FastArtificerBolts
Alternate flame bolt skill for Artificer that scales with attack speed.
Date uploaded | 4 years ago |
Version | 1.0.1 |
Download link | TheTimesweeper-FastArtificerBolts-1.0.1.zip |
Downloads | 8061 |
Dependency string | TheTimesweeper-FastArtificerBolts-1.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Fast Arti Bolts
A variant of Artificer's Flame Bolts, reworked slightly to scale with attack speed (like Merc's and Commando's R's)
Overview:
- You start out shooting two firebolts with each use
- Firebolt damage and proc coefficient are halved
- The more attack speed you have, the more fast firebolts you'll shoot
- Attack speed no longer increases the speed of the attack animation
Notes:
- Warning! May not work in multiplayer. If the host has the mod, the skill works fine (other players don't need it), but for clients, even if the host has the mod, the alternate ability may be broken.
- Starting out, the two firebolts combined will have the same damage output as the one vanilla firebolt
- If you have high enough attack speed and you're shooting firebolts faster than the framerate, they will double spawn on top of each other.
- Idea half stolen from
K'Not Devourer of Worlds
on the modding discord, who proposed to have firebolt damage scale with attack speed
Reach out to me on discord TheTimesweeper#5727
if you have any horrible crashes or other issues I didn't catch. I'd love to hear feedback on how it works/feels.
Things I'd like to do:
- It's not easy to tell if you're shooting more firebolts. I'd like to communicate this somehow
- rebrand this as a new element (wind?). Instead of igniting when it lands, it'll slice in a small area for a couple quick hits (which can proc).
- or at least make it look a little different
- properly graph out its damage over time and how attack speed increase affects damage and procs to really balance it
I don't think I'll be dedicating more time on it past this. If there are issues, I will definitely fix them. Also if any folks have any feedback and would like me to expand on this I'll probably continue. Until then, thanks for reading and have a lovely evening c:
Changelog:
1.0.1
- oops
- fixed text in the skill description
1.0.0
- separated it into its own skill like a civilized human being
- exposed some settings to config
- including one that may help with performance
- better icon
0.1.0
- c:
CHANGELOG
Changelog:
2.2.2
- fixed for sots
2.2.1
- fixed skilldef conflicting with riskymod
- thanks to moff for the help
2.2.0
- post r2api fix
- fixed/added skillsplusplus, same as other bolt skills
2.1.2
- accidentally left debug logs in how embarrassing
2.1.1
- CUM2 hotfix, pre r2api. fixed as a practice exercise, really
- let me know if this version ends up causing some issues
2.1.0
- anniversary update update now that r2api's workin
- tweaked icon to be lil thinner to reflect the spirit of fast
2.0.1
- sex
2.0.0
- made consecutive fast bolts come out at a slightly shifted position
- made fast bolts thinner so you can see this better
- registered state now that i'm a little less of a monkey on a typewriter (which fixes networking)
- added proc coeff to config
- fixed MuzzleflashMageFire on her hands
1.0.1
- oops
- fixed text in the skill description
1.0.0
- separated it into its own skill like a civilized human being
- exposed some settings to config
- including one that may help with performance
- better icon
0.1.0
- c: