TinkersSatchel
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Date uploaded | 2 years ago |
Version | 2.2.2 |
Download link | ThinkInvis-TinkersSatchel-2.2.2.zip |
Downloads | 8106 |
Dependency string | ThinkInvis-TinkersSatchel-2.2.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.3ThinkInvis-TILER2
ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.
Preferred version: 7.4.2README
Tinker's Satchel
SUPPORT DISCLAIMER
Use of a mod manager is STRONGLY RECOMMENDED.
Seriously, use a mod manager.
If the versions of Tinker's Satchel or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.
While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log
) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.
Description
Tinker's Satchel is a general content pack, containing assorted items, equipments, interactables, artifacts, and skill variants. In total, this mod includes:
- 33 total items/equipments:
- 6 tier-1,
- 6 tier-2,
- 5 tier-3,
- 5 equipments,
- 3 lunar items,
- 3 lunar equipments,
- 1 tier-1 void,
- 3 tier-2 void,
- 1 tier-3 void;
- 2 interactables:
- 2 drones;
- 6 skill variants:
- 3 for Commando
- and 3 for Engineer;
- and 5 artifacts.
Short summaries are provided below. For a full description of each item, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/ContentSummary.md
Mod Content: Items & Equipments
Icon | Name/Description |
---|---|
Tier-1 Items |
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Mostly-Tame Mimic Mimics your other items at random. |
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Sturdy Mug Chance to shoot extra, unpredictable projectiles. |
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Percussive Maintenance Hit allies to heal them. |
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Macho Moustache The bigger the fight, the higher your damage. |
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Triskelion Brooch Chance to combine ignite, freeze, and stun. |
|
Old War Lidar Deal more damage to persistent combatants. |
|
Tier-2 Items |
|
Armor Crystal Gain armor by hoarding money. |
|
Unstable Klein Bottle Chance to push or pull nearby enemies on taking damage. |
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Pulse Monitor Auto-activate your equipment for free at low health. |
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Negative Feedback Loop Some incoming damage is dealt over time. |
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Pixie Tube Drop random buffs on using skills. |
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Defibrillator Your heals can crit. |
|
Tier-3 Items |
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H3AD-53T Your Utility skill builds a stunning static charge. |
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Pinball Wizard Projectiles may bounce and home. |
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Go-Faster Stripes Your Utility skill gains more mobility. |
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Spacetime Skein Gain mass while stationary. Lose mass while moving. |
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Shrink Ray Suppress a single target's non-primary skills and damage. |
|
Equipments |
|
Cardboard Box Pack up and move. [Cooldown: 60 s] |
|
Causal Camera Phase briefly and rewind yourself 10 seconds. [Cooldown: 90 s] |
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Quantum Recombobulator Reroll an interactable once. [Cooldown: 60 s] |
|
Command Terminal Revive an ally or summon a drone. Consumed on use. [Cooldown: 10 s] |
|
Lodestone Pull nearby enemies and allied item effects. [Cooldown: 20 s] |
|
Lunar Items |
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RC Controller Nearby turrets and drones attack with you... BUT no longer attack automatically. |
|
Bismuth Tonic Gain resistance when hit by one enemy type... BUT gain weakness to the others. |
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Hydroponic Cell Half your healed health grows a plant that provides a single-use damage bonus... BUT you don't receive the converted healing. |
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Lunar Equipments |
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Silver Compass Shows you a path... BUT it will be fraught with danger. [Cooldown*: 180 s] |
|
Faulty Mortar Tube Throw a bomb that will detonate when damaged... BUT it may damage survivors too. [Cooldown: 40 s] |
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EMP Device Disable skills on enemies... BUT disable non-primary skills on survivors. [Cooldown: 60 s] |
|
Void Items(requires Survivors of the Void DLC) |
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Villainous Visage (T1) Deal more damage when given time to plot. Corrupts all Macho Moustaches. |
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Armor Prism (T2) Gain massive armor by focusing your item build. Corrupts all Armor Crystals. |
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Voidwisp Hive (T2) Drop damaging wisp allies on using skills. Corrupts all Pixie Tubes. |
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Bramble Ring (T2) Return some damage to sender. Corrupts all Negative Feedback Loops. |
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Gup Ray (T3) Split enemies into two much weaker copies. Corrupts all Shrink Rays. |
Mod Content: Skill Variants
Icon | Name/Description |
---|---|
Commando |
|
Pulse (Primary) Rapidly shoot an enemy 4 times with high recoil. Damage per shot ramps from 75% to 150% over the course of the burst. |
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Jink Jet (Utility) Perform a small jet-assisted horizontal jump in your aim direction. Hold up to 3. |
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Plasma Grenade (Special) Ignite. Throw a sticky grenade with very-close-range homing that explodes for 500% damage. Can hold up to 2. Watch your aim near low walls. |
|
Engineer |
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Smart Flak (Primary) Continuously fire proximity fragmentation shells. Direct hits deal 50% damage. Shrapnel tracks enemies for up to 8x25% damage (maximum 5x25% on a single target). |
|
Decoy Chaff (Secondary) Deal 4x75% damage and clear enemy projectiles in a frontal cone. Struck enemies within line of sight of any of your turrets will be Taunted by a turret for 6 seconds. |
|
Speed Dispenser (Utility) Deploy a stationary decanter that stores up to 4 delicious, caffeinated, precision-brewed charges of +50% speed while sprinting and +25% jump height. Charges last 15 seconds; restores 1 charge every 7.5 seconds. |
Mod Content: Interactables
Icon | Name/Description |
---|---|
Drones |
|
Item Drone Give items to share them with allies near the drone. |
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Bulwark Drone Enemies near the drone will attack it more often. Has high health and innate shield and armor. |
Mod Content: Artifacts
Icon | Name | Description |
---|---|---|
Artifact of Tactics | All combatants give nearby teammates small, stacking boosts to speed, damage, and armor. | |
Artifact of Suppression | Players take heavily increased damage while airborne. | |
Artifact of Haste | All combatants attack 10x faster and deal 1/20x damage. | |
Artifact of Danger | Players can be killed in one hit. | |
Artifact of Safekeeping | All item drops are taken and guarded by the teleporter boss, which will explode in a shower of loot when killed. |
Issues/TODO
- Items have no DisplayRules.
- Most items need some effects & model polish in general.
- Broken drones are missing smoke/sparks effects.
- Some class-specific item behaviors on Go-Faster Stripes are missing or placeholders.
- Mimic usually displays a count of 0 in chat pickup announcements; might also not count towards logbook stat tracker.
- See the GitHub repo for more!
Changelog
The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-TinkersSatchel/blob/master/changelog.md
2.2.2
- Slightly expanded the definition of "musical instrument" for the Percussive Maintenance achievement.
- Increased null safety of Pulse Monitor achievement check.
- Artifact of Safekeeping should no longer bug out if another mod destroys a tracked item droplet.
- Fixed Gup Ray unintentionally working on the SotV final boss.
2.2.1
- Fixed achievements/unlockables (now uses new vanilla system instead of R2API.UnlockableAPI).
2.2.0 The Classic Update
- Implemented Classic Items Embryo/Scepter integration for all relevant equipments/skills added by this mod.
- Affected equipments: Lodestone, Cardboard Box, Quantum Recombobulator, Command Terminal, Causal Camera.
- Affected skills: Commando: Plasma Grenade.
- Commando: Jink Jet now has Go-Faster Stripes support.
- Go-Faster Stripes now displays a red stripe overlay over the utility skill in UI.
- Fixed a broken config (ArmorAmtBase) on Villainous Visage.
- Added soft dependency on Classic Items to ensure correct load order.
2.1.0 The Non-Optional Options Update
- Implemented Risk Of Options support on ALL items/equipments, via new AutoConfig attributes in TILER2 7.
- Possible fix for characters and projectiles not appearing for network clients.
- Added an alternate mode for Commando: Pulse that removes its recoil in exchange for needing to land consecutive hits to ramp up damage bonus.
- Added a config option to Unstable Klein Bottle to invert its melee character whitelist.
- Bramble Ring now deals less damage to players (-75% by default).
- Bramble Ring no longer unnecessarily recalculates stats when its DamageFrac config is changed.
- Silver Compass now uses an enum for its use limit config, and exposes an additional config for use count (no longer strictly limited to 1).
- Fixed Villainous Visage ArmorAmtBase config unintentionally being an int instead of a float.
- Made all Lunar Equipments unselectable by Artifact of Enigma.
- Updated for latest Risk of Rain 2 version.
- Updated TILER2 dependency to 7.0.1.
2.0.0 The I Finally Got My Hands on the DLC for Testing Update, Part 1
- ADDED ITEMS: Voidwisp Hive, Bramble Ring, Gup Ray!
- BREAKING CHANGES:
- Villainous Visage internal code name has changed (VoidMoustache --> EnterCombatDamage).
- Component name has also changed (VoidMoustacheDamageTracker --> EnterCombatDamageTracker).
- Armor Prism internal code name has changed (VoidGoldenGear --> OrderedArmor).
- Component name has also changed (VoidGoldenGearComponent --> OrderedArmorComponent).
- These changes make these items much easier to address with TILER2 NetConfig commands and breaks this pattern for future items. Previously, full name e.g. 'Items.Moustache' would have to be used to resolve ambiguity with the void variant name.
- Villainous Visage internal code name has changed (VoidMoustache --> EnterCombatDamage).
- Go-Faster Stripes now gives a +50% speed buff for 3 seconds when an unhandled utility skill is used.
- Other mods can indicate that they have handling for a utility skill set up by adding their SkillDefs to
GoFaster.instance.handledSkillDefs
.
- Other mods can indicate that they have handling for a utility skill set up by adding their SkillDefs to
- All Void items now have the expansion icon overlay on their item icons.
- All Void items now have required expansion correctly specified and should no longer appear in logbook while unavailable.
- Fixed missing buff icons on Villainous Visage.
- Fixed a minor punctuation typo in Villainous Visage pickup text.
- Fixed a missing hook removal during Pixie Tube uninstall that could cause Engineer skills to multiproc unintentionally.
- Pixie Tube handling for Engineer skills now respects the item's internal cooldown.