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ThinkInvis-TinkersSatchel-1.10.2 icon

TinkersSatchel

An adequate assortment of anomalous additions (mostly items/artifacts).

Date uploaded 3 years ago
Version 1.10.2
Download link ThinkInvis-TinkersSatchel-1.10.2.zip
Downloads 2074
Dependency string ThinkInvis-TinkersSatchel-1.10.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Networking-1.0.3 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
ThinkInvis-TILER2-7.4.3 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.

Preferred version: 7.4.3
RiskofThunder-R2API_Director-2.3.5 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.5
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0
RiskofThunder-R2API_Items-1.0.5 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.5

README

Tinker's Satchel

SUPPORT DISCLAIMER

Use of a mod manager is STRONGLY RECOMMENDED.

Seriously, use a mod manager.

If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.

While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.

Description

Tinker's Satchel is a general content pack, containing assorted items, equipments, and artifacts (for now -- more content types pending!).

Mod Content: Items & Equipments

Icon Name Description
Pickup; click ▸ for logbook description
Notes

Tier-1 Items

Mostly-Tame Mimic
Mimics your other items at random. Picks one of your other items to mimic (each stack is tracked separately). Every 3 seconds, the mimic has a 15% chance to switch to a new item.
  • Each individual stack has a small chance over time to switch which item it's mimicking.
  • Has weighted tiers similar to a T1 chest. Tier weights can be configured.
Sturdy Mug
Chance to shoot extra, unpredictable projectiles. All projectile attacks gain a 10% (+10% per stack) chance to fire an extra copy with 17.5° of inaccuracy.
  • Works on most dumbfire projectiles, but not missiles, ground-target AoEs, or deployables.
  • Stacks linearly past 100% (becomes a chance to fire a 2nd extra projectile, then a 3rd, etc.).
  • Unlock (spoilers!):Miss 1000 TOTAL projectile attacks.
Percussive Maintenance
Hit allies to heal them. Hitting an ally with a direct attack heals them for 2.0 health (+2.0 per stack).
  • Double healing of and lower tier than Leeching Seed, due to the opportunity cost of dealing damage to enemies, needing to see and hit your probably-juking-very-hard teammates, etc.
  • Unlock (spoilers!):Have Ukulele, War Horn, and Gorag's Opus all at once.
Macho Moustache
Deal more damage when surrounded. Gain +5% base damage (+5% per stack, linear) per enemy within 10 m.
  • Lower range than Focus Crystal, and provides ~1/4 as much damage per stack; however, the effect ceiling is higher if you're willing to put yourself in additional danger.
Triskelion Brooch
Chance to combine ignite, freeze, and stun. Ignites, freezes, and stuns have a 9% (+9% per stack) chance to also cause one of the other effects listed for 100% base damage (+25% per stack).
  • Frozen enemies are stunproof, so only extra damage will occur if a freeze also procs a stun.
  • Unlock (spoilers!):Stun, then freeze, then ignite the same enemy within 3 seconds (any player may contribute).
Old War Lidar
Deal more damage to persistent combatants. Deal up to 15% more damage (+15% per stack) to any enemy you have recently hit or been hit by, ramping up over 15 seconds.

Tier-2 Items

Armor Crystal
Gain armor by hoarding money. Gain armor based on your currently held money. The first point of armor costs $10 (-10% per stack, exponential; scales with difficulty); each subsequent point costs 7.5% more than the last.
Unstable Klein Bottle
Chance to push nearby enemies on taking damage. 8.0% (+8.0% per stack, mult.) chance to push away enemies within 20 m after taking damage. Has an internal cooldown of 0.5 s.
Pulse Monitor
Auto-activate your equipment for free at low health. Falling below 25% health activates your equipment without putting it on cooldown. This effect has its own cooldown equal to the cooldown of the activated equipment (-15% per stack, mult.).
  • Uses equipment's unmodified cooldown and applies its own cooldown reduction. Has a config option to allow other CDR sources like Fuel Cell to also apply, disabled by default.
  • Unlock (spoilers!):Fall below 25% health, then return above 50%, 9 times in the same run.
Negative Feedback Loop
Some incoming damage is dealt over time. 20% (+20% per stack, hyperbolic) of incoming damage is applied gradually over 5 seconds, ticking every 0.2 seconds. Healing past max health will apply to the pool of delayed damage.
Pixie Tube
Drop random buffs on using non-primary skills. You drop 1 (+1 per stack) random elemental wisp when you use a non-primary skill. Elemental wisps can be picked up by any ally as a small, stacking buff for 10 seconds: +3% damage, +5% movement speed, +5% attack speed, or 10 armor.
  • Has a short pickup delay so you don't eat them all instantly if you're moving away from them.
  • Pickup range will increase over time to reduce the pressure to chase orbs around constantly.
  • It's a Nixie tube.

Tier-3 Items

H3AD-53T
Your Utility skill builds a stunning static charge. After activating your Utility skill, the next 5 enemies (+3 per stack) your path crosses will take 400% damage (+150% per stack) and be stunned for 5 seconds.
  • Grants or refreshes charges of a buff. Running into or phasing through an enemy spends a charge to deal damage and stun.
  • Unlock (spoilers!):Kill a boss with a maximum damage H3AD-5T v2 explosion.
Pinball Wizard
Projectiles may bounce and home. All your projectile attacks have a 15% chance to bounce, exploding one extra time and homing towards a random enemy with 50% of their original damage. Can happen up to 3 times (+2 per stack) per projectile.
  • Overrides gravity, impact fuse time, etc. on affected projectiles to unerringly track towards a target.
  • Ding!
Go-Faster Stripes
Your Utility skill gains more mobility. Upgrades your Utility skill, greatly increasing its mobility.
  • Class-specific details (click to expand):
    • Most classes: ~+50% move/launch/jump/etc. speed during Utility skill.
    • Huntress: also has reduced blink duration.
    • MUL-T: reactivate Utility skill up to 3 times while active to extend its duration by 1 second. Boosted speed is applied during this duration.
    • Engi: shield applies a stacking speed buff to anyone inside; missiles can be self-targeted (fire with no targets) to explosive jump.
    • Bandit: Explosive-jump with the blast from your smokebomb.
    • Artificer: teleports to wall location (placeholder, intended effect is launch ramp or icy ground).
    • Captain: small airstrike causes a no-damage blast jump; nuke launch becomes more controllable and displays a trajectory preview. Both grant fall damage prevention until your next collision with terrain.
    • DLC characters: WIP! No item effect yet.
  • Unlock (spoilers!):Trimp -- jump or fall onto a ramp fast enough that you get launched upwards. Running off a ramp won't work.
Spacetime Skein
Gain mass while stationary. Lose mass while moving. Standing still reduces the next damage and knockback you take by up to 50% (+50% per stack, hyperbolic). Moving increasing your move and attack speed by up to 50% (+50% per stack, linear). Effect ramps up over 5 seconds, and is lost once you start or stop moving (latter has a brief grace period).

Equipments

Cardboard Box
Pack up and move. [Cooldown: 60 s] Use once to pack up a turret, healing shrine, or most other interactables. Use again to place the packed object and put the Cardboard Box on cooldown.
Causal Camera
Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s] Phase out of existence for 2.0 seconds. Rewind your position, health, and skill cooldowns (except equipment) to their states from up to 10.0 seconds ago.
  • Rewinds position, velocity, health, shields, barrier, and skill cooldowns/stock (except equipment).
Quantum Recombobulator
Reroll an interactable once. [Cooldown: 60 s] Reroll an interactable into a different one which is valid for the current stage. Only works once per interactable.
Command Terminal
Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s] Revives one survivor at random, calling them down in a drop pod. If no survivors are dead, the drop pod will contain a random drone instead. Will be consumed on use.
  • Can summon equipment drones with random equipment.

Lunar Items

RC Controller
Nearby turrets and drones attack with you... BUT no longer attack automatically. All turrets and drones under your ownership within 150 meters will no longer auto-target, auto-attack, or chase enemies. Order drones to fire by holding your Primary skill keybind. Affected turrets and drones gain +100% attack speed (+25% per stack).
Bismuth Tonic
Gain resistance when hit by one enemy type... BUT gain weakness to the others. On being hit by one type of enemy: take 12.5% less damage from subsequent attacks from that type, but 20% more damage from all other types. Wears off after 10 seconds.

Lunar Equipments

Silver Compass
Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s] Immediately reveals the teleporter. Also adds two stacks of Challenge of the Mountain to the current stage, one of which will not provide extra item drops. Works only once per player per stage.
  • *Works only once per player per stage, in addition to a long cooldown in case of very fast stage clears. Both of these are configurable.

Void Items

  (requires Survivors of the Void DLC)

Villainous Visage (T1)
Deal more damage when given time to plot. Corrupts all Macho Moustaches. While out of combat, build up a damage buff that will last 2 seconds once in combat. Builds 3% damage per second (+3% per stack), up to 15% (+15% per stack). Corrupts all Macho Moustaches.
Armor Prism (T2)
Gain massive armor by focusing your item build. Corrupts all Armor Crystals. Gain armor based on your currently held types of item (fewer is better). Having only Armor Prisms gives 500 armor (+25% per stack, inverse-exponential); each subsequent item type reduces armor by 12.5%. Corrupts all Armor Crystals.

Mod Content: Artifacts

Icon Name Description Notes
Artifact of Tactics All combatants give nearby teammates small, stacking boosts to speed, damage, and armor.
  • Buff is 5% speed, 10% damage, and 15 armor per ally (including self) within 25 m.
  • All listed aspects of buff can be configured.
Artifact of Suppression Players take heavily increased damage while airborne.
  • Incoming damage is multiplied by 5 (configurable).
Artifact of Haste All combatants attack 10x faster and deal 1/20x damage.
  • Values are not configurable.
Artifact of Danger Players can be killed in one hit.
  • Provides a config option (disabled by default) to force one-hit protection while this artifact is off, even while cursed (e.g. Artifact of Glass).
Artifact of Safekeeping All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed.

Issues/TODO

  • Items have no DisplayRules.
  • Most items need some effects & model polish in general.
  • Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
  • Pinball Wizard's internal mechanics are held together with duct tape and a prayer. No known issues but they're definitely there somewhere.
  • Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
  • See the GitHub repo for more!

Changelog

The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md

1.10.2

  • Fixed any and all game VFX going missing at random (caused by Pinball Wizard effect prefab waking up during game load).
  • Go-Faster Stripes: self-targeted Engi missiles now properly explode (with a grenade explosion but we can't win 'em all).

1.10.1

  • Spacetime Skein now has a percentage buff indicating its ramp-up progress.
  • Added a few greebles to Old War Lidar.
  • UV-mapped and baked Old War Lidar multi-material into a single material (experimenting with workflow, will apply to other items later).
  • Fixed Spacetime Skein almost never detecting movement.
  • Quantum Recombobulator no longer works on interactables that have already been used/are in use.
  • Command Terminal now displays a chat message when it revives someone.
  • Command Terminal now exposes its list of valid random drones for other mods to add to (ReviveOnce.instance.droneMasterPrefabs.Add(GameObject prefab);).
  • Fixed an uncommon, mostly-harmless NRE in Quantum Recombobulator and Cardboard Box.

1.10.0 The Science! Update, Part 1

  • ADDED ITEMS/EQUIPMENTS: Motion Tracker, Spacetime Skein, Command Terminal, Quantum Recombobulator!
  • Cardboard Box now works on Shrines of the Mountain, Cleansing Pools, Shrines of Order, Altars of Gold, and Explosive Tar Pots.
  • Cardboard Box and Silver Compass can no longer be triggered by Bottled Chaos.
  • Causal Camera can now be triggered by Bottled Chaos.

1.9.6

  • Fixed Artifact of Tactics not working and spamming NREs per frame.
  • Added extra null safety in a couple other places.
  • Major rework of Thunderstore readme page layout.
    • We got tables!
    • And icons!
    • And lists! But less of these than before actually!

1.9.5

  • Added informational buffs to Pulse Monitor (cooldown), Causal Camera (number of saved rewind frames), and Bismuth Tonic (remaining duration).
  • Negative Feedback Loop no longer spams red vignette and flinch animation (added Silent damage type).
  • Cardboard Box:
    • Now returns packed objects to their original locations when unequipped.
    • Can now move Warbanners.
  • Fixed Bismuth Tonic cooldown only applying to subsequent hits taken after the first.
  • Sturdy Mug no longer works on any Deployables (was case-by-case blacklist before). Fixes poor interaction with Railgunner utility and future-proofs for similar skills.
  • Pinball Wizard:
    • Fixed causing sticky projectiles to not explode (e.g. Sticky Bomb, Railgunner specials) -- no longer procs on these.
    • Now ignores the Neutral team (e.g. flying rocks hazard on Sky Meadows).
    • Improved SFX. Now works on all projectiles and uses a more fitting vanilla sound effect.