Skeletogne-EnemyAbilities icon

EnemyAbilities

A difficulty mod that adds 13 new skills for enemies to use, as well as a bunch of stat changes. Configurable!

CHANGELOG

Changelog

1.9.0

  • Gave Solus Extractors a new ability: Tendril Tether!
  • Tightened the spread on Bison Boulders if they fire more than 1 from 30 degrees to 15 degrees.
  • Bison Boulders no longer target neutral character bodies.
  • Gave Xi Core a pulsing visual effect upon getting embedded so it's easier to locate.

1.8.0

  • Reworked the Bison Boulder ability to make it less janky! Can be damaged by both players and enemies, launches three mini-boulders on death and is killed instantly by Bison melee attacks.
  • As a result, changed a few of the Bison config options.
  • Actually added the .dll this time lmao
  • Lots of under-the-hood changes to make the mod less boilerplate-y and easier for myself to make future additions to the mod.
  • In particular finally made use of the BaseModule class and dechunkified the PluginConfig. With that in mind, I HIGHLY recommend clearing your Config file for this update!
  • Changed Greater Wisps' Inferno Wheel from a secondary to a special ability.
  • Lunar Golems will no longer use Laser Sweep on airborne targets.
  • Solus Prospectors will no longer use Drill Burrow on airborne targets.

1.7.0

  • Gave Greater Wisps a new ability: Inferno Wheel!
  • Added LanguageAPI dependency.
  • Added name tokens for the mod's CharacterBody projectiles. (Xi Core shows up as Xi Construct, as they share hitboxes - will look into this at some point).

1.6.0

  • Gave Larvae a new ability: Caustic Pod!
  • You can no longer play as the bison boulder by picking one up as Drifter.
  • Removed Xi Construct "prioritises players" config option as it hasn't worked since 1.4.0.
  • Updated Xi Construct core projectile visuals slightly. Still not exact, but closer!
  • Added MiscFixes dependency.
  • Moved the changelog.

1.5.2

  • Fixed a frequent Clay Apothecary NRE that I somehow missed
  • Changed the visual charge effect for the Clay Apothecary Tar Ball to something less noisy

1.5.1

  • LOTSA BUG FIXES!
  • Solved a whole pile of NREs
  • Solus Transporters should no longer permanently lose collision after using Fling.
  • Bison Rocks should no longer get stuck in a weird rolling state. They're still a bit buggy tho lmao
  • Clay Templar grenades should clip terrain mid-flight a little less often.
  • Fixed some networking issues with Clay Apothecary tar blobs.
  • Lunar Golem fire trails should no longer randomly disappear before exploding.
  • Removed "KABOOM!" log spam from Laser Sweep. Oops.
  • Xi Constructs should no longer rarely get stuck in their recall state indefinitely.
  • Vultures should no longer commit to swoop if their target is above them.

1.5.0

  • Gave Lunar Golems a new ability: Laser Sweep!
  • Fixed an NRE related to tractor-beamed enemies getting killed during the fling wind-up.
  • Removed an Error Log message from the TractorBeam module that should've really been a Debug message anyway.

1.4.0

  • Gave Clay Apothecaries a new ability: Tar Deluge!
  • Should no longer replace Pillar of Blood visuals with Grovetender chains.
  • Prospectors should no longer get yoinked out of the ground by Transport Drones.
  • Fixed an NRE related to Prospectors getting stuck underground.
  • Xi Constructs previously had trouble making up their minds about their targets. This has a band-aid fix: Xi Constructs will now ALWAYS target players.

1.3.2

  • Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals.

1.3.1

  • The Grovetender ghost item (should) no longer appear as a white item.
  • Added DamageSources to each of the mod's attacks.

1.3.0

  • Gave Grovetenders a new Special: Mass Resurrect!
  • Added some new visuals for Solus Prospectors' Drill Burrow
  • Minor touchups to the Bison Rock ability but it's still kinda buggy.

1.2.0

  • Gave Bighorn Bison a new Secondary: Unearth Boulder!
  • Networked the mod's various projectiles and attacks.
  • Added a boatload of Configuration options. (Some of them are even untested!)
  • Added R2API DamageType dependency.

1.1.1

  • Local idiot forgets to update the README properly
  • Got rid of the accursed extra apostrophe in the manifest description

1.1.0

  • Gave Xi Constructs a new Secondary: Core Launch!
  • Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
  • (hopefully) solved some NREs here and there.

1.0.1

  • Updated manifest to include git repository link. that's it

1.0.0

  • Exists