Date uploaded | 3 weeks ago |
Version | 1.2.1 |
Download link | Sivelos1-SivsContentPack-1.2.1.zip |
Downloads | 4184 |
Dependency string | Sivelos1-SivsContentPack-1.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2README
Siv's Content Pack
A content mod that adds in a bunch of miscellaneous stuff. Notably, it adds in a variety of Boss / yellow items, one for each monster.
Items
Common Items
Item | Description |
---|---|
Glass Shield | Blocks an instance of fatal damage. Breaks on use. |
Commemorative Coin | Boosts the effectiveness of on-hit items. |
Pasteurized Milk | Increases all non-regenerative healing by a flat +1. |
Water Bottle | Receive a small heal when a skill comes off cooldown. |
Uncommon Items
Item | Description |
---|---|
Modular Thruster | Your projectiles are faster, have better tracking, and deal more damage on a critical hit. |
Police Tape | Hold-out zones deploy a safe area that increases the armor of allies. |
Law Suit | At the beginning of the stage, upgrade a chest to the next tier. |
Trophy Hunter's Medallion | Chance for a slain monster to drop its trophy. Consumed on use. |
Legendary Items
Item | Description |
---|---|
Nuclear Cuisine | Blocks low damage hits. |
Critical Placebo | All of your attacks trigger your On-Critical-Strike effects. Really works! |
Golden Glory | Enter a frenzy after killing a boss that makes you invulnerable and lucky. |
Dragon Blood | Deal bonus damage equal to 25% of your max health. Increases max health. |
Shieldbreaker | Your attacks ignore enemy armor and deal more damage to shields and barrier. |
Equipment
Item | Cooldown | Description |
---|---|---|
Deus Ex Machina | 77s | Temporarily become immune to death. Slay monsters to extend the duration. |
Golden Pocket Watch | 120s | Create a bubble of distorted time, reducing enemy movement, attack, and projectile speed. |
Lunar Items
Item | Description |
---|---|
Abyssal Seedpod | Consumed at the beginning of the next stage to spawn a Void Seed. All Void Seeds on the stage are larger and more dangerous, but also yield more rewards. |
Vintage Monocle | Deal more damage to elite foes. Deal less damage to non-elite foes. |
Hungry Chimera | Every minute, feed the Chimera an item to gain a permanent stat boost. |
Lingering Resentment | A meteor follows you around, damaging ANYTHING it touches. |
Enemy / Boss Items
Monster | Item | Description |
---|---|---|
Beetle | Worker's Bond | Each nearby ally increases your regeneration by 2.5 HP/s. |
Jellyfish | Frayed Tentacle | Chance on hit to tether an enemy, dealing 100% TOTAL damage per second for 3 seconds. |
Lesser Wisp | Abandoned Wisp | Fire a tracking wisp on hit. Hold up to 3. |
Stone Golem | Mourning Geode | When a character dies, gain a burst of armor and regeneration. |
Imp | Imp's Eye | Bleeding enemies are slowed and take bonus damage per stack of bleed. |
Brass Contraption | Brass Mechanism | Strong attacks create stunning shockwaves that destroy enemy projectiles. |
Alpha Construct | Beta Constructs | Gain an orbiting Beta Construct that autonomously attacks nearby enemies. |
Greater Wisp | Mythic Spark | Chance to smite enemies on hit. |
Elder Lemurian | Living Furnace | Chance to ignite enemies on hit. |
Bighorn Bison | Bighorn Buckler | Damage enemies by sprinting into them. Recharges after 3 seconds. |
Clay Templar | Frenzied Tarbine | Landing three attacks within quick succession starts up a barrage of tar bullets. |
Parent | The Second Stage | When an ally is killed, enter a frenzy that boosts all stats. |
Gup / Gip / Geep | Royal Jelly | Chance to split a fired projectile into two. |
Void Reaver | Null Seed | On kill, summon a void nova that obliterates ALL nearby characters. Recharges after 30 seconds. |
Scorch Wurm | Smoldering Witness | Shoot down an enemy projectile and ignite the attacker. |
Halcyonite | Halcyon Shard | Gain armor based off your current gold. |
??? | ??? | This mysterious item can be obtained by completing the challenge 'King's Bounty'. |
??? | ??? | This mysterious item can be obtained by completing the challenge 'Branching Potential'. |
??? | ??? | This mysterious item can be obtained by completing the challenge 'Heart of Gold'. |
Elites
Obscuring Elites
Watch your back, as Obscuring elites can turn invisible when not in combat. And, should they get the jump on you, their attacks inflict a Blindness effect!
Prototype Elites
Exclusive to the surface of Petrichor V's moon, these Prototype elites hit hard but can't take as much of a hit as their fellow chimera. Just look out - their instability causes them to spew dangerous fireballs!
Tar Symbionts
These pseudo-elites only appear in specific locations. Their attacks inflict the Tar effect, as well as drain health! They may not be as strong as normal Elites, but they can be dangerous in groups.
Changelog
Changelog
1.2.1
- The ever-present Material Tester, bane of my existence, has been removed once again. Expect to see more changelogs like this in the future.
1.2.0
-
Added following items:
- Idol of Gold
- Lingering Resentment
- Abandoned Wisp
- Brass Mechanism
- Mythic Spark
- Mushrum Spore
- ???
-
Added following challenges:
- Branching Potential
- Trial of Design
-
Added following Elites:
- Prototype
- Tar Symbiont
-
Added following Artifacts:
- Design
-
Changes and Bugfixes:
-
General:
- Mithrix and False Son now have unique reactions when certain items are brought to their boss fights.
-
Glass Shield:
- No longer activates if you have the Immunity or Hidden Immunity buff. This was causing compatibility issues with another mod where taking any damage while having these buffs would cause Glass Shield to break instantly. The mod that causes this issue is currently unknown, but hopefully this fixes things.
-
Law Suit:
- Upgrade process now aborts if no upgradable objects exist on the stage. This bug happened on stages like Commencement, and previously raised an NRE.
-
Nuclear Cuisine:
- Can no longer block "unblockable" sources of damage, such as falling out of bounds or void implosions. This behavior was always intended, but initially unimplemented due to development difficulties.
-
Shieldbreaker:
- No longer ignores negative armor.
-
Hungry Chimera:
- Chimera's Love (Regen) now scales properly based off its item count.
- Chimera's Love (Armor) now displays the proper name, pickup, and description.
-
Mourning Geode:
- Now procs for all holders when any character dies. This is mostly so Golems can take advantage of this item with the new Artifact.
- Added new graphic for Geode Armor buff.
-
Frayed Tentacle:
- Should no longer raise NREs when updating tethers.
-
Frenzied Tarbine:
- Added new graphic for Tarbine Active buff.
-
The Second Stage:
- Added new graphic for Grief buff.
-
Beta Constructs:
- No longer targets neutral characters, like Newt or Pots.
-
Royal Jelly:
- No longer affects Seeker's Soul Spiral. Soul Spiral interacts strangely with Royal Jelly - while it DOES create an additional projectile, the second projectile does not behave correctly, remaining fixed in place instead of orbiting Seeker.
-
Halcyon Shard:
- Now grants a flat 10 armor per every 25 gold. The cap remains unchanged. The gold costs also scales with time, keeping up with costs for chests. This is to make it so Halcyon Shard isn't just a free 60 armor when picking it up later in runs. Essentially, you get 10 armor for every chest you can afford!
-
Clouded Heart:
- This item is in a special class I like to call "god tier," being one of the items you get from run-ending bosses. Normally, these items are intended to be overpowered - you're meant to get them in unorthodox ways, such as via a lucky printer or through command after unlocking them. Think of them as the kind of thing you would use in "free-play" after beating a level in another game. However, because beating the False Son doesn't necessarily mean your run is over, Clouded Heart is a bit of a special case. Thusly, Clouded Heart is being nerfed slightly to fall in line. It's still meant to be powerful, befitting its god tier status, but more in line with Legendary items instead of in a league of its own. Other god tier items won't be affected as of now, since the only other possible run-ending bosses have essentially nothing coming after them.
- No longer inflicts Lunar Ruin on hit. Instead, lunar ruin is inflicted exclusively by the lightning.
- HP increase is now linear, giving 100% MHP per stack instead of its previously hyperbolic stacking behaviour.
- Lightning's damage fall-off has been removed - anything it hits will take the full damage, as intended.
- The area of effect in which lightning can strike now takes into account the holder's size.
- No longer targets neutral characters with its lightning, like Newt or Pots.
- This item is in a special class I like to call "god tier," being one of the items you get from run-ending bosses. Normally, these items are intended to be overpowered - you're meant to get them in unorthodox ways, such as via a lucky printer or through command after unlocking them. Think of them as the kind of thing you would use in "free-play" after beating a level in another game. However, because beating the False Son doesn't necessarily mean your run is over, Clouded Heart is a bit of a special case. Thusly, Clouded Heart is being nerfed slightly to fall in line. It's still meant to be powerful, befitting its god tier status, but more in line with Legendary items instead of in a league of its own. Other god tier items won't be affected as of now, since the only other possible run-ending bosses have essentially nothing coming after them.
-
Obscuring Elites
- Extended duration of blindness debuff (6s -> 10s)
- Obscuring elites should now spawn more in line with other Elites.
- Obscuring elites should now spawn with Honor active.
-
1.1.1
- Fixes:
- The Second Stage can now be obtained from Parents.
- Removed a WIP item that snuck in. Stay tuned!
1.1.0
-
Added following items:
- The Second Stage
- Smoldering Witness
- Halcyon Shard
- ???
-
Added following equipment:
- Deus Ex Machina
- Golden Pocket Watch
-
Added following Challenges:
- Heart of Gold
-
Fixes:
- Nuclear Cuisine has been added to the blacklist of items that Mithrix can steal.
- Frayed Tentacle no longer raises an exception when destroying a tether
- Law Suit no longer raises an exception when beginning a stage with Sacrifice active.
1.0.2
- Changes:
- Downloading from r2modman should work now
1.0.1
- Changes:
-
Trophy Hunter's Medallion:
- 4% chance (+2.5% per stack) on kill to drop trophy -> 30% chance on kill to drop trophy. Consumed on use.
-
Removed debug item
-
Initial Release
-
Added following items:
- Commemorative Coin
- Glass Shield
- Pasteurized Milk
- Commemorative Coin
- Police Tape
- Law Suit
- Modular Thruster
- Trophy Hunter's Medallion
- Critical Placebo
- Dragon Blood
- Shieldbreaker
- Golden Glory
- Nuclear Cuisine
- Abyssal Seedpod
- Vintage Monocle
- Worker's Bond
- Frayed Tentacle
- Mourning Geode
- Imp's Eye
- Bighorn Buckler
- Living Furnace
- Frenzied Tarbine
- Beta Constructs
- Royal Jelly
- Null Seed
- ???
-
Added following Elites:
- Obscuring
-
Added following Challenges:
- King's Bounty
-
Known Bugs:
- Frayed Tentacle's tether VFX don't sync over MP