Risk of Rain 2
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TheMysticSword-AspectAbilities-2.0.1
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Deprecated

Aspect Abilities

Adds on-use abilities to elite aspects.
Can be configured to add elite aspects to Enigma & Bottled Chaos pools and to let enemies use aspects.


Blazing - fire a seeking missile (7s)

Blazing ability preview. A Blazing Elder Lemurian firing missiles at fleeing Huntress.


Overloading - instantly teleport to any point of the world (7s)

Overloading ability preview. An Overloading Stone Titan standing in front of Mercenary, with a trail of blink effects behind it.


Glacial - deploy a destructible ice crystal that locks skills of nearby enemies (45s)

Glacial ability preview. A Glacial Wandering Vagrant floating above an ice crystal.


Malachite - summon a Malachite Urchin that follows you and inherits your items (90s)

Malachite ability preview. A Malachite Mini Mushrum with four Malachite Urchins above its head.


Celestine - grant temporary dodge chance to all allies inside the invisibility aura (45s)

Celestine ability preview. A Celestine Alloy Worship Unit looking at cloaked Alloy Vulture allies, with a green buffing aura surrounding it.


Perfected - temporarily encase yourself in Lunar Shell, preventing enemy attacks from dealing more than 10% of your maximum health as damage in a single hit (45s)

Perfected ability preview. A Perfected Lunar Chimera golem surviving a punch from a Loader with Runald's Band.


Mending (DLC1) - regenerate health over a short period of time (30s)

Mending ability preview. Mending REX with many green crosses coming out of it.


Voidtouched (DLC1) - reset your ability and buff cooldowns (7s)

Voidtouched ability preview. Voidtouched Void Fiend firing two plasma missiles in a row instead of only one.


Changelog:

2.0.1:

  • Fixed the mod failing to load if Risk of Options wasn't installed

2.0.0:

  • Now works on the 1.2.3 version of the game
  • Most of the values in the mod are now configurable
  • Added Risk of Options support
  • Added abilities to DLC1 elite aspects
  • Blazing:
    • Cooldown: 15s ⇒ 7s
    • Missile Count: 12 ⇒ 1
    • Explosion Radius: 2m ⇒ 10m
    • Damage (when used by players): 300% ⇒ 700%
    • Damage (when used by enemies): 300% ⇒ 100%
  • Overloading:
    • Cooldown: 10s ⇒ 7s
  • Glacial:
    • Crystal HP: 110 ⇒ 160
    • Crystal Regen: 0 HP/s ⇒ 5 HP/s
    • Debuff now locks skills instead of reducing maximum health
    • Crystal range now shrinks the less health it has
    • Removed max crystals per team cap
    • Crystals now self-destruct in 20 seconds
  • Malachite:
    • Urchin Damage: 54 ⇒ 18
  • Celestine:
    • Cooldown: 7s ⇒ 45s
    • Now gives allies a temporary dodge chance buff instead of healing them
  • Default stage requirement for enemies to use aspects:
    • Drizzle: 11 ⇒ 3
    • Rainstorm: 6 ⇒ 3
      • These changes should make the mod work more similarly to RoR1's hard elites system, where elites gained extra effects starting from stage 3 on Rainstorm & Drizzle and from stage 1 on Monsoon
  • Enemies no longer use aspects by default. This feature is now manually enabled in the config
  • Changed the mod GUID from com.TheMysticSword.AspectAbilities to com.themysticsword.aspectabilities

(Previous changelogs can be found here)

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