CHANGELOG

1.0.5

  • Mithrix EX:
    • Phase 1 & 3 Sky Leap uses vanilla timing now
    • Phase 2 Moderate Spinny projectile count increased
    • Phase 3 Big Spinny reworked
    • Phase 4 now doesn't use stolen items

1.0.4

  • Added a Permanent Toggles section to config, which lets you activate boss reworks outside of the game mode
  • Reduced Mithrix EX's damage values on Big Spinny and shockwaves
  • Sizzling Heat now doesn't affect mechanical allies (except for stationary Engineer Turrets)
  • Hiccups now have a minimum cooldown of 5 seconds between each item drop
  • Made some of the less impactful modifiers stronger:
    • Increased Laser Brain enemy shield from 10% to 20%
    • Increased Vampires healing from 33% of damage dealt to 150%
    • Reduced Dice for a Price proc limit from 999 to 500
    • Increased Fed Up steak replace chance from 10% to 20%
  • Potentially fixed modifiers not being networked on the first stage in co-op

1.0.3

  • Increased Nightfall vision range from 45m to 60m
  • Potentially fixed the modifier HUD panels not appearing
  • Knockup stun works more consistently in multiplayer, and now has a max duration in case it doesn't properly wear off on landing

1.0.2

  • Fixed more performance issues
  • Fixed severe lag during the credits sequence
  • Fixed the final boss's sky leap indicator moving while the game is paused
  • Fixed the modifier set being different when loading a ProperSave game

1.0.1

  • Fixed performance issues related to post-processing effects

1.0.0

  • Release