Bastian
A Rogue Translator Bot, left to fight a battle he was never made to fight.
Date uploaded | a day ago |
Version | 2.2.3 |
Download link | TeamSillyGuy-Bastian-2.2.3.zip |
Downloads | 2455 |
Dependency string | TeamSillyGuy-Bastian-2.2.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
The Rogue Translator
- Adds Bastian, a rogue translator bot, pulled from the standby crew of the UES to fight in the fields of Petrichor V.
- Bastian is a high-stress survivor, meant for players who want to try a new style of combat. Not having been built for fighting, his new systems are somewhat unstable, leaving him vulnerable early on. He has to be careful when he first arrives on the planet, as one stray Golem beam, or one unaccounted-for pest, and it's system shutdown.
- Fully Multiplayer Compatible
- Highly Configurable, with Risk of Options support
Current State
- Currently looking for movement/power feedback, reach out at ItsKKing on discord with any feedback!
- if anyone wants to do item displays, reach out
Moveset
Bastian has a number of improvised moves at his disposal, each made with the parts found on the ship and his own internal workings.
Icon | Name | Description | Cooldown |
---|---|---|---|
Ion Swing | Deliver a punch for 250% damage. Builds up Ion Charges. | none | |
Micro-Bullet | Fire up to 5 rounds of stunning energy bullets, each dealing 250% dmg. | 8 seconds/reload | |
Nano-Spring | Execute a rapid dash in any given direction, stunning enemies in your path. | 5 seconds | |
Architect Burst | Expend 33% of current health and all Ion Charges for a massive burst of 1000-6000% damage. after which you are Evasive for 10 seconds. | 12 seconds | |
Evasive | Reduce damage by half, gain 80% movement speed, and 10% regen |
Credits
K King (Character/Moveset concept/SFX/Voice Acting) https://twitter.com/ItsKKing
DragonRoilz (Concept Art and Main Skin Design. Fantastic artist and overall icon in the ROR2 Art Community ) https://twitter.com/DragonRoIlZ
ikachap (Mastery Skin Design. Yet another amazing artist who managed to make an amazing bit of concept art for the Mastery Skin.) https://twitter.com/Ikachapz
Dotflare (Created the models for both the Main Skin and the Mastery skin. Another incredibly talented artist.) https://twitter.com/dotflare3
Dragonyck (Code/vfx/prefabs/projects, made the main part of the mod even possible.) https://thunderstore.io/package/Dragonyck/
Domi (Animations. Made every animation I had in mind pop in ways I didn't even think possible. Came and and even overhauled some of them for the v2 release!) https://twitter.com/spookydomi
Jhariah (Trailer Music. Still baffled that they gave me permission to use their song Risk!, but definitely go check them out!) https://twitter.com/JhariahClare
Goodguy (Moveset Icons. Made the fantastic moveset icons you see in the mod, be sure to hit them up if you need some made yourself!) Discord: youredoingoodlad
ProGamingNerd (Trailer Intro Animation. They managed to bang out the animated intro sequence from some shoddy storyboard frames I'd made, and did so in record time. Would definitely recommend a commission from them!) https://twitter.com/ProGamingNerd
SenseiJames (Trailer Footage Capture. A fantastic voice actor, and a fantastic cameraman for the footage in-game! Check out their teams mod, Paladin!) https://twitter.com/SenseiJamesX
TimeSweeper (Jumped in and did some serious overhauls for this, fixing a number of issues and really just going above and beyond! Still can't believe it, you're fantastic dawg. Absolutely sexcellent stuff.)
Discord: thetimesweeper
Concept Art Gallery
[Original Sketch - DragonRoilz]
[Helmet Design - DragonRoilz]
[Final Main Skin Design - DragonRoilz]
[Mastery Skin Design Process - Ikachap]
Special Thanks to
Nunchuk - Being so willing to help fix an issue with emote compat, and on such a sudden notice as well My friends Gwen and Phoebe - For listening to me ramble on about my ideas for the mod, and offering input as the development went on.
Domi & TimeSweeper - You guys swooped in at the last second and managed to overhaul this into something wild. Idk how you two work so fast but good GOD you sre amazing.
Zenithrium - They volunteered to come on and bang out the on-model item placements. Absolutely baller move from this mf.
To The Team
This one is important to me. It's been an interesting process as this went on, and everyone has been so fun to work with on all this, it lead to some friendships I didn't even expect. You all did some amazing work here, and as the mod is finally going up, I hope everyone involved can look at this and feel proud of what they contributed. I couldn't have found a better group of people to work on this if I tried, and I appreciate everything you guys have done.
From the bottom of my heart; Thank you.
CHANGELOG
2.2.3
- damagesource fix
2.2.2
- SOTS Fix that was very easy and that pisses TimeSweeper off (Ty TimeSweeper)
2.2.0
-
Item+Equipment placement completed. (Tysm Zenith)
-
Sent Herobrine Eviction Notice due to Property Damage.
2.1.0
-
updated punch impact sound effect. fixed weird splash sound effect playing as well.
-
item displays implemented
-
Did not remove Herobrine
2.0.5
- Reverted because i UPLOADED THE WRONG DLL. :pog:
2.0.4
- Latest Item Placement Update (More items added onto motel display)
2.0.3
- Fixed Changelog Name to display on site
- I am a fool
2.0.2
- Added CHANGELOG.md
- Removed Herobrine
2.0.1
- Uploaded proper dll (prior was earlier build, my fault og)
2.0.0
- Full Re-Release (Rework, Animation Changes, Item Placement Start, Risk of Options compat, and more.)
1.0.1
- Minor bug fix (Mod Takedown)
1.0.0
- Initial Release