Skeletogne-EnemyAbilities icon

EnemyAbilities

A difficulty mod that adds 12 new skills for enemies to use, as well as a bunch of stat changes. Configurable!

Last updated 4 days ago
Total downloads 13937
Total rating 6 
Categories Enemies Skills Alloyed Collective
Dependency string Skeletogne-EnemyAbilities-1.7.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
score-MiscFixes-1.5.7 icon
score-MiscFixes

Fixes some bugs

Preferred version: 1.5.7

README

Enemy Abilities

This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!

Alloy Vulture Secondary: Swoop

  • Swoops towards the target, slashing with it's talons.
  • Inflicts Bleed
  • Will stun itself if it flies into a wall!

Bighorn Bison Secondary: Unearth Boulder

  • Unearths a boulder in front of it.
  • If the boulder is hit by a Bison's melee attack it is launched towards nearby targets!
  • Can be launched by any attack that deals more than 1000% damage! (watch out for Jellyfish!)

Blind Pest Secondary: Thwomp Stomp

  • Slams down with a poison explosion to hit targets directly beneath it.
  • Enters a grounded state for three seconds afterwards.

Clay Apothecary Special: Tar Deluge

  • Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
  • Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
  • If killed during the charge, it blows up, damaging nearby monsters!
  • Only usable below 60% health.

Clay Templar Utility: Grenade Barrage

  • Launches a volley of five tar-filled grenades over cover to flush it's target out.
  • Only usable if it doesn't have line of sight, and can draw an arc to the target.

Greater Wisp Secondary: Inferno Wheel (new!)

  • Charges up a ring of powerful fireballs that spin around the Greater Wisp.
  • Fireballs explode and leave behind a large DoT zone on impact.
  • Each fireball can be damaged and destroyed.

Grovetender Special: Mass Resurrect

  • Grovetenders passively collect gravestones when nearby enemies die.
  • They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
  • Ghosts provide armour to the grovetender.
  • Only usable below 50% HP.

Larva Utility: Caustic Pod

  • Launches a small blob of acid towards their target. Deals no impact damage.
  • Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
  • Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
  • Behaves similarly to Sulfur Pods (although deals less damage).

Lunar Chimera (Golem) Special: Laser Sweep

  • Sweeps a laser along the ground towards the player, igniting the ground.
  • Ignited ground deals light AoE, and explodes after a short delay.
  • Only usable below 90% HP. Has 2 charges by default.

Solus Prospector Secondary: Drill Burrow

  • Burrows beneath the ground, then emerges beneath it's target shortly after.

Solus Transporter Utility: Tractor Beam / Fling

  • Picks up monsters with a tractor beam, before tossing them at its target.
  • Deals damage dependent on the flung monster's weight.

Xi Construct Secondary: Core Launch

  • Spins up to fire it's core at the nearest player.
  • The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.

Notes

  • All modules are enabled by default! Don't like a skill? You can disable it in the config!
  • May contain bugs! Please report any that you find :)

Credits

  • .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
  • rune580 for RiskOfOptions