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TinkersSatchel
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
| Last updated | 3 days ago |
| Total downloads | 698854 |
| Total rating | 58 |
| Categories | Mods Tweaks Items Artifacts Client-side Server-side Skills Seekers of the Storm Update Alloyed Collective |
| Dependency string | ThinkInvis-TinkersSatchel-6.0.1 |
| Dependants | 190 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9ThinkInvis-NavYoink
A small library for keeping track of nav graph nodes to allow dynamic removal.
Preferred version: 1.0.0README
Tinker's Satchel
Description
Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:
- 44 items/equipments:
- 7 tier-1,
- 10 tier-2,
- 7 tier-3,
- 6 equipments,
- 5 lunar items,
- 4 lunar equipments,
- 3 tier-1 void,
- 3 tier-2 void,
- 2 tier-3 void;
- 1 interactable:
- 1 drone;
- 8 skill variants:
- 3 for Commando,
- 2 for Huntress,
- and 3 for Engineer;
- 5 artifacts;
- and 2 other features:
- a UI tweak,
- and an off-by-default module allowing one-shot protection while cursed.
Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md
Mod Content: Items & Equipments
| Icon | Name/Description |
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Tier-1 Items |
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Extendo-Arms Attacks reach farther and deal slightly more damage. |
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Ferrofluid Your attacks become slightly magnetic and gain crit chance. |
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Macho Moustache Chance to Taunt on hit. Resist Taunted enemies. |
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Old War Lidar Periodically fire weak projectiles at all hostiles. |
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Percussive Maintenance Hit allies to heal them. |
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Sturdy Mug Chance to shoot extra, unpredictable projectiles. |
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Triskelion Brooch Chance to combine ignite, freeze, and stun. |
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Tier-2 Items |
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Chestplate Collecting money grants temporary armor. |
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Defibrillator Your heals can crit. |
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En Passant Melee strike with your Utility skill to recharge it. |
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Fudge Dice Periodically guarantee luck. |
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Negative Feedback Loop Taking damage creates a healing barrier over time. |
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Hurdy-Gurdy Wind up with uninterrupted Secondary skills to fire burning projectiles. |
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Pixie Tube Drop random buffs on using skills. |
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Pulse Monitor Auto-activate your equipment for free at low health. |
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Swordbreaker Retaliate with exploding sparks when your shield is struck. |
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Unstable Klein Bottle Chance to float and stun nearby enemies on taking damage. |
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Tier-3 Items |
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Go-Faster Stripes Your Utility skill gains more mobility. |
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H3AD-53T Your Utility skill builds a stunning static charge. |
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Kintsugi Your broken/consumed/scrapped items increase all your stats. |
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Pinball Wizard Projectiles may bounce and home. |
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RC Controller Nearby turrets and drones gain attack speed. Ping to take control. |
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Shrink Ray Suppress a single target's non-primary skills and damage. |
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Spacetime Skein Gain mass while stationary. Lose mass while moving. |
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Equipments |
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Cardboard Box Pack up and move. [Cooldown: 60 s] |
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Causal Camera Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s] |
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Command Terminal Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s] |
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Lodestone Pull nearby enemies and allied item effects. [Cooldown: 20 s] |
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Quantum Recombobulator Reroll an interactable once. [Cooldown: 60 s] |
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Stamina Bar Perform a dodge roll. [Cooldown: 10 s] |
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Lunar Items |
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Bismuth Tonic Reduce duration of debuffs... BUT also reduce duration of buffs. |
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Celestial Gambit Gain an extra item reward from teleporters... BUT jumping for too long gives the item to enemies instead. |
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Concentrating Alembic Gain debuff strength and duration... BUT lose reach. |
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Hydroponic Cell Some healed health grows a plant which boosts base stats... BUT you don't receive the converted healing. |
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Wax Feather Staying airborne ignites your attacks and reduces gravity... BUT also weakens your armor and speed. |
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Lunar Equipments |
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EMP Device Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s] |
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Faulty Mortar Tube Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s] |
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Lemurian's Claw Open a chest for free and drop an extra item... BUT living enemies also receive items. [Cooldown: 120 s] |
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Silver Compass Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s] |
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Void Items(requires Survivors of the Void DLC) |
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Bramble Band (T2) Taking damage creates a thorny barrier. Corrupts all Negative Feedback Loops. |
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Lens of Order (T2) Gain massive armor by focusing your item build. Corrupts all Chestplates. |
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Nautilus Protocol (T3) All turrets and drones gain flat armor and regen, and a slight damage bonus. Ping to detonate. Corrupts all RC Controllers. |
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Obsidian Brooch (T1) Chance to spread DoTs on hit. Corrupts all Triskelion Brooches. |
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Timelost Rum (T1) Chance to cause temporal echoes of attacks. Corrupts all Sturdy Mugs. |
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Unraveling Loom (T3) All your attacks become progressively slower and more powerful. Corrupts all Spacetime Skeins. |
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Villainous Visage (T1) Briefly stealth for a damage boost after killing powerful opponents. Corrupts all Macho Moustaches. |
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Voidwisp Hive (T2) Drop damaging wisp allies on using skills. Corrupts all Pixie Tubes. |
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Mod Content: Skill Variants
| Icon | Name/Description |
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Commando |
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Pulse (Primary) Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst. |
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Jink Jet (Utility) Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3. |
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Plasma Grenade (Special) Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls. |
Huntress |
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MK7b Rockeye Mini (Primary) Agile. Quickly fire a non-seeking arrow which sticks for 100% damage, then explodes for another 100% after a short delay. Both hits trigger on-hit effects. |
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Laser Bola (Secondary) Throw a seeking hard-light net which slows and pulls groups of targets, and deals 300% damage over time. |
Engineer |
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Smart Flak (Primary) Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target). |
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Decoy Chaff (Secondary) Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds. |
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Speed Dispenser (Utility) Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds. |
Mod Content: Interactables
| Icon | Name/Description |
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Drones |
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Bulwark Drone Enemies near the drone will attack it more often. Has high health and innate shield and armor. |
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Mod Content: Artifacts
| Icon | Name | Description |
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Artifact of Tactics | All combatants give nearby teammates small, stacking boosts to speed, damage, and armor. |
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Artifact of Suppression | Players take heavily increased damage while airborne. |
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Artifact of Haste | All combatants attack 10x faster and deal 1/20x damage. |
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Artifact of Danger | Players can be killed in one hit. |
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Artifact of Safekeeping | All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed. |
Mod Content: Other
| Name | Description |
|---|---|
| Equipment Drone Labels | If enabled, this module will apply the same naming scheme that Item Drones have ("Item Drone (colored name of item)") to vanilla Equipment Drones ("Equipment Drone (colored name of equipment)"). |
| Curses Keep OSP | This module causes One-Shot Protection to be kept while cursed (e.g. Shaped Glass). Disabled by default. |
Issues/TODO
- Taunt debuff needs custom icons and a target indicator.
- ItemDisplayRule incompleteness:
- A few TkSat items have absent or incomplete ItemDisplayRules.
- Non-Survivor vanilla characters have no display rules for TkSat items.
- Most items need some effects & model polish in general.
- Chestplate texture has unintentional specularity in some areas.
- Broken drones are missing smoke/sparks effects.
- Cardboard Box alternate icon has not been updated to vanilla style like other icons as of v2.2.3.
- Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
- See the GitHub repo for more!
Changelog
The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md
(🌧︎: Involves an accepted GitHub Pull Request or other significant assistance from the community. Thanks for your help!)
6.0.1
- Hotfix for incorrect item tiers.
6.0.0
- Patched for recent game and R2API updates.
- 🦀 TILER2 is gone 🦀 (BREAKING)
- Module system and utility code were migrated to this project.
- Nav node tracking/removal was migrated to the new NavYoink library.
- Net config sync is no longer available.
- Config file polling is no longer available.
- Removed content (BREAKING):
- Item Drone, Mostly-Tame Mimic, Gup Ray, Scavenger's Rucksack, Artifact of Reconfiguration: untenable to support due to added complexity in the inventory system; some of these may be reintroduced in the future.
- ModdableEquipmentMaxCharges tweak: no longer necessary.
- Balance pass:
- En Passant:
- Cooldown reduction per hit increased to 0.15s (was 0.025s).
- Now gets cooldown reduction from a maximum of 5 hits per attack.
- Stamina Bar:
- No longer provides extra equipment charges.
- Invulnerability duration increased to 1 second (was 0.5 seconds).
- Minimum cooldown increased to 1.5 seconds (was 0.5 seconds).
- Moderately increased both grounded and aerial speed boost intensity.
- En Passant:
- Fixed a potential once-per-frame NullReferenceException in Villainous Visage.
- Fixed Command Terminal attempting to revive still-living drones. Command Terminal can now only revive objects with a PlayerCharacterMasterController.
5.2.5
- Fixed corruption in Item Drone interactable prefab causing it to not display its pickup select menu on interact.
- Made RC Controller and Nautilus Protocol valid drone lists configurable.
5.2.4
- Balance pass:
- Commando: Fusion Grenade:
- Magnetism range increased 6 m > 8 m.
- Magnetism angular strength increased 720 deg/s > 1080 deg/s.
- Swordbreaker:
- No longer fires additional projectiles per stack.
- Now deals additional damage per stack, equal to first stack damage (stacks linearly).
- Projectile damage decreased 40% > 25%.
- Projectile explosion damage falloff removed.
- Projectile explosion radius increased 4 m > 6 m.
- Fudge Dice:
- Buff is no longer put on cooldown by failed rolls, only by successes which wouldn't have happened without the buff.
- Buff now performs a non-luck reroll which stacks with the previous effect.
- Decreased luck amount +9 > +2 (+3 including the non-luck reroll).
- These changes are intended to make the item more capable of affecting other procs than the first triggered in quick succession.
- Commando: Fusion Grenade:
- Fixed ItemDisplayRules causing console errors and failure to display in inventory on obtaining items.
- Resolved NullReferenceExceptions (definitely for real this time! probably!), now thought to be caused by attempting to use server-only RNG on client. Affects the following items:
- Sturdy Mug, Pinball Wizard: extra projectile spawns/retargets are no longer accurately predicted by client and may appear laggy at first.
- Unstable Klein Bottle: Float debuff is now seeded based on run fixed time instead of an RNG.
- Scavenger's Rucksack, Celestial Gambit, Obsidian Brooch: probably wasn't causing issues, but added serverside-only checks just in case.
- Fixed an issue causing console warning spam and potential audio issues with Commando: Fusion Grenade.
- Fixed missing projectile ghosts for Engineer: Smart Flak.
- Added a custom icon for Float debuff.
- Added an indicator buff for Fudge Dice.
- Fudge Dice now plays luck vfx/sfx.
5.2.3
- Improved null safety of Swordbreaker; potentially fixes an issue preventing Void Chests from being opened.
- Added an unlock achievement to the following items:
- Command Terminal: Get Some! (Get 20 direct Primary kills in a row without using another skill.)
- Negative Feedback Loop: Encased (Reach maximum barrier.)












