BulwarksHaunt
Adds an alternate Obelisk ending.
Date uploaded | 2 years ago |
Version | 1.1.2 |
Download link | TheMysticSword-BulwarksHaunt-1.1.2.zip |
Downloads | 38805 |
Dependency string | TheMysticSword-BulwarksHaunt-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Bulwark's Haunt
Adds an alternate ending.
To reach it, find the Crystalline Blade on Sky Meadow and bring it to the Obelisk.
Note: the ending is not quick and will take some time to complete!
Version 1.0.0 was created in 4 days by TheMysticSword (TheMysticSword#9770 on Discord) for the Halloween Modjam 2022, entirely without the use of Thunderkit as an experiment.
Known Issues
- Main map terrain has odd triangular shading
Credits
Sword model by marwan60
External assets
Using Graveyard Kit by Kenney.nl, licensed under CC0 1.0 Universal.
Contains assets from Poly Haven, licensed under CC0 1.0 Universal.
Contains assets from ambientCG.com, licensed under CC0 1.0 Universal.
Changelog
1.1.2:
- Added ProperSave support
- Added configs
- Ghosts now spawn around the player instead of choosing random spots
- Ghosts now have flat extra health
- Added fallback out-of-bounds zone that teleports players back to surface in case all other out-of-bounds zones fail
- Fixed Wave Modifier - Calamity not working
1.1.1:
- Wave modifiers are now properly networked in Multiplayer
- Added more wave modifiers
1.1.0:
- Added extra rewards for the ending!
- Completing once will add an extra function for the Crystalline Blade
- Completing as one of the survivors will unlock a recolour skin for that survivor
- Added random modifiers that get activated for specific waves
- Added on-player item displays for the Crystalline Blade
- Ghost spawns are now a bit more frequent
- "Wave Complete" message is now more visible
- Moved out-of-bounds ceiling higher
1.0.5:
- Dead players are now respawned after each wave
- Changed the colour of the ghosts to green to make them distinguishable from Happiest Mask ghosts
- Reduced initial monster spawn director credits
- Reduced the credit gain for the elite wisp spawn director
- Fixed Russian language file encoding issue which caused all text from this mod to show up as question marks
- Fixed the wave break timer not showing up for non-host players
- Fixed the wave counter not increasing for non-host players
- Fixed the mod not being marked as "required for everyone" in multiplayer sessions
- Fixed ground enemies spawning mid-air
1.0.4:
- Fixed the stage replacing the destinations of all Lunar Seers after stage 8
- Fixed obscene EXP and gold drops from non-ghost enemies
- Fixed non-ghost enemy directors spawning enemies too infrequently
- Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
- Added a hard enemy cap per wave to prevent waves that last too long
- The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves
1.0.3:
- Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies
1.0.2:
- Nodegraphs are now prebaked, significantly improving the load time
- Added an extra out of bounds enemy killer that should be consistent
- Tweaked wisp experience and money drops
- Tweaked wisp spawns
- Actions in Hidden Realms are no longer tracked for the event
- Improved dead/failed-to-spawn enemy detection to avoid softlocks
- Removed ghost health decay
- Moved the out of bounds ceiling zone lower
- Fixed error spam with MoonstormSharedUtils
- Fixed missing SurfaceDefs on trees
1.0.1:
- Updated README with screenshots and extra info
- Added extra fallback behaviour in case of getting to the stage too early
- Fixed a bug with enemies being spawned too quickly
CHANGELOG
1.1.4:
- Ghost Bonus Stats can now be configured
- Reduced ghost bonus armor from 40 to 20
- Added Brazilian Portuguese translation by Kauzok
- Fixed certain null object reference checks
- Reduced prebaked nodegraph file size
1.1.3:
- The Crystalline Blade is now consumed upon entering the realm
- Enemies affected by Crystalline Blade (Unleashed) no longer receive healing
- Stacking Crystalline Blade (Unleashed) now stacks radius
- Dying while affected by an enemy's Crystalline Blade (Unleashed) should now properly undo its effects
1.1.2:
- Added ProperSave support
- Added configs
- Ghosts now spawn around the player instead of choosing random spots
- Ghosts now have flat extra health
- Added fallback out-of-bounds zone that teleports players back to surface in case all other out-of-bounds zones fail
- Fixed Wave Modifier - Calamity not working
1.1.1:
- Wave modifiers are now properly networked in Multiplayer
- Added more wave modifiers
1.1.0:
- Added extra rewards for the ending!
- Completing once will add an extra function for the Crystalline Blade
- Completing as one of the survivors will unlock a recolour skin for that survivor
- Added random modifiers that get activated for specific waves
- Added on-player item displays for the Crystalline Blade
- Ghost spawns are now a bit more frequent
- "Wave Complete" message is now more visible
- Moved out-of-bounds ceiling higher
1.0.5:
- Dead players are now respawned after each wave
- Changed the colour of the ghosts to green to make them distinguishable from Happiest Mask ghosts
- Reduced initial monster spawn director credits
- Reduced the credit gain for the elite wisp spawn director
- Fixed Russian language file encoding issue which caused all text from this mod to show up as question marks
- Fixed the wave break timer not showing up for non-host players
- Fixed the wave counter not increasing for non-host players
- Fixed the mod not being marked as "required for everyone" in multiplayer sessions
- Fixed ground enemies spawning mid-air
1.0.4:
- Fixed the stage replacing the destinations of all Lunar Seers after stage 8
- Fixed obscene EXP and gold drops from non-ghost enemies
- Fixed non-ghost enemy directors spawning enemies too infrequently
- Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
- Added a hard enemy cap per wave to prevent waves that last too long
- The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves
1.0.3:
- Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies
1.0.2:
- Nodegraphs are now prebaked, significantly improving the load time
- Added an extra out of bounds enemy killer that should be consistent
- Tweaked wisp experience and money drops
- Tweaked wisp spawns
- Actions in Hidden Realms are no longer tracked for the event
- Improved dead/failed-to-spawn enemy detection to avoid softlocks
- Removed ghost health decay
- Moved the out of bounds ceiling zone lower
- Fixed error spam with MoonstormSharedUtils
- Fixed missing SurfaceDefs on trees
1.0.1:
- Updated README with screenshots and extra info
- Added extra fallback behaviour in case of getting to the stage too early
- Fixed a bug with enemies being spawned too quickly