HitboxViewerMod
Shows you Hitboxes and Hurtboxes and CharacterMotors. Melee attacks, Projectiles, DOT zones, Blast attacks, Bullet attacks, oh my!
Last updated | 3 months ago |
Total downloads | 14970 |
Total rating | 6 |
Categories | Mods Tools Client-side Seekers of the Storm Update |
Dependency string | TheTimesweeper-HitboxViewerMod-1.5.4 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
look at em
you can now
Overview
- Puts cubes on OverlapAttack hitboxes, so melee attacks and most projectiles.
- Puts spheres where BlastAttacks happen.
- Puts cylinders along the paths of BulletAttacks (yes they have a width).
- Puts all kinds of shapes on character's hurtboxes. (disabled by default)
- Puts a cylinder at your character's CharacterMotor (their collision with the environment and other characters
- Can toggle hitboxes and hurtboxes separately.
- Can press semicolon key(configurable) to temporarily disable all.
How to Use
- Just install and you'll see hitboxes!
- Use configs to enable or disable hitboxes and hurtboxes individually.
- use the command:
show_hurtboxes 1
to enable,show_hurtboxes 0
to disable, or simplyshow_hurtboxes
to toggle- likewise for the command:
show_hitboxes
- likewise likewise for the command:
show_motors
- likewise for the command:
- By default attack Hitboxes are on and character Hurtboxes are off.
- If you have the mod
RiskOfOptions
installed, you can simply toggle these options in the settings menu! - Press
semicolon
to override settings and disable all hitboxes and hurtboxes temporarily.
Notes
- Make sure you press
semicolon
key to disable hitboxes later in runs when the framerate starts to howl in agony - By default, Merc's hitboxes (and some other characters) are toned down for safety for your eyes (you can turn this off in config (don't if you have epilepsy)).
- Blast attacks are only active for one frame, but the sphere will linger for a bit
- Same with bulletattacks
- Use Lingering Bullets mode with
slash
key to examine things like bullet spreads- or just grab 100 syringes and paint a pretty picture c:
Any feedback/issues, ping/message me (TheTimesweeper#5727
) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8), love ya
changelog
1.5.4
- fixed for SOTS, moved off r2api
- fixed messy overlap between CharacterMotor colliders and HurtBox colliders
- maybe more changes that I did ages ago and never wrote down. if something is broke let me know
1.5.3
- CUM2 coolfix, post R2API
- added commands back
- fixed compatibility with RiskOfOptions
- separated CharacterMotor to its own setting/command/config
1.5.2
- CUM2 hotfix, pre R2API
- removed commands
- added configs in their place
- added support for CharacterMotors. Shares settings with hurtboxes
1.5.1
- fixed bullet hit points shrinking before disappearing when not in linger mode
- removed annoying bullet hit points that happen at the very beginning of the bullet attack
- updated bullet cylinder model with an empty starting face
- added some optimized sphere and cylinder hitbox meshes for when hitboxes are really small and don't need the detail
- adjust stuff idk
1.5.0
- fixed bullet attacks not actually being as thicc as they're supposed to be
- added hit points to bulletattacks
- added lingering bullet mode (Slash key)
- added some configs for bullet attack colors
- added optimized hurtboxes config
- changed config section names
- highly I recommend deleting existing configs cause they'll get real messy
- removed some funny spaghetti code
1.4.0
- added bulletattacks cause I'm working on enforcer's guns but don't tell anybody
- I really thought overlapattacks, blastattacks, hurtboxes covered like everything, what else?
- someone fork this and do buffwards for me
- added descriptions to RiskOfOptions options
1.3.1
- moved back to r2api now that the CUM storm has blown over
- didn't fix RiskOfOptions compat cause already workin who knew
- fucked with the icon's colors again as I've done like every release for no reason :P
1.3.0
- anniversary update, moved over to new api
- moved RiskOfOptions to a soft dependency and added console commands in its place
- but that mod conflicts with enigmaticthunder so right now I have a soft dependency that doesn't do anything
1.2.0
- after testing, it did not improve performance, everything i know is a lie, removed object pools for now
- added ursa to default toned down characters
1.1.0
- blast hitbox revealers are now pooled, should improve performance
- added chat log to hitbox toggle key
1.0.1
- fixed blastattackhitboxes not lingering as i said it would so i lied i'm sorry pls forgive me
1.0.0
- added blastattacks
- I really thought i'd just shit out the overlapattack hitboxes and just not get around to the others for a while, suddenly 1.0 who'da thought
0.3.0
- added risk of options menu (thanks Rune for the help (and for your mod in general))
- removed "show hurtbox" from config since it's in the settings menu now
- retconned changelog version numbers to make a lil more sense
0.2.0
- added hurtboxes
0.1.0
- c:
- (fixed up configs and released)
0.0.3
- tried and failed to make an object pool (look at the code on github and laugh. LAUGH)
0.0.2
- added hitboxes