Decompiled source of TeroSkinsPack v1.1.0
TeroSkinsPack.dll
Decompiled 3 months ago
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using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.UI; using R2API; using R2API.Utils; using RoR2; using RoR2.Stats; using RoR2.UI; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("TeroSkinsPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TeroSkinsPack")] [assembly: AssemblyTitle("TeroSkinsPack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TeroSkinsPack { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Tero.TeroSkinsPack", "TeroSkinsPack", "1.1.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [R2APISubmoduleDependency(new string[] { "PrefabAPI", "LoadoutAPI", "LanguageAPI" })] public class TeroSkinsPack : BaseUnityPlugin { public const string PluginGUID = "Tero.TeroSkinsPack"; public const string PluginAuthor = "Tero"; public const string PluginName = "TeroSkinsPack"; public const string PluginVersion = "1.1.0"; public const bool shouldUnlockEverything = false; private static bool[] HaveGrantedSkins; public void Awake() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); HaveGrantedSkins = new bool[64]; for (int i = 0; i < HaveGrantedSkins.Length; i++) { HaveGrantedSkins[i] = false; } CharacterSelectController.Awake += (hook_Awake)delegate(orig_Awake orig, CharacterSelectController self) { if (!HaveGrantedSkins[0]) { AddCommandoRed(); } if (!HaveGrantedSkins[1]) { AddCommandoBlue(); } if (!HaveGrantedSkins[2]) { AddCommandoMantis(); } if (!HaveGrantedSkins[3]) { AddCommandoSpider(); } if (!HaveGrantedSkins[4]) { AddHuntressPurple(); } if (!HaveGrantedSkins[5]) { AddHuntressPink(); } if (!HaveGrantedSkins[6]) { AddHuntressRustic(); } if (!HaveGrantedSkins[7]) { AddHuntressStalker(); } if (!HaveGrantedSkins[8]) { AddBanditPurple(); } if (!HaveGrantedSkins[9]) { AddBanditWhite(); } if (!HaveGrantedSkins[10]) { AddBanditDevil(); } if (!HaveGrantedSkins[11]) { AddBanditGolden(); } if (!HaveGrantedSkins[12]) { AddMulTRed(); } if (!HaveGrantedSkins[13]) { AddMulTGold(); } if (!HaveGrantedSkins[14]) { AddMulTNeon(); } if (!HaveGrantedSkins[15]) { AddMulTTechno(); } if (!HaveGrantedSkins[16]) { AddEngineerOrange(); } if (!HaveGrantedSkins[17]) { AddEngineerGreen(); } if (!HaveGrantedSkins[18]) { AddEngineerSteampunk(); } if (!HaveGrantedSkins[19]) { AddEngineerMedic(); } if (!HaveGrantedSkins[20]) { AddArtificerRed(); } if (!HaveGrantedSkins[21]) { AddArtificerGreen(); } if (!HaveGrantedSkins[22]) { AddArtificerFrozen(); } if (!HaveGrantedSkins[23]) { AddArtificerRegal(); } if (!HaveGrantedSkins[24]) { AddMercenaryGreen(); } if (!HaveGrantedSkins[25]) { AddMercenaryGold(); } if (!HaveGrantedSkins[26]) { AddMercenaryGenei(); } if (!HaveGrantedSkins[27]) { AddMercenaryShinigami(); } if (!HaveGrantedSkins[28]) { AddRexGreen(); } if (!HaveGrantedSkins[29]) { AddRexOrange(); } if (!HaveGrantedSkins[30]) { AddRexRosebud(); } if (!HaveGrantedSkins[31]) { AddRexTropical(); } if (!HaveGrantedSkins[32]) { AddLoaderBrown(); } if (!HaveGrantedSkins[33]) { AddLoaderPink(); } if (!HaveGrantedSkins[34]) { AddLoaderFireball(); } if (!HaveGrantedSkins[35]) { AddLoaderVoltage(); } if (!HaveGrantedSkins[36]) { AddAcridYellow(); } if (!HaveGrantedSkins[37]) { AddAcridBlue(); } if (!HaveGrantedSkins[38]) { AddAcridToxic(); } if (!HaveGrantedSkins[39]) { AddAcridShadow(); } if (!HaveGrantedSkins[40]) { AddCaptainGreen(); } if (!HaveGrantedSkins[41]) { AddCaptainGray(); } if (!HaveGrantedSkins[42]) { AddCaptainEmperor(); } if (!HaveGrantedSkins[43]) { AddCaptainPirate(); } if (!HaveGrantedSkins[44]) { AddRailgunnerRed(); } if (!HaveGrantedSkins[45]) { AddRailgunnerGreen(); } if (!HaveGrantedSkins[46]) { AddRailgunnerDeadeye(); } if (!HaveGrantedSkins[47]) { AddRailgunnerCovertOps(); } if (!HaveGrantedSkins[48]) { AddVoidFiendWhite(); } if (!HaveGrantedSkins[49]) { AddVoidFiendOrange(); } if (!HaveGrantedSkins[50]) { AddVoidFiendRedPlane(); } if (!HaveGrantedSkins[51]) { AddVoidFiendAlien(); } if (!HaveGrantedSkins[52]) { AddSeekerRed(); } if (!HaveGrantedSkins[53]) { AddSeekerGold(); } if (!HaveGrantedSkins[54]) { AddSeekerStorm(); } if (!HaveGrantedSkins[55]) { AddSeekerVoid(); } if (!HaveGrantedSkins[56]) { AddFalseSonRed(); } if (!HaveGrantedSkins[57]) { AddFalseSonGreen(); } if (!HaveGrantedSkins[58]) { AddFalseSonProdigal(); } if (!HaveGrantedSkins[59]) { AddFalseSonInheritor(); } if (!HaveGrantedSkins[60]) { AddChefSlate(); } if (!HaveGrantedSkins[61]) { AddChefGold(); } if (!HaveGrantedSkins[62]) { AddChefSteampunk(); } if (!HaveGrantedSkins[63]) { AddChefFlambe(); } orig.Invoke(self); }; LanguageAPI.Add("TEROSKIN_COMMANDO_RED", "Red"); LanguageAPI.Add("TEROSKIN_COMMANDO_BLUE", "Blue"); LanguageAPI.Add("TEROSKIN_COMMANDO_MANTIS", "Mantis"); LanguageAPI.Add("TEROSKIN_COMMANDO_SPIDER", "Spider"); LanguageAPI.Add("TEROSKIN_HUNTRESS_PURPLE", "Purple"); LanguageAPI.Add("TEROSKIN_HUNTRESS_PINK", "Pink"); LanguageAPI.Add("TEROSKIN_HUNTRESS_RUSTIC", "Rustic"); LanguageAPI.Add("TEROSKIN_HUNTRESS_STALKER", "Stalker"); LanguageAPI.Add("TEROSKIN_BANDIT_PURPLE", "Purple"); LanguageAPI.Add("TEROSKIN_BANDIT_WHITE", "White"); LanguageAPI.Add("TEROSKIN_BANDIT_DEVIL", "Devil"); LanguageAPI.Add("TEROSKIN_BANDIT_GOLDEN", "Golden"); LanguageAPI.Add("TEROSKIN_MULT_RED", "Red"); LanguageAPI.Add("TEROSKIN_MULT_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_MULT_NEON", "Neon"); LanguageAPI.Add("TEROSKIN_MULT_TECHNO", "Techno"); LanguageAPI.Add("TEROSKIN_ENGINEER_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_ENGINEER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_ENGINEER_STEAMPUNK", "Steampunk"); LanguageAPI.Add("TEROSKIN_ENGINEER_MEDIC", "Medic"); LanguageAPI.Add("TEROSKIN_ARTIFICER_RED", "Red"); LanguageAPI.Add("TEROSKIN_ARTIFICER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_ARTIFICER_FROZEN", "Frozen"); LanguageAPI.Add("TEROSKIN_ARTIFICER_REGAL", "Regal"); LanguageAPI.Add("TEROSKIN_MERCENARY_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_MERCENARY_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_MERCENARY_GENEI", "Gen'ei"); LanguageAPI.Add("TEROSKIN_MERCENARY_SHINIGAMI", "Shinigami"); LanguageAPI.Add("TEROSKIN_REX_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_REX_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_REX_ROSEBUD", "Rosebud"); LanguageAPI.Add("TEROSKIN_REX_TROPICAL", "Tropical"); LanguageAPI.Add("TEROSKIN_LOADER_BROWN", "Brown"); LanguageAPI.Add("TEROSKIN_LOADER_PINK", "Pink"); LanguageAPI.Add("TEROSKIN_LOADER_FIREBALL", "Fireball"); LanguageAPI.Add("TEROSKIN_LOADER_VOLTAGE", "Voltage"); LanguageAPI.Add("TEROSKIN_ACRID_YELLOW", "Yellow"); LanguageAPI.Add("TEROSKIN_ACRID_BLUE", "Blue"); LanguageAPI.Add("TEROSKIN_ACRID_TOXIC", "Toxic"); LanguageAPI.Add("TEROSKIN_ACRID_SHADOW", "Shadow"); LanguageAPI.Add("TEROSKIN_CAPTAIN_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_CAPTAIN_GRAY", "Gray"); LanguageAPI.Add("TEROSKIN_CAPTAIN_EMPEROR", "Emperor"); LanguageAPI.Add("TEROSKIN_CAPTAIN_PIRATE", "Pirate"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_RED", "Red"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_DEADEYE", "Deadeye"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_COVERTOPS", "Covert Ops"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_WHITE", "White"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_REDPLANE", "Red Plane"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_ALIEN", "Alien"); LanguageAPI.Add("TEROSKIN_SEEKER_RED", "Red"); LanguageAPI.Add("TEROSKIN_SEEKER_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_SEEKER_STORM", "Storm"); LanguageAPI.Add("TEROSKIN_SEEKER_VOID", "Void"); LanguageAPI.Add("TEROSKIN_FALSESON_RED", "Red"); LanguageAPI.Add("TEROSKIN_FALSESON_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_FALSESON_PRODIGAL", "Prodigal"); LanguageAPI.Add("TEROSKIN_FALSESON_INHERITOR", "Inheritor"); LanguageAPI.Add("TEROSKIN_CHEF_SLATE", "Slate"); LanguageAPI.Add("TEROSKIN_CHEF_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_CHEF_STEAMPUNK", "Steampunk"); LanguageAPI.Add("TEROSKIN_CHEF_FLAMBE", "Flambe"); } private void AddCommandoRed() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[0] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[6].material); val3.color = new Color(0.6f, 0.01f, 0.02f); val3.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(Color.red, Color.yellow, Color.red, Color.red); val4.Name = "TeroSkinCommandoRed"; val4.NameToken = "TEROSKIN_COMMANDO_RED"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddCommandoBlue() { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "CommandoBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "CommandoBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[1] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = Object.Instantiate<Material>(componentsInChildren[6].material); val2.color = new Color(0.05f, 0.25f, 0.35f); val2.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val3 = default(SkinDefInfo); val3.Icon = LoadoutAPI.CreateSkinIcon(Color.blue, new Color(0.5f, 1f, 0.8f), Color.blue, Color.blue); val3.Name = "TeroSkinCommandoBlue"; val3.NameToken = "TEROSKIN_COMMANDO_BLUE"; val3.RootObject = gameObject; val3.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val3.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val3.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val3.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val3.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val3.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val4 = val3; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val4); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddCommandoMantis() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[2] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[6].material); val3.color = Color.green; SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(Color.green, new Color(0.7f, 1f, 0.7f), new Color(0.2f, 0.4f, 0.2f), Color.green); val4.Name = "TeroSkinCommandoMantis"; val4.NameToken = "TEROSKIN_COMMANDO_MANTIS"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddCommandoSpider() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[3] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[6].material); val3.color = new Color(0.3f, 0.3f, 0.22f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = Object.Instantiate<Material>(componentsInChildren[0].material); val4.color = new Color(0.8f, 0.8f, 0.8f); val4.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.25f, 0.25f, 0.25f), new Color(0.6f, 0.6f, 0.1f), new Color(0.9f, 0.9f, 0.9f), new Color(0.25f, 0.25f, 0.25f)); val5.Name = "TeroSkinCommandoSpider"; val5.NameToken = "TEROSKIN_COMMANDO_SPIDER"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[0] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddHuntressPurple() { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[4] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[1].defaultMaterial); val3.color = new Color(0.7f, 0.2f, 0.6f); Material val4 = Object.Instantiate<Material>(componentsInChildren[11].material); val4.color = new Color(0.4f, 0.1f, 0.3f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.7f, 0.2f, 0.6f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.4f, 0.1f, 0.3f)); val5.Name = "TeroSkinHuntressPurple"; val5.NameToken = "TEROSKIN_HUNTRESS_PURPLE"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddHuntressPink() { //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "HuntressBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "HuntressBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[5] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[1].defaultMaterial); val2.color = new Color(1f, 0.4f, 0.4f); Material val3 = Object.Instantiate<Material>(componentsInChildren[11].material); val3.color = new Color(0.6f, 0.3f, 0.3f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.4f, 0.4f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.3f, 0.3f)); val4.Name = "TeroSkinHuntressPink"; val4.NameToken = "TEROSKIN_HUNTRESS_PINK"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddHuntressRustic() { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[6] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[1].defaultMaterial); val3.color = new Color(0.502f, 0.4f, 0.1f); Material val4 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[2].defaultMaterial); val4.color = new Color(0.6f, 0.6f, 0.2f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.502f, 0.4f, 0.1f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.6f, 0.2f)); val5.Name = "TeroSkinHuntressRustic"; val5.NameToken = "TEROSKIN_HUNTRESS_RUSTIC"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddHuntressStalker() { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[7] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[1].defaultMaterial); val3.color = new Color(0.2f, 0.2f, 0.2f); Material val4 = Object.Instantiate<Material>(componentsInChildren[11].material); val4.color = new Color(0.5f, 0.5f, 0.5f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.2f, 0.2f, 0.2f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.6f, 0.6f)); val5.Name = "TeroSkinHuntressStalker"; val5.NameToken = "TEROSKIN_HUNTRESS_STALKER"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddBanditPurple() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[8] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[3].material); val3.color = new Color(0.6f, 0.2f, 0.6f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = Object.Instantiate<Material>(componentsInChildren[6].material); val4.color = new Color(0.7f, 0.3f, 0.7f); val4.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.7f, 0.3f, 0.7f), new Color(0.6f, 0.6f, 0.6f), new Color(0.4f, 0.4f, 0.4f), new Color(0.6f, 0.2f, 0.6f)); val5.Name = "TeroSkinBanditPurple"; val5.NameToken = "TEROSKIN_BANDIT_PURPLE"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddBanditWhite() { //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Expected O, but got Unknown //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "Bandit2Body"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "Bandit2Body"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[9] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = Object.Instantiate<Material>(componentsInChildren[3].material); val2.color = new Color(0.8f, 0.8f, 0.8f); val2.mainTexture = (Texture)new Texture2D(10, 10); Material val3 = Object.Instantiate<Material>(componentsInChildren[6].material); val3.color = new Color(0.8f, 0.8f, 0.8f); val3.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.8f, 0.8f, 0.8f), new Color(0.6f, 0.6f, 0.6f), new Color(0.4f, 0.4f, 0.4f), new Color(0.8f, 0.8f, 0.8f)); val4.Name = "TeroSkinBanditWhite"; val4.NameToken = "TEROSKIN_BANDIT_WHITE"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddBanditDevil() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[10] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[3].material); val3.color = new Color(0.8f, 0.3f, 0.2f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[2].defaultMaterial); val4.color = new Color(0.55f, 0.55f, 0.55f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.3f, 0.3f, 0.3f), new Color(0.6f, 0.6f, 0.6f), new Color(0.2f, 0.2f, 0.2f), new Color(0.8f, 0.3f, 0.2f)); val5.Name = "TeroSkinBanditDevil"; val5.NameToken = "TEROSKIN_BANDIT_DEVIL"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[2] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddBanditGolden() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[11] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[3].material); val3.color = new Color(0.5f, 0.4f, 0.1f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = Object.Instantiate<Material>(componentsInChildren[7].material); val4.color = new Color(0.8f, 0.7f, 0.2f); val4.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.7f, 0.7f, 0.7f), new Color(0.8f, 0.7f, 0.2f), new Color(0.3f, 0.3f, 0.3f), new Color(0.5f, 0.4f, 0.1f)); val5.Name = "TeroSkinBanditGolden"; val5.NameToken = "TEROSKIN_BANDIT_GOLDEN"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[4] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[7] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val6); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddMulTRed() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[12] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[5].material); val3.color = new Color(0.8f, 0.3f, 0.3f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.8f, 0.3f, 0.3f), new Color(1f, 0.4f, 0.4f), new Color(1f, 0.4f, 0.4f), new Color(0.8f, 0.3f, 0.3f)); val4.Name = "TeroSkinMulTRed"; val4.NameToken = "TEROSKIN_MULT_RED"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddMulTGold() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "ToolbotBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "ToolbotBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[13] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = Object.Instantiate<Material>(componentsInChildren[5].material); val2.color = Color.yellow; SkinDefInfo val3 = default(SkinDefInfo); val3.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.8f, 0.8f, 0.2f), new Color(1f, 1f, 0.3f), new Color(1f, 1f, 0.3f), new Color(0.8f, 0.8f, 0.2f)); val3.Name = "TeroSkinMulTGold"; val3.NameToken = "TEROSKIN_MULT_GOLD"; val3.RootObject = gameObject; val3.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val3.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val3.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val3.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val3.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val3.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val4 = val3; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val4); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddMulTNeon() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[14] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentsInChildren[5].material); val3.color = new Color(0.5f, 1f, 0.5f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.3f, 1f, 0.3f), new Color(0.4f, 0.9f, 0.6f), new Color(0.4f, 0.9f, 0.6f), new Color(0.3f, 1f, 0.3f)); val4.Name = "TeroSkinMulTNeon"; val4.NameToken = "TEROSKIN_MULT_NEON"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddMulTTechno() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[15] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[1].defaultMaterial); val3.color = new Color(0.3f, 0.7f, 0.7f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.5f, 0.5f, 1f), new Color(0.7f, 0.7f, 1f), new Color(0.7f, 0.7f, 1f), new Color(0.5f, 0.5f, 1f)); val4.Name = "TeroSkinMulTTechno"; val4.NameToken = "TEROSKIN_MULT_TECHNO"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val5); SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddEngineerOrange() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_04b3: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_056b: Unknown result type (might be due to invalid IL or missing references) //IL_0583: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_05f0: Unknown result type (might be due to invalid IL or missing references) //IL_05f2: Unknown result type (might be due to invalid IL or missing references) //IL_05fc: Unknown result type (might be due to invalid IL or missing references) //IL_05fe: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_064b: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("EngiBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[16] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[2].defaultMaterial); val3.color = new Color(1f, 0.7f, 0.3f); Material val4 = Object.Instantiate<Material>(componentInChildren.skins[1].minionSkinReplacements[0].minionSkin.rendererInfos[0].defaultMaterial); val4.color = new Color(1f, 0.7f, 0.3f); Material val5 = Object.Instantiate<Material>(componentInChildren.skins[1].minionSkinReplacements[1].minionSkin.rendererInfos[0].defaultMaterial); val5.color = new Color(1f, 0.7f, 0.3f); GameObject minionBodyPrefab = componentInChildren.skins[1].minionSkinReplacements[0].minionBodyPrefab; Renderer[] componentsInChildren2 = minionBodyPrefab.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren2 = minionBodyPrefab.GetComponentInChildren<ModelSkinController>(); GameObject gameObject2 = ((Component)componentInChildren2).gameObject; SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrangeTurret1"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGET1"; val6.RootObject = gameObject2; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren2.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren2[0] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = LoadoutAPI.CreateNewSkinDef(val7); Array.Resize(ref componentInChildren2.skins, componentInChildren2.skins.Length + 1); componentInChildren2.skins[componentInChildren2.skins.Length - 1] = val8; SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(minionBodyPrefab)] = componentInChildren2.skins; SkinDef[][] fieldValue2 = Reflection.GetFieldValue<SkinDef[][]>(typeof(SkinCatalog), "skinsByBody"); fieldValue2[BodyCatalog.FindBodyIndex(minionBodyPrefab)] = componentInChildren2.skins; GameObject minionBodyPrefab2 = componentInChildren.skins[1].minionSkinReplacements[1].minionBodyPrefab; Renderer[] componentsInChildren3 = minionBodyPrefab2.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren3 = minionBodyPrefab2.GetComponentInChildren<ModelSkinController>(); GameObject gameObject3 = ((Component)componentInChildren3).gameObject; val6 = default(SkinDefInfo); val6.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrangeTurret2"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGET2"; val6.RootObject = gameObject3; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren3.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren3[0] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val9 = val6; SkinDef val10 = LoadoutAPI.CreateNewSkinDef(val9); Array.Resize(ref componentInChildren3.skins, componentInChildren3.skins.Length + 1); componentInChildren3.skins[componentInChildren3.skins.Length - 1] = val10; SkinDef[][] fieldValue3 = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue3[BodyCatalog.FindBodyIndex(minionBodyPrefab2)] = componentInChildren3.skins; SkinDef[][] fieldValue4 = Reflection.GetFieldValue<SkinDef[][]>(typeof(SkinCatalog), "skinsByBody"); fieldValue4[BodyCatalog.FindBodyIndex(minionBodyPrefab2)] = componentInChildren3.skins; val6 = default(SkinDefInfo); val6.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrange"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGE"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[2] { new MinionSkinReplacement { minionBodyPrefab = minionBodyPrefab, minionSkin = val8 }, new MinionSkinReplacement { minionBodyPrefab = minionBodyPrefab2, minionSkin = val10 } }; SkinDefInfo val11 = val6; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val11); SkinDef[][] fieldValue5 = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue5[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddEngineerGreen() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0465: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_04ed: Unknown result type (might be due to invalid IL or missing references) //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_0509: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_0531: Unknown result type (might be due to invalid IL or missing references) //IL_0593: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_05bd: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_0607: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_062c: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_0638: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("EngiBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "EngiBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "EngiBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[17] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = Object.Instantiate<Material>(componentInChildren.skins[1].rendererInfos[2].defaultMaterial); val2.color = new Color(0.2f, 0.9f, 0.2f); Material val3 = Object.Instantiate<Material>(componentInChildren.skins[1].minionSkinReplacements[0].minionSkin.rendererInfos[0].defaultMaterial); val3.color = new Color(0.2f, 0.9f, 0.2f); Material val4 = Object.Instantiate<Material>(componentInChildren.skins[1].minionSkinReplacements[1].minionSkin.rendererInfos[0].defaultMaterial); val4.color = new Color(0.2f, 0.9f, 0.2f); GameObject minionBodyPrefab = componentInChildren.skins[1].minionSkinReplacements[0].minionBodyPrefab; Renderer[] componentsInChildren2 = minionBodyPrefab.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren2 = minionBodyPrefab.GetComponentInChildren<ModelSkinController>(); GameObject gameObject2 = ((Component)componentInChildren2).gameObject; SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val5.Name = "TeroSkinEngineerGreenTurret1"; val5.NameToken = "TEROSKIN_ENGINEER_GREENT1"; val5.RootObject = gameObject2; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren2.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren2[0] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = LoadoutAPI.CreateNewSkinDef(val6); Array.Resize(ref componentInChildren2.skins, componentInChildren2.skins.Length + 1); componentInChildren2.skins[componentInChildren2.skins.Length - 1] = val7; SkinDef[][] fieldValue = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue[BodyCatalog.FindBodyIndex(minionBodyPrefab)] = componentInChildren2.skins; SkinDef[][] fieldValue2 = Reflection.GetFieldValue<SkinDef[][]>(typeof(SkinCatalog), "skinsByBody"); fieldValue2[BodyCatalog.FindBodyIndex(minionBodyPrefab)] = componentInChildren2.skins; GameObject minionBodyPrefab2 = componentInChildren.skins[1].minionSkinReplacements[1].minionBodyPrefab; Renderer[] componentsInChildren3 = minionBodyPrefab2.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren3 = minionBodyPrefab2.GetComponentInChildren<ModelSkinController>(); GameObject gameObject3 = ((Component)componentInChildren3).gameObject; val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val5.Name = "TeroSkinEngineerGreenTurret2"; val5.NameToken = "TEROSKIN_ENGINEER_GREENT2"; val5.RootObject = gameObject3; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren3.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren3[0] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val8 = val5; SkinDef val9 = LoadoutAPI.CreateNewSkinDef(val8); Array.Resize(ref componentInChildren3.skins, componentInChildren3.skins.Length + 1); componentInChildren3.skins[componentInChildren3.skins.Length - 1] = val9; SkinDef[][] fieldValue3 = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue3[BodyCatalog.FindBodyIndex(minionBodyPrefab2)] = componentInChildren3.skins; SkinDef[][] fieldValue4 = Reflection.GetFieldValue<SkinDef[][]>(typeof(SkinCatalog), "skinsByBody"); fieldValue4[BodyCatalog.FindBodyIndex(minionBodyPrefab2)] = componentInChildren3.skins; val5 = default(SkinDefInfo); val5.Icon = LoadoutAPI.CreateSkinIcon(new Color(0.2f, 0.9f, 0.2f), Color.green, new Color(0.2f, 0.9f, 0.2f), new Color(0.1f, 0.7f, 0.1f)); val5.Name = "TeroSkinEngineerGreen"; val5.NameToken = "TEROSKIN_ENGINEER_GREEN"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[2] { new MinionSkinReplacement { minionBodyPrefab = minionBodyPrefab, minionSkin = val7 }, new MinionSkinReplacement { minionBodyPrefab = minionBodyPrefab2, minionSkin = val9 } }; SkinDefInfo val10 = val5; Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[componentInChildren.skins.Length - 1] = LoadoutAPI.CreateNewSkinDef(val10); SkinDef[][] fieldValue5 = Reflection.GetFieldValue<SkinDef[][]>(typeof(BodyCatalog), "skins"); fieldValue5[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private void AddEngineerSteampunk() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to i