Decompiled source of ScannerAtWill v1.0.1

plugins/ScannerAtWill.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScannerAtWill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+76188cc18a3b22c7d83a3f46b928a823f0669ce6")]
[assembly: AssemblyProduct("ScannerAtWill")]
[assembly: AssemblyTitle("ScannerAtWill")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScannerAtWill
{
	public static class Asset
	{
		public static AssetBundle mainBundle;

		public const string bundleName = "ScannerAtWillBundle";

		public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(ScannerAtWill).Assembly.Location), "ScannerAtWillBundle".ToLower());

		public static void Init()
		{
			mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Slendykray.ScannerAtWill", "ScannerAtWill", "1.0.0")]
	public class ScannerAtWill : BaseUnityPlugin
	{
		public const string PluginGUID = "Slendykray.ScannerAtWill";

		public const string PluginAuthor = "Slendykray";

		public const string PluginName = "ScannerAtWill";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<bool> revealed;

		private ConfigEntry<KeyboardShortcut> keyBind;

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			Asset.Init();
			InitConfig();
			revealed.SettingChanged += Revealed_SettingChanged;
		}

		private void InitConfig()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("icon.png");
			ModSettingsManager.SetModIcon(modIcon);
			revealed = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Enabled", false, "enable ping all? hotkey will toggle this value");
			keyBind = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Main", "Hotkey", new KeyboardShortcut((KeyCode)0, Array.Empty<KeyCode>()), (ConfigDescription)null);
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(revealed));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(keyBind));
		}

		private void Update()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = keyBind.Value;
			if (Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
			{
				Toogle();
			}
		}

		private void Revealed_SettingChanged(object sender, EventArgs e)
		{
			Reveal();
		}

		private void Toogle()
		{
			revealed.Value = !revealed.Value;
		}

		private void Reveal()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Type[] typesToCheck = ChestRevealer.typesToCheck;
			for (int i = 0; i < typesToCheck.Length; i++)
			{
				foreach (MonoBehaviour item in InstanceTracker.FindInstancesEnumerable(typesToCheck[i]))
				{
					if (!((IInteractable)item).ShouldShowOnScanner())
					{
						continue;
					}
					GameObject gameObject = ((Component)item).gameObject;
					if (revealed.Value)
					{
						RevealedObject val = gameObject.AddComponent<RevealedObject>();
						val.lifetime = float.PositiveInfinity;
						continue;
					}
					RevealedObject[] componentsInChildren = gameObject.GetComponentsInChildren<RevealedObject>();
					RevealedObject[] array = componentsInChildren;
					foreach (RevealedObject val2 in array)
					{
						Object.Destroy((Object)(object)val2);
					}
				}
			}
		}
	}
}