TeamCreature-TwelveShooter icon

TwelveShooter

Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit

Last updated 2 weeks ago
Total downloads 2473
Total rating 0 
Categories Skills
Dependency string TeamCreature-TwelveShooter-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2112 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2112
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3

README

Twelve Shooter

Commando finally took notes from Bandit and picked up his two six shooters that shoot slower but are able to load a much larger caliber bullet. Unfortunately, he wasn't able to use his bottomless mags like he does with his SMGs, so he has to manually reload the revolvers.

Stats

  • Fires at 4 shots per second, as opposed to 6
  • Does 200% damage per shot
  • More recoil and bloom per shot
  • No damage fall off, but lower maximum range (150, down from 200)
  • Has a 1.1 proc coefficient
  • Has a reload system similar to bandit, maximum 12 bullets
  • Changes Commando's SMG model into a revolver model when using the Twelve Shooter skill

Credits

  • YukiNeedsSleep - Skill programming
  • Muddii - Modelling and programming for revolvers, did a lot for balance
  • Nuxlar - Helped a ton with programming and a lot of code was based off his mods (Parry and Mandr)