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Decompiled source of TeroSkinsPack v1.2.0
TeroSkinsPack.dll
Decompiled 6 months ago
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using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.UI; using R2API; using R2API.Utils; using RoR2; using RoR2.ContentManagement; using RoR2.Stats; using RoR2.UI; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TeroSkinsPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TeroSkinsPack")] [assembly: AssemblyTitle("TeroSkinsPack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TeroSkinsPack { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Tero.TeroSkinsPack", "TeroSkinsPack", "1.2.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class TeroSkinsPack : BaseUnityPlugin { public const string PluginGUID = "Tero.TeroSkinsPack"; public const string PluginAuthor = "Tero"; public const string PluginName = "TeroSkinsPack"; public const string PluginVersion = "1.2.0"; public const bool shouldUnlockEverything = false; private static bool[] HaveGrantedSkins; public void Awake() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); HaveGrantedSkins = new bool[72]; for (int i = 0; i < HaveGrantedSkins.Length; i++) { HaveGrantedSkins[i] = false; } CharacterSelectController.Awake += (hook_Awake)delegate(orig_Awake orig, CharacterSelectController self) { orig.Invoke(self); if (!HaveGrantedSkins[0]) { AddCommandoRed(); } if (!HaveGrantedSkins[1]) { AddCommandoBlue(); } if (!HaveGrantedSkins[2]) { AddCommandoMantis(); } if (!HaveGrantedSkins[3]) { AddCommandoSpider(); } if (!HaveGrantedSkins[4]) { AddHuntressPurple(); } if (!HaveGrantedSkins[5]) { AddHuntressPink(); } if (!HaveGrantedSkins[6]) { AddHuntressRustic(); } if (!HaveGrantedSkins[7]) { AddHuntressStalker(); } if (!HaveGrantedSkins[8]) { AddBanditPurple(); } if (!HaveGrantedSkins[9]) { AddBanditWhite(); } if (!HaveGrantedSkins[10]) { AddBanditDevil(); } if (!HaveGrantedSkins[11]) { AddBanditGolden(); } if (!HaveGrantedSkins[12]) { AddMulTRed(); } if (!HaveGrantedSkins[13]) { AddMulTGold(); } if (!HaveGrantedSkins[14]) { AddMulTNeon(); } if (!HaveGrantedSkins[15]) { AddMulTTechno(); } if (!HaveGrantedSkins[16]) { AddEngineerOrange(); } if (!HaveGrantedSkins[17]) { AddEngineerGreen(); } if (!HaveGrantedSkins[18]) { AddEngineerSteampunk(); } if (!HaveGrantedSkins[19]) { AddEngineerMedic(); } if (!HaveGrantedSkins[20]) { AddArtificerRed(); } if (!HaveGrantedSkins[21]) { AddArtificerGreen(); } if (!HaveGrantedSkins[22]) { AddArtificerFrozen(); } if (!HaveGrantedSkins[23]) { AddArtificerRegal(); } if (!HaveGrantedSkins[24]) { AddMercenaryGreen(); } if (!HaveGrantedSkins[25]) { AddMercenaryGold(); } if (!HaveGrantedSkins[26]) { AddMercenaryGenei(); } if (!HaveGrantedSkins[27]) { AddMercenaryShinigami(); } if (!HaveGrantedSkins[28]) { AddRexGreen(); } if (!HaveGrantedSkins[29]) { AddRexOrange(); } if (!HaveGrantedSkins[30]) { AddRexRosebud(); } if (!HaveGrantedSkins[31]) { AddRexTropical(); } if (!HaveGrantedSkins[32]) { AddLoaderBrown(); } if (!HaveGrantedSkins[33]) { AddLoaderPink(); } if (!HaveGrantedSkins[34]) { AddLoaderFireball(); } if (!HaveGrantedSkins[35]) { AddLoaderVoltage(); } if (!HaveGrantedSkins[36]) { AddAcridYellow(); } if (!HaveGrantedSkins[37]) { AddAcridBlue(); } if (!HaveGrantedSkins[38]) { AddAcridToxic(); } if (!HaveGrantedSkins[39]) { AddAcridShadow(); } if (!HaveGrantedSkins[40]) { AddCaptainGreen(); } if (!HaveGrantedSkins[41]) { AddCaptainGray(); } if (!HaveGrantedSkins[42]) { AddCaptainEmperor(); } if (!HaveGrantedSkins[43]) { AddCaptainPirate(); } if (!HaveGrantedSkins[44]) { AddRailgunnerRed(); } if (!HaveGrantedSkins[45]) { AddRailgunnerGreen(); } if (!HaveGrantedSkins[46]) { AddRailgunnerDeadeye(); } if (!HaveGrantedSkins[47]) { AddRailgunnerCovertOps(); } if (!HaveGrantedSkins[48]) { AddVoidFiendWhite(); } if (!HaveGrantedSkins[49]) { AddVoidFiendOrange(); } if (!HaveGrantedSkins[50]) { AddVoidFiendRedPlane(); } if (!HaveGrantedSkins[51]) { AddVoidFiendAlien(); } if (!HaveGrantedSkins[52]) { AddSeekerRed(); } if (!HaveGrantedSkins[53]) { AddSeekerGold(); } if (!HaveGrantedSkins[54]) { AddSeekerStorm(); } if (!HaveGrantedSkins[55]) { AddSeekerVoid(); } if (!HaveGrantedSkins[56]) { AddFalseSonRed(); } if (!HaveGrantedSkins[57]) { AddFalseSonGreen(); } if (!HaveGrantedSkins[58]) { AddFalseSonProdigal(); } if (!HaveGrantedSkins[59]) { AddFalseSonInheritor(); } if (!HaveGrantedSkins[60]) { AddChefSlate(); } if (!HaveGrantedSkins[61]) { AddChefGold(); } if (!HaveGrantedSkins[62]) { AddChefSteampunk(); } if (!HaveGrantedSkins[63]) { AddChefFlambe(); } if (!HaveGrantedSkins[64]) { AddOperatorRed(); } if (!HaveGrantedSkins[65]) { AddOperatorGold(); } if (!HaveGrantedSkins[66]) { AddOperatorPunk(); } if (!HaveGrantedSkins[67]) { AddOperatorTechie(); } if (!HaveGrantedSkins[68]) { AddDrifterGreen(); } if (!HaveGrantedSkins[69]) { AddDrifterBrown(); } if (!HaveGrantedSkins[70]) { AddDrifterScavenger(); } if (!HaveGrantedSkins[71]) { AddDrifterDevout(); } }; LanguageAPI.Add("TEROSKIN_COMMANDO_RED", "Red"); LanguageAPI.Add("TEROSKIN_COMMANDO_BLUE", "Blue"); LanguageAPI.Add("TEROSKIN_COMMANDO_MANTIS", "Mantis"); LanguageAPI.Add("TEROSKIN_COMMANDO_SPIDER", "Spider"); LanguageAPI.Add("TEROSKIN_HUNTRESS_PURPLE", "Purple"); LanguageAPI.Add("TEROSKIN_HUNTRESS_PINK", "Pink"); LanguageAPI.Add("TEROSKIN_HUNTRESS_RUSTIC", "Rustic"); LanguageAPI.Add("TEROSKIN_HUNTRESS_STALKER", "Stalker"); LanguageAPI.Add("TEROSKIN_BANDIT_PURPLE", "Purple"); LanguageAPI.Add("TEROSKIN_BANDIT_WHITE", "White"); LanguageAPI.Add("TEROSKIN_BANDIT_DEVIL", "Devil"); LanguageAPI.Add("TEROSKIN_BANDIT_GOLDEN", "Golden"); LanguageAPI.Add("TEROSKIN_MULT_RED", "Red"); LanguageAPI.Add("TEROSKIN_MULT_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_MULT_NEON", "Neon"); LanguageAPI.Add("TEROSKIN_MULT_TECHNO", "Techno"); LanguageAPI.Add("TEROSKIN_ENGINEER_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_ENGINEER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_ENGINEER_STEAMPUNK", "Steampunk"); LanguageAPI.Add("TEROSKIN_ENGINEER_MEDIC", "Medic"); LanguageAPI.Add("TEROSKIN_ARTIFICER_RED", "Red"); LanguageAPI.Add("TEROSKIN_ARTIFICER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_ARTIFICER_FROZEN", "Frozen"); LanguageAPI.Add("TEROSKIN_ARTIFICER_REGAL", "Regal"); LanguageAPI.Add("TEROSKIN_MERCENARY_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_MERCENARY_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_MERCENARY_GENEI", "Gen'ei"); LanguageAPI.Add("TEROSKIN_MERCENARY_SHINIGAMI", "Shinigami"); LanguageAPI.Add("TEROSKIN_REX_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_REX_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_REX_ROSEBUD", "Rosebud"); LanguageAPI.Add("TEROSKIN_REX_TROPICAL", "Tropical"); LanguageAPI.Add("TEROSKIN_LOADER_BROWN", "Brown"); LanguageAPI.Add("TEROSKIN_LOADER_PINK", "Pink"); LanguageAPI.Add("TEROSKIN_LOADER_FIREBALL", "Fireball"); LanguageAPI.Add("TEROSKIN_LOADER_VOLTAGE", "Voltage"); LanguageAPI.Add("TEROSKIN_ACRID_YELLOW", "Yellow"); LanguageAPI.Add("TEROSKIN_ACRID_BLUE", "Blue"); LanguageAPI.Add("TEROSKIN_ACRID_TOXIC", "Toxic"); LanguageAPI.Add("TEROSKIN_ACRID_SHADOW", "Shadow"); LanguageAPI.Add("TEROSKIN_CAPTAIN_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_CAPTAIN_GRAY", "Gray"); LanguageAPI.Add("TEROSKIN_CAPTAIN_EMPEROR", "Emperor"); LanguageAPI.Add("TEROSKIN_CAPTAIN_PIRATE", "Pirate"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_RED", "Red"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_DEADEYE", "Deadeye"); LanguageAPI.Add("TEROSKIN_RAILGUNNER_COVERTOPS", "Covert Ops"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_WHITE", "White"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_ORANGE", "Orange"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_REDPLANE", "Red Plane"); LanguageAPI.Add("TEROSKIN_VOIDFIEND_ALIEN", "Alien"); LanguageAPI.Add("TEROSKIN_SEEKER_RED", "Red"); LanguageAPI.Add("TEROSKIN_SEEKER_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_SEEKER_STORM", "Storm"); LanguageAPI.Add("TEROSKIN_SEEKER_VOID", "Void"); LanguageAPI.Add("TEROSKIN_FALSESON_RED", "Red"); LanguageAPI.Add("TEROSKIN_FALSESON_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_FALSESON_PRODIGAL", "Prodigal"); LanguageAPI.Add("TEROSKIN_FALSESON_INHERITOR", "Inheritor"); LanguageAPI.Add("TEROSKIN_CHEF_SLATE", "Slate"); LanguageAPI.Add("TEROSKIN_CHEF_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_CHEF_STEAMPUNK", "Steampunk"); LanguageAPI.Add("TEROSKIN_CHEF_FLAMBE", "Flambe"); LanguageAPI.Add("TEROSKIN_OPERATOR_RED", "Red"); LanguageAPI.Add("TEROSKIN_OPERATOR_GOLD", "Gold"); LanguageAPI.Add("TEROSKIN_OPERATOR_PUNK", "Punk"); LanguageAPI.Add("TEROSKIN_OPERATOR_TECHIE", "Techie"); LanguageAPI.Add("TEROSKIN_DRIFTER_GREEN", "Green"); LanguageAPI.Add("TEROSKIN_DRIFTER_BROWN", "Brown"); LanguageAPI.Add("TEROSKIN_DRIFTER_SCAVENGER", "Scavenger"); LanguageAPI.Add("TEROSKIN_DRIFTER_DEVOUT", "Devout"); } public static Material ExtractMaterial(RendererInfoTemplate template) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return Object.Instantiate<Material>(AssetAsyncReferenceManager<Material>.LoadAsset(template.materialReference.address, (AsyncReferenceHandleUnloadType)3).WaitForCompletion()); } private unsafe void AddCommandoRed() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[0] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[0])); val3.color = new Color(0.6f, 0.01f, 0.02f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[1])); val4.color = Color.red; SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = Skins.CreateSkinIcon(Color.red, Color.yellow, Color.red, Color.red); val5.Name = "TeroSkinCommandoRed"; val5.NameToken = "TEROSKIN_COMMANDO_RED"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[0] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = Skins.CreateNewSkinDef(val6); val7.skinDefParams = SkinDefParams.FromSkinDef(val7); Skins.AddSkinToCharacter(val, val7); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddCommandoBlue() { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "CommandoBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "CommandoBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[1] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[0])); val2.color = new Color(0.05f, 0.25f, 0.35f); val2.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val3 = default(SkinDefInfo); val3.Icon = Skins.CreateSkinIcon(Color.blue, new Color(0.5f, 1f, 0.8f), Color.blue, Color.blue); val3.Name = "TeroSkinCommandoBlue"; val3.NameToken = "TEROSKIN_COMMANDO_BLUE"; val3.RootObject = gameObject; val3.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val3.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val3.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val3.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val3.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val3.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val4 = val3; SkinDef val5 = Skins.CreateNewSkinDef(val4); val5.skinDefParams = SkinDefParams.FromSkinDef(val5); Skins.AddSkinToCharacter(val, val5); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddCommandoMantis() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[2] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[0])); val3.color = Color.green; Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val4.color = new Color(0.7f, 1f, 0.7f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = Skins.CreateSkinIcon(Color.green, new Color(0.7f, 1f, 0.7f), new Color(0.2f, 0.4f, 0.2f), Color.green); val5.Name = "TeroSkinCommandoMantis"; val5.NameToken = "TEROSKIN_COMMANDO_MANTIS"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[0] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = Skins.CreateNewSkinDef(val6); val7.skinDefParams = SkinDefParams.FromSkinDef(val7); Skins.AddSkinToCharacter(val, val7); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddCommandoSpider() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("CommandoBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[3] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[0])); val3.color = new Color(0.3f, 0.3f, 0.22f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val4.color = new Color(0.8f, 0.8f, 0.8f); val4.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = Skins.CreateSkinIcon(new Color(0.25f, 0.25f, 0.25f), new Color(0.6f, 0.6f, 0.1f), new Color(0.9f, 0.9f, 0.9f), new Color(0.25f, 0.25f, 0.25f)); val5.Name = "TeroSkinCommandoSpider"; val5.NameToken = "TEROSKIN_COMMANDO_SPIDER"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[0] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = Skins.CreateNewSkinDef(val6); val7.skinDefParams = SkinDefParams.FromSkinDef(val7); Skins.AddSkinToCharacter(val, val7); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddHuntressPurple() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[4] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.7f, 0.2f, 0.6f); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val4.color = new Color(0.4f, 0.1f, 0.3f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[1])); val5.color = Color.red; SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(0.7f, 0.2f, 0.6f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.4f, 0.1f, 0.3f)); val6.Name = "TeroSkinHuntressPurple"; val6.NameToken = "TEROSKIN_HUNTRESS_PURPLE"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[1] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(val, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddHuntressPink() { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "HuntressBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "HuntressBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[5] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val2.color = new Color(1f, 0.4f, 0.4f); Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.6f, 0.3f, 0.3f); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val4.color = new Color(1f, 0.6f, 0.6f); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = Skins.CreateSkinIcon(new Color(1f, 0.4f, 0.4f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.3f, 0.3f)); val5.Name = "TeroSkinHuntressPink"; val5.NameToken = "TEROSKIN_HUNTRESS_PINK"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[1] }, new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = Skins.CreateNewSkinDef(val6); val7.skinDefParams = SkinDefParams.FromSkinDef(val7); Skins.AddSkinToCharacter(val, val7); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddHuntressRustic() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[6] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.502f, 0.4f, 0.1f); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[11])); val4.color = new Color(0.6f, 0.6f, 0.2f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val5.color = new Color(0.7f, 0.7f, 0.3f); SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(0.502f, 0.4f, 0.1f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.6f, 0.2f)); val6.Name = "TeroSkinHuntressRustic"; val6.NameToken = "TEROSKIN_HUNTRESS_RUSTIC"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[1] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(val, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddHuntressStalker() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("HuntressBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[7] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.4f, 0.4f, 0.33f); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[11])); val4.color = new Color(0.6f, 0.7f, 0.5f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val5.color = new Color(0.3f, 0.3f, 0.3f); SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(0.2f, 0.2f, 0.2f), new Color(0.5f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.6f, 0.6f, 0.6f)); val6.Name = "TeroSkinHuntressStalker"; val6.NameToken = "TEROSKIN_HUNTRESS_STALKER"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[1] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[10] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[11] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(val, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddBanditPurple() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[8] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[3])); val3.color = new Color(0.6f, 0.2f, 0.6f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[6])); val4.color = new Color(0.7f, 0.3f, 0.7f); val4.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val5 = default(SkinDefInfo); val5.Icon = Skins.CreateSkinIcon(new Color(0.7f, 0.3f, 0.7f), new Color(0.6f, 0.6f, 0.6f), new Color(0.4f, 0.4f, 0.4f), new Color(0.6f, 0.2f, 0.6f)); val5.Name = "TeroSkinBanditPurple"; val5.NameToken = "TEROSKIN_BANDIT_PURPLE"; val5.RootObject = gameObject; val5.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val5.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val5.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val5.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val5.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val5.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val6 = val5; SkinDef val7 = Skins.CreateNewSkinDef(val6); val7.skinDefParams = SkinDefParams.FromSkinDef(val7); Skins.AddSkinToCharacter(val, val7); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddBanditWhite() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Expected O, but got Unknown //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Expected O, but got Unknown //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "Bandit2Body"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "Bandit2Body"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[9] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[3])); val2.color = new Color(0.8f, 0.8f, 0.8f); val2.mainTexture = (Texture)new Texture2D(10, 10); Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[6])); val3.color = new Color(0.8f, 0.8f, 0.8f); val3.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = Skins.CreateSkinIcon(new Color(0.8f, 0.8f, 0.8f), new Color(0.6f, 0.6f, 0.6f), new Color(0.4f, 0.4f, 0.4f), new Color(0.8f, 0.8f, 0.8f)); val4.Name = "TeroSkinBanditWhite"; val4.NameToken = "TEROSKIN_BANDIT_WHITE"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[6] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; SkinDef val6 = Skins.CreateNewSkinDef(val5); val6.skinDefParams = SkinDefParams.FromSkinDef(val6); Skins.AddSkinToCharacter(val, val6); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddBanditDevil() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[10] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[3])); val3.color = new Color(0.8f, 0.3f, 0.2f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[2])); val4.color = new Color(0.5f, 0.5f, 0.5f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[7])); val5.color = new Color(0.6f, 0.6f, 0.6f); SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(0.3f, 0.3f, 0.3f), new Color(0.6f, 0.6f, 0.6f), new Color(0.2f, 0.2f, 0.2f), new Color(0.8f, 0.3f, 0.2f)); val6.Name = "TeroSkinBanditDevil"; val6.NameToken = "TEROSKIN_BANDIT_DEVIL"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[5] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[2] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[7] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(val, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddBanditGolden() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("Bandit2Body"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[11] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[3])); val3.color = new Color(0.6f, 0.5f, 0.2f); val3.mainTexture = (Texture)new Texture2D(10, 10); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[2])); val4.color = new Color(1f, 1f, 0.6f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[7])); val5.color = new Color(0.8f, 0.7f, 0.2f); val5.mainTexture = (Texture)new Texture2D(10, 10); SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(0.7f, 0.7f, 0.7f), new Color(0.8f, 0.7f, 0.2f), new Color(0.3f, 0.3f, 0.3f), new Color(0.5f, 0.4f, 0.1f)); val6.Name = "TeroSkinBanditGolden"; val6.NameToken = "TEROSKIN_BANDIT_GOLDEN"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[5] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[3] }, new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[2] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] }, new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[7] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(val, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddMulTRed() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[12] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.8f, 0.3f, 0.3f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = Skins.CreateSkinIcon(new Color(0.8f, 0.3f, 0.3f), new Color(1f, 0.4f, 0.4f), new Color(1f, 0.4f, 0.4f), new Color(0.8f, 0.3f, 0.3f)); val4.Name = "TeroSkinMulTRed"; val4.NameToken = "TEROSKIN_MULT_RED"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; SkinDef val6 = Skins.CreateNewSkinDef(val5); val6.skinDefParams = SkinDefParams.FromSkinDef(val6); Skins.AddSkinToCharacter(val, val6); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddMulTGold() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); StatSheet statSheet = firstLocalUser.userProfile.statSheet; ulong num = 0uL; ulong num2 = 0uL; try { num = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedNormal, "ToolbotBody"); num2 = statSheet.GetStatValueULong(PerBodyStatDef.highestInfiniteTowerWaveReachedHard, "ToolbotBody"); } catch (Exception) { } if (num > 50 || num2 > 50) { HaveGrantedSkins[13] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val2 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[1])); val2.color = Color.yellow; SkinDefInfo val3 = default(SkinDefInfo); val3.Icon = Skins.CreateSkinIcon(new Color(0.8f, 0.8f, 0.2f), new Color(1f, 1f, 0.3f), new Color(1f, 1f, 0.3f), new Color(0.8f, 0.8f, 0.2f)); val3.Name = "TeroSkinMulTGold"; val3.NameToken = "TEROSKIN_MULT_GOLD"; val3.RootObject = gameObject; val3.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val3.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val3.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val2, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val3.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val3.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val3.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val4 = val3; SkinDef val5 = Skins.CreateNewSkinDef(val4); val5.skinDefParams = SkinDefParams.FromSkinDef(val5); Skins.AddSkinToCharacter(val, val5); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddMulTNeon() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 5) { HaveGrantedSkins[14] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[0].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.5f, 1f, 0.5f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = Skins.CreateSkinIcon(new Color(0.3f, 1f, 0.3f), new Color(0.4f, 0.9f, 0.6f), new Color(0.4f, 0.9f, 0.6f), new Color(0.3f, 1f, 0.3f)); val4.Name = "TeroSkinMulTNeon"; val4.NameToken = "TEROSKIN_MULT_NEON"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; SkinDef val6 = Skins.CreateNewSkinDef(val5); val6.skinDefParams = SkinDefParams.FromSkinDef(val6); Skins.AddSkinToCharacter(val, val6); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddMulTTechno() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("ToolbotBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 7) { HaveGrantedSkins[15] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[1])); val3.color = new Color(0.3f, 0.8f, 0.95f); SkinDefInfo val4 = default(SkinDefInfo); val4.Icon = Skins.CreateSkinIcon(new Color(0.5f, 0.5f, 1f), new Color(0.7f, 0.7f, 1f), new Color(0.7f, 0.7f, 1f), new Color(0.5f, 0.5f, 1f)); val4.Name = "TeroSkinMulTTechno"; val4.NameToken = "TEROSKIN_MULT_TECHNO"; val4.RootObject = gameObject; val4.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[1] }; val4.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val4.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[5] } }; val4.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val4.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val4.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val5 = val4; SkinDef val6 = Skins.CreateNewSkinDef(val5); val6.skinDefParams = SkinDefParams.FromSkinDef(val6); Skins.AddSkinToCharacter(val, val6); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddEngineerOrange() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e1: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Unknown result type (might be due to invalid IL or missing references) //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_053d: Unknown result type (might be due to invalid IL or missing references) //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_0563: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_058b: Unknown result type (might be due to invalid IL or missing references) GameObject val = BodyCatalog.FindBodyPrefab("EngiBody"); LocalUser firstLocalUser = LocalUserManager.GetFirstLocalUser(); SurvivorDef val2 = SurvivorCatalog.FindSurvivorDefFromBody(val); int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(firstLocalUser, val2); if (localUserSurvivorCompletedEclipseLevel >= 3) { HaveGrantedSkins[16] = true; Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren = val.GetComponentInChildren<ModelSkinController>(); GameObject gameObject = ((Component)componentInChildren).gameObject; Material val3 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[2])); val3.color = new Color(1f, 0.7f, 0.4f); Material val4 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[2])); val4.color = new Color(1f, 0.7f, 0.4f); Material val5 = ExtractMaterial(Unsafe.Read<RendererInfoTemplate>((void*)componentInChildren.skins[1].runtimeSkin.rendererInfoTemplates[2])); val5.color = new Color(1f, 0.7f, 0.4f); GameObject bodyPrefab = BodyCatalog.GetBodyPrefab(((MinionSkinTemplate)componentInChildren.skins[1].runtimeSkin.minionSkinTemplates[0]).minionBodyIndex); Renderer[] componentsInChildren2 = bodyPrefab.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren2 = bodyPrefab.GetComponentInChildren<ModelSkinController>(); GameObject gameObject2 = ((Component)componentInChildren2).gameObject; SkinDefInfo val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrangeTurret1"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGET1"; val6.RootObject = gameObject2; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren2.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val4, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren2[0] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val7 = val6; SkinDef val8 = Skins.CreateNewSkinDef(val7); val8.skinDefParams = SkinDefParams.FromSkinDef(val8); Skins.AddSkinToCharacter(bodyPrefab, val8); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(bodyPrefab)] = componentInChildren2.skins; GameObject bodyPrefab2 = BodyCatalog.GetBodyPrefab(((MinionSkinTemplate)componentInChildren.skins[1].runtimeSkin.minionSkinTemplates[1]).minionBodyIndex); Renderer[] componentsInChildren3 = bodyPrefab2.GetComponentsInChildren<Renderer>(true); ModelSkinController componentInChildren3 = bodyPrefab2.GetComponentInChildren<ModelSkinController>(); GameObject gameObject3 = ((Component)componentInChildren3).gameObject; val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrangeTurret2"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGET2"; val6.RootObject = gameObject3; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren3.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val5, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren3[0] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0]; SkinDefInfo val9 = val6; SkinDef val10 = Skins.CreateNewSkinDef(val9); val10.skinDefParams = SkinDefParams.FromSkinDef(val10); Skins.AddSkinToCharacter(bodyPrefab2, val10); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(bodyPrefab2)] = componentInChildren3.skins; val6 = default(SkinDefInfo); val6.Icon = Skins.CreateSkinIcon(new Color(1f, 0.7f, 0.4f), Color.green, new Color(1f, 0.7f, 0.4f), new Color(0.8f, 0.5f, 0.3f)); val6.Name = "TeroSkinEngineerOrange"; val6.NameToken = "TEROSKIN_ENGINEER_ORANGE"; val6.RootObject = gameObject; val6.BaseSkins = (SkinDef[])(object)new SkinDef[1] { componentInChildren.skins[0] }; val6.GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0]; val6.RendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = val3, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = componentsInChildren[4] } }; val6.MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0]; val6.ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0]; val6.MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[2] { new MinionSkinReplacement { minionBodyPrefab = bodyPrefab, minionSkin = val8 }, new MinionSkinReplacement { minionBodyPrefab = bodyPrefab2, minionSkin = val10 } }; SkinDefInfo val11 = val6; SkinDef val12 = Skins.CreateNewSkinDef(val11); val12.skinDefParams = SkinDefParams.FromSkinDef(val12); Skins.AddSkinToCharacter(val, val12); SkinCatalog.skinsByBody[BodyCatalog.FindBodyIndex(val)] = componentInChildren.skins; } } private unsafe void AddEngineerGreen() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //I