Skeletogne-EnemyAbilities icon

EnemyAbilities

A mod that adds more skills for monsters.

Last updated 5 hours ago
Total downloads 7667
Total rating 5 
Categories Enemies Skills Alloyed Collective
Dependency string Skeletogne-EnemyAbilities-1.4.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7

README

Enemy Abilities

This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!

Alloy Vulture Secondary: Swoop

  • Swoops towards the target, slashing with it's talons.
  • Inflicts Bleed
  • Will stun itself if it flies into a wall!

Bighorn Bison Secondary: Unearth Boulder

  • Unearths a boulder in front of it.
  • If the boulder is hit by a Bison's melee attack it is launched towards nearby targets!
  • Can be launched by any attack that deals more than 1000% damage! (watch out for Jellyfish!)

Blind Pest Secondary: Thwomp Stomp

  • Slams down with a poison explosion to hit targets directly beneath it.
  • Enters a grounded state for three seconds afterwards.

Clay Apothecary Special: Tar Deluge (new)

  • Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
  • Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
  • If killed during the charge, it blows up, damaging nearby monsters!
  • Only usable below 60% health.

Clay Templar Utility: Grenade Barrage

  • Launches a volley of five tar-filled grenades over cover to flush it's target out.
  • Only usable if it doesn't have line of sight, and can draw an arc to the target.

Grovetender Special: Mass Resurrect

  • Grovetenders passively collect gravestones when nearby enemies die.
  • They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
  • Ghosts provide armour to the grovetender.
  • Only usable below 50% HP.

Solus Prospector Secondary: Drill Burrow

  • Burrows beneath the ground, then emerges beneath it's target shortly after.

Solus Transporter Utility: Tractor Beam / Fling

  • Picks up monsters with a tractor beam, before tossing them at its target.
  • Deals damage dependent on the flung monster's weight.

Xi Construct Secondary: Core Launch

  • Spins up to fire it's core at the nearest player.
  • The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.

Notes

  • All modules are enabled by default! Don't like a skill? You can disable it in the config!
  • May contain bugs! Please report any that you find :)

Credits

  • .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
  • rune580 for RiskOfOptions

Changelog

1.4.0

  • Gave Clay Apothecaries a new ability: Tar Deluge!
  • Should no longer replace Pillar of Blood visuals with Grovetender chains.
  • Prospectors should no longer get yoinked out of the ground by Transport Drones.
  • Fixed an NRE related to Prospectors getting stuck underground.
  • Xi Constructs previously had trouble making up their minds about their targets. This has a band-aid fix: Xi Constructs will now ALWAYS target players.

1.3.2

  • Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals.

1.3.1

  • The Grovetender ghost item (should) no longer appear as a white item.
  • Added DamageSources to each of the mod's attacks.

1.3.0

  • Gave Grovetenders a new Special: Mass Resurrect!
  • Added some new visuals for Solus Prospectors' Drill Burrow
  • Minor touchups to the Bison Rock ability but it's still kinda buggy.

1.2.0

  • Gave Bighorn Bison a new Secondary: Unearth Boulder!
  • Networked the mod's various projectiles and attacks.
  • Added a boatload of Configuration options. (Some of them are even untested!)
  • Added R2API DamageType dependency.

1.1.1

  • Local idiot forgets to update the README properly
  • Got rid of the accursed extra apostrophe in the manifest description

1.1.0

  • Gave Xi Constructs a new Secondary: Core Launch!
  • Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
  • (hopefully) solved some NREs here and there.

1.0.1

  • Updated manifest to include git repository link. that's it

1.0.0

  • Exists