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Cloudburst

A content mod with a new survivor, Custodian (fully multiplayer compatible), and a handful of items

CHANGELOG

0.4.1

  • fixed error with fabinhoru's dagger
  • fixed errors and inconsistent behavior with Custodian m2 spiking stationary enemies
  • fixed Custodian m2 not spiking certain modded enemies (potmobile, frost wisp, probably others)
  • added French (thanks StyleMyk!)
  • added Chinese (simpliifed) (thanks Meteorite1014!)
  • previously added Russian but never mentioned it (thanks HEXXEDUDE!)

0.4.0

  • fixed for sots
  • Custodian's flow now plays a unique jingle based on each stage
    • huge thanks to NAIRB for the idea and for creating all the jingles!
  • Added a volume slider for Flow jingles, use Risk of Options to see it
  • Added config to mute Flow jingles completely
  • fixed flow jingle persisting between stages
  • heavily reduced attack speed slow on gravity'd enemies
  • reduced hitstop on m1, hopefully combatting the amount of times an air jump is eaten during hitstop
  • buffed spike impact damage per meter fell (0.32 -> 0.36), spike impact now has sweetspot falloff
    • spike configs were reset
    • damage was conservative because spiking a group of enemies would stack way too quickly. now with damage falloff each spike can afford to do more damage
    • 4% might not seem like much but it's for every meter fallen. this could get crazy. let me know how it feels
  • Added Blast Boot (wip, disabled for now)
  • Fabinhoru's dagger fixed to its actual description
    • no longer stacks on every hit. now applies [itemcount] amount of stacks, and repeated hits just refresh this stack amount.
    • also stacks were previously only increasing duration, which was dumb
  • removed giant portal from enigmatic keycard projectile spawn, toned down impact effect
  • decoupled english from language file. damage numbers and stuff should update based on config now (after restart)

0.3.3

  • null checks galore. hopefully fixed errors from glass harvester, enigmatic keycard, and fabinhoru's dagger
  • fixed bismuth earrings not properly adding barrier on applying bleed
  • added Brazilian Portuguese translation (thanks Kauzok!)

0.3.2

  • all items are now in their proper tiers
    • including broken glass harvester, removing it from the item pool
  • added per-item configs

0.3.1

  • added animations for MAID
  • added config to disable jingle when activating flow
  • Bismuth Earrings reworked
  • Glass harvester reworked
  • fixed wyatt becoming eldritch aboniation when emoting
  • fixed issues with fabinhoru's dagger visuals
  • fixed error caused fabinhoru's dagger and/or enigmatic keycard

0.3.0

  • redid the whole fuckin thing.