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TheBugReport-PlayerCountConfig-1.2.1 icon

PlayerCountConfig

Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.

Date uploaded 4 months ago
Version 1.2.1
Download link TheBugReport-PlayerCountConfig-1.2.1.zip
Downloads 1745
Dependency string TheBugReport-PlayerCountConfig-1.2.1

This mod requires the following mods to function

tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
6thmoon-OptionGenerator-0.2.0 icon
6thmoon-OptionGenerator

Automatic settings/configuration menu integration via "Risk of Options".

Preferred version: 0.2.0
bbepis-BepInExPack-5.4.2120 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2120

README

This mod allows for configuration of player count scaling.

It has the following settings:

  • Override Player Count

    • Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
    • Multiplier (Multiply the above value by this number)
    • Player Count Offset (Add this value to the above number after the multiplier)
    • Minimum player count (If the above results in a value lower than this number, it will instead be this number.)
  • Override Intreactable Credits

    • Use Player Scaling (Use the amount of players set by Override Player Count (or the real player count if not) as a base, or 1 if false)
    • Multiplier
    • Player Count Offset
    • Add Flat Credits (Add or subtract this many flat credits)
  • Override Intreactable Prices

    • Use Player Scaling
    • Multiplier
    • Player Count Offset
    • Add Flat Cost (Increases or decreases the cost of interactables by this flat amount.) Note: You will still earn money based on the Overriden player count.
  • Override Monster Credits (Specifically when populating a stage)

    • Use Player Scaling
    • Multiplier
    • Player Count Offset
    • Add Flat Credits
  • Override Teleporter Drops

    • Use Player Scaling
    • Multiplier
    • Item Count Offset
  • Override Mountain Shrines

    • Use Player Scaling
    • Multiplier
    • Item Count Offset

So now if you want 4 player scaling but singleplayer pricing for chests, or A LOT of monsters when you first load into a stage, now you can! You should be able to make a lot of nice combinations.

CHANGELOG

1.2.1

  • FINALLY fixed the teleporter drops not dropping the amount of items intended. This has plagued me for too long haha

1.2.0

  • Merged MountainConfig with this mod (You can now configure how many items the teleporter (and alloy worship unit) drop, along with how many items mountain shrines add to the teleporter)

  • Fixed mountain shrines adding drops to alloy worship unit without affecting the boss. It now only affects the teleporter.

  • Fixed the interactable count override not doing anything.

  • Slight improvements across the board

1.1.1

  • Interactable pricing now works as intended instead of multiplying with the overriden/base player count

1.1.0

  • Added custom player scaling for: Interactable Amounts, Interactable Prices, Monster Spawning (when first loading into a stage)

1.0.1

  • Make the mod actually work (unless uploading is the thing breaking it somehow)

1.0.0

  • Inital release