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TheTimesweeper-Alien_Hominid-0.3.0 icon

Alien Hominid

Adds an aliem | Multiplayer update!

Date uploaded 2 years ago
Version 0.3.0
Download link TheTimesweeper-Alien_Hominid-0.3.0.zip
Downloads 6807
Dependency string TheTimesweeper-Alien_Hominid-0.3.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2101 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2101
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1

README

Aliem

  • When will alien hominid invasion come out that shit's gonna be fun
  • happy halloween c:
  • multiplayer compatible!

Anything you'd like to say about the guy, ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/ZZzmFgDbCH).

Credits

Dotflare - Model
The Behemoth - inspiration, sounds

Known Issues

  • multiplayer
    • animations will get stuck sometimes.
    • all funcitonality will work fine on your screen, but for others animations may be wonky
  • riding not tested on all enemies so there's probably some jank instances
  • might be fun might not be fun idk!!

Future Plans (that I may or may not get to)

  • finish him lol
  • planned kit
    • m1 - mash to shoot hold to charge
    • m2 - dive (current shift)
    • shift - fire trail from invasion
    • r - mutations from invasion (so still grenade lol)
  • better effects maybe
  • more sounds
  • replace pod with spaceship that crashes
  • Item displays

Changelog

0.3.0

  • fixed projectiles in multiplayer
  • fixed riding error spam in multiplayer
  • networked riding position for clients.
    • each player will see their proper riding position on their screen, but on other screens they will floating behind
  • can now ride allies, which gives them a movement buff
    • was already giving enemies a movement buff to simulate panicking. simply applies to allies as well
  • chomp now heals for 10% of max health
  • borrowed some sounds from the game for his projectiles' impacts
  • added his upper and lower jaw to ragdoll

likely (hopefully, barring bugs) my last update for this guy until I sometime later decide to revisit him
have fun and thanks for havin fun c:

0.2.1

  • fixed another bug with ridden enemies dying causing lockups when certain mods were installed
  • fixed character collider causing him to spawn through the floor out of the pod

0.2.0

  • added item displays
  • chomp now decapitates enemies if it kills them
  • fixed bug with riding certain entities
  • adjusted character collider to more suit his tiny body

0.1.0

  • c:

CHANGELOG

Changelog

1.2.3

  • fixed incredible nullref spam from the latest update

1.2.2

  • fixed fps issues

1.2.1 nevermind DamageAPI is fixed

  • returned chomp decapitating and broken achievements
  • fixed missing footsteps
  • dive can now be aimed downwards (this was in a previous patch idk which)

1.2.0 half updated for sots

  • damagetypes are disabled until r2api.damagetypes is fixed. for now this means:
    • chomp will not do decaptiate effect on kill
    • some achievements are removed, their skills unlocked by default
  • sots fuckery. these issues are likely out of my control until gearbox fixes their issues
    • sword projectile is no longer client authoritative. it might feel like ass on client. still works though
    • hold to charge weapons now charge faster/slower based on fps
    • sword dash now goes much further/shoerter baed on fps
    • human machine gun charged shots shoot much faster/slower based on fps
    • close range knife attacks faster/slower based on fps
    • charactermotor onhitground changes have made burrowing inconsistent
    • wew
  • wip BBGun weapon in cursed config untested for time. will be fixed/released with full patch

1.1.0

  • added config to remove mashing, allowing to simply hold to shoot. this removes the ability to hold to charge of course
    • let me know if this causes any issues
  • added new WIP weaopn in cursed config, BBGun
    • Ignore all the empty config entries haha
    • let me know if this causes any issues
    • shoots a ton of bees, but they're optimized as fuck. if you have potato pc please reach out and let me know if it hurts your frames at all

1.0.1

  • fixed close range knife not activating always
  • tweaked its hitboxes, added it to config
  • fixed skins breaking when raindroplobotomy was installed

1.0.0 shout out to rob. this update wouldn't have happened if he didn't give the boy some attention

  • added energy sword
  • added human machine gun
  • added sawed off
  • added Weapon Swap specials, replacing secondary with a second primary
  • added somwhat ror-friendly gup skin (thanks tsuyoikenko!) (config to set as default and change icon)
  • solidified mash to shoot and hold to charge functionality for primaries
    • mash at pretty lenient pace and it will auto shoot at max attack speed
    • hold and it will charge up a charged attack
  • secondary now fires charged version of primary at max charge, depending on selected primary
  • updated most animations and added new ones (thanks rob!)
  • a few nerfs for a few reasons. long story short I care about him now
  • added configs for pretty much everything, available in Risk of Options
  • added shooting while diving and riding
  • added armor while diving and riding
  • added a double jump which can cancel dive
  • severely improved riding presentation
  • added hitbox on popping out of burrowing
  • added config ability to control movement of the enemy or ally AI you're riding. behind config cause it's probably buggy
  • added proper AI
  • added shank on close range ray gun (in reference to the original game)
  • increased hitbox size of projectiles with respect to enemies but not world
  • separated assetbundles n stuff
  • added language support

0.3.2

  • increased damage on ray gun
    • projectile is harder to hit (especially in mp), so it can afford to do higher than commando-tier damage
  • increased chomp heal from 10% max health to 30%
  • lowered chomp cooldown and damage
  • chomp now has BonusToLowHealth damage type

these changes should hopefully make his kit flow a little better, and give some needed buffs
(from what I know. If I buffed him too much let me know)

0.3.1

  • leap now only rides if you're holding the input
    • config for always ride
    • you're welcome, contra c:
  • slightly toned down the range on riding detecting
  • readded hitbox to leap
  • added scepter why not
  • added another silly way to shoot raygun in cursed
  • moved up aim origin so projectiles hit the floor less
  • reordered so he's not in between tesla trooper and desolator
  • fixed stats not being to vanilla standard

0.3.0

  • fixed projectiles in multiplayer
  • fixed riding error spam in multiplayer
  • networked riding position for clients.
    • each player will see their proper riding position on their screen, but on other screens they will floating behind
  • can now ride allies, which gives them a movement buff
    • was already giving enemies a movement buff to simulate panicking. simply applies to allies as well
  • chomp now heals for 10% of max health
  • borrowed some sounds from the game for his projectiles' impacts
  • added his upper and lower jaw to ragdoll

likely (hopefully, barring bugs) my last update for this guy until I sometime later decide to revisit him
have fun and thanks for havin fun c:

0.2.1

  • fixed another bug with ridden enemies dying causing lockups when certain mods were installed
  • fixed character collider causing him to spawn through the floor out of the pod

0.2.0

  • added item displays
  • chomp now decapitates enemies if it kills them
  • fixed bug with riding certain entities
  • adjusted character collider to more suit his tiny body

0.1.0

  • c: