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AspectAbilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
Date uploaded | 3 years ago |
Version | 1.2.2 |
Download link | TheMysticSword-AspectAbilities-1.2.2.zip |
Downloads | 4521 |
Dependency string | TheMysticSword-AspectAbilities-1.2.2 |
README
Aspect Abilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
Blazing - release a barrage of seeking missiles (15s)
Overloading - instantly teleport to any point of the world (15s)
Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (45s)
Malachite - summon Malachite Urchins that follow you and inherit your items (90s)
Celestine - heal all ellies inside the invisibility aura (15s)
Changelog:
1.2.2:
- Fixed ice curse causing errors with Rein's Sniper
- Added temporary fix for Jarlyk's EquipmentDurability
1.2.1:
- Fixed Artifact of Enigma rerolling aspects
- Fixed Glacial crystal debuff not wearing off in multiplayer
- Fixed Malachite aspect sometimes stopping spawning urchins on use
- Fixed Malachite Urchins not being treated as minions
1.2.0:
- Blazing:
- Firing Cooldown:
0.175s⇒ 0.3s - Missile Count:
3⇒ 6 - Now follow the place where you were at the time of firing instead of tracking you
- Firing Cooldown:
- Glacial:
- Cooldown:
30s⇒ 45s - Added collision with characters
- Removed the 90 second self-destruction timer
- Now has a limit of 5 crystals per team
- Now uses a single hidden timer instead of individual timers for each debuff stack, should improve performance
- Debuff stacks now indicate the remaining duration of the debuff
- Cooldown:
1.1.0:
- Blazing:
- Proc Coefficient:
0.5⇒ 0.25 - Lock-on Time:
2s⇒ 1.4
- Proc Coefficient:
- Overloading:
- Enemies now prioritize teleporting to the closest targets
- Glacial:
- Health reduction per second:
3%⇒ 5% - Crystals self-destruct after 90 seconds to prevent map clutter
- On-hit and on-death procs don't trigger on crystal wards anymore
- Health reduction per second:
- Malachite:
- Malachite Urchins now last only 45 seconds
- Using multiple times in a row will create more Malachite Urchins, up to 3x the normal amount
- On-hit and on-death procs don't trigger on summoned Malachite Urchins anymore
- Celestine:
- Cooldown:
30s⇒ 15s - Heal Fraction:
50%⇒ 33% - Now also heals the holder for 10% of their health
- Changed colour and removed bloom to prevent confusion with Lepton Daisy's healing nova
- Cooldown:
- When you spawn in a stage, the pre-spawned enemies wouldn't use aspects for the first 6 seconds. This delay was increased to 6-12 seconds to prevent all pre-spawned Overloading elites from teleporting to you at once.
- Fixed Blazing missiles dealing 0% damage