Smxrez-Eclipsed_Shores icon

Eclipsed Shores

An extremely fun and fast-paced modpack that overhauls and rebalances the entire game acting like a giant dlc! get your survivors ready.

By Smxrez

CHANGELOG

2.7.0

  • Added/Enabled
    • Guardian's Eye
    • Titanic Greatsword
    • Discovery
    • The Hermit
    • Feathered Plume
    • Engineers Toolbelt
    • Stirring Soul
  • Increased/Buffed
    • An Arbiter base damage 10 -> 11
    • An Arbiter level damage 2 -> 2.2
    • Shockdrone no longer orbits
    • Stargazer's Records damage 175% -> 200%
    • Stargazer's Records damage per stack 150% -> 200%
    • Reboot duration 3s -> 4s
    • Theremin attack speed per stack 35% -> 45%
    • Shielding Core armor 12 -> 15
    • Shielding Core armor per stack 12 -> 15
    • Bleeding witness dot healing per stack 0.25% -> 0.4%
    • Cerimonial Jar damage per stack 750% -> 1250%
  • Decreased/Nerfed
    • Universal VIP Pass base credit 40% -> 8%
    • Universal VIP Pass credit per stack 40% -> 8%
    • Red Spring Water base regen 0.4 -> 0.3
    • Red Spring Water base regen per buff 0.4 -> 0.3
    • Red Spring water stack regen per buff 0.4 -> 0.3
    • Stone Juggernaut base hp 4200 -> 2800
    • Stone Juggernaut level hp 1260 -> 840
    • Stone Juggernaut base armor 20 -> 10
    • Red spring water regen per buff 0.4 -> 0.3
    • T2 Elites can no longer spawn on stage 4-5 preloop
    • Low Quality Speakers move speed 70% -> 60%
    • Bleeding witness base dot healing 0.5% -> 0.4%
    • Cerimonial Jar damage 1500% -> 1250%
    • Gunner turret damage reqiured for shield 1000% -> 2000%
  • Removed/Disabled
    • FathomlessVoidling
    • Flint Arrowhead
    • Venom
    • Workshop Ammo

2.6.0

  • Added/Enabled
    • LookingGlass
    • WolfoAlternativeSkins
    • Procedural stages
    • Catacombs
    • SunkenTombs
    • LoopingSoundFix
    • DoshDrop
    • LobbyAppearanceImprovements
    • AttackDirectionFix
    • PizzaClientLagFix
    • UnofficialRiskOfRuina
    • Scout
  • Removed/Disabled
    • BlackTea
    • Liu Badge
    • Prescript
    • Udjat Mask
    • Wedding Ring
    • Counter
    • AutoSortItems
    • Desolate reef
    • Music & More Button
    • Mailing List Button

2.5.3

  • Small changelog formatting fix
  • Removed BetterUI
  • Added AutoSortItems

2.5.2

  • We disable the disabler (Added IncompatibleIncompats)
  • Added ClientHiddenNamesFix
  • Fixed version formatting for the last 3 changelogs

2.5.1

  • We move the button now

2.5.0

  • Added/Enabled
    • Added ConfigurableButtonRemover
    • Added Mortician
    • Added Mel-T
    • Updated dependancies
  • Increased/Buffed
    • Custodian base damage 12 -> 16
    • Custodian level damage 2.4 -> 3.0
  • Removed/Disabled
    • EntropyStages
    • BetterUIButtonDeleter
    • Actually disabled old chirr
    • Actually disabled pyro

2.4.1

  • Fixed the bug where desolate reef would spawn with nothing (Thanks artemisdragoon for reporting this!) (I had forgotten to upload a single config in the last update lol)

2.4.0

  • Added/Enabled
    • Amp mod
    • Skillsmas
    • ChirrStorm2
    • RMOR
    • Bomber
    • DesolateReef
    • Ravager
    • MirroredStageVariants
    • BetterUIButtonDeleter
    • EntropyStages
    • SurvivorSortOrder
  • Increased/Buffed
    • Cyborg flight mode cd 12s -> 8s
    • Arsonist base regen 0.8 -> 1
    • Arsonist level regen 0.15 -> 0.2 (setting these both back to there default values as the 2.0.0 update for arso made there healing alot more balanced)
  • Decreased/Nerfed
    • Wireless voltmeter damage 1000% -> 300% (Mystic changed the item from red to green)
    • Wireless voltmeter damage per stack 1000% -> 300%
    • Wireless voltmeter passsive shield 15% -> 10%
    • Bomber flash bomb cd 8s -> 10s
    • Bomber pulse bomb cd 5s -> 6s
    • Nemesis amp voltic onslaught cd 6s -> 8s
  • Removed/Disabled
    • EngiTurretTweak (ChaoticSkills Allows for this now)
    • Pyro
    • Old chirr
    • Assassin
    • Shaman
    • Desolator
    • NOV-AA
    • Captain Lysate Fix
    • PassiveAgression
    • Removed Optimization (The mod)
    • StatsStunter
    • Phenakite elites
    • Infernal Eclipse
    • Command artifact changes

Old changelogs

2.3.3

  • Small modpage fix

2.3.2

  • Disabled all of Starstorm 2 Unoffical's items

2.3.1

  • Temporarly removed DesolateReef while I fix incompats

2.3.0

  • Added/Enabled
    • EntropyStages
    • Shaman
    • Regigigas (Configured to fit risk of rain)
    • BetterLoadingScreen
    • BulletFalloffQoL
    • DesolateReef
    • ProperlyPersistentProfilesPatchPlugin
    • Readme improvements
  • Increased/Buffed
    • Nail bomb nail count 20 -> 30
    • Nail bomb damage per stack 50% -> 60%
    • Legendary mask duration 30s -> 35s
    • Legendary mask cooldown 120s -> 110s
    • Legendary mask damage 175% -> 200%
  • Decreased/Nerfed
    • Nail bomb damage 70% -> 60%
  • Removed/Disabled
    • Flint Arrowhead

2.2.1

  • Enabled Wrb mithrix (I had disabled inferno mithrix but forgot to re-enable wrb mithrix oops)
  • Disabled Starstorm2 fog events
  • I had made some changes to the hex3mod config on 2.1.0 but forgot to actually include it in the update
    • Disabled the hermit
    • Mint condition first stack speed 20% -> 30%

2.2.0

  • Added/Enabled
    • Sandswept
    • Cloudburst
    • FreeItemFriday
    • DwarfMushrum
  • Increased/Buffed
    • Mul-T Reboot cd 60s -> 30s
    • Desolator base damage 10 -> 12
    • Desolator level damage 2 -> 2.4
  • Decreased/Nerfed
    • Mul-T Reboot duration 3s -> 4s
    • Sandswept Item proc coeffs
  • Removed/Disabled
    • Acrid Venom
    • Theremin
    • MoreDrones (Temporary till the mod gets some bugfixes/improvements)
    • Glass Harvester
    • Bismuth Earrings
    • Fabinhoru's Dagger
    • Jape's Cloak

2.1.0

Got more playtesting done and some feedback from the 2.0.0 update

  • Increased/Buffed
    • Wireless Voltmeter range 20m -> 25m
    • Huntress can sprint in 360 degrees
    • Mint condition first stack move speed 20% -> 30%
  • Decreased/Nerfed
    • Direseeker base damage 18 -> 17
    • Direseeker level damage 3.6 -> 3.4
    • Engi Resonance damage 4000% -> 2000%
    • Aurelionite size 1.4 -> 1.0 (vanilla is 0.7)
    • Aurelionite speed 8 -> 7
    • Cloaking headband duration 8 -> 6
  • Removed/Disabled
    • Aegis
    • N'kuhana's Opinion
    • Laser Scope
    • Pewter Bracelet
    • Smouldering Comet
    • Inspiring Drone
    • Failed Experiment
    • The Hermit
    • Green Chocolate
    • Witches ring
    • Anchient Scepter (I love this ability however it has alot of issues with hifu tweaks and modded survs)
    • Black Monolith
    • Sanguine elite
    • Aspects apearing in the logbook
    • InfernoMithrixStandalone (As much as I LOVE this mod its too much for the base difficulties if you want to fight inferno mithrix just play inferno)
    • PingProvements
    • ViewAllViewables
    • RandomCharacterSelection
    • PhotoMode
    • Playable heretic (Really wanted to keep this but it honestly just doesnt feel very fun being weeak heretic)
    • Kurskan_Heresy

2.0.1

Arti and chill both caused some pretty big issues I added them last minute before 2.0.0 so I didnt notice the issues

  • Removed ArtificerExtended
  • Removed ChillRework
  • Fixed some changelog spelling mistakes

2.0.0

  • Make sure to a brand new profile for this patch as a lot of things got changed

  • Added/Enabled

    • Driver
    • Heretic
    • Kurskan Heresy
    • Ancient Wisp
    • Boss Rush
    • StatsStunter
    • ArtificerExtended
    • ChillRework
    • Scratch ticket alternate effect (before it added a flat 1% now it adds 8% to the existing chance to balance it out on things like void lenses)
    • Sunrise Smoothie
    • Readme improvements
    • Modpack Re-brand
  • Increased/Buffed

    • Scratch ticket chance increase amount 1% -> 8%
    • Xi construct speed 12 -> 20 (Vanilla is 60 so do not worry I'm not high)
    • Plated Elite on death armor amount 30 -> 35
    • Spare wiring player base damage 40% -> 50%
    • Spare wiring player damage per stack 32% -> 50%
    • Engi Gauss Shotgun reload speed 2s -> 1.75s
    • Engi Jump Jets speedboost 20% -> 25%
    • Engi Jump Jets duration 2s -> 2.5s
    • Engi Jump Jets cd 15s -> 10s
    • Made FasterPickupText even faster
    • Purrfect Headphones move speed 25% -> 30%
    • Purrfect Headphones move speed per stack 25% -> 30%
    • Purrfect Headphones armor 10 -> 15
    • Purrfect Headphones armor per stack 10 -> 15
    • Nuclear Accelerator passive speed 10% -> 15%
    • Blaster Sword damage per stack 50% -> 100%
    • Witches Ring cooldown reduction per stack 10% -> 20%
    • Hiker's Backpack charges per stack 1 -> 2
    • Timely Execution move speed 30% -> 35%
    • Devil's Cry proc coeff 0.1 -> 0.2
    • Devil's Cry slash count per stack 2 -> 3
    • Charger Upgrade Module recharge boost 25% -> 30%
    • Charger Upgrade Module recharge boost per stack 25% -> 30%
    • Charger Upgrade Module base shield 12% -> 20%
    • Swift Skateboard move speed per stack 15% -> 20%
    • The Hermit debuff duration 5s -> 8s
    • The Hermit damage reduction 5% -> 8%
    • Mechanical arm base crit 5% -> 10%
    • Wireless Voltmeter base shield 12% -> 15%
    • Arti Temperture Drop min blast rad 6 -> 8
    • Arti Rolling Thunder restock 1 -> 2
  • Decreased/Nerfed

    • Aurelionite base attack speed 1.25x -> 1x
    • Ancient Wisp base damage 20 -> 18
    • Ancient Wisp level damage 4 -> 3.6
    • Plated Elite immunity hits needed 6 -> 4
    • Spare wiring drone base damage 140% -> 125%
    • Spare wiring drone damage per stack 140% -> 125%
    • Engi Gauss Shotgun damage 60% -> 40%
    • Engi Gauss Shotgun proc 0.45 -> 0.4
    • Engi Plasma Grenade damage 500% -> 350%
    • Direseeker base damage 20 -> 18
    • Direseeker level damage 4 -> 3.6
    • Inspiring drone stat gain 50% -> 35%
    • Green Chocolate damage threshold 20% -> 25%
    • Green Chocolate damage reduction 50% -> 40%
    • Witches Ring cooldown 10s -> 12s
    • Hiker's backpack no longer increases engi turret limit
    • Devil's Cry Radius per stack 1.2 -> 0
    • Devil's Cry damage per slash 275% -> 250%
    • Charger Upgrade Module shield bonus 50% -> 30%
    • Charger Upgrade Module shield bonus per stack 50% -> 30%
    • Thought Processor CDR 35% -> 30%
    • Thought Processor CDR per stack 35% -> 30%
    • Wireless Voltmeter damage 1600% -> 1000%
    • Wireless Voltmeter damage per stack 800% -> 1000%
    • Fragile mask cooldown 10s -> 12s
    • Blaster Sword damage 150% -> 100%
    • Cyborg base damage 12 -> 11
    • Cyborg level damage 2.4 -> 2.2
    • Cyborg flight mode cd 10s -> 12s
    • Arti Cold Fusion damage 2800% -> 2600%
    • Arti Frostbite range 21 -> 18
    • Arti Napalm Cascade DOT frequency 1.5 -> 1.3
    • Arti Temperature Drop max blast rad 25 -> 20
    • Arti Rolling Thunder cd 6 -> 8
    • Arti Channeled Nano Meteor cd 5 -> 6
    • Arti Shockwave cd 5 -> 7
  • Removed/Disabled

    • DebugToolKit Permission system
    • AcridBiteLunge
    • AchievementPins
    • EphemeralCoins config (uses WRB's config now)
    • Some WRB configs (not all)
    • RemoveAllyCap
    • TweakAI
    • SakasamaSkins
    • PrestigiousSkinpack
    • ScanvengerBingo
    • FasterPickupText
    • BlightedElites
    • ResumeMusicPostTeleporter
    • Virga
    • NetworkTimedBuffs
    • Artifact of Revival
    • Artifact of Expansion
    • Artifact of Primacy
    • Artifact of Arrogance
    • Plated Elite
    • Magnetic Elite
    • ArtificerPrimaryRangeFix
    • Arti Thermal Blast
    • Loader「Conduit」
    • Assassin (Enemy not survivor)
    • Downpour
    • WhatAmILookingAt
    • Acrid 「Deeprot」
    • Abyssal Cartridge
    • Bucket List
    • Feathered Plume
    • Executive Card
    • Corrupting Parasite
    • Artifact of Bugs
    • Notice Of Absence
    • Discovery
    • Pressurized Canister
    • Commando Stim Shot
    • Bandit Starch Bomb
    • Engi Overdrive boost
    • Arti Unorthodox Rituals
    • Arti Excise
    • Malice
    • SummerSkinPack

1.9.1

  • Removed/Disabled
    • Pathosis (ChaoticSkills)

1.9.0

  • Added/Enabled

    • Nemesis Rising Tides
    • Enabled Bismuth Elite (Rising Tides)
    • Enabled Nocturnal Elite (Rising Tides)
    • Enabled Aquamarine Elite (Rising Tides)
    • Nemesis Spikestrip
    • Enabled Plated Elite (Spikestrip2.0)
    • Enabled Warped Elite (Spikestrip2.0)
    • Enabled Veiled Elite (Spikestrip2.0)
    • Enabled Aragonite Elite (Spikestrip2.0)
  • Removed/Disabled

    • CheatUnlocks (RealerCheatUnlocks now does all the features CheatUnlocks does)
    • WRB Celestine Elite changes (Nem Rising Tides adds the same elite so disabling this means more elites yay)
    • Courier Sphere (Spikestrip 2.0) (It is too op and I would just nerf it but spikestrip doesn't have stat configs)
    • Pathosis skill (ChaoticSkills)

1.8.0

Aurelionite somehow feels more fun with just a few stat and size changes

  • Added/Enabled
    • TweakXiConstructs
    • TweakAI
    • Added Videogame_Mod_2_Unoffical (Starstorm 2 Unofficial) The mod is "deprecated" because the creator of Starstorm 2 only allowed them to post it on the thunderstore if they kept it hidden for the most part
    • Deprecation clarification in the readme
  • Increased/Buffed
    • Aurelionite base armor 20 -> 40
    • Aurelionite base attack speed 1 -> 1.25
    • Aurelionite base movespeed 5 -> 8
  • Decreased/Nerfed
    • Aurelionite size increased 1x -> 2x

1.7.0

  • Added/Enabled
    • UnlockMomentum
    • InfernoMithrixStandalone
    • ArtificerPrimaryRangeFix
  • Removed/Disabled
    • BetterJumpPads
    • WellRoundedBalance's Mithrix
  • Decreased/Nerfed
    • Mechanical Arm damage bonus per crit 175% -> 150%

1.6.1

  • Removed/Disabled
    • I actually removed eclipse artifacts (I forgot too lol)

1.6.0

  • Added/Enabled
    • SummerSkinPack
    • RealerCheatUnlocks
    • Rising Tides
    • Enabled a lot of MysticItems balance changes (Turns out there is a toggle in the config that locks like half of the items balance changes to the default) (Because of this I will probably have to do bunch of balance changes in the future if I had to guess)
  • Removed/Disabled
    • Eclipse Artifacts (The descriptions arnt true to what they actually do because wrb)
    • Manuscript (MysticItems)
    • The Unforgivable (Hex3mod)
    • Box of Agony (Spikestrip2.0)
  • Decreased/Nerfed
    • Fragile Mask cd 8 -> 10s (MysticItems)

1.5.1

  • Added/Enabled
    • Updated dependancies
    • Adding all r2api modules (And basically every mod a mod depends on) as a dependancy to prevent having to update them all upon downloading/updating the pack
    • DebugToolkit Permission system
  • Removed/Disabled
    • Scrap Launcher Reload

1.5.0

Made some changes to survivors however I didn't do anything major to avoid making things unfun I just tuned down the very strong ones and tuned up the weaker ones.

Just changing stats isn't a perfect solution but I could spend 30-50+ hours learning to code, spend 5-15+ hours learning the ror codebase, spend 10-20+ hours coding custom mods, and 5-10+ hours fine-tuning it.

This is the best I can do with my current abilities and I can not dedicate that much time to coding I make assets not code.

  • Added/Enabled
    • SurvivorEnemyAndSkillCustomizer
    • Some changelog spelling and grammar fixes (Ran it thru Grammarly lmao)
  • Removed/Disabled
    • Blood of the Lamb (Hex3mod)
  • Increased/Buffed
    • Daredevil base damage 12 -> 14
    • Daredevil level damage 2.4 -> 2.8
    • Dancer base armor 8 -> 12
    • Nemesis Enforcer Stun Grenade cd 7s -> 5s
    • Nemesis Enforcer XM47 Grenade cd 16s -> 15s
    • Nemesis Enforcer Dominance Minigun cd 6s -> 5s
  • Decreased/Nerfed
    • Dancer base damage 15 -> 14
    • Dancer level damage 3 -> 2.8
    • Nemesis Enforcer base health 224 -> 180
    • Nemesis Enforcer level health 56 -> 50
    • Nemesis Enforcer base damage 12 -> 11
    • Nemesis Enforcer level damage 2.4 -> 2.2
    • Nemesis Enforcer Stun Grenade base max stocks 3 -> 2
    • Nemesis Commando base damage 12 -> 11
    • Nemesis Commando level damage 2.4 -> 2.2
    • Desolator Irradiators cd 8s -> 10s
    • Desolator Spread the Doom cd 12s -> 14s
    • Desolator base damage 12 -> 10
    • Desolator level damage 2.4 -> 2
    • Paladin level health 64 -> 56
    • Arsonist base regen 1 -> 0.8
    • Arsonist level regen 0.2 -> 0.15 (Just to explain this one because its a little weird: its because arsonist has crazy regen from skills)

1.4.0

  • Added/Enabled
    • ScavengerBingo
    • ModdedCharEclipseFix
    • FasterPickupText
    • Small readme changes
  • Removed/Disabled
    • Constant Flow (MysticItems)
    • Inoperative Nanomachines (MysticItems)
    • Imperfect Construct (Spikestrip2.0)
    • One Ticket (Hex3mod)
    • Rift Lens (MysticItems)
    • Ender Mutagen (Hex3mod)
    • Spine Implant (MysticItems)
    • Perfect Elites spawning pre-loop
  • Increased/Buffed
    • Notice Of Absence duration per stack 5 -> 6 (Hex3mod)
  • Decreased/Nerfed
    • Notice Of Absence base duration 10 -> 6 (Hex3mod)

1.3.0

  • Added/Enabled
    • SpikeStrip 2
    • EngiTurretTweak
    • AcridBiteLunge
    • Captain Lysate Fix
    • New modpack icon (Thanks prod)
  • Decreased/Nerfed
    • Badass emote taunt chance 100% -> 1%

1.2.0

  • Added/Enabled
    • HistoryFix
    • No Void Allies
    • ScrapLauncherReload
    • Downpour
    • SakasamaSkins
  • Removed/Disabled
    • ArtificerM1Reload
    • VariantConfigs (As the mods arnt used anymore)

1.1.0

Why is this smaller than your other updates and going up a bigger version number? Well, 1.0.0 was big because ya know 1.0.0 is a 1.x.x jump. 0.9.5 was a balance pass and just tweaking things. any time I add a significant amt of mods I will do a x.1.x update instead of a x.x.1 update

  • Added/Enabled
    • MoreDrones
    • NetworkTimedBuffs
    • FlurryFix
    • DoubleTapFix
    • NailgunFix
    • ArtificerM1Reload
    • Small changelog improvements
  • Decreased/Nerfed
    • Platinum Card discount 60% -> 50% (MysticItems)

1.0.0

MAKE A NEW PROFILE (A lot of things got changed so this is the best bet to prevent issues)

  • Added/Enabled
    • RandomCharacterSelection
    • SafeTravelsInSkybox
    • TeleporterShowRedux
    • ResumeMusicPostTeleporter
    • Inferno (Nerfed due to wrb)
    • CoolerMithrix
    • Ephmeral_Coins
    • Virga
    • Optimization
    • Readme and description changes
    • Better changelog formatting
    • New Modpack icon
  • Removed/Disabled
    • All Variant mods (As they cause too many issues and are just lacking in many cases. If new mods get introduced to improve them they will most likely be added back)
    • AssassinMod
    • ArtifactOfBlindness
    • Archaic Wisp
    • Ancient Wisp
    • BetterHudLite
    • Snow Ring (MysticItems)
    • Engineers Toolbelt (Aetherium)
    • Moonglasses (MysticItems)
    • Contraband Gunpowder (MysticItems)
  • Increased/Buffed
    • Cutesy Bow broken armor 5 -> 6 (MysticItems)
    • Charger Upgrade Module Shield first stack 6 -> 12% (MysticItems)
    • Shielding Core armor per stack 10 -> 12 (Aetherium)
    • Stargazer's Records damage per stack 150% -> 175% (MysticItems)
  • Decreased/Nerfed
    • Charger Upgrade Module Shield bonus 100% -> 50% (Same with per stack) (MysticItems)
    • Charger Upgrade Module Shield recharge boost 50% -> 25% (Same with per stack) (MysticItems)
    • Cutesy Bow armor 30 -> 25 (MysticItems)
    • Cutesy Bow hits 100 -> 75 (MysticItems)
    • Nail Bomb CD 0.2 -> 0.4 (Aetherium)
    • Spare Wiring damage 180% -> 140% (MysticItems)
    • Shielding Core armor 15 -> 12 (Aetherium)
    • Spare Wiring player damage 40 -> 32 (MysticItems)
    • Stargazer's Records damage 200% -> 175% (MysticItems)

0.9.5

  • Added/Enabled
    • RemoveAllyCap (Using to double ally cap not actually remove it)
    • Re Enabled Apathy (I meant to disable empathy I am such the voices) (Hex3mod)
  • Removed/Disabled
    • Accursed Potion (Aetherium)
    • Empathy (Hex3mod)
    • Gate Chalice (MysticItems)
    • Heart of the Void (Aetherium)
    • Variant arival messages
    • Variants dropping items
    • Shark Teeth (Aetherium)
    • Overkill Overdrive (I was told its hardcoded so won't work well with modded stuff) (Hex3mod)
  • Increased/Buffed
    • WRB's speed cap 20 -> 40
    • Failed Experiment duration per stack 4 -> 6 (MysticItems)
    • Green Chocolate buff stacking duration 6 -> 7 (Starstorm 2)
    • Discovery shield per interact 3 -> 5 (Hex3mod)
  • Decreased/Nerfed
    • Hopoo Egg jump height 30% -> 20% (Hex3mod)
    • Failed Experiment radius 15 -> 12 and radius per stack 3 -> 0 (MysticItems)
    • Failed Experiment stacking duration first stack 8 -> 6
    • Green Chocolate buff duration 12 -> 7 (Starstorm 2)
    • Inoperative Nanomachines armor (and armor per stack) 25 -> 20 (MysticItems)
    • Inoperative Nanomachines max and min health threshold 70 -> 65 and 30 -> 35 (MysticItems)
    • Discovery max uses 100 -> 50 (Hex3mod)
    • Malice range 13 -> 10 (Starstorm 2)
    • Pressurized Canister cd 18 -> 16 (Starstorm 2)

0.9.4

  • Added/Enabled
    • Small additions to the readme
    • Properly imported SS2 configs (Didnt realize they had to be uploaded with the ss2 folder to work)
  • Removed/Disabled
    • DiscrdRichPreasence as it was soft locking lunar scavs and causing some other issues
    • HolyDLL causes too many issues for the performance it gives
    • Regurgitator (MysticItems)
    • Apathy (Hex3mod)
    • Scavengers pouch (Hex3mod)

0.9.3

  • Added/Enabled
    • Starstorm2 configs (I forgot to add them in the first release)
  • Decreased/Nerfed
    • All shrines now can't spawn on stage 1 (MysticChallengeShrines)
    • Spawnrates of the shrine of the sky (MysticChallengeShrines)

0.9.2

  • Removed/Disabled
    • WhatAmILookingAt Always displaying the stage and stuff (I forgot to upload the config for this when I first released the modpack oops)

0.9.1

  • Removed/Disabled
    • The wrb main menu config changed popup
    • Unneeded dependencies
  • Decreased/Nerfed
    • Nailbomb use threshold from 200% to 150% as some survivors could not even use the item (Aetherium)
    • Nailbomb damage from 100% to 70% to hopefully balance out the previous change (Aetherium)

0.9.0

  • Release