TheMysticSword-RisingTides icon

RisingTides

Adds new elites and a new enemy!

Last updated 10 months ago
Total downloads 97056
Total rating 10 
Categories Mods Enemies
Dependency string TheMysticSword-RisingTides-1.2.0
Dependants 51 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.0.10 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.10
RiskofThunder-R2API_Elites-1.0.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.3
TheMysticSword-MysticsRisky2Utils-2.0.15 icon
TheMysticSword-MysticsRisky2Utils

Library for TheMysticSword's mods

Preferred version: 2.0.15

README

Rising Tides

New threats are on the horizon! Do you have what it takes to turn the tide?

New Elites

Magnetic and Nocturnal elites

Watch out for your life... and your pockets!
Magnetic elites will drain your gold if you get too close to them, and drop only a portion of their money on death. Getting hit by one will send you straight down if you're mid-air!
Meanwhile, Nocturnal elites, chasing like a shadow if left unharmed, will blind you on hit.

And that's not the end of it all - once you enter the first loop of your journey, Aquamarine, Bismuth, Onyx, Realgar and Phenakite elites will step in to try to stop you!

Some of the loop elites

New Enemy

Two Mother Mushrums

An addition to the Mushrum family - the Mother Mushrum!
This enemy periodically emits little spores, dealing damage on contact with players and allies... and healing targets on contact with enemies!
Despite its stationary behaviour, getting too far away will make the Mother Mushrum burrow into the ground and appear right beside you again!

Credits

TheMysticSword - Coding
Marwan60 - Mother Mushrum idea, model and animations; Aquamarine and Onyx elite ideas

Translations

Brazilian Portuguese - Kauzok