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TeamCreature-TwelveShooter-1.0.3 icon

TwelveShooter

Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit

Date uploaded 5 months ago
Version 1.0.3
Download link TeamCreature-TwelveShooter-1.0.3.zip
Downloads 5748
Dependency string TeamCreature-TwelveShooter-1.0.3

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2112 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2112
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3

README

Twelve Shooter

Commando finally took notes from Bandit and picked up his two six shooters that shoot slower but are able to load a much larger caliber bullet. Unfortunately, he wasn't able to use his bottomless mags like he does with his SMGs, so he has to manually reload the revolvers.

Stats

  • Fires at 4 shots per second, as opposed to 6
  • Does 200% damage per shot
  • More recoil and bloom per shot
  • No damage fall off, but lower maximum range (150, down from 200)
  • Has a 1.1 proc coefficient
  • Has a reload system similar to bandit, maximum 12 bullets
  • Changes Commando's SMG model into a revolver model when using the Twelve Shooter skill

Credits

  • YukiNeedsSleep - Skill programming
  • Muddii - Modelling and programming for revolvers, did a lot for balance
  • Nuxlar - Helped a ton with programming and a lot of code was based off his mods (Parry and Mandr)

CHANGELOG

1.0.0

  • First release

1.0.1

  • Now cannot interrupt reloading with an ability
  • Increased fire rate (4 shots per second, up from 3 shots per second)
  • Decreased damage (200%, down from 250%)
  • Updated the README to include credits
  • Fixed a bug that allowed roll to reload ammo past 12
  • Fixed a bug that would lock the primary skill after rolling right before reloading

1.0.2

  • Reverted being unable to fire right before the reload animation if you have remaining stocks (still cannot interrupt the reload itself)

1.0.3

  • Fixed revolvers never reloading (oops)
  • Removed the "before reload" state, lengthened the reload animation to compensate
  • Reloading will take the same amount of time no matter how many bullets are left
  • Reload sound effect is no longer affected by attack speed