LoadoutSkillTitles
Changes some characters with extra skill slots from 'Misc' to more fitting names
Last updated | 6 months ago |
Total downloads | 5357 |
Total rating | 1 |
Categories | Mods Tweaks Client-side |
Dependency string | TheTimesweeper-LoadoutSkillTitles-1.0.1 |
Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Misc
Fixes extra GenericSkill slots from "Misc" to more fitting names, primarily loadout passives;
Config
- Default a non-primary skill in the first slot to say "Passive", otherwise just keep as "misc" (on by default)
- Fall back to internal name of the skill on the component and hope characters put something nice there, otherwise just keep as "misc" (off by default)
Compat
If you just want the first skill to say "Passive", this mod will do that by default.
For your character, set your generic skill's skillName field to begin with LOADOUT
and this mod will automatically read that as a language token.
If your character already exists and you don't want to mess with existing components (I wouldn't if I were you), you can manually add your character's bodyname and skill slot index to this mod as a soft dependency:
if (BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.TheTimeSweeper.LoadoutSkillTitles"))
{
AddLoadoutSkillTitle();
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static void AddLoadoutSkillTitle()
{
LoadoutSkillTitles.LoadoutSkillTitlesPlugin.AddTitleToken("MySurvivorBodyName", 0, "TITLE_LANGUAGE_TOKEN");
}
skill slot index being in order of where it appears on the loadout. for example if you have an extra skill in between secondary and utility, it would be 2
changelog
1.0.1
- fix incompatibility with dragon's dbz characters
1.0.0
- c: