RisingTides
Adds new elites and a new enemy!
Date uploaded | a year ago |
Version | 1.1.2 |
Download link | TheMysticSword-RisingTides-1.1.2.zip |
Downloads | 45593 |
Dependency string | TheMysticSword-RisingTides-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
Rising Tides
New threats are on the horizon! Do you have what it takes to turn the tide?
New Elites
Watch out for your life... and your pockets!
Magnetic elites will drain your gold if you get too close to them, and drop only a portion of their money on death. Getting hit by one will send you straight down if you're mid-air!
Meanwhile, Nocturnal elites, chasing like a shadow if left unharmed, will blind you on hit.
And that's not the end of it all - once you enter the first loop of your journey, Aquamarine, Bismuth, Onyx and Realgar elites will step in to try to stop you!
New Enemy
An addition to the Mushrum family - the Mother Mushrum!
This enemy periodically emits little spores, dealing damage on contact with players and allies... and healing targets on contact with enemies!
Despite its stationary behaviour, getting too far away will make the Mother Mushrum burrow into the ground and appear right beside you again!
Credits
TheMysticSword - Coding
Marwan60 - Mother Mushrum idea, model and animations; Aquamarine and Onyx elite ideas
CHANGELOG
1.2.0
- Added a new Tier 2 Phenakite elite
- Increased Mother Mushrum spore damage
- Added Brazilian Portuguese translation by Kauzok
1.1.2
- Fixed Nocturnal crown having collision
- Potentially fixed Mother Mushrum spores not moving for clients in co-op
- Fixed Voidsent Flame repeatedly triggering on Bismuth elites until they lose barrier
1.1.1
- Increased Mother Mushrum's base health to compensate for its stationary behaviour
- Becoming a Bismuth elite now always refills barrier, instead of having your barrier filled only once per stage
- This should make stealing this effect with Wake of Vultures less harmful
- Fixed Bismuth reducing taken damage even without barrier
- Added a few failsafes for Aquamarine enemies to become vulnerable to avoid permanently unkillable Hordes of Many
1.1.0
- Added Realgar elites
- Fixed Onyx's on-use detonation dealing 100x more damage than it should
- Fixed some of Onyx's on-use detonation effects appearing only for the host
1.0.2
- Added a new Enabled Elites config section
1.0.1
- Added a config
- The elites now deal the same damage as vanilla ones, respective to their tiers
- Can be reverted by changing the Damage Boost Coefficient for each elite in the config. Alternatively, you can use the Mystic's Reworks mod to disable elite damage multipliers for both modded and vanilla elites.
- Bismuth elites now have a darker health bar to make the barrier bar stand out more
- Renamed Carer Mushrum to Mother Mushrum
- Fixed Mother Mushrum not being networked
- Fixed Mother Mushrum not spawning
1.0.0
- Release