using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates.Railgunner.Scope;
using IL.RoR2.UI;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates.Railgunner.Scope;
using On.RoR2.UI;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.UI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CrosshairRemoval")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0bab9f58c8dae1f89946d0a443544c3b6224b345")]
[assembly: AssemblyProduct("CrosshairRemoval")]
[assembly: AssemblyTitle("CrosshairRemoval")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CrosshairRemoval
{
public class Asset
{
public static AssetBundle mainBundle;
public const string bundleName = "CrosshairRemovalBundle";
public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(CrosshairRemovalPlugin).Assembly.Location), "CrosshairRemovalBundle");
public static void Init()
{
mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Slendykray.CrosshairRemoval", "CrosshairRemoval", "1.0.0")]
public class CrosshairRemovalPlugin : BaseUnityPlugin
{
public const string PluginGUID = "Slendykray.CrosshairRemoval";
public const string PluginAuthor = "Slendykray";
public const string PluginName = "CrosshairRemoval";
public const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> enableCrosshair;
public static ConfigEntry<bool> enableRailgunnerScope;
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
Asset.Init();
CreateConfig();
Hooks();
}
private void CreateConfig()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("CrosshairRemovalIcon.png");
ModSettingsManager.SetModIcon(modIcon);
enableCrosshair = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "EnableCrosshair?", true, (ConfigDescription)null);
enableRailgunnerScope = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "EnableRailgunnerScope?", true, (ConfigDescription)null);
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableCrosshair));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableRailgunnerScope));
}
private void Hooks()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
CrosshairManager.UpdateCrosshair += new hook_UpdateCrosshair(CrosshairManager_UpdateCrosshair);
CrosshairManager.UpdateHitMarker += new Manipulator(CrosshairManager_UpdateHitMarker);
BaseScopeState.OnEnter += new hook_OnEnter(BaseScopeState_OnEnter);
}
private void BaseScopeState_OnEnter(orig_OnEnter orig, BaseScopeState self)
{
((Component)self.scopeOverlayPrefab.transform.Find("ScopeOverlay")).gameObject.SetActive(enableRailgunnerScope.Value);
orig.Invoke(self);
}
private void CrosshairManager_UpdateCrosshair(orig_UpdateCrosshair orig, CrosshairManager self, CharacterBody targetBody, Vector3 crosshairWorldPosition, Camera uiCamera)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, enableCrosshair.Value ? targetBody : null, crosshairWorldPosition, uiCamera);
}
private void CrosshairManager_UpdateHitMarker(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
ILCursor val = new ILCursor(il);
if (!val.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchStfld<CrosshairManager>(x, "hitmarkerAlpha")
}))
{
((BaseUnityPlugin)this).Logger.LogError((object)(((MemberReference)il.Method).Name + " IL Hook failed!"));
return;
}
((BaseUnityPlugin)this).Logger.LogWarning((object)(((MemberReference)il.Method).Name + " IL Hook success!"));
val.EmitDelegate<Func<float, float>>((Func<float, float>)((float num) => enableCrosshair.Value ? num : 0f));
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}