ThinkInvis-TinkersSatchel icon

TinkersSatchel

An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.

Last updated a year ago
Total downloads 480450
Total rating 42 
Categories Mods Tweaks Items Artifacts Server-side Skills
Dependency string ThinkInvis-TinkersSatchel-4.1.4
Dependants 166 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0
RiskofThunder-R2API_Deployable-1.0.0 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.0
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
ThinkInvis-TILER2-7.4.0 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.

Preferred version: 7.4.0

README

Tinker's Satchel

SUPPORT DISCLAIMER

Use of a mod manager is STRONGLY RECOMMENDED.

Seriously, use a mod manager.

If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.

While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.

Description

Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:

  • 45 items/equipments:
    • 8 tier-1,
    • 8 tier-2,
    • 7 tier-3,
    • 1 boss item,
    • 6 equipments,
    • 5 lunar items,
    • 4 lunar equipments,
    • 3 tier-1 void,
    • 3 tier-2 void,
    • 3 tier-3 void;
  • 2 interactables:
    • 2 drones;
  • 8 skill variants:
    • 3 for Commando,
    • 2 for Huntress,
    • and 3 for Engineer;
  • 6 artifacts;
  • and 2 other features:
    • a UI tweak,
    • and a module allowing easy changes to equipment max charges.

Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md

Mod Content: Items & Equipments

Icon Name/Description

Tier-1 Items

Extendo-Arms
Attacks reach farther and deal slightly more damage.
Ferrofluid
Your attacks become slightly magnetic and gain crit chance.
Macho Moustache
Chance to Taunt on hit. Resist Taunted enemies.
Mostly-Tame Mimic
Mimics your other items at random.
Old War Lidar
Periodically fire weak projectiles at all hostiles.
Percussive Maintenance
Hit allies to heal them.
Sturdy Mug
Chance to shoot extra, unpredictable projectiles.
Triskelion Brooch
Chance to combine ignite, freeze, and stun.

Tier-2 Items

Chestplate
Collecting money grants temporary armor.
Defibrillator
Your heals can crit.
En Passant
Melee strike with your Utility skill to recharge it.
Fudge Dice
Periodically guarantee luck.
Negative Feedback Loop
Some incoming damage is dealt over time.
Pixie Tube
Drop random buffs on using skills.
Pulse Monitor
Auto-activate your equipment for free at low health.
Unstable Klein Bottle
Gravity slam nearby enemies on taking damage.

Tier-3 Items

Go-Faster Stripes
Your Utility skill gains more mobility.
H3AD-53T
Your Utility skill builds a stunning static charge.
Kintsugi
Your broken/consumed/scrapped items increase all your stats.
Pinball Wizard
Projectiles may bounce and home.
RC Controller
Nearby turrets and drones gain attack speed. Ping to take control.
Shrink Ray
Suppress a single target's non-primary skills and damage.
Spacetime Skein
Gain mass while stationary. Lose mass while moving.

Boss Items

Scavenger's Rucksack
Hold an extra Equipment. Activate with scoreboard open to rummage through the rucksack.

Equipments

Cardboard Box
Pack up and move. [Cooldown: 60 s]
Causal Camera
Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s]
Command Terminal
Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s]
Lodestone
Pull nearby enemies and allied item effects. [Cooldown: 20 s]
Quantum Recombobulator
Reroll an interactable once. [Cooldown: 60 s]
Stamina Bar
Perform up to 3 dodge rolls. [Cooldown: 10 s]

Lunar Items

Bismuth Tonic
Reduce duration of debuffs... BUT also reduce duration of buffs.
Celestial Gambit
Gain an extra item reward from teleporters... BUT jumping for too long gives the item to enemies instead.
Concentrating Alembic
Gain debuff strength and duration... BUT lose reach.
Hydroponic Cell
Some healed health grows a plant which boosts base stats... BUT you don't receive the converted healing.
Wax Feather
Staying airborne ignites your attacks and reduces gravity... BUT also weakens your armor and speed.

Lunar Equipments

EMP Device
Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s]
Faulty Mortar Tube
Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s]
Lemurian's Claw
Open a chest for free and drop an extra item... BUT living enemies also receive items. [Cooldown: 120 s]
Silver Compass
Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s]

Void Items

(requires Survivors of the Void DLC)

Bramble Ring (T2)
Return some damage to sender. Corrupts all Negative Feedback Loops.
Gup Ray (T3)
Split enemies into two much weaker copies. Corrupts all Shrink Rays.
Lens of Order (T2)
Gain massive armor by focusing your item build. Corrupts all Chestplates.
Nautilus Protocol (T3)
All turrets and drones gain flat armor and regen, and a slight damage bonus. Ping to detonate. Corrupts all RC Controllers.
Obsidian Brooch (T1)
Chance to spread DoTs on hit. Corrupts all Triskelion Brooches.
Timelost Rum (T1)
Chance to cause temporal echoes of attacks. Corrupts all Sturdy Mugs.
Unraveling Loom (T3)
All your attacks become progressively slower and more powerful. Corrupts all Spacetime Skeins.
Villainous Visage (T1)
Briefly stealth for a damage boost after killing powerful opponents. Corrupts all Macho Moustaches.
Voidwisp Hive (T2)
Drop damaging wisp allies on using skills. Corrupts all Pixie Tubes.

Mod Content: Skill Variants

Icon Name/Description

Commando

Pulse (Primary)
Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst.
Jink Jet (Utility)
Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3.
Plasma Grenade (Special)
Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls.

Huntress

MK7b Rockeye Mini (Primary)
Agile. Quickly fire a non-seeking arrow which sticks for 100% damage, then explodes for another 100% after a short delay. Both hits trigger on-hit effects.
Laser Bola (Secondary)
Throw a seeking hard-light net which slows and pulls groups of targets, and deals 300% damage over time.

Engineer

Smart Flak (Primary)
Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target).
Decoy Chaff (Secondary)
Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds.
Speed Dispenser (Utility)
Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds.

Mod Content: Interactables

Icon Name/Description

Drones

Item Drone
Give items to share them with allies near the drone.
Bulwark Drone
Enemies near the drone will attack it more often. Has high health and innate shield and armor.

Mod Content: Artifacts

Icon Name Description
Artifact of Tactics All combatants give nearby teammates small, stacking boosts to speed, damage, and armor.
Artifact of Suppression Players take heavily increased damage while airborne.
Artifact of Haste All combatants attack 10x faster and deal 1/20x damage.
Artifact of Danger Players can be killed in one hit.
Artifact of Safekeeping All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed.
Artifact of Reconfiguration Start with 3 equipment slots. Equipment is more common, and is consumed instead of going on cooldown.

Mod Content: Other

Name Description
Equipment Drone Labels If enabled, this module will apply the same naming scheme that Item Drones have ("Item Drone (colored name of item)") to vanilla Equipment Drones ("Equipment Drone (colored name of equipment)").
Moddable Equipment Slot Max Charges Patch This module causes `Inventory.GetEquipmentSlotMaxCharges`, which is normally only referenced by UI code, to also affect the actual max stock of each equipment slot of an inventory. Dependency of some mod content; Stamina Bar may not work correctly if disabled.

Issues/TODO

  • ItemDisplayRule incompleteness:
    • A few TkSat items have absent or incomplete ItemDisplayRules.
    • Non-Survivor vanilla characters have no display rules for TkSat items.
  • Most items need some effects & model polish in general.
    • Chestplate texture has unintentional specularity in some areas.
    • Broken drones are missing smoke/sparks effects.
    • Cardboard Box alternate icon has not been updated to vanilla style like other icons as of v2.2.3.
  • Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
  • Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
  • See the GitHub repo for more!

Changelog

The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md

(🌧︎: Involves an accepted GitHub Pull Request or other significant assistance from the community. Thanks for your help!)

4.1.4

  • Fixed a potential NRE in Celestial Gambit causing the Teleporter to sometimes drop zero items.

4.1.3

  • Balance pass:
    • Hydroponic Cell: Reworked.
      • New behavior: consumes 25% of healing, and provides a temporary buff for every 100% max health in consumed healing: +20% to all BASE stats (includes level bonuses) for 10 seconds.
      • Old behavior: consumes 50% of healing, and up to 10x max health in consumed healing is turned into a damage buff to heavy hits (400%+ base damage).
      • Now allows 25% of overheal to count as consumed healing (was 0%).
    • Chestplate: Reworked.
      • New behavior: provides a temporary armor buff based on gold income, with diminishing returns on gold amount only.
      • Old behavior: provides armor based on total gold held, with heavy diminishing returns on both item stacks and gold amount.
  • Slightly clarified Ferrofluid melee attack description.
  • Kintsugi now exposes a config for selecting which stats are affected.
  • Fixed a duplicate effect prefab registration in Pinball Wizard.

4.1.2

  • Balance pass:
    • Increased Item Drone range to 1000 m (was 100 m). Range is now configurable.
    • Item Drones no longer drop command droplets on death if Artifact of Command is enabled (configurable).
    • Huntress: MK7b Rockeye Mini:
      • Increased projectile stick radius to 0.4 m (was 0.25 m).
      • Increased base damage of both impacts to 150% (was 100%).
      • Increased blast radius to 8.5 m (was 7 m).
  • Fixed some console spam caused by running server-only code on clients in Bulwark Drone, Sturdy Mug, Pinball Wizard, and Pulse Monitor.
  • Item Drone dropping items on death is now configurable (remains on by default).
  • Visual tweaks to Huntress: MK7b Rockeye Mini:
    • Added a tracer effect.
    • Increased model size.
    • Reduced size and speed of fuse particles.
    • Switched to a softer explosion effect.

4.1.1

  • Balance pass:
    • Huntress: Mk7b Rockeye Mini (Primary):
      • Reduced base duration from 0.6s to 0.45s.
      • Increased explosion proc coefficient from 0.5 to 1.
      • Increased explosion damage coefficient from 0.5 to 1 due to falloff.
      • Explosion now uses linear falloff (was erroneously using sweet-spot).
      • Increased explosion radius from 4 to 7.
      • Increased projectile speed from 80 to 135.

4.1.0 The Skillful Update, Part Huntress

  • New content:
    • Skills
      • Huntress: MK7b Rockeye Mini (Primary): Fire a non-seeking arrow which sticks and explodes, dealing damage and inflicting procs twice.
      • Huntress: Laser Bola (Secondary): Throw a seeking hard-light net which tethers groups of enemies for damage over time.
  • Balance pass:
    • Celestial Gambit
      • Now adds ~1/6 the extra difficulty of a Shrine of the Mountain to the teleporter event per stack.
  • Old-War Lidar now performs a team check before applying to a target, meaning self damage should no longer cause it to self-target.
  • Lemurian's Claw and Celestial Gambit will no longer select AI-blacklisted items to give to enemies.
  • Reorganized projectile prefab assets into their own folders (separate subfolder for ghosts).
  • Fixed the Equipment Max Charges tweak not ever being applied. It may also now be enabled/disabled in config.
  • Fixed a formatting error in the Macho Moustache description.
  • Fixed a possible issue where void items may have depended on the vanilla SotV expansion, instead of the SotV+TS combo expansion.
  • Fixed inverted normals on one side of the Stamina Bar model.
  • Updated TILER2 dependency to 7.4.0 (required update).