using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScannerAtWill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+76188cc18a3b22c7d83a3f46b928a823f0669ce6")]
[assembly: AssemblyProduct("ScannerAtWill")]
[assembly: AssemblyTitle("ScannerAtWill")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ScannerAtWill
{
public static class Asset
{
public static AssetBundle mainBundle;
public const string bundleName = "ScannerAtWillBundle";
public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(ScannerAtWill).Assembly.Location), "ScannerAtWillBundle".ToLower());
public static void Init()
{
mainBundle = AssetBundle.LoadFromFile(AssetBundlePath);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Slendykray.ScannerAtWill", "ScannerAtWill", "1.0.0")]
public class ScannerAtWill : BaseUnityPlugin
{
public const string PluginGUID = "Slendykray.ScannerAtWill";
public const string PluginAuthor = "Slendykray";
public const string PluginName = "ScannerAtWill";
public const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> revealed;
private ConfigEntry<KeyboardShortcut> keyBind;
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
Asset.Init();
InitConfig();
revealed.SettingChanged += Revealed_SettingChanged;
}
private void InitConfig()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Expected O, but got Unknown
Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("icon.png");
ModSettingsManager.SetModIcon(modIcon);
revealed = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Enabled", false, "enable ping all? hotkey will toggle this value");
keyBind = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Main", "Hotkey", new KeyboardShortcut((KeyCode)0, Array.Empty<KeyCode>()), (ConfigDescription)null);
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(revealed));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(keyBind));
}
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
KeyboardShortcut value = keyBind.Value;
if (Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
{
Toogle();
}
}
private void Revealed_SettingChanged(object sender, EventArgs e)
{
Reveal();
}
private void Toogle()
{
revealed.Value = !revealed.Value;
}
private void Reveal()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
Type[] typesToCheck = ChestRevealer.typesToCheck;
for (int i = 0; i < typesToCheck.Length; i++)
{
foreach (MonoBehaviour item in InstanceTracker.FindInstancesEnumerable(typesToCheck[i]))
{
if (!((IInteractable)item).ShouldShowOnScanner())
{
continue;
}
GameObject gameObject = ((Component)item).gameObject;
if (revealed.Value)
{
RevealedObject val = gameObject.AddComponent<RevealedObject>();
val.lifetime = float.PositiveInfinity;
continue;
}
RevealedObject[] componentsInChildren = gameObject.GetComponentsInChildren<RevealedObject>();
RevealedObject[] array = componentsInChildren;
foreach (RevealedObject val2 in array)
{
Object.Destroy((Object)(object)val2);
}
}
}
}
}
}