1 |
Magnetic |
Drains $1 (scaling over time) every 0.5s while you are in the range of its aura; drops only 50% of its gold. |
Applies downward force if you are airborne. Proc coefficient affects the force. |
The aura also stops projectiles for 7 seconds. |
1 |
Nocturnal |
Outside of danger, moves 100% faster and attacks 30% faster. |
Reduces vision to 20m for 4 seconds. Proc coefficient affects duration. |
Gains invisibility for 10 seconds. |
2 |
Aquamarine |
Invincible when not using a skill. |
Traps in a bubble that lasts 5 seconds, cannot be trapped in the next 10 seconds; can break out of the bubble early by pressing 'Interact' 5 times. Proc coefficient affects bubble and trap protection duration. |
Cleanses all debuffs and regenerates 10% health. |
2 |
Bismuth |
Spawns with only 50% health, but full barrier. Barrier does not decay. While barrier is active, takes 50% less damage and has knockback immunity. |
Applies one of the following for 1 second: Bleed, Burn, Beetle Juice, Poison, Frost Slow, Lunar Cripple, Heresy Root. Proc coefficient affects the debuff duration. |
Regenerates 25% barrier. |
2 |
Onyx |
Draws EVERYONE in the closer they are, and the lower its health is. On death, freezes nearby enemies in place and leaves a Void explosion that turns enemies caught in it into Onyx elites, and knocks back players. |
Applies one stack of a mark debuff. Once the mark reaches 6 stacks, the next hit will also deal 60 (+12 per level) damage. Proc coefficient affects the mark infliction chance. |
Launches a homing projectile at all marked targets for 100% damage per mark stack. |
2 |
Realgar |
Spawns with a stationary rift that emits damaging projectiles with slight homing. |
Scars the entire team for damage over time. Proc coefficient affects the scar duration. |
Becomes immune to all damage over time status effects for 8 seconds. |
2 |
Phenakite |
Spawns with 3 fake clones that deal 0.01 damage, have 0.01 proc coefficient, and don't trigger on-kill effects from the killer's items. |
Permanently steals an item with a 100% chance. Proc coefficient affects steal chance. |
Gains invisibility and extra movement speed for 10 seconds. |