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TheTimesweeper-DimmaBandit-0.3.1 icon

DimmaBandit

The name's Doug Dimmadome, owner of the Dimmsdale Dimmadome.

Date uploaded 3 years ago
Version 0.3.1
Download link TheTimesweeper-DimmaBandit-0.3.1.zip
Downloads 17264
Dependency string TheTimesweeper-DimmaBandit-0.3.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

That's Right! Doug Dimmadome, owner of the Dimmsdale Dimmadome!

Every time an enemy dies your hat gets taller.


Works with CUM Bandit, Moffein's Classic Bandit, and theoretically any bandit that clones those character models.

The name's Doug Dimmadome, owner of the Dimmsdale Dimmadome The name's Doug Dimmadome, owner of the Dimmsdale Dimmadome

Inspired by the best Risk of Rain 1 mod of the same name (find it on rainfusion.ml)

Message/ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch. (or to say hi I'm lonely).


Things I may or may not do:

Fix:

  • Make hat size persist through stages (conf)
  • Option to move the camera to the side so the hat doesn't cover your crosshair (conf)
  • Map hat to original hat's texture so color carries over (currently all custom skins still just have a blue pillar coming out)
  • Add a config to disable on non-default skins that might not have a hat Add:
  • Doug Dimmadome achievement for getting the hat off screen
  • Rearrange some item displays that got covered by the hat. (make quail sit on top even as it grows)
  • Make hat grow on successful R reset rather than on klls, turning this silly joke mod into a silly joke mod with meaningful gameplay feedback (conf)
  • Maybe put a collider on the hat so loader can grapple on to it

Changelog:

0.3.1

  • back to r2api (for the networkmodlist stuff) now that the CUM storm has blown over
  • removed a debug logwarning I forgot in there by accident
  • fixed some particle sillyness with the hat being burned
  • tried to fix the shield overlay extending past the hat but didn't quite
  • added collider to the hat for ragdoll

0.3.0

  • made it work with new bandit and anniversary update
  • haven't tested with his alt skin cause I haven't gotten it and I didn't wanna spoil myself

0.2.0

  • attached hat to hat so it falls off now
  • mapped hat to bandit's uv and made it grab bandit's material
  • properly added hat to rendererinfos (so it gets overlays n such)

0.1.2

  • removed debug log spam
  • fixed typo

0.1.1

  • c: