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Decompiled source of ScannerAtWill v1.0.1
plugins/ScannerAtWill.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ScannerAtWill")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+76188cc18a3b22c7d83a3f46b928a823f0669ce6")] [assembly: AssemblyProduct("ScannerAtWill")] [assembly: AssemblyTitle("ScannerAtWill")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ScannerAtWill { public static class Asset { public static AssetBundle mainBundle; public const string bundleName = "ScannerAtWillBundle"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(ScannerAtWill).Assembly.Location), "ScannerAtWillBundle".ToLower()); public static void Init() { mainBundle = AssetBundle.LoadFromFile(AssetBundlePath); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Slendykray.ScannerAtWill", "ScannerAtWill", "1.0.0")] public class ScannerAtWill : BaseUnityPlugin { public const string PluginGUID = "Slendykray.ScannerAtWill"; public const string PluginAuthor = "Slendykray"; public const string PluginName = "ScannerAtWill"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<bool> revealed; private ConfigEntry<KeyboardShortcut> keyBind; public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); Asset.Init(); InitConfig(); revealed.SettingChanged += Revealed_SettingChanged; } private void InitConfig() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("icon.png"); ModSettingsManager.SetModIcon(modIcon); revealed = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "Enabled", false, "enable ping all? hotkey will toggle this value"); keyBind = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Main", "Hotkey", new KeyboardShortcut((KeyCode)0, Array.Empty<KeyCode>()), (ConfigDescription)null); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(revealed)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(keyBind)); } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) KeyboardShortcut value = keyBind.Value; if (Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey)) { Toogle(); } } private void Revealed_SettingChanged(object sender, EventArgs e) { Reveal(); } private void Toogle() { revealed.Value = !revealed.Value; } private void Reveal() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) Type[] typesToCheck = ChestRevealer.typesToCheck; for (int i = 0; i < typesToCheck.Length; i++) { foreach (MonoBehaviour item in InstanceTracker.FindInstancesEnumerable(typesToCheck[i])) { if (!((IInteractable)item).ShouldShowOnScanner()) { continue; } GameObject gameObject = ((Component)item).gameObject; if (revealed.Value) { RevealedObject val = gameObject.AddComponent<RevealedObject>(); val.lifetime = float.PositiveInfinity; continue; } RevealedObject[] componentsInChildren = gameObject.GetComponentsInChildren<RevealedObject>(); RevealedObject[] array = componentsInChildren; foreach (RevealedObject val2 in array) { Object.Destroy((Object)(object)val2); } } } } } }