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| Last updated | a day ago |
| Total downloads | 69 |
| Total rating | 2 |
| Categories | Enemies |
| Dependency string | Skeletogne-BootlegBestiary-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9README
Bootleg Bestiary
- An experimental mod that adds some weird new enemies to the game!
- This mod is a BIG WIP, I'm highly inexperienced at making new blender assets, texturing, animating, rigging, etc. So whilst I aim to try and polish these enemies as much as I can - expect lots of imperfections! I'm learning with each new enemy that I make.
- Also bugs. There will be bugs. Please report any you find to me on Discord! (Username skeletogne)
The Bestiary
Marrowing

- A flying, skull-headed serpent that sweeps terrain with its powerful fiery breath.
- It can dive-bomb its targets, and also burrow underground to reposition.
- Can burst out from the ground beneath players and back into the air.
Appears on
- Stage 1: Distant Roost (post-loop)
- Stage 2: Abandoned Aqueduct
- Stage 3: Iron Alluvium
- Stage 4: Abyssal Depths
- Stage 5: Helminth Hatchery
Support for modded stages by request!
Credits
- .score for the PluginConfig and some utils from EnemiesPlus
- synodii for giving me lots of blender tips!
- RoR2 modcord folks for helping me refine ideas into enemies.