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Virga
Adds a new gamemode with random modifiers
CHANGELOG
1.0.5
- Mithrix EX:
- Phase 1 & 3 Sky Leap uses vanilla timing now
- Phase 2 Moderate Spinny projectile count increased
- Phase 3 Big Spinny reworked
- Phase 4 now doesn't use stolen items
1.0.4
- Added a Permanent Toggles section to config, which lets you activate boss reworks outside of the game mode
- Reduced Mithrix EX's damage values on Big Spinny and shockwaves
- Sizzling Heat now doesn't affect mechanical allies (except for stationary Engineer Turrets)
- Hiccups now have a minimum cooldown of 5 seconds between each item drop
- Made some of the less impactful modifiers stronger:
- Increased Laser Brain enemy shield from 10% to 20%
- Increased Vampires healing from 33% of damage dealt to 150%
- Reduced Dice for a Price proc limit from 999 to 500
- Increased Fed Up steak replace chance from 10% to 20%
- Potentially fixed modifiers not being networked on the first stage in co-op
1.0.3
- Increased Nightfall vision range from 45m to 60m
- Potentially fixed the modifier HUD panels not appearing
- Knockup stun works more consistently in multiplayer, and now has a max duration in case it doesn't properly wear off on landing
1.0.2
- Fixed more performance issues
- Fixed severe lag during the credits sequence
- Fixed the final boss's sky leap indicator moving while the game is paused
- Fixed the modifier set being different when loading a ProperSave game
1.0.1
- Fixed performance issues related to post-processing effects
1.0.0
- Release