Some mods may be broken due to the recent Alloyed Collective update.
PlayerCountConfig
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.
By TheBugReport
| Date uploaded | 4 months ago |
| Version | 1.2.1 |
| Download link | TheBugReport-PlayerCountConfig-1.2.1.zip |
| Downloads | 1745 |
| Dependency string | TheBugReport-PlayerCountConfig-1.2.1 |
This mod requires the following mods to function
6thmoon-OptionGenerator
Automatic settings/configuration menu integration via "Risk of Options".
Preferred version: 0.2.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
This mod allows for configuration of player count scaling.
It has the following settings:
-
Override Player Count
- Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
- Multiplier (Multiply the above value by this number)
- Player Count Offset (Add this value to the above number after the multiplier)
- Minimum player count (If the above results in a value lower than this number, it will instead be this number.)
-
Override Intreactable Credits
- Use Player Scaling (Use the amount of players set by Override Player Count (or the real player count if not) as a base, or 1 if false)
- Multiplier
- Player Count Offset
- Add Flat Credits (Add or subtract this many flat credits)
-
Override Intreactable Prices
- Use Player Scaling
- Multiplier
- Player Count Offset
- Add Flat Cost (Increases or decreases the cost of interactables by this flat amount.) Note: You will still earn money based on the Overriden player count.
-
Override Monster Credits (Specifically when populating a stage)
- Use Player Scaling
- Multiplier
- Player Count Offset
- Add Flat Credits
-
Override Teleporter Drops
- Use Player Scaling
- Multiplier
- Item Count Offset
-
Override Mountain Shrines
- Use Player Scaling
- Multiplier
- Item Count Offset
So now if you want 4 player scaling but singleplayer pricing for chests, or A LOT of monsters when you first load into a stage, now you can! You should be able to make a lot of nice combinations.
CHANGELOG
1.2.1
- FINALLY fixed the teleporter drops not dropping the amount of items intended. This has plagued me for too long haha
1.2.0
-
Merged MountainConfig with this mod (You can now configure how many items the teleporter (and alloy worship unit) drop, along with how many items mountain shrines add to the teleporter)
-
Fixed mountain shrines adding drops to alloy worship unit without affecting the boss. It now only affects the teleporter.
-
Fixed the interactable count override not doing anything.
-
Slight improvements across the board
1.1.1
- Interactable pricing now works as intended instead of multiplying with the overriden/base player count
1.1.0
- Added custom player scaling for: Interactable Amounts, Interactable Prices, Monster Spawning (when first loading into a stage)
1.0.1
- Make the mod actually work (unless uploading is the thing breaking it somehow)
1.0.0
- Inital release