SeeSaw
Makes Sawmerang visible through other objects. Also tracks active saw count and highest bleed stack. Client-side and configurable
By Thrayonlosa
CHANGELOG
- 1.2.2
- Improved the saw swap bleed fix to ignore Cleaverang
- Fixed a bug with saw icons
- 1.2.1
- Fixed a vanilla bug where sawmerangs would not apply bleed if Sawmerang was not the owner's active equipment (Retool Mult)
- Text will now hide when hud isnt visible
- Improved config reloding mid-game
- Added RiskOfOptions support
- Removed R2API dependancy
- 1.2.0
- Now disables occlusion culling for Sawmerangs. Now when combined with modified shader saws will become always visible
- Position indicators are now disabled by default as they are no longer necessary
- Improved the ability to reload the config mid-game
- 1.1.8
- Fixed bleedText not updating if damagecolor was changed, now uses damagetype
- 1.1.7
- Fixed game crash related to null bleed victim
- 1.1.6
- Can now use Texture2D files for saw icon
- 1.1.5
- Can now configure font size for saw and bleed numbers
- Fixed a couple hud bugs
- 1.1.4
- Some minor optimizations for bleed tracking and icons
- 1.1.3
- Disabled R2API's network/vanilla incompatibility
- 1.1.2
- Can now track current saw count
- Can remember highest bleed count
- Added texts on hud for both of the above
- Added configuration for above
- 1.1.1
- Can now choose which sprite to use for icon
- Removed yOffset of indicator for saws
- Added SeeSawReloadConfig command
- Added configuration for color and size of icon
- 1.1.0
- Added position indicator to saws. These are always visible