SylmarDev-SpireItems icon

SpireItems

Adds items from Slay the Spire to Risk of Rain 2.

Last updated 2 years ago
Total downloads 68622
Total rating 10 
Categories Items
Dependency string SylmarDev-SpireItems-0.5.2
Dependants 17 other packages depend on this package

This mod requires the following mods to function

tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1
bbepis-BepInExPack-5.4.2102 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2102

README

Slay the Spire Relics

Seems the UES Contact Light had some relics of an mythical Spire on board...

Description

Do your runs need variety? Maybe want to try some novel item ideas? A fan of Slay the Spire? You've come to the right place! This mod adds several items from the deckbuilder rouge-like, Slay The Spire into Risk of Rain 2.

Currently Added

White

  • Akabeko - Deal additional damage to high health enemies
  • Anchor - Gain barrier for hitting high health enemies
  • Bag of Marbles - Chance on hit to make enemies Vulnerable
  • Blood Vial - Heal a small amount every time you hit a high health enemy
  • The Boot - Deal additional damage to enemies that have armor
  • Bronze Scales - When you're hit, deal damage back
  • Ceramic Fish - Gain a small amount of gold when you interact with things
  • Damaru - Chance on kill to gain Mantra
  • Dream Catcher - Chance items from chests will be Void Potentials
  • Happy Flower - Chance on killing an enemy to summon a weak ghost
  • Juzu Bracelet - Reduce severity of Teleporter bosses
  • Maw Bank - Gain additional Gold until you spend Lunar Coins
  • Meal Ticket - Permanently Gain HP every time you visit the Bazaar Between Time
  • Oddly Smooth Stone - Gain 10 Armor
  • Orichalcum - Gain Barrier when standing still
  • Pen Nib - Every 10th attack does double damage
  • Perserved Insect - Elites spawn with less health
  • Red Mask - Chance on hit to make enemies Weak
  • Red Skull - Deal more damage while low health
  • Smiling Mask - Subsquent Chance Shrine rolls cost less
  • Strawberry - Gain Max HP
  • Toy Ornithopter - Heal every time you use equipment
  • Vajra - Deal more damage
  • War Paint - On pickup, upgrade two random healing items to their next rarity
  • Whetstone - On pickup, upgrade two random damage items to their next rarity

Green

  • Bloody Idol - A mysterious idol of blood. I wonder how you obtain it...
  • Clockwork Souvenir - Chance to gain Artifact on kill
  • Darkstone Periapt - Gain 60 Max HP for every Lunar item you have
  • Golden Idol - Gain additional gold
  • Gremlin Horn - Chance to lower all cooldowns on kill
  • Mutagenic Strength - Deal additional damage at the start of the stage
  • Neow's Lament - Small chance to instantly kill enemy on hit
  • Orange Pellets - Chance to remove all debuffs on kill
  • Paper Phrog - Vulnerable enemies take more damage
  • Pear - Gain Max HP
  • Singing Bowl - Gain Max HP every time you pick up an item

Red

  • Du-Vu Doll - Deal additional damage for every void item you have
  • Face of Cleric - Gain 1 Max HP every kill
  • Fossilized Helix - Chance to gain Buffer on kill, Buffer nullfies the next enemy attack.
  • Necronomicon - High damage hits hit again
  • Strange Spoon - 50% chance to avoid cooldowns on skills
  • Tungsten Rod - Receive a large flat damage reduction from all attacks

Lunar

  • Coffee Dripper - Increase damage dealt by 50%, BUT decrease healing by 25%

.. with more to come!

TODO

  • New items and equipments are planned
  • Item Balancing
  • Visual effects for divinity buff

Important Notes

  • I didn't make Slay the Spire, or any of the item art, this is a fan project. Don't sue me.
  • This mod has only sparsely been tested online. Expect bugs.

Contact Me

  • Make an issue on my github repo (especially for bugs please!!)
  • Coalescence#2518 on discord
  • pinging me on the RoR2 Modding Discord
  • @PrincessCoales on twitter

(sorted by most likely to least likely to respond)

  • please feel free to leave any comments, suggestions, or stack traces

This mod made possible by

  • Ape - Design and Suggestions
  • Phreel - Updated mod to the SOTV patch when I was too lazy to do so
  • Kanna - Helping debug multiplayer
  • Clara
  • The RoR2 Modding Discord
  • Anyone who sends suggestions, constructive criticism or error logs
  • My Mom

Thank you

Changelog

0.5.2

  • Changed Dream Catcher implementation to fix a bug with chests not dropping items
  • Fixed description of Meal Ticket

0.5.1

  • Added Paper Phrog to config - I forgot it which caused problems with vulnerable

0.5.0

  • New Items:
    • Coffee Dripper - Increase damage dealt by 50%, BUT decrease healing by 25%
    • Du-Vu Doll - Deal additional damage for every void item you have
    • Fossilized Helix - Chance to gain Buffer on kill, Buffer nullfies the next enemy attack.
    • Mutagenic Strength - Deal additional damage at the start of the stage
    • Tungsten Rod - Receive a large flat damage reduction from all attacks
    • War Paint - On pickup, upgrade two random healing items to their next rarity
    • Whetstone - On pickup, upgrade two random damage items to their next rarity
  • Configuration
    • Now all items should be able to be turned on or off, hooray!
    • If you find yourself turning off an item because you don't like its effect, feel free to suggest item ideas (see above)
  • Other:
    • Fixed Artifact buff acting up
    • Potentially fixed Dream Catcher breaking when a player in multiplayer dies / leaves (can't test it but we hope)

0.4.2

  • More multiplayer fixes
  • Meal Ticket (15 HP per Baazar Visit => 35 HP per Baazar Visit)

0.4.1

  • Fixed Multiplayer not working (hopefully, its hard to test)

0.4.0

  • New Items:
    • Dream Catcher - Chance items from chests will be Void Potentials
    • Happy Flower - Chance on killing an enemy to summon a weak ghost
    • Perserved Insect - Elites spawn with less health
    • Red Skull - Deal more damage while low health
    • Smiling Mask - Subsquent Chance Shrine rolls cost less
  • Changed Items:
    • Darkstone Periapt (6 HP per Lunar => 60 HP per Lunar)
    • Strawberry (5% Max HP => 35 Max HP)
    • Pear (7% Max HP => 100 Max HP)
      • Strawberry and Pear caused bugs, and flat health buffs are more consistent with RoR2 and STS
  • Other:
    • Added Blood Vial to the Readme (lol I forgot all this time)

0.3.4

  • Fixed bug with Orichalcum not having an upper limit (no more free eclipse wins for engineer)

0.3.3

  • We're finally back!
  • Updated to SOTV - big thanks to Phreel! also thanks for the following:
    • Temporarily disabled Anchor and Singing Bowl until they can be fixed or their effects can be changed
    • Updated descriptions and removed from Simulacrum; Meal Ticket, Juzu Bracelet
    • Enemies can no longer obtain Bronze Scales & Neow's Lament (you guys are weak LOL - syl)
  • Fixed Strange Spoon, was broken in the unofficial patch
  • Added Paper Phrog

0.3.2

  • Fixed the pot bug again, came up differently on multiplayer

0.3.1

  • Fixed bug with pots on Abandoned Aqueduct

0.3.0

  • Fixed bug with items and buffs not procing correctly
  • Buffed Akabeko to stack better (85% first stack, +65% per stack)
  • Added several items
  • Updated to newer BepInEx version
  • Updated Maw Bank pickup text to better reflect how it works

0.2.1

  • Fixed bug with some survivors not procing Bag of Marbles and Red Mask items
  • Added Item Tags to all items

0.2.0

  • Added a few new items
  • Added R2API as a dependency

0.1.0

  • All (currently planned) white items added and functional