TheTimesweeper-HitboxViewerMod icon

HitboxViewerMod

Shows you Hitboxes and Hurtboxes and CharacterMotors. Melee attacks, Projectiles, DOT zones, Blast attacks, Bullet attacks, oh my!

CHANGELOG

changelog

1.5.5

  • fixed for AC
  • added missing spherical cap to the ends of bulletattacks

1.5.4

  • fixed for SOTS, moved off r2api
  • fixed messy overlap between CharacterMotor colliders and HurtBox colliders
  • maybe more changes that I did ages ago and never wrote down. if something is broke let me know

1.5.3

  • CUM2 coolfix, post R2API
  • added commands back
  • fixed compatibility with RiskOfOptions
  • separated CharacterMotor to its own setting/command/config

1.5.2

  • CUM2 hotfix, pre R2API
    • removed commands
    • added configs in their place
  • added support for CharacterMotors. Shares settings with hurtboxes

1.5.1

  • fixed bullet hit points shrinking before disappearing when not in linger mode
  • removed annoying bullet hit points that happen at the very beginning of the bullet attack
  • updated bullet cylinder model with an empty starting face
  • added some optimized sphere and cylinder hitbox meshes for when hitboxes are really small and don't need the detail
  • adjust stuff idk

1.5.0

  • fixed bullet attacks not actually being as thicc as they're supposed to be
  • added hit points to bulletattacks
    • added lingering bullet mode (Slash key)
  • added some configs for bullet attack colors
  • added optimized hurtboxes config
  • changed config section names
    • highly I recommend deleting existing configs cause they'll get real messy
  • removed some funny spaghetti code

1.4.0

  • added bulletattacks cause I'm working on enforcer's guns but don't tell anybody
    • I really thought overlapattacks, blastattacks, hurtboxes covered like everything, what else?
    • someone fork this and do buffwards for me
  • added descriptions to RiskOfOptions options

1.3.1

  • moved back to r2api now that the CUM storm has blown over
  • didn't fix RiskOfOptions compat cause already workin who knew
  • fucked with the icon's colors again as I've done like every release for no reason :P

1.3.0

  • anniversary update, moved over to new api
  • moved RiskOfOptions to a soft dependency and added console commands in its place
  • but that mod conflicts with enigmaticthunder so right now I have a soft dependency that doesn't do anything

1.2.0

  • after testing, it did not improve performance, everything i know is a lie, removed object pools for now
  • added ursa to default toned down characters

1.1.0

  • blast hitbox revealers are now pooled, should improve performance
  • added chat log to hitbox toggle key

1.0.1

  • fixed blastattackhitboxes not lingering as i said it would so i lied i'm sorry pls forgive me

1.0.0

  • added blastattacks
  • I really thought i'd just shit out the overlapattack hitboxes and just not get around to the others for a while, suddenly 1.0 who'da thought

0.3.0

  • added risk of options menu (thanks Rune for the help (and for your mod in general))
  • removed "show hurtbox" from config since it's in the settings menu now
  • retconned changelog version numbers to make a lil more sense

0.2.0

  • added hurtboxes

0.1.0

  • c:
  • (fixed up configs and released)

0.0.3

  • tried and failed to make an object pool (look at the code on github and laugh. LAUGH)

0.0.2

  • added hitboxes