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TheMysticSword-RisingTides-1.1.2 icon

RisingTides

Adds new elites and a new enemy!

Date uploaded a year ago
Version 1.1.2
Download link TheMysticSword-RisingTides-1.1.2.zip
Downloads 45593
Dependency string TheMysticSword-RisingTides-1.1.2

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.0.10 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.10
RiskofThunder-R2API_Elites-1.0.3 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.3
TheMysticSword-MysticsRisky2Utils-2.0.15 icon
TheMysticSword-MysticsRisky2Utils

Library for TheMysticSword's mods

Preferred version: 2.0.15

README

Rising Tides

New threats are on the horizon! Do you have what it takes to turn the tide?

New Elites

Magnetic and Nocturnal elites

Watch out for your life... and your pockets!
Magnetic elites will drain your gold if you get too close to them, and drop only a portion of their money on death. Getting hit by one will send you straight down if you're mid-air! Meanwhile, Nocturnal elites, chasing like a shadow if left unharmed, will blind you on hit.

And that's not the end of it all - once you enter the first loop of your journey, Aquamarine, Bismuth, Onyx and Realgar elites will step in to try to stop you!

Loop elites

New Enemy

Two Mother Mushrums

An addition to the Mushrum family - the Mother Mushrum!
This enemy periodically emits little spores, dealing damage on contact with players and allies... and healing targets on contact with enemies!
Despite its stationary behaviour, getting too far away will make the Mother Mushrum burrow into the ground and appear right beside you again!

Credits

TheMysticSword - Coding
Marwan60 - Mother Mushrum idea, model and animations; Aquamarine and Onyx elite ideas

CHANGELOG

1.2.0

  • Added a new Tier 2 Phenakite elite
  • Increased Mother Mushrum spore damage
  • Added Brazilian Portuguese translation by Kauzok

1.1.2

  • Fixed Nocturnal crown having collision
  • Potentially fixed Mother Mushrum spores not moving for clients in co-op
  • Fixed Voidsent Flame repeatedly triggering on Bismuth elites until they lose barrier

1.1.1

  • Increased Mother Mushrum's base health to compensate for its stationary behaviour
  • Becoming a Bismuth elite now always refills barrier, instead of having your barrier filled only once per stage
    • This should make stealing this effect with Wake of Vultures less harmful
  • Fixed Bismuth reducing taken damage even without barrier
  • Added a few failsafes for Aquamarine enemies to become vulnerable to avoid permanently unkillable Hordes of Many

1.1.0

  • Added Realgar elites
  • Fixed Onyx's on-use detonation dealing 100x more damage than it should
  • Fixed some of Onyx's on-use detonation effects appearing only for the host

1.0.2

  • Added a new Enabled Elites config section

1.0.1

  • Added a config
  • The elites now deal the same damage as vanilla ones, respective to their tiers
    • Can be reverted by changing the Damage Boost Coefficient for each elite in the config. Alternatively, you can use the Mystic's Reworks mod to disable elite damage multipliers for both modded and vanilla elites.
  • Bismuth elites now have a darker health bar to make the barrier bar stand out more
  • Renamed Carer Mushrum to Mother Mushrum
  • Fixed Mother Mushrum not being networked
  • Fixed Mother Mushrum not spawning

1.0.0

  • Release