Decompiled source of MysticsRisky2Utils v2.0.17
MysticsRisky2Utils.dll
Decompiled 7 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using HG; using HG.Coroutines; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using MonoMod.RuntimeDetour; using MysticsRisky2Utils.BaseAssetTypes; using MysticsRisky2Utils.ContentManagement; using MysticsRisky2Utils.SoftDependencies; using On.RoR2; using On.RoR2.UI.LogBook; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Hologram; using RoR2.Navigation; using RoR2.Networking; using RoR2.Orbs; using RoR2.UI; using RoR2.UI.LogBook; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MysticsRisky2Utils")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MysticsRisky2Utils")] [assembly: AssemblyTitle("MysticsRisky2Utils")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace MysticsRisky2Utils { public static class BrotherInfection { private static GameObject _white; private static GameObject _green; private static GameObject _red; private static GameObject _blue; public static GameObject white { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_white == (Object)null) { _white = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/ItemInfection, White.prefab").WaitForCompletion(); } return _white; } } public static GameObject green { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_green == (Object)null) { _green = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/ItemInfection, Green.prefab").WaitForCompletion(); } return _green; } } public static GameObject red { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_red == (Object)null) { _red = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/ItemInfection, Red.prefab").WaitForCompletion(); } return _red; } } public static GameObject blue { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_blue == (Object)null) { _blue = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Brother/ItemInfection, Blue.prefab").WaitForCompletion(); } return _blue; } } } public static class CharacterModelMaterialOverrides { private class MysticsRisky2UtilsCharacterModelMaterialOverridesComponent : MonoBehaviour { public List<string> activeOverrides = new List<string>(); } public delegate void MaterialOverrideHandler(CharacterModel characterModel, ref Material material, ref bool ignoreOverlays); public struct MaterialOverrideInfo { public string key; public MaterialOverrideHandler handler; } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_Awake <>9__0_0; public static Func<Instruction, bool> <>9__0_4; public static Func<Instruction, bool> <>9__0_5; public static Func<Instruction, bool> <>9__0_6; public static Manipulator <>9__0_1; public static Func<Instruction, bool> <>9__0_11; public static Func<Instruction, bool> <>9__0_13; public static Action<CharacterModel, ItemDisplay> <>9__0_10; public static Manipulator <>9__0_2; internal void <Init>b__0_0(orig_Awake orig, CharacterModel self) { orig.Invoke(self); ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>(); } internal void <Init>b__0_1(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass0_0 CS$<>8__locals0 = new <>c__DisplayClass0_0(); ILCursor val = new ILCursor(il); CS$<>8__locals0.ignoreOverlaysPos = 0; ILLabel val2 = default(ILLabel); if (!val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref CS$<>8__locals0.ignoreOverlaysPos), (Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val2), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterModel>(x, "activeOverlayCount") })) { return; } <>c__DisplayClass0_1 CS$<>8__locals1 = new <>c__DisplayClass0_1(); val.Emit(OpCodes.Ldarg, 0); val.Emit(OpCodes.Ldloc, 0); val.Emit(OpCodes.Ldarg, CS$<>8__locals0.ignoreOverlaysPos); CS$<>8__locals1.ignoreOverlays2 = false; val.EmitDelegate<Func<CharacterModel, Material, bool, Material>>((Func<CharacterModel, Material, bool, Material>)delegate(CharacterModel characterModel, Material material, bool ignoreOverlays) { <>c__DisplayClass0_2 CS$<>8__locals2 = new <>c__DisplayClass0_2 { component = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>() }; if (Object.op_Implicit((Object)(object)CS$<>8__locals2.component)) { MaterialOverrideInfo materialOverrideInfo = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => CS$<>8__locals2.component.activeOverrides.Contains(x.key)); if (!materialOverrideInfo.Equals(default(MaterialOverrideInfo))) { materialOverrideInfo.handler(characterModel, ref material, ref ignoreOverlays); } } CS$<>8__locals1.ignoreOverlays2 = ignoreOverlays; return material; }); val.Emit(OpCodes.Stloc, 0); val.EmitDelegate<Func<bool>>((Func<bool>)(() => CS$<>8__locals1.ignoreOverlays2)); val.Emit(OpCodes.Starg, CS$<>8__locals0.ignoreOverlaysPos); } internal bool <Init>b__0_4(Instruction x) { ILLabel val = default(ILLabel); return ILPatternMatchingExt.MatchBrtrue(x, ref val); } internal bool <Init>b__0_5(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 0); } internal bool <Init>b__0_6(Instruction x) { return ILPatternMatchingExt.MatchLdfld<CharacterModel>(x, "activeOverlayCount"); } internal void <Init>b__0_2(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass0_3 CS$<>8__locals0 = new <>c__DisplayClass0_3(); ILCursor val = new ILCursor(il); CS$<>8__locals0.itemDisplayPos = 0; if (!val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<ParentedPrefabDisplay>(x, "get_itemDisplay"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.itemDisplayPos) }) || !val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<ItemDisplay>(x, "SetVisibilityLevel") })) { return; } val.Emit(OpCodes.Ldarg, 0); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.itemDisplayPos); val.EmitDelegate<Action<CharacterModel, ItemDisplay>>((Action<CharacterModel, ItemDisplay>)delegate(CharacterModel characterModel, ItemDisplay itemDisplay) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass0_4 CS$<>8__locals1 = new <>c__DisplayClass0_4 { component = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>() }; if (Object.op_Implicit((Object)(object)CS$<>8__locals1.component)) { MaterialOverrideInfo materialOverrideInfo = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => CS$<>8__locals1.component.activeOverrides.Contains(x.key)); if (!materialOverrideInfo.Equals(default(MaterialOverrideInfo))) { Material material = null; bool ignoreOverlays = false; materialOverrideInfo.handler(characterModel, ref material, ref ignoreOverlays); RendererInfo[] rendererInfos = itemDisplay.rendererInfos; foreach (RendererInfo val2 in rendererInfos) { val2.renderer.material = material; } } } }); } internal bool <Init>b__0_11(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<ParentedPrefabDisplay>(x, "get_itemDisplay"); } internal bool <Init>b__0_13(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<ItemDisplay>(x, "SetVisibilityLevel"); } internal void <Init>b__0_10(CharacterModel characterModel, ItemDisplay itemDisplay) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass0_4 CS$<>8__locals0 = new <>c__DisplayClass0_4 { component = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>() }; if (!Object.op_Implicit((Object)(object)CS$<>8__locals0.component)) { return; } MaterialOverrideInfo materialOverrideInfo = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => CS$<>8__locals0.component.activeOverrides.Contains(x.key)); if (!materialOverrideInfo.Equals(default(MaterialOverrideInfo))) { Material material = null; bool ignoreOverlays = false; materialOverrideInfo.handler(characterModel, ref material, ref ignoreOverlays); RendererInfo[] rendererInfos = itemDisplay.rendererInfos; foreach (RendererInfo val in rendererInfos) { val.renderer.material = material; } } } } [CompilerGenerated] private sealed class <>c__DisplayClass0_0 { public int ignoreOverlaysPos; internal bool <Init>b__3(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, ref ignoreOverlaysPos); } } [CompilerGenerated] private sealed class <>c__DisplayClass0_1 { public bool ignoreOverlays2; internal Material <Init>b__7(CharacterModel characterModel, Material material, bool ignoreOverlays) { <>c__DisplayClass0_2 CS$<>8__locals0 = new <>c__DisplayClass0_2 { component = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>() }; if (Object.op_Implicit((Object)(object)CS$<>8__locals0.component)) { MaterialOverrideInfo materialOverrideInfo = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => CS$<>8__locals0.component.activeOverrides.Contains(x.key)); if (!materialOverrideInfo.Equals(default(MaterialOverrideInfo))) { materialOverrideInfo.handler(characterModel, ref material, ref ignoreOverlays); } } ignoreOverlays2 = ignoreOverlays; return material; } internal bool <Init>b__8() { return ignoreOverlays2; } } [CompilerGenerated] private sealed class <>c__DisplayClass0_2 { public MysticsRisky2UtilsCharacterModelMaterialOverridesComponent component; internal bool <Init>b__9(MaterialOverrideInfo x) { return component.activeOverrides.Contains(x.key); } } [CompilerGenerated] private sealed class <>c__DisplayClass0_3 { public int itemDisplayPos; internal bool <Init>b__12(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref itemDisplayPos); } } [CompilerGenerated] private sealed class <>c__DisplayClass0_4 { public MysticsRisky2UtilsCharacterModelMaterialOverridesComponent component; internal bool <Init>b__14(MaterialOverrideInfo x) { return component.activeOverrides.Contains(x.key); } } public static List<MaterialOverrideInfo> materialOverrides = new List<MaterialOverrideInfo>(); internal static void Init() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { hook_Awake val = delegate(orig_Awake orig, CharacterModel self) { orig.Invoke(self); ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>(); }; <>c.<>9__0_0 = val; obj = (object)val; } CharacterModel.Awake += (hook_Awake)obj; object obj2 = <>c.<>9__0_1; if (obj2 == null) { Manipulator val2 = delegate(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) ILCursor val6 = new ILCursor(il); int ignoreOverlaysPos = 0; ILLabel val7 = default(ILLabel); if (val6.TryGotoNext((MoveType)1, new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref ignoreOverlaysPos), (Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val7), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterModel>(x, "activeOverlayCount") })) { val6.Emit(OpCodes.Ldarg, 0); val6.Emit(OpCodes.Ldloc, 0); val6.Emit(OpCodes.Ldarg, ignoreOverlaysPos); bool ignoreOverlays3 = false; val6.EmitDelegate<Func<CharacterModel, Material, bool, Material>>((Func<CharacterModel, Material, bool, Material>)delegate(CharacterModel characterModel, Material material, bool ignoreOverlays) { MysticsRisky2UtilsCharacterModelMaterialOverridesComponent component2 = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>(); if (Object.op_Implicit((Object)(object)component2)) { MaterialOverrideInfo materialOverrideInfo2 = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => component2.activeOverrides.Contains(x.key)); if (!materialOverrideInfo2.Equals(default(MaterialOverrideInfo))) { materialOverrideInfo2.handler(characterModel, ref material, ref ignoreOverlays); } } ignoreOverlays3 = ignoreOverlays; return material; }); val6.Emit(OpCodes.Stloc, 0); val6.EmitDelegate<Func<bool>>((Func<bool>)(() => ignoreOverlays3)); val6.Emit(OpCodes.Starg, ignoreOverlaysPos); } }; <>c.<>9__0_1 = val2; obj2 = (object)val2; } CharacterModel.UpdateRendererMaterials += (Manipulator)obj2; object obj3 = <>c.<>9__0_2; if (obj3 == null) { Manipulator val3 = delegate(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) ILCursor val4 = new ILCursor(il); int itemDisplayPos = 0; if (val4.TryGotoNext((MoveType)1, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<ParentedPrefabDisplay>(x, "get_itemDisplay"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref itemDisplayPos) }) && val4.TryGotoNext((MoveType)1, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<ItemDisplay>(x, "SetVisibilityLevel") })) { val4.Emit(OpCodes.Ldarg, 0); val4.Emit(OpCodes.Ldloc, itemDisplayPos); val4.EmitDelegate<Action<CharacterModel, ItemDisplay>>((Action<CharacterModel, ItemDisplay>)delegate(CharacterModel characterModel, ItemDisplay itemDisplay) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) MysticsRisky2UtilsCharacterModelMaterialOverridesComponent component = ((Component)characterModel).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>(); if (Object.op_Implicit((Object)(object)component)) { MaterialOverrideInfo materialOverrideInfo = materialOverrides.FirstOrDefault((MaterialOverrideInfo x) => component.activeOverrides.Contains(x.key)); if (!materialOverrideInfo.Equals(default(MaterialOverrideInfo))) { Material material2 = null; bool ignoreOverlays2 = false; materialOverrideInfo.handler(characterModel, ref material2, ref ignoreOverlays2); RendererInfo[] rendererInfos = itemDisplay.rendererInfos; foreach (RendererInfo val5 in rendererInfos) { val5.renderer.material = material2; } } } }); } }; <>c.<>9__0_2 = val3; obj3 = (object)val3; } CharacterModel.UpdateMaterials += (Manipulator)obj3; } public static void SetOverrideActive(CharacterModel model, string key, bool active) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) MysticsRisky2UtilsCharacterModelMaterialOverridesComponent component = ((Component)model).GetComponent<MysticsRisky2UtilsCharacterModelMaterialOverridesComponent>(); if (!Object.op_Implicit((Object)(object)component)) { return; } bool flag = component.activeOverrides.Contains(key); if (flag == active) { return; } if (flag) { component.activeOverrides.Remove(key); } else { component.activeOverrides.Add(key); } model.materialsDirty = true; foreach (ParentedPrefabDisplay parentedPrefabDisplay in model.parentedPrefabDisplays) { ParentedPrefabDisplay current = parentedPrefabDisplay; ItemDisplay itemDisplay = ((ParentedPrefabDisplay)(ref current)).itemDisplay; VisibilityLevel visibilityLevel = itemDisplay.visibilityLevel; itemDisplay.visibilityLevel = (VisibilityLevel)(-1); itemDisplay.SetVisibilityLevel(visibilityLevel); } } public static void AddOverride(string key, MaterialOverrideHandler handler) { materialOverrides.Add(new MaterialOverrideInfo { key = key, handler = handler }); } } public static class ChildLocatorAdditions { public struct Addition { public string modelName; public string transformLocation; public string childName; } public static List<Addition> list = new List<Addition>(); internal static void Init() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterModel.Awake += new hook_Awake(CharacterModel_Awake); } private static void CharacterModel_Awake(orig_Awake orig, CharacterModel self) { //IL_00e8: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (!Object.op_Implicit((Object)(object)self.childLocator)) { return; } foreach (Addition addition in list.FindAll((Addition x) => x.modelName == Utils.TrimCloneFromString(((Object)((Component)self).gameObject).name))) { if (!self.childLocator.transformPairs.Any((NameTransformPair x) => x.name == addition.childName)) { Transform val = ((Component)self).transform.Find(addition.transformLocation); if (Object.op_Implicit((Object)(object)val)) { ref NameTransformPair[] transformPairs = ref self.childLocator.transformPairs; NameTransformPair val2 = new NameTransformPair { name = addition.childName, transform = val }; ArrayUtils.ArrayAppend<NameTransformPair>(ref transformPairs, ref val2); } } } } } public static class ConfigOptions { public abstract class ConfigurableValue { public static List<ConfigurableValue> instancesList = new List<ConfigurableValue>(); public List<string> stringsToAffect = new List<string>(); public string key = ""; public string id = ""; public static ConfigurableValue<T> Create<T>(ConfigFile configFile, string section, string key, T defaultValue, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<T> onChanged = null) { return new ConfigurableValue<T>(configFile, section, key, defaultValue, description, stringsToAffect, useDefaultValueConfigEntry, restartRequired, onChanged); } public static ConfigurableValue<int> CreateInt(string modGUID, string modName, ConfigFile configFile, string section, string key, int defaultValue, int min = 0, int max = 1000, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<int> onChanged = null) { ConfigurableValue<int> configurableValue = Create(configFile, section, key, defaultValue, description, stringsToAffect, useDefaultValueConfigEntry, restartRequired, onChanged); if (SoftDependencyManager.RiskOfOptionsDependency.enabled) { SoftDependencyManager.RiskOfOptionsDependency.AddOptionInt(modGUID, modName, configurableValue.bepinexConfigEntry, min, max, restartRequired); } return configurableValue; } public static ConfigurableValue<float> CreateFloat(string modGUID, string modName, ConfigFile configFile, string section, string key, float defaultValue, float min = 0f, float max = 1000f, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<float> onChanged = null) { ConfigurableValue<float> configurableValue = Create(configFile, section, key, defaultValue, description, stringsToAffect, useDefaultValueConfigEntry, restartRequired, onChanged); if (SoftDependencyManager.RiskOfOptionsDependency.enabled) { SoftDependencyManager.RiskOfOptionsDependency.AddOptionFloat(modGUID, modName, configurableValue.bepinexConfigEntry, min, max, restartRequired); } return configurableValue; } public static ConfigurableValue<bool> CreateBool(string modGUID, string modName, ConfigFile configFile, string section, string key, bool defaultValue, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<bool> onChanged = null) { ConfigurableValue<bool> configurableValue = Create(configFile, section, key, defaultValue, description, stringsToAffect, useDefaultValueConfigEntry, restartRequired, onChanged); if (SoftDependencyManager.RiskOfOptionsDependency.enabled) { SoftDependencyManager.RiskOfOptionsDependency.AddOptionBool(modGUID, modName, configurableValue.bepinexConfigEntry, restartRequired); } return configurableValue; } public static ConfigurableValue<string> CreateString(string modGUID, string modName, ConfigFile configFile, string section, string key, string defaultValue, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<string> onChanged = null) { ConfigurableValue<string> configurableValue = Create(configFile, section, key, defaultValue, description, stringsToAffect, useDefaultValueConfigEntry, restartRequired, onChanged); if (SoftDependencyManager.RiskOfOptionsDependency.enabled) { SoftDependencyManager.RiskOfOptionsDependency.AddOptionString(modGUID, modName, configurableValue.bepinexConfigEntry, restartRequired); } return configurableValue; } } public class ConfigurableValue<T> : ConfigurableValue { public ConfigEntry<T> bepinexConfigEntry; private ConfigEntry<bool> useDefaultValueConfigEntry; private T defaultValue; public T Value { get { if (useDefaultValueConfigEntry != null && useDefaultValueConfigEntry.Value) { return defaultValue; } return bepinexConfigEntry.Value; } } public ConfigurableValue(ConfigFile configFile, string section, string key, T defaultValue, string description = "", List<string> stringsToAffect = null, ConfigEntry<bool> useDefaultValueConfigEntry = null, bool restartRequired = false, Action<T> onChanged = null) { ConfigurableValue<T> configurableValue = this; id = Path.GetFileNameWithoutExtension(configFile.ConfigFilePath) + "." + section + "." + key; ConfigurableValue configurableValue2 = ConfigurableValue.instancesList.FirstOrDefault((ConfigurableValue x) => x.id == configurableValue.id); if (configurableValue2 != null) { ConfigurableValue<T> configurableValue3 = configurableValue2 as ConfigurableValue<T>; bepinexConfigEntry = configurableValue3.bepinexConfigEntry; this.useDefaultValueConfigEntry = useDefaultValueConfigEntry; } else { bepinexConfigEntry = configFile.Bind<T>(section, key, defaultValue, description); ConfigurableValue.instancesList.Add(this); } this.useDefaultValueConfigEntry = useDefaultValueConfigEntry; base.key = key; this.defaultValue = defaultValue; if (stringsToAffect != null) { base.stringsToAffect = stringsToAffect; } else { base.stringsToAffect = new List<string>(); } if (onChanged != null) { bepinexConfigEntry.SettingChanged += delegate { onChanged(configurableValue.Value); reloadLogbook = true; }; onChanged(Value); reloadLogbook = true; } } public override string ToString() { return Convert.ToString(Value, CultureInfo.InvariantCulture); } public static implicit operator T(ConfigurableValue<T> configurableValue) { return configurableValue.Value; } } private static bool reloadLogbook; internal static void Init() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown LogBookController.Awake += new hook_Awake(LogBookController_Awake); Language.GetLocalizedStringByToken += new hook_GetLocalizedStringByToken(Language_GetLocalizedStringByToken); } private static void LogBookController_Awake(orig_Awake orig, LogBookController self) { orig.Invoke(self); if (reloadLogbook) { reloadLogbook = false; LogBookController.BuildStaticData(); } } private static string Language_GetLocalizedStringByToken(orig_GetLocalizedStringByToken orig, Language self, string token) { string text = orig.Invoke(self, token); foreach (ConfigurableValue item in ConfigurableValue.instancesList.FindAll((ConfigurableValue x) => x.stringsToAffect.Contains(token))) { text = text.Replace("{" + item.key + "}", item.ToString()); } return text; } } public static class CostTypeCreation { public struct CustomCostTypeInfo { public CostTypeDef costTypeDef; public Action<CostTypeIndex> onRegister; public CostTypeIndex index; } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Action<List<CostTypeDef>> <>9__0_0; public static hook_Register <>9__0_1; internal void <Init>b__0_0(List<CostTypeDef> list) { foreach (CustomCostTypeInfo customCostType in customCostTypes) { list.Add(customCostType.costTypeDef); } } internal void <Init>b__0_1(orig_Register orig, CostTypeIndex costType, CostTypeDef costTypeDef) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass0_0 CS$<>8__locals0 = new <>c__DisplayClass0_0 { costTypeDef = costTypeDef }; orig.Invoke(costType, CS$<>8__locals0.costTypeDef); CustomCostTypeInfo customCostTypeInfo = customCostTypes.FirstOrDefault((CustomCostTypeInfo x) => x.costTypeDef == CS$<>8__locals0.costTypeDef); if (!customCostTypeInfo.Equals(default(CustomCostTypeInfo))) { customCostTypeInfo.index = costType; if (customCostTypeInfo.onRegister != null) { customCostTypeInfo.onRegister(customCostTypeInfo.index); } } } } [CompilerGenerated] private sealed class <>c__DisplayClass0_0 { public CostTypeDef costTypeDef; internal bool <Init>b__2(CustomCostTypeInfo x) { return x.costTypeDef == costTypeDef; } } public static List<CustomCostTypeInfo> customCostTypes = new List<CustomCostTypeInfo>(); internal static void Init() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown CostTypeCatalog.modHelper.getAdditionalEntries += delegate(List<CostTypeDef> list) { foreach (CustomCostTypeInfo customCostType in customCostTypes) { list.Add(customCostType.costTypeDef); } }; object obj = <>c.<>9__0_1; if (obj == null) { hook_Register val = delegate(orig_Register orig, CostTypeIndex costType, CostTypeDef costTypeDef) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(costType, costTypeDef); CustomCostTypeInfo customCostTypeInfo = customCostTypes.FirstOrDefault((CustomCostTypeInfo x) => x.costTypeDef == costTypeDef); if (!customCostTypeInfo.Equals(default(CustomCostTypeInfo))) { customCostTypeInfo.index = costType; if (customCostTypeInfo.onRegister != null) { customCostTypeInfo.onRegister(customCostTypeInfo.index); } } }; <>c.<>9__0_1 = val; obj = (object)val; } CostTypeCatalog.Register += (hook_Register)obj; } public static void CreateCostType(CustomCostTypeInfo customCostType) { customCostTypes.Add(customCostType); } } public static class CustomTempVFXManagement { public struct VFXInfo { public GameObject prefab; public string child; public Func<CharacterBody, bool> condition; public Func<CharacterBody, float> radius; } public class MysticsRisky2UtilsTempVFX : MonoBehaviour { public enum VisualState { Enter, Exit } public Transform parentTransform; public bool rotateWithParent = false; public HealthComponent healthComponent; public GameObject[] enterObjects = (GameObject[])(object)new GameObject[0]; public MonoBehaviour[] enterBehaviours = (MonoBehaviour[])(object)new MonoBehaviour[0]; public GameObject[] exitObjects = (GameObject[])(object)new GameObject[0]; public MonoBehaviour[] exitBehaviours = (MonoBehaviour[])(object)new MonoBehaviour[0]; public VisualState visualState; public VisualState prevVisualState; public float radius; private Transform cachedTransform; public void Awake() { cachedTransform = ((Component)this).transform; } public void Start() { RebuildVisuals(); } public void Update() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)healthComponent) || !healthComponent.alive) { visualState = VisualState.Exit; } if (Object.op_Implicit((Object)(object)parentTransform)) { cachedTransform.position = parentTransform.position; if (rotateWithParent) { cachedTransform.rotation = parentTransform.rotation; } cachedTransform.localScale = Vector3.one * radius; if (visualState != prevVisualState) { prevVisualState = visualState; RebuildVisuals(); } } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } public void RebuildVisuals() { bool flag = visualState == VisualState.Enter; GameObject[] array = enterObjects; foreach (GameObject val in array) { val.SetActive(flag); } MonoBehaviour[] array2 = enterBehaviours; foreach (MonoBehaviour val2 in array2) { ((Behaviour)val2).enabled = flag; } GameObject[] array3 = exitObjects; foreach (GameObject val3 in array3) { val3.SetActive(!flag); } MonoBehaviour[] array4 = exitBehaviours; foreach (MonoBehaviour val4 in array4) { ((Behaviour)val4).enabled = !flag; } } } public class MysticsRisky2UtilsCharacterCustomTempVFXHolder : MonoBehaviour { public CharacterBody characterBody; public Dictionary<GameObject, MysticsRisky2UtilsTempVFX> dictionary = new Dictionary<GameObject, MysticsRisky2UtilsTempVFX>(); public static Dictionary<CharacterBody, MysticsRisky2UtilsCharacterCustomTempVFXHolder> bodyToVFXHolder = new Dictionary<CharacterBody, MysticsRisky2UtilsCharacterCustomTempVFXHolder>(); public void Awake() { characterBody = ((Component)this).GetComponent<CharacterBody>(); bodyToVFXHolder[characterBody] = this; foreach (VFXInfo item in allVFX) { dictionary.Add(item.prefab, null); } } public void OnDestroy() { if (bodyToVFXHolder.ContainsKey(characterBody)) { bodyToVFXHolder.Remove(characterBody); } } } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_Awake <>9__4_0; public static hook_UpdateAllTemporaryVisualEffects <>9__4_1; internal void <Init>b__4_0(orig_Awake orig, CharacterBody self) { orig.Invoke(self); ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsCharacterCustomTempVFXHolder>(); } internal void <Init>b__4_1(orig_UpdateAllTemporaryVisualEffects orig, CharacterBody self) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (!MysticsRisky2UtilsCharacterCustomTempVFXHolder.bodyToVFXHolder.TryGetValue(self, out var value)) { return; } foreach (VFXInfo item in allVFX) { bool flag = item.condition(self); MysticsRisky2UtilsTempVFX mysticsRisky2UtilsTempVFX = value.dictionary[item.prefab]; if (flag) { if (!Object.op_Implicit((Object)(object)mysticsRisky2UtilsTempVFX)) { GameObject val = Object.Instantiate<GameObject>(item.prefab, self.corePosition, Quaternion.identity); mysticsRisky2UtilsTempVFX = val.GetComponent<MysticsRisky2UtilsTempVFX>(); value.dictionary[item.prefab] = mysticsRisky2UtilsTempVFX; mysticsRisky2UtilsTempVFX.parentTransform = self.coreTransform; mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Enter; mysticsRisky2UtilsTempVFX.healthComponent = self.healthComponent; mysticsRisky2UtilsTempVFX.radius = item.radius(self); LocalCameraEffect component = val.GetComponent<LocalCameraEffect>(); if (Object.op_Implicit((Object)(object)component)) { component.targetCharacter = ((Component)self).gameObject; } if (string.IsNullOrEmpty(item.child)) { continue; } ModelLocator modelLocator = self.modelLocator; if (!Object.op_Implicit((Object)(object)modelLocator)) { continue; } Transform modelTransform = modelLocator.modelTransform; if (!Object.op_Implicit((Object)(object)modelTransform)) { continue; } ChildLocator component2 = ((Component)modelTransform).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component2)) { Transform val2 = component2.FindChild(item.child); if (Object.op_Implicit((Object)(object)val2)) { mysticsRisky2UtilsTempVFX.parentTransform = val2; break; } } } else { mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Enter; } } else if (Object.op_Implicit((Object)(object)mysticsRisky2UtilsTempVFX)) { mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Exit; } } } } public static List<VFXInfo> allVFX = new List<VFXInfo>(); public static float DefaultRadiusCall(CharacterBody body) { return body.radius; } public static float DefaultBestFitRadiusCall(CharacterBody body) { return body.bestFitRadius; } internal static void Init() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown object obj = <>c.<>9__4_0; if (obj == null) { hook_Awake val = delegate(orig_Awake orig, CharacterBody self) { orig.Invoke(self); ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsCharacterCustomTempVFXHolder>(); }; <>c.<>9__4_0 = val; obj = (object)val; } CharacterBody.Awake += (hook_Awake)obj; object obj2 = <>c.<>9__4_1; if (obj2 == null) { hook_UpdateAllTemporaryVisualEffects val2 = delegate(orig_UpdateAllTemporaryVisualEffects orig, CharacterBody self) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (MysticsRisky2UtilsCharacterCustomTempVFXHolder.bodyToVFXHolder.TryGetValue(self, out var value)) { foreach (VFXInfo item in allVFX) { bool flag = item.condition(self); MysticsRisky2UtilsTempVFX mysticsRisky2UtilsTempVFX = value.dictionary[item.prefab]; if (flag) { if (!Object.op_Implicit((Object)(object)mysticsRisky2UtilsTempVFX)) { GameObject val3 = Object.Instantiate<GameObject>(item.prefab, self.corePosition, Quaternion.identity); mysticsRisky2UtilsTempVFX = val3.GetComponent<MysticsRisky2UtilsTempVFX>(); value.dictionary[item.prefab] = mysticsRisky2UtilsTempVFX; mysticsRisky2UtilsTempVFX.parentTransform = self.coreTransform; mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Enter; mysticsRisky2UtilsTempVFX.healthComponent = self.healthComponent; mysticsRisky2UtilsTempVFX.radius = item.radius(self); LocalCameraEffect component = val3.GetComponent<LocalCameraEffect>(); if (Object.op_Implicit((Object)(object)component)) { component.targetCharacter = ((Component)self).gameObject; } if (!string.IsNullOrEmpty(item.child)) { ModelLocator modelLocator = self.modelLocator; if (Object.op_Implicit((Object)(object)modelLocator)) { Transform modelTransform = modelLocator.modelTransform; if (Object.op_Implicit((Object)(object)modelTransform)) { ChildLocator component2 = ((Component)modelTransform).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component2)) { Transform val4 = component2.FindChild(item.child); if (Object.op_Implicit((Object)(object)val4)) { mysticsRisky2UtilsTempVFX.parentTransform = val4; break; } } } } } } else { mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Enter; } } else if (Object.op_Implicit((Object)(object)mysticsRisky2UtilsTempVFX)) { mysticsRisky2UtilsTempVFX.visualState = MysticsRisky2UtilsTempVFX.VisualState.Exit; } } } }; <>c.<>9__4_1 = val2; obj2 = (object)val2; } CharacterBody.UpdateAllTemporaryVisualEffects += (hook_UpdateAllTemporaryVisualEffects)obj2; } } public static class DamageColorAPI { public static List<DamageColorIndex> registeredColorIndicies = new List<DamageColorIndex>(); internal static void Init() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown DamageColor.FindColor += new hook_FindColor(DamageColor_FindColor); } private static Color DamageColor_FindColor(orig_FindColor orig, DamageColorIndex colorIndex) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) if (registeredColorIndicies.Contains(colorIndex)) { return DamageColor.colors[colorIndex]; } return orig.Invoke(colorIndex); } public static DamageColorIndex RegisterDamageColor(Color color) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) int num = DamageColor.colors.Length; DamageColorIndex val = (DamageColorIndex)(byte)num; ArrayUtils.ArrayAppend<Color>(ref DamageColor.colors, ref color); registeredColorIndicies.Add(val); return val; } } public static class EliteDisplays { private static GameObject _fireHorn; private static GameObject _lightningHorn; private static GameObject _iceCrown; private static GameObject _poisonCrown; private static GameObject _hauntedCrown; private static GameObject _lunarEye; public static GameObject fireHorn { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_fireHorn == (Object)null) { _fireHorn = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteFire/DisplayEliteHorn.prefab").WaitForCompletion(); } return _fireHorn; } } public static GameObject lightningHorn { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_lightningHorn == (Object)null) { _lightningHorn = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteLightning/DisplayEliteRhinoHorn.prefab").WaitForCompletion(); } return _lightningHorn; } } public static GameObject iceCrown { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_iceCrown == (Object)null) { _iceCrown = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteIce/DisplayEliteIceCrown.prefab").WaitForCompletion(); } return _iceCrown; } } public static GameObject poisonCrown { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_poisonCrown == (Object)null) { _poisonCrown = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ElitePoison/DisplayEliteUrchinCrown.prefab").WaitForCompletion(); } return _poisonCrown; } } public static GameObject hauntedCrown { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_hauntedCrown == (Object)null) { _hauntedCrown = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteHaunted/DisplayEliteStealthCrown.prefab").WaitForCompletion(); } return _hauntedCrown; } } public static GameObject lunarEye { get { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_lunarEye == (Object)null) { _lunarEye = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EliteLunar/DisplayEliteLunar,Eye.prefab").WaitForCompletion(); } return _lunarEye; } } } internal static class GenericChildLocatorAdditions { public static void Init() { ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlRoboBallMini", transformLocation = "RoboBallMiniArmature/ROOT", childName = "ROOT" }); ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlTreebot", transformLocation = "TreebotArmature/ROOT/Base/PlatformBase/ArmPlatformBase/Antennae.1/Antennae.005/Antennae.003/Antennae.007/Antennae.002/Antennae.006/Antennae.004", childName = "MR2UAntennae4" }); ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlClayBruiser", transformLocation = "ClayBruiserArmature/ROOT/base/stomach/chest", childName = "Chest" }); ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlRoboBallBoss", transformLocation = "RoboBallBossArmature/ROOT/Shell", childName = "Shell" }); ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlGravekeeper", transformLocation = "GravekeeperArmature/ROOT/JarBase", childName = "JarBase" }); ChildLocatorAdditions.list.Add(new ChildLocatorAdditions.Addition { modelName = "mdlGrandparent", transformLocation = "GrandparentArmature/ROOT/base/stomach/chest", childName = "Chest" }); } } public class GenericGameEvents { public struct OnTakeDamageEventInfo { public float damageTaken; } public delegate void DamageAttackerVictimEventHandler(DamageInfo damageInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo); public delegate void DamageAttackerEventHandler(DamageInfo damageInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo); public delegate void DamageModifierEventHandler(DamageInfo damageInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo, ref float damage); public delegate void DamageExecutionEventHandler(DamageInfo damageInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo, float damage, ref float executionThreshold, ref GameObject executionEffectPrefab, ref bool forceExecution); public delegate void DamageVictimEventHandler(DamageInfo damageInfo, MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo); public delegate void DamageReportEventHandler(DamageReport damageReport); public delegate void SceneRNGEventHandler(Xoroshiro128Plus rng); public delegate void InteractionEventHandler(Interactor interactor, IInteractable interactable, GameObject interactableObject, bool canProc); public delegate void PlayerCharacterDeathEventHandler(DamageReport damageReport, ref string deathQuote); public class MysticsRisky2UtilsDamageEvents : MonoBehaviour, IOnIncomingDamageServerReceiver, IOnTakeDamageServerReceiver { public HealthComponent healthComponent; public CharacterBody victimBody; public void Start() { healthComponent = ((Component)this).GetComponent<HealthComponent>(); if (!Object.op_Implicit((Object)(object)healthComponent)) { Object.Destroy((Object)(object)this); } else { victimBody = healthComponent.body; } } public void OnIncomingDamageServer(DamageInfo damageInfo) { MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = default(MysticsRisky2UtilsPlugin.GenericCharacterInfo); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(damageInfo.attacker.GetComponent<CharacterBody>()); } MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(victimBody); if (GenericGameEvents.BeforeTakeDamage != null) { GenericGameEvents.BeforeTakeDamage(damageInfo, attackerInfo, victimInfo); } } public void OnTakeDamageServer(DamageReport damageReport) { if (Object.op_Implicit((Object)(object)victimBody) && GenericGameEvents.OnTakeDamage != null) { GenericGameEvents.OnTakeDamage(damageReport); } } } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_Awake <>9__44_0; public static hook_OnHitEnemy <>9__44_1; public static hook_OnHitAll <>9__44_2; public static Func<Instruction, bool> <>9__44_10; public static Func<Instruction, bool> <>9__44_11; public static Func<Instruction, bool> <>9__44_12; public static Func<Instruction, bool> <>9__44_13; public static Func<Instruction, bool> <>9__44_14; public static Func<Instruction, bool> <>9__44_15; public static Func<Instruction, bool> <>9__44_17; public static Func<Instruction, bool> <>9__44_18; public static Func<Instruction, bool> <>9__44_20; public static Func<Instruction, bool> <>9__44_21; public static Func<Instruction, bool> <>9__44_22; public static Func<HealthComponent, DamageInfo, CharacterBody, float, float> <>9__44_7; public static Func<Instruction, bool> <>9__44_24; public static Func<HealthComponent, DamageInfo, CharacterBody, float, float> <>9__44_8; public static Func<Instruction, bool> <>9__44_25; public static Func<Instruction, bool> <>9__44_26; public static Func<Instruction, bool> <>9__44_27; public static Func<Instruction, bool> <>9__44_28; public static Func<Instruction, bool> <>9__44_30; public static Func<Instruction, bool> <>9__44_31; public static Func<Instruction, bool> <>9__44_32; public static Func<HealthComponent, DamageInfo, CharacterBody, float, float> <>9__44_9; public static Func<Instruction, bool> <>9__44_33; public static Func<Instruction, bool> <>9__44_34; public static Func<Instruction, bool> <>9__44_35; public static Func<Instruction, bool> <>9__44_36; public static Func<Instruction, bool> <>9__44_38; public static Func<Instruction, bool> <>9__44_40; public static Func<Instruction, bool> <>9__44_42; public static Func<Instruction, bool> <>9__44_43; public static Manipulator <>9__44_3; public static Func<Instruction, bool> <>9__44_49; public static Func<Instruction, bool> <>9__44_50; public static Func<Instruction, bool> <>9__44_52; public static Action<Xoroshiro128Plus> <>9__44_48; public static Manipulator <>9__44_4; public static Action<Interactor, IInteractable, GameObject> <>9__44_5; public static Func<Instruction, bool> <>9__44_55; public static Func<Instruction, bool> <>9__44_57; public static Func<string, DamageReport, string> <>9__44_54; public static Manipulator <>9__44_6; internal void <Init>b__44_0(orig_Awake orig, HealthComponent self) { ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsDamageEvents>(); orig.Invoke(self); } internal void <Init>b__44_1(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { orig.Invoke(self, damageInfo, victim); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); CharacterBody body = (Object.op_Implicit((Object)(object)victim) ? victim.GetComponent<CharacterBody>() : null); MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(component); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnHitEnemy != null) { GenericGameEvents.OnHitEnemy(damageInfo, attackerInfo, victimInfo); } } } internal void <Init>b__44_2(orig_OnHitAll orig, GlobalEventManager self, DamageInfo damageInfo, GameObject hitObject) { orig.Invoke(self, damageInfo, hitObject); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(component); if (GenericGameEvents.OnHitAll != null) { GenericGameEvents.OnHitAll(damageInfo, attackerInfo); } } } internal void <Init>b__44_3(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_06a8: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06de: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_077e: Unknown result type (might be due to invalid IL or missing references) //IL_07a4: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass44_0 CS$<>8__locals0 = new <>c__DisplayClass44_0(); ILCursor val = new ILCursor(il); CS$<>8__locals0.bypassArmorFlagPosition = 5; CS$<>8__locals0.damagePosition = 6; CS$<>8__locals0.executionThresholdPosition = 53; CS$<>8__locals0.executionEffectPosition = 10; CS$<>8__locals0.forceExecutionPosition = 8; if (val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[7] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damageType"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2), (Instruction x) => ILPatternMatchingExt.MatchAnd(x), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCgtUn(x), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.bypassArmorFlagPosition) }) && val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damage"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.damagePosition) })) { ILLabel val3 = default(ILLabel); if (val.TryGotoNext((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "crit"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val3) })) { val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_1); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.damagePosition); val.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body4 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo4 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo4 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body4); if (GenericGameEvents.OnApplyDamageIncreaseModifiers != null) { GenericGameEvents.OnApplyDamageIncreaseModifiers(damageInfo, attackerInfo4, victimInfo4, ref damage); } return damage; }); val.Emit(OpCodes.Stloc, CS$<>8__locals0.damagePosition); } else { ErrorHookFailed("on apply damage increase modifiers"); } ILLabel val2 = default(ILLabel); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, CS$<>8__locals0.bypassArmorFlagPosition), (Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val2) })) { val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_1); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.damagePosition); val.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body3 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo3 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo3 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body3); if (GenericGameEvents.OnApplyDamageReductionModifiers != null) { GenericGameEvents.OnApplyDamageReductionModifiers(damageInfo, attackerInfo3, victimInfo3, ref damage); } return damage; }); val.Emit(OpCodes.Stloc, CS$<>8__locals0.damagePosition); } else { ErrorHookFailed("on apply damage reduction modifiers"); } if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[5] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_fullHealth"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.1f), (Instruction x) => ILPatternMatchingExt.MatchMul(x), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, CS$<>8__locals0.damagePosition) }) && val.TryGotoPrev((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "body"), (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "LunarShell") })) { val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_1); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.damagePosition); val.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body2 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo2 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo2 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body2); if (GenericGameEvents.OnApplyDamageCapModifiers != null) { GenericGameEvents.OnApplyDamageCapModifiers(damageInfo, attackerInfo2, victimInfo2, ref damage); } return damage; }); val.Emit(OpCodes.Stloc, CS$<>8__locals0.damagePosition); } else { ErrorHookFailed("on apply damage cap modifiers"); } if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 16) }) && val.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2048) }) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.forceExecutionPosition) }) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, float.NegativeInfinity), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.executionThresholdPosition) }) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld<FrozenState>(x, "executeEffectPrefab"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.executionEffectPosition) }) && val.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_isInFrozenState") }) && val.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0) })) { <>c__DisplayClass44_1 CS$<>8__locals1 = new <>c__DisplayClass44_1(); val.MoveAfterLabels(); val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_1); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.damagePosition); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.executionThresholdPosition); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.executionEffectPosition); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.forceExecutionPosition); CS$<>8__locals1.newExecutionThreshold = 0f; CS$<>8__locals1.newExecutionEffectPrefab = null; CS$<>8__locals1.newForceExecution = false; val.EmitDelegate<Action<HealthComponent, DamageInfo, CharacterBody, float, float, GameObject, bool>>((Action<HealthComponent, DamageInfo, CharacterBody, float, float, GameObject, bool>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage, float executionThreshold, GameObject executionEffectPrefab, bool forceExecution) { CS$<>8__locals1.newExecutionThreshold = executionThreshold; CS$<>8__locals1.newExecutionEffectPrefab = executionEffectPrefab; CS$<>8__locals1.newForceExecution = forceExecution; CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageExecutions != null) { GenericGameEvents.OnApplyDamageExecutions(damageInfo, attackerInfo, victimInfo, damage, ref executionThreshold, ref executionEffectPrefab, ref forceExecution); } }); val.EmitDelegate<Func<float>>((Func<float>)(() => CS$<>8__locals1.newExecutionThreshold)); val.Emit(OpCodes.Stloc, CS$<>8__locals0.executionThresholdPosition); val.EmitDelegate<Func<GameObject>>((Func<GameObject>)(() => CS$<>8__locals1.newExecutionEffectPrefab)); val.Emit(OpCodes.Stloc, CS$<>8__locals0.executionEffectPosition); val.EmitDelegate<Func<bool>>((Func<bool>)(() => CS$<>8__locals1.newForceExecution)); val.Emit(OpCodes.Stloc, CS$<>8__locals0.forceExecutionPosition); } else { ErrorHookFailed("on apply damage executions"); } } else { ErrorHookFailed("get HealthComponent local variable positions"); } } internal bool <Init>b__44_10(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 1); } internal bool <Init>b__44_11(Instruction x) { return ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damageType"); } internal bool <Init>b__44_12(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 2); } internal bool <Init>b__44_13(Instruction x) { return ILPatternMatchingExt.MatchAnd(x); } internal bool <Init>b__44_14(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 0); } internal bool <Init>b__44_15(Instruction x) { return ILPatternMatchingExt.MatchCgtUn(x); } internal bool <Init>b__44_17(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 1); } internal bool <Init>b__44_18(Instruction x) { return ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damage"); } internal bool <Init>b__44_20(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 1); } internal bool <Init>b__44_21(Instruction x) { return ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "crit"); } internal bool <Init>b__44_22(Instruction x) { ILLabel val = default(ILLabel); return ILPatternMatchingExt.MatchBrfalse(x, ref val); } internal float <Init>b__44_7(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageIncreaseModifiers != null) { GenericGameEvents.OnApplyDamageIncreaseModifiers(damageInfo, attackerInfo, victimInfo, ref damage); } return damage; } internal bool <Init>b__44_24(Instruction x) { ILLabel val = default(ILLabel); return ILPatternMatchingExt.MatchBrtrue(x, ref val); } internal float <Init>b__44_8(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageReductionModifiers != null) { GenericGameEvents.OnApplyDamageReductionModifiers(damageInfo, attackerInfo, victimInfo, ref damage); } return damage; } internal bool <Init>b__44_25(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 0); } internal bool <Init>b__44_26(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_fullHealth"); } internal bool <Init>b__44_27(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.1f); } internal bool <Init>b__44_28(Instruction x) { return ILPatternMatchingExt.MatchMul(x); } internal bool <Init>b__44_30(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 0); } internal bool <Init>b__44_31(Instruction x) { return ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "body"); } internal bool <Init>b__44_32(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "LunarShell"); } internal float <Init>b__44_9(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageCapModifiers != null) { GenericGameEvents.OnApplyDamageCapModifiers(damageInfo, attackerInfo, victimInfo, ref damage); } return damage; } internal bool <Init>b__44_33(Instruction x) { return ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"); } internal bool <Init>b__44_34(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 16); } internal bool <Init>b__44_35(Instruction x) { return ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"); } internal bool <Init>b__44_36(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 2048); } internal bool <Init>b__44_38(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, float.NegativeInfinity); } internal bool <Init>b__44_40(Instruction x) { return ILPatternMatchingExt.MatchLdsfld<FrozenState>(x, "executeEffectPrefab"); } internal bool <Init>b__44_42(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_isInFrozenState"); } internal bool <Init>b__44_43(Instruction x) { return ILPatternMatchingExt.MatchLdarg(x, 0); } internal void <Init>b__44_4(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass44_2 CS$<>8__locals0 = new <>c__DisplayClass44_2(); ILCursor val = new ILCursor(il); CS$<>8__locals0.label = null; CS$<>8__locals0.rngPos = -1; if (val.TryGotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_instance"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_countsAsStage"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref CS$<>8__locals0.label) }) && val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<SceneDirector>(x, "rng") }) && val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.rngPos) })) { val.GotoLabel(CS$<>8__locals0.label, (MoveType)1, false); val.Emit(OpCodes.Ldloc, CS$<>8__locals0.rngPos); val.EmitDelegate<Action<Xoroshiro128Plus>>((Action<Xoroshiro128Plus>)delegate(Xoroshiro128Plus xoroshiro128Plus) { if (SceneInfo.instance.countsAsStage && GenericGameEvents.OnPopulateScene != null) { GenericGameEvents.OnPopulateScene(xoroshiro128Plus); } }); } else { ErrorHookFailed("on populate scene"); } } internal bool <Init>b__44_49(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_instance"); } internal bool <Init>b__44_50(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_countsAsStage"); } internal bool <Init>b__44_52(Instruction x) { return ILPatternMatchingExt.MatchLdfld<SceneDirector>(x, "rng"); } internal void <Init>b__44_48(Xoroshiro128Plus xoroshiro128Plus) { if (SceneInfo.instance.countsAsStage && GenericGameEvents.OnPopulateScene != null) { GenericGameEvents.OnPopulateScene(xoroshiro128Plus); } } internal void <Init>b__44_5(Interactor interactor, IInteractable interactable, GameObject interactableObject) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown MonoBehaviour val = (MonoBehaviour)interactable; bool canProc = !Object.op_Implicit((Object)(object)((Component)val).GetComponent<GenericPickupController>()) && !Object.op_Implicit((Object)(object)((Component)val).GetComponent<VehicleSeat>()) && !Object.op_Implicit((Object)(object)((Component)val).GetComponent<NetworkUIPromptController>()); InteractionProcFilter component = interactableObject.GetComponent<InteractionProcFilter>(); if (Object.op_Implicit((Object)(object)component)) { canProc = component.shouldAllowOnInteractionBeginProc; } if (GenericGameEvents.OnInteractionBegin != null) { GenericGameEvents.OnInteractionBegin(interactor, interactable, interactableObject, canProc); } } internal void <Init>b__44_6(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) <>c__DisplayClass44_3 CS$<>8__locals0 = new <>c__DisplayClass44_3(); ILCursor val = new ILCursor(il); CS$<>8__locals0.deathQuotePos = -1; if (val.TryGotoNext(new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdstr(x, "PLAYER_DEATH_QUOTE_VOIDDEATH"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.deathQuotePos) }) && val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld<GlobalEventManager>(x, "standardDeathQuoteTokens") }) && val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, CS$<>8__locals0.deathQuotePos) })) { val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<string, DamageReport, string>>((Func<string, DamageReport, string>)delegate(string deathQuote, DamageReport damageReport) { if (GenericGameEvents.OnPlayerCharacterDeath != null) { GenericGameEvents.OnPlayerCharacterDeath(damageReport, ref deathQuote); } return deathQuote; }); } else { ErrorHookFailed("on player character death"); } } internal bool <Init>b__44_55(Instruction x) { return ILPatternMatchingExt.MatchLdstr(x, "PLAYER_DEATH_QUOTE_VOIDDEATH"); } internal bool <Init>b__44_57(Instruction x) { return ILPatternMatchingExt.MatchLdsfld<GlobalEventManager>(x, "standardDeathQuoteTokens"); } internal string <Init>b__44_54(string deathQuote, DamageReport damageReport) { if (GenericGameEvents.OnPlayerCharacterDeath != null) { GenericGameEvents.OnPlayerCharacterDeath(damageReport, ref deathQuote); } return deathQuote; } } [CompilerGenerated] private sealed class <>c__DisplayClass44_0 { public int bypassArmorFlagPosition; public int damagePosition; public int forceExecutionPosition; public int executionThresholdPosition; public int executionEffectPosition; internal bool <Init>b__16(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref bypassArmorFlagPosition); } internal bool <Init>b__19(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref damagePosition); } internal bool <Init>b__23(Instruction x) { return ILPatternMatchingExt.MatchLdloc(x, bypassArmorFlagPosition); } internal bool <Init>b__29(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, damagePosition); } internal bool <Init>b__37(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref forceExecutionPosition); } internal bool <Init>b__39(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref executionThresholdPosition); } internal bool <Init>b__41(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref executionEffectPosition); } } [CompilerGenerated] private sealed class <>c__DisplayClass44_1 { public float newExecutionThreshold; public GameObject newExecutionEffectPrefab; public bool newForceExecution; internal void <Init>b__44(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage, float executionThreshold, GameObject executionEffectPrefab, bool forceExecution) { newExecutionThreshold = executionThreshold; newExecutionEffectPrefab = executionEffectPrefab; newForceExecution = forceExecution; CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageExecutions != null) { GenericGameEvents.OnApplyDamageExecutions(damageInfo, attackerInfo, victimInfo, damage, ref executionThreshold, ref executionEffectPrefab, ref forceExecution); } } internal float <Init>b__45() { return newExecutionThreshold; } internal GameObject <Init>b__46() { return newExecutionEffectPrefab; } internal bool <Init>b__47() { return newForceExecution; } } [CompilerGenerated] private sealed class <>c__DisplayClass44_2 { public ILLabel label; public int rngPos; internal bool <Init>b__51(Instruction x) { return ILPatternMatchingExt.MatchBrfalse(x, ref label); } internal bool <Init>b__53(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref rngPos); } } [CompilerGenerated] private sealed class <>c__DisplayClass44_3 { public int deathQuotePos; internal bool <Init>b__56(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, ref deathQuotePos); } internal bool <Init>b__58(Instruction x) { return ILPatternMatchingExt.MatchStloc(x, deathQuotePos); } } public static event DamageAttackerVictimEventHandler OnHitEnemy; public static event DamageAttackerEventHandler OnHitAll; public static event DamageAttackerVictimEventHandler BeforeTakeDamage; public static event DamageModifierEventHandler OnApplyDamageIncreaseModifiers; public static event DamageModifierEventHandler OnApplyDamageReductionModifiers; public static event DamageModifierEventHandler OnApplyDamageCapModifiers; public static event DamageExecutionEventHandler OnApplyDamageExecutions; public static event DamageReportEventHandler OnTakeDamage; public static event SceneRNGEventHandler OnPopulateScene; public static event InteractionEventHandler OnInteractionBegin; public static event PlayerCharacterDeathEventHandler OnPlayerCharacterDeath; internal static void ErrorHookFailed(string name) { MysticsRisky2UtilsPlugin.logger.LogError((object)("generic game event '" + name + "' hook failed")); } internal static void Init() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Expected O, but got Unknown object obj = <>c.<>9__44_0; if (obj == null) { hook_Awake val = delegate(orig_Awake orig, HealthComponent self) { ((Component)self).gameObject.AddComponent<MysticsRisky2UtilsDamageEvents>(); orig.Invoke(self); }; <>c.<>9__44_0 = val; obj = (object)val; } HealthComponent.Awake += (hook_Awake)obj; object obj2 = <>c.<>9__44_1; if (obj2 == null) { hook_OnHitEnemy val2 = delegate(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { orig.Invoke(self, damageInfo, victim); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component3 = damageInfo.attacker.GetComponent<CharacterBody>(); CharacterBody body5 = (Object.op_Implicit((Object)(object)victim) ? victim.GetComponent<CharacterBody>() : null); MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo6 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(component3); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo5 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body5); if (GenericGameEvents.OnHitEnemy != null) { GenericGameEvents.OnHitEnemy(damageInfo, attackerInfo6, victimInfo5); } } }; <>c.<>9__44_1 = val2; obj2 = (object)val2; } GlobalEventManager.OnHitEnemy += (hook_OnHitEnemy)obj2; object obj3 = <>c.<>9__44_2; if (obj3 == null) { hook_OnHitAll val3 = delegate(orig_OnHitAll orig, GlobalEventManager self, DamageInfo damageInfo, GameObject hitObject) { orig.Invoke(self, damageInfo, hitObject); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component2 = damageInfo.attacker.GetComponent<CharacterBody>(); MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo5 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(component2); if (GenericGameEvents.OnHitAll != null) { GenericGameEvents.OnHitAll(damageInfo, attackerInfo5); } } }; <>c.<>9__44_2 = val3; obj3 = (object)val3; } GlobalEventManager.OnHitAll += (hook_OnHitAll)obj3; object obj4 = <>c.<>9__44_3; if (obj4 == null) { Manipulator val4 = delegate(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_06a8: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06de: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_077e: Unknown result type (might be due to invalid IL or missing references) //IL_07a4: Unknown result type (might be due to invalid IL or missing references) ILCursor val10 = new ILCursor(il); int bypassArmorFlagPosition = 5; int damagePosition = 6; int executionThresholdPosition = 53; int executionEffectPosition = 10; int forceExecutionPosition = 8; if (val10.TryGotoNext((MoveType)1, new Func<Instruction, bool>[7] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damageType"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2), (Instruction x) => ILPatternMatchingExt.MatchAnd(x), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCgtUn(x), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref bypassArmorFlagPosition) }) && val10.TryGotoNext((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damage"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref damagePosition) })) { ILLabel val12 = default(ILLabel); if (val10.TryGotoNext((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "crit"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val12) })) { val10.Emit(OpCodes.Ldarg_0); val10.Emit(OpCodes.Ldarg_1); val10.Emit(OpCodes.Ldloc_1); val10.Emit(OpCodes.Ldloc, damagePosition); val10.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body4 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo4 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo4 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body4); if (GenericGameEvents.OnApplyDamageIncreaseModifiers != null) { GenericGameEvents.OnApplyDamageIncreaseModifiers(damageInfo, attackerInfo4, victimInfo4, ref damage); } return damage; }); val10.Emit(OpCodes.Stloc, damagePosition); } else { ErrorHookFailed("on apply damage increase modifiers"); } ILLabel val11 = default(ILLabel); if (val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, bypassArmorFlagPosition), (Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val11) })) { val10.Emit(OpCodes.Ldarg_0); val10.Emit(OpCodes.Ldarg_1); val10.Emit(OpCodes.Ldloc_1); val10.Emit(OpCodes.Ldloc, damagePosition); val10.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body3 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo3 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo3 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body3); if (GenericGameEvents.OnApplyDamageReductionModifiers != null) { GenericGameEvents.OnApplyDamageReductionModifiers(damageInfo, attackerInfo3, victimInfo3, ref damage); } return damage; }); val10.Emit(OpCodes.Stloc, damagePosition); } else { ErrorHookFailed("on apply damage reduction modifiers"); } if (val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[5] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_fullHealth"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.1f), (Instruction x) => ILPatternMatchingExt.MatchMul(x), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, damagePosition) }) && val10.TryGotoPrev((MoveType)1, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "body"), (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "LunarShell") })) { val10.Emit(OpCodes.Ldarg_0); val10.Emit(OpCodes.Ldarg_1); val10.Emit(OpCodes.Ldloc_1); val10.Emit(OpCodes.Ldloc, damagePosition); val10.EmitDelegate<Func<HealthComponent, DamageInfo, CharacterBody, float, float>>((Func<HealthComponent, DamageInfo, CharacterBody, float, float>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage) { CharacterBody body2 = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo2 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo2 = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body2); if (GenericGameEvents.OnApplyDamageCapModifiers != null) { GenericGameEvents.OnApplyDamageCapModifiers(damageInfo, attackerInfo2, victimInfo2, ref damage); } return damage; }); val10.Emit(OpCodes.Stloc, damagePosition); } else { ErrorHookFailed("on apply damage cap modifiers"); } if (val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 16) }) && val10.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags"), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 2048) }) && val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref forceExecutionPosition) }) && val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, float.NegativeInfinity), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref executionThresholdPosition) }) && val10.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld<FrozenState>(x, "executeEffectPrefab"), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref executionEffectPosition) }) && val10.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<HealthComponent>(x, "get_isInFrozenState") }) && val10.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0) })) { val10.MoveAfterLabels(); val10.Emit(OpCodes.Ldarg_0); val10.Emit(OpCodes.Ldarg_1); val10.Emit(OpCodes.Ldloc_1); val10.Emit(OpCodes.Ldloc, damagePosition); val10.Emit(OpCodes.Ldloc, executionThresholdPosition); val10.Emit(OpCodes.Ldloc, executionEffectPosition); val10.Emit(OpCodes.Ldloc, forceExecutionPosition); float newExecutionThreshold = 0f; GameObject newExecutionEffectPrefab = null; bool newForceExecution = false; val10.EmitDelegate<Action<HealthComponent, DamageInfo, CharacterBody, float, float, GameObject, bool>>((Action<HealthComponent, DamageInfo, CharacterBody, float, float, GameObject, bool>)delegate(HealthComponent healthComponent, DamageInfo damageInfo, CharacterBody attackerBody, float damage, float executionThreshold, GameObject executionEffectPrefab, bool forceExecution) { newExecutionThreshold = executionThreshold; newExecutionEffectPrefab = executionEffectPrefab; newForceExecution = forceExecution; CharacterBody body = healthComponent.body; MysticsRisky2UtilsPlugin.GenericCharacterInfo attackerInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(attackerBody); MysticsRisky2UtilsPlugin.GenericCharacterInfo victimInfo = new MysticsRisky2UtilsPlugin.GenericCharacterInfo(body); if (GenericGameEvents.OnApplyDamageExecutions != null) { GenericGameEvents.OnApplyDamageExecutions(damageInfo, attackerInfo, victimInfo, damage, ref executionThreshold, ref executionEffectPrefab, ref forceExecution); } }); val10.EmitDelegate<Func<float>>((Func<float>)(() => newExecutionThreshold)); val10.Emit(OpCodes.Stloc, executionThresholdPosition); val10.EmitDelegate<Func<GameObject>>((Func<GameObject>)(() => newExecutionEffectPrefab)); val10.Emit(OpCodes.Stloc, executionEffectPosition); val10.EmitDelegate<Func<bool>>((Func<bool>)(() => newForceExecution)); val10.Emit(OpCodes.Stloc, forceExecutionPosition); } else { ErrorHookFailed("on apply damage executions"); } } else { ErrorHookFailed("get HealthComponent local variable positions"); } }; <>c.<>9__44_3 = val4; obj4 = (object)val4; } HealthComponent.TakeDamage += (Manipulator)obj4; object obj5 = <>c.<>9__44_4; if (obj5 == null) { Manipulator val5 = delegate(ILContext il) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) ILCursor val9 = new ILCursor(il); ILLabel label = null; int rngPos = -1; if (val9.TryGotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_instance"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<SceneInfo>(x, "get_countsAsStage"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref label) }) && val9.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<SceneDirector>(x, "rng") }) && val9.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref rngPos) })) { val9.GotoLabel(label, (MoveType)1, false); val9.Emit(OpCodes.Ldloc, rngPos); val9.EmitDelegate<Action<Xoroshiro128Plus>>((Action<Xoroshiro128Plus>)delegate(Xoroshiro128Plus xoroshiro128Plus) { if (SceneInfo.instance.countsAsStage && GenericGameEvents.OnPopulateSce