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Decompiled source of BlightBuffDeluxe v3.0.0
BlightBuffDeluxe.dll
Decompiled 9 months agousing System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BlightBuffDeluxe")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BlightBuffDeluxe")] [assembly: AssemblyTitle("BlightBuffDeluxe")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BlightBuffDeluxe { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("aanon.BlightBuffDeluxe", "BlightBuffDeluxe", "3.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGUID = "aanon.BlightBuffDeluxe"; public const string PluginAuthor = "aanon"; public const string PluginName = "BlightBuffDeluxe"; public const string PluginVersion = "3.0.0"; public static BuffDef blightOnHit; public void Awake() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown blightOnHit = ScriptableObject.CreateInstance<BuffDef>(); blightOnHit.canStack = true; blightOnHit.isHidden = true; blightOnHit.isDebuff = true; blightOnHit.isDOT = true; blightOnHit.isCooldown = false; ContentAddition.AddBuffDef(blightOnHit); DamageInfo.ModifyDamageInfo += new hook_ModifyDamageInfo(DamageInfo_ModifyDamageInfo); DotController.onDotInflictedServerGlobal += new OnDotInflictedServerGlobalDelegate(DotController_onDotInflictedServerGlobal); RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(blightOnHit)) { args.armorAdd -= 10f * (float)sender.GetBuffCount(blightOnHit); args.attackSpeedMultAdd -= 0.05f * (float)sender.GetBuffCount(blightOnHit); args.baseCurseAdd += 5f * (sender.level - 1f) * (float)sender.GetBuffCount(blightOnHit); args.baseRegenAdd -= 0.2f * (sender.level - 1f) * (float)sender.GetBuffCount(blightOnHit); args.damageMultAdd -= 0.05f * (float)sender.GetBuffCount(blightOnHit); args.moveSpeedReductionMultAdd += 0.1f * (float)sender.GetBuffCount(blightOnHit); } } private void DamageInfo_ModifyDamageInfo(orig_ModifyDamageInfo orig, DamageInfo self, DamageModifier damageModifier) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)self.attacker) && !((ProcChainMask)(ref self.procChainMask)).HasProc((ProcType)0) && DamageTypeCombo.op_Implicit(self.damageType & DamageTypeCombo.op_Implicit((DamageType)1048576)) != 0) { self.procCoefficient = 0.5f; self.procChainMask = default(ProcChainMask); } orig.Invoke(self, damageModifier); } private void DotController_onDotInflictedServerGlobal(DotController dotController, ref InflictDotInfo inflictDotInfo) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Expected O, but got Unknown //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Expected O, but got Unknown if ((int)inflictDotInfo.dotIndex != 5) { return; } GameObject victimObject = inflictDotInfo.victimObject; GameObject attackerObject = inflictDotInfo.attackerObject; if (!Object.op_Implicit((Object)(object)victimObject) || !Object.op_Implicit((Object)(object)attackerObject)) { return; } CharacterBody component = victimObject.GetComponent<CharacterBody>(); if (!Object.op_Implicit((Object)(object)component)) { return; } component.AddBuff(blightOnHit); inflictDotInfo.duration = (1f + (float)dotController.dotStackList.Count) * (float)component.GetBuffCount(blightOnHit); inflictDotInfo.damageMultiplier = (1f + (float)dotController.dotStackList.Count) * (float)component.GetBuffCount(blightOnHit); inflictDotInfo.totalDamage = (1f + (float)dotController.dotStackList.Count) * (float)component.GetBuffCount(blightOnHit); if (Util.CheckRoll(10f, 0f, (CharacterMaster)null) && (Object)(object)component.healthComponent != (Object)null) { DamageInfo val = new DamageInfo(); val.damage = inflictDotInfo.damageMultiplier * inflictDotInfo.totalDamage.Value; val.inflictor = inflictDotInfo.attackerObject; val.attacker = inflictDotInfo.attackerObject; val.crit = true; val.procCoefficient = 2f; val.force = new Vector3(0f, 6000f, 0f); val.position = dotController.victimBody.corePosition; val.procChainMask = default(ProcChainMask); val.damageColorIndex = (DamageColorIndex)4; val.rejected = false; DamageReport val2 = new DamageReport(val, component.healthComponent, inflictDotInfo.damageMultiplier * inflictDotInfo.totalDamage.Value, component.healthComponent.combinedHealth); GlobalEventManager.instance.OnCharacterDeath(val2); CharacterBody component2 = attackerObject.GetComponent<CharacterBody>(); if ((Object)(object)component2 != (Object)null) { Inventory inventory = component2.inventory; if ((Object)(object)inventory != (Object)null) { inventory.GiveItem(Items.ScrapWhite, 1); } foreach (TimedBuff timedBuff in component2.timedBuffs) { timedBuff.timer += 2f; } } } uint num = (uint)(3f * Run.instance.difficultyCoefficient); int num2 = (Object.op_Implicit((Object)(object)Run.instance) ? Run.instance.livingPlayerCount : 0); if (num2 != 0) { num = (uint)Mathf.CeilToInt((float)num / (float)num2); } ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers((TeamIndex)1); for (int i = 0; i < teamMembers.Count; i++) { CharacterBody component3 = ((Component)teamMembers[i]).GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component3) && component3.isPlayerControlled) { CharacterMaster master = component3.master; if (Object.op_Implicit((Object)(object)master)) { master.GiveMoney(num); } } } } } }