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FastArtificerBolts
Alternate flame bolt skill for Artificer that scales with attack speed.
Date uploaded | 2 years ago |
Version | 2.2.1 |
Download link | TheTimesweeper-FastArtificerBolts-2.2.1.zip |
Downloads | 70357 |
Dependency string | TheTimesweeper-FastArtificerBolts-2.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Fast Arti Bolts
A variant of Artificer's Flame Bolts, reworked to scale with attack speed (like Merc's and Commando's R's)
Overview:
- You start out shooting two firebolts with each use
- Firebolt damage and proc coefficient are lowered
- The more attack speed you have, the more fast firebolts you'll shoot
- Attack speed no longer increases the speed of the attack animation
Notes:
- Starting out, the two fastbolts combined will have the same damage output as the one vanilla firebolt
- If you have high enough attack speed and you're shooting firebolts faster than the framerate, multiple will spawn on each frame.
- Idea half stolen from
KNot Devourer of Worlds
on the modding discord, who proposed to have firebolt damage scale with attack speed
Ping me (TheTimesweeper#5727
) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8) if you have any horrible crashes or other issues I didn't catch. I'd love to hear feedback on how it works/feels.
Things I'd like to do:
- skills++ support since the changes should be the same
- plasma bolt version maybes where consecutive fast plasma bolts increase in radius
- properly graph out its damage over time and how attack speed increase affects damage and procs to really balance it
Changelog:
2.2.1
- fixed skilldef conflicting with riskymod
- thanks to moff for the help
2.2.0
- post r2api fix
- fixed/added skillsplusplus, same as other bolt skills
2.1.2
- accidentally left debug logs in how embarrassing
2.1.1
- CUM2 hotfix, pre r2api. fixed as a practice exercise, really
- let me know if this version ends up causing some issues
2.1.0
- anniversary update update now that r2api's workin
- tweaked icon to be lil thinner to reflect the spirit of fast
2.0.1
- sex
2.0.0
- made consecutive fast bolts come out at a slightly shifted position
- made fast bolts thinner so you can see this better
- registered state now that i'm a little less of a monkey on a typewriter (which fixes networking)
- added proc coeff to config
- fixed MuzzleflashMageFire on her hands
1.0.1
- oops
- fixed text in the skill description
1.0.0
- separated it into its own skill like a civilized human being
- exposed some settings to config
- including one that may help with performance
- better icon
0.1.0
- c:
CHANGELOG
Changelog:
2.2.2
- fixed for sots
2.2.1
- fixed skilldef conflicting with riskymod
- thanks to moff for the help
2.2.0
- post r2api fix
- fixed/added skillsplusplus, same as other bolt skills
2.1.2
- accidentally left debug logs in how embarrassing
2.1.1
- CUM2 hotfix, pre r2api. fixed as a practice exercise, really
- let me know if this version ends up causing some issues
2.1.0
- anniversary update update now that r2api's workin
- tweaked icon to be lil thinner to reflect the spirit of fast
2.0.1
- sex
2.0.0
- made consecutive fast bolts come out at a slightly shifted position
- made fast bolts thinner so you can see this better
- registered state now that i'm a little less of a monkey on a typewriter (which fixes networking)
- added proc coeff to config
- fixed MuzzleflashMageFire on her hands
1.0.1
- oops
- fixed text in the skill description
1.0.0
- separated it into its own skill like a civilized human being
- exposed some settings to config
- including one that may help with performance
- better icon
0.1.0
- c: