RisingTides
Adds new elites and a new enemy!
Last updated | 11 months ago |
Total downloads | 97855 |
Total rating | 10 |
Categories | Mods Enemies |
Dependency string | TheMysticSword-RisingTides-1.2.0 |
Dependants | 51 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Rising Tides
New threats are on the horizon! Do you have what it takes to turn the tide?
New Elites
Watch out for your life... and your pockets!
Magnetic elites will drain your gold if you get too close to them, and drop only a portion of their money on death. Getting hit by one will send you straight down if you're mid-air!
Meanwhile, Nocturnal elites, chasing like a shadow if left unharmed, will blind you on hit.
And that's not the end of it all - once you enter the first loop of your journey, Aquamarine, Bismuth, Onyx, Realgar and Phenakite elites will step in to try to stop you!
New Enemy
An addition to the Mushrum family - the Mother Mushrum!
This enemy periodically emits little spores, dealing damage on contact with players and allies... and healing targets on contact with enemies!
Despite its stationary behaviour, getting too far away will make the Mother Mushrum burrow into the ground and appear right beside you again!
Credits
TheMysticSword - Coding
Marwan60 - Mother Mushrum idea, model and animations; Aquamarine and Onyx elite ideas
Translations
Brazilian Portuguese - Kauzok