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Decompiled source of CrosshairRemoval v1.0.0
CrosshairRemoval.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates.Railgunner.Scope; using IL.RoR2.UI; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.Railgunner.Scope; using On.RoR2.UI; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using RoR2.UI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CrosshairRemoval")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0bab9f58c8dae1f89946d0a443544c3b6224b345")] [assembly: AssemblyProduct("CrosshairRemoval")] [assembly: AssemblyTitle("CrosshairRemoval")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CrosshairRemoval { public class Asset { public static AssetBundle mainBundle; public const string bundleName = "CrosshairRemovalBundle"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(CrosshairRemovalPlugin).Assembly.Location), "CrosshairRemovalBundle"); public static void Init() { mainBundle = AssetBundle.LoadFromFile(AssetBundlePath); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Slendykray.CrosshairRemoval", "CrosshairRemoval", "1.0.0")] public class CrosshairRemovalPlugin : BaseUnityPlugin { public const string PluginGUID = "Slendykray.CrosshairRemoval"; public const string PluginAuthor = "Slendykray"; public const string PluginName = "CrosshairRemoval"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<bool> enableCrosshair; public static ConfigEntry<bool> enableRailgunnerScope; public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); Asset.Init(); CreateConfig(); Hooks(); } private void CreateConfig() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("CrosshairRemovalIcon.png"); ModSettingsManager.SetModIcon(modIcon); enableCrosshair = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "EnableCrosshair?", true, (ConfigDescription)null); enableRailgunnerScope = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "EnableRailgunnerScope?", true, (ConfigDescription)null); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableCrosshair)); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableRailgunnerScope)); } private void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown CrosshairManager.UpdateCrosshair += new hook_UpdateCrosshair(CrosshairManager_UpdateCrosshair); CrosshairManager.UpdateHitMarker += new Manipulator(CrosshairManager_UpdateHitMarker); BaseScopeState.OnEnter += new hook_OnEnter(BaseScopeState_OnEnter); } private void BaseScopeState_OnEnter(orig_OnEnter orig, BaseScopeState self) { ((Component)self.scopeOverlayPrefab.transform.Find("ScopeOverlay")).gameObject.SetActive(enableRailgunnerScope.Value); orig.Invoke(self); } private void CrosshairManager_UpdateCrosshair(orig_UpdateCrosshair orig, CrosshairManager self, CharacterBody targetBody, Vector3 crosshairWorldPosition, Camera uiCamera) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, enableCrosshair.Value ? targetBody : null, crosshairWorldPosition, uiCamera); } private void CrosshairManager_UpdateHitMarker(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (!val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld<CrosshairManager>(x, "hitmarkerAlpha") })) { ((BaseUnityPlugin)this).Logger.LogError((object)(((MemberReference)il.Method).Name + " IL Hook failed!")); return; } ((BaseUnityPlugin)this).Logger.LogWarning((object)(((MemberReference)il.Method).Name + " IL Hook success!")); val.EmitDelegate<Func<float, float>>((Func<float, float>)((float num) => enableCrosshair.Value ? num : 0f)); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }