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TwelveShooter
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
By TeamCreature
Date uploaded | 5 months ago |
Version | 1.0.3 |
Download link | TeamCreature-TwelveShooter-1.0.3.zip |
Downloads | 5748 |
Dependency string | TeamCreature-TwelveShooter-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2112RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Twelve Shooter
Commando finally took notes from Bandit and picked up his two six shooters that shoot slower but are able to load a much larger caliber bullet. Unfortunately, he wasn't able to use his bottomless mags like he does with his SMGs, so he has to manually reload the revolvers.
Stats
- Fires at 4 shots per second, as opposed to 6
- Does 200% damage per shot
- More recoil and bloom per shot
- No damage fall off, but lower maximum range (150, down from 200)
- Has a 1.1 proc coefficient
- Has a reload system similar to bandit, maximum 12 bullets
- Changes Commando's SMG model into a revolver model when using the Twelve Shooter skill
Credits
- YukiNeedsSleep - Skill programming
- Muddii - Modelling and programming for revolvers, did a lot for balance
- Nuxlar - Helped a ton with programming and a lot of code was based off his mods (Parry and Mandr)
CHANGELOG
1.0.0
- First release
1.0.1
- Now cannot interrupt reloading with an ability
- Increased fire rate (4 shots per second, up from 3 shots per second)
- Decreased damage (200%, down from 250%)
- Updated the README to include credits
- Fixed a bug that allowed roll to reload ammo past 12
- Fixed a bug that would lock the primary skill after rolling right before reloading
1.0.2
- Reverted being unable to fire right before the reload animation if you have remaining stocks (still cannot interrupt the reload itself)
1.0.3
- Fixed revolvers never reloading (oops)
- Removed the "before reload" state, lengthened the reload animation to compensate
- Reloading will take the same amount of time no matter how many bullets are left
- Reload sound effect is no longer affected by attack speed