Decompiled source of Lemurian v8.1.2
plugins/Lemurian.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using EntityStates; using EntityStates.Commando; using EntityStates.Commando.CommandoWeapon; using EntityStates.Croco; using EntityStates.FalseSon; using EntityStates.GolemMonster; using EntityStates.ImpBossMonster; using EntityStates.ImpMonster; using EntityStates.LemurianBruiserMonster; using EntityStates.LemurianMonster; using EntityStates.LunarExploderMonster; using EntityStates.TitanMonster; using EntityStates.Toolbot; using EntityStates.VoidRaidCrab; using HG.BlendableTypes; using KinematicCharacterController; using On.RoR2; using R2API; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RoR2BepInExPack.GameAssetPaths; using ThreeEyedGames; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using Zio.FileSystems; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyCompany("Lemurian")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Lemurian")] [assembly: AssemblyTitle("Lemurian")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Lemurian; internal static class Files { public static PluginInfo PluginInfo; internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location); internal static void Init(PluginInfo info) { PluginInfo = info; } internal static string GetPathToFile(string folderName, string fileName) { return Path.Combine(assemblyDir, folderName, fileName); } } public static class Horns { public class ApplyLemurianHorns : MonoBehaviour { private CharacterModel model; private ChildLocator childLocator; private DisplayRuleGroup Horns; public void OnEnable() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) model = ((Component)this).GetComponentInChildren<CharacterModel>(); childLocator = ((Component)this).GetComponentInChildren<ChildLocator>(); if (Loader.Hornchoser.Value == Loader.HornChoser.Fire) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixRed); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Ice) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixWhite); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Thunder) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixBlue); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Haunted) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixHaunted); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Poison) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixPoison); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Gold) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.EliteAurelioniteEquipment); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Lunar) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixLunar); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Void) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.EliteVoidEquipment); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Antler) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/EliteEarth/EliteEarthEquipment.asset").WaitForCompletion()); } else if (Loader.Hornchoser.Value == Loader.HornChoser.Bead) { Horns = model.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.EliteBeadEquipment); } Debug.LogError((object)"DoingAddhorns"); if (Loader.EliteHorns.Value) { AddHorns(); } } public void AddHorns() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)model)) { return; } DisplayRuleGroup horns = Horns; if (horns.rules.Length > 1) { Transform val = childLocator.FindChild(horns.rules[0].childName); if (Object.op_Implicit((Object)(object)val)) { Apply(model, horns.rules[0].followerPrefab, val, horns.rules[0].localPos, Quaternion.Euler(horns.rules[0].localAngles), horns.rules[0].localScale); } if (Object.op_Implicit((Object)(object)childLocator.FindChild(horns.rules[1].childName))) { Apply(model, horns.rules[1].followerPrefab, val, horns.rules[1].localPos, Quaternion.Euler(horns.rules[1].localAngles), horns.rules[1].localScale); } } else { Transform val2 = childLocator.FindChild(horns.rules[0].childName); if (Object.op_Implicit((Object)(object)val2)) { Apply(model, horns.rules[0].followerPrefab, val2, horns.rules[0].localPos, Quaternion.Euler(horns.rules[0].localAngles), horns.rules[0].localScale); } } } public void Apply(CharacterModel characterModel, GameObject prefab, Transform parent, Vector3 localPosition, Quaternion localRotation, Vector3 localScale) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(prefab.gameObject, parent); val.transform.localPosition = localPosition; val.transform.localRotation = localRotation; val.transform.localScale = localScale; LimbMatcher component = val.GetComponent<LimbMatcher>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)childLocator)) { component.SetChildLocator(childLocator); } } } public class ApplyElderHorns : MonoBehaviour { private CharacterModel model2; private ChildLocator childLocator2; public void Start() { model2 = ((Component)this).GetComponentInChildren<CharacterModel>(); childLocator2 = ((Component)this).GetComponentInChildren<ChildLocator>(); AddHorns2(); } public void AddHorns2() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)model2)) { return; } DisplayRuleGroup val = model2.itemDisplayRuleSet.FindDisplayRuleGroup((Object)(object)Equipment.AffixRed); if (val.rules.Length > 1) { Transform val2 = childLocator2.FindChild(val.rules[0].childName); if (Object.op_Implicit((Object)(object)val2)) { Apply2(model2, val.rules[0].followerPrefab, val2, val.rules[0].localPos, Quaternion.Euler(val.rules[0].localAngles), val.rules[0].localScale); } if (Object.op_Implicit((Object)(object)childLocator2.FindChild(val.rules[1].childName))) { Apply2(model2, val.rules[1].followerPrefab, val2, val.rules[1].localPos, Quaternion.Euler(val.rules[1].localAngles), val.rules[1].localScale); } } } public void Apply2(CharacterModel characterModel, GameObject prefab, Transform parent, Vector3 localPosition, Quaternion localRotation, Vector3 localScale) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(prefab.gameObject, parent); val.transform.localPosition = localPosition; val.transform.localRotation = localRotation; val.transform.localScale = localScale; LimbMatcher component = val.GetComponent<LimbMatcher>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)childLocator2)) { component.SetChildLocator(childLocator2); } } } } public static class LemPrefabs { public static GameObject LemChprefab; public static GameObject LemLaserPrimCh; public static GameObject LemSpecialCh; public static GameObject LemPodprefab; public static GameObject ImpChPrefab; public static GameObject LunarChPrefab; public static GameObject LemFireCharge; public static GameObject LemPrim2Explo; public static GameObject LemJumpUtil2; public static GameObject LemExploUtil1; public static GameObject LemJumpUtil1; public static GameObject FlameEffect; public static GameObject LemExploCharge; public static GameObject LemExploSpecial2Charge; public static GameObject LemExploSpecial2Magma; public static GameObject chargeFireBall; public static GameObject ImpSecLaser; public static GameObject ImpSpecialBlink; public static GameObject ImpSpecialSlam; public static GameObject NullifierExlpo; public static GameObject LunGolDeath; public static GameObject LunGolShieldCharge; public static Material FireBuffMat; public static Material LunarSphereMat; public static GameObject SwitchEffect; public static GameObject LemDicator; public static GameObject LunDicator; internal static void PrefabSetup() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03fc: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Expected O, but got Unknown //IL_04ce: Unknown result type (might be due to invalid IL or missing references) //IL_04d8: Expected O, but got Unknown //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_04ed: Expected O, but got Unknown //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Expected O, but got Unknown //IL_050d: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Expected O, but got Unknown //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Expected O, but got Unknown //IL_0537: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Expected O, but got Unknown //IL_054c: Unknown result type (might be due to invalid IL or missing references) //IL_0556: Expected O, but got Unknown //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_056b: Expected O, but got Unknown //IL_0576: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Expected O, but got Unknown //IL_058b: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Expected O, but got Unknown //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05aa: Expected O, but got Unknown //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Expected O, but got Unknown //IL_05ca: Unknown result type (might be due to invalid IL or missing references) //IL_05d4: Expected O, but got Unknown //IL_05df: Unknown result type (might be due to invalid IL or missing references) //IL_05e9: Expected O, but got Unknown //IL_05f4: Unknown result type (might be due to invalid IL or missing references) //IL_05fe: Expected O, but got Unknown //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0613: Expected O, but got Unknown //IL_061e: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Expected O, but got Unknown LemChprefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoCrosshair.prefab").WaitForCompletion(); LemLaserPrimCh = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Seeker/SeekerCrosshair.prefab").WaitForCompletion(); LemSpecialCh = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/Bandit/BanditCrosshair.prefab").WaitForCompletion(); ImpChPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/SimpleDotCrosshair.prefab").WaitForCompletion(); LunarChPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/SimpleDotCrosshair.prefab").WaitForCompletion(); LemFireCharge = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Lemurian/LemurianChargeFire.prefab").WaitForCompletion(); CreateEffect(LemFireCharge); LemExploCharge = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Child/ChargeChildTrackingSparkBall.prefab").WaitForCompletion(); CreateEffect(LemExploCharge); LemPodprefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/VoidSurvivor/VoidSurvivorBody.prefab").WaitForCompletion().GetComponent<CharacterBody>() .preferredPodPrefab, "LemPodPrefab", true); ((Renderer)((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod/mdlVoidSurvivorPod")).GetComponentInChildren<SkinnedMeshRenderer>()).sharedMaterial = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/FireballsOnHit/matFireballsOnHit.mat").WaitForCompletion(); ((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod")).transform.localScale = new Vector3(2f, 2f, 2f); ((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod/VoidSurvivorPodArmature/ROOT/Body/Decal (1)")).GetComponentInChildren<Decal>().Material = Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC1/Molotov/matMolotovDecal.mat").WaitForCompletion(); ((Renderer)((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod/VoidSurvivorPodArmature/ROOT/Body/Flames (1)")).GetComponentInChildren<ParticleSystemRenderer>()).sharedMaterial = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/mageMageFireStarburst.mat").WaitForCompletion(); ((Renderer)((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod/VoidSurvivorPodArmature/ROOT/Body/FallingFX")).GetComponentInChildren<ParticleSystemRenderer>()).sharedMaterial = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/VFX/mageMageFireStarburst.mat").WaitForCompletion(); ((Component)LemPodprefab.transform.Find("Base/mdlVoidSurvivorPod/VoidSurvivorPodArmature/ROOT/Body/FallingFX")).GetComponentInChildren<ParticleSystemRenderer>().trailMaterial = Addressables.LoadAssetAsync<Material>((object)"RoR2/Junk/Bandit/matThermiteFlame.mat").WaitForCompletion(); CreateEffect(LemPodprefab); LemPrim2Explo = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LemurianBruiser/OmniExplosionVFXLemurianBruiserFireballImpact.prefab").WaitForCompletion(); CreateEffect(LemPrim2Explo); LemJumpUtil1 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/ArchWisp/OmniExplosionVFXArchWispCannonImpact.prefab").WaitForCompletion(); CreateEffect(LemJumpUtil1); LemJumpUtil2 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LemurianBruiser/OmniExplosionVFXLemurianBruiserFireballImpact.prefab").WaitForCompletion(); CreateEffect(LemJumpUtil2); LemExploUtil1 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/FusionCellDestructible/FusionCellExplosion.prefab").WaitForCompletion(); CreateEffect(LemExploUtil1); FlameEffect = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Drones/DroneFlamethrowerEffect.prefab").WaitForCompletion(), "Prefabs/SpecialFlame", true); CreateEffect(FlameEffect); LemExploSpecial2Charge = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/skymeadow/ArtifactworldPortalPrespawnEffect.prefab").WaitForCompletion(); CreateEffect(LemExploSpecial2Charge); LemExploSpecial2Magma = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/MagmaWorm/MagmaOrbExplosion.prefab").WaitForCompletion(); CreateEffect(LemExploSpecial2Magma); ImpSecLaser = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Golem/TracerGolem.prefab").WaitForCompletion(); CreateEffect(ImpSecLaser); ImpSpecialBlink = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ImpBoss/ImpBossBlink.prefab").WaitForCompletion(); CreateEffect(ImpSpecialBlink); ImpSpecialSlam = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ImpBoss/ImpBossGroundSlam.prefab").WaitForCompletion(); CreateEffect(ImpSpecialSlam); LunGolShieldCharge = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarGolem/LunarGolemShieldCharge.prefab").WaitForCompletion(); CreateEffect(LunGolShieldCharge); NullifierExlpo = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Nullifier/NullifierExplosion.prefab").WaitForCompletion(); CreateEffect(NullifierExlpo); LunGolDeath = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarGolem/LunarGolemDeath.prefab").WaitForCompletion(); CreateEffect(LunGolDeath); FireBuffMat = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/matOnFire.mat").WaitForCompletion(); LunarSphereMat = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/BurnNearby/matOnHelfire.mat").WaitForCompletion(); SwitchEffect = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Items/MeteorAttackOnHighDamage/RunicMeteorStrikeImpact.prefab").WaitForCompletion(); CreateEffect(SwitchEffect); LemDicator = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Huntress/HuntressArrowRainIndicator.prefab").WaitForCompletion(), "Prefabs/LemDicator", true); ((Renderer)LemDicator.GetComponentInChildren<MeshRenderer>()).sharedMaterial = FireBuffMat; CreateEffect(LemDicator); LunDicator = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Huntress/HuntressArrowRainIndicator.prefab").WaitForCompletion(), "Prefabs/LunDicator", true); ((Renderer)LunDicator.GetComponentInChildren<MeshRenderer>()).sharedMaterial = LunarSphereMat; CreateEffect(LunDicator); Loader.effectPrefabs.Add(new EffectDef(LemFireCharge)); Loader.effectPrefabs.Add(new EffectDef(LemExploCharge)); Loader.effectPrefabs.Add(new EffectDef(LemPodprefab)); Loader.effectPrefabs.Add(new EffectDef(LemPrim2Explo)); Loader.effectPrefabs.Add(new EffectDef(LemJumpUtil1)); Loader.effectPrefabs.Add(new EffectDef(LemJumpUtil2)); Loader.effectPrefabs.Add(new EffectDef(LemExploUtil1)); Loader.effectPrefabs.Add(new EffectDef(FlameEffect)); Loader.effectPrefabs.Add(new EffectDef(LemExploSpecial2Charge)); Loader.effectPrefabs.Add(new EffectDef(ImpSecLaser)); Loader.effectPrefabs.Add(new EffectDef(ImpSpecialBlink)); Loader.effectPrefabs.Add(new EffectDef(ImpSpecialSlam)); Loader.effectPrefabs.Add(new EffectDef(LunGolShieldCharge)); Loader.effectPrefabs.Add(new EffectDef(NullifierExlpo)); Loader.effectPrefabs.Add(new EffectDef(LunGolDeath)); Loader.effectPrefabs.Add(new EffectDef(LemDicator)); Loader.effectPrefabs.Add(new EffectDef(SwitchEffect)); Loader.effectPrefabs.Add(new EffectDef(LunDicator)); } public static void CreateEffect(GameObject effectPrfab) { if (!Object.op_Implicit((Object)(object)effectPrfab.GetComponent<EffectComponent>())) { effectPrfab.AddComponent<EffectComponent>(); } if (!Object.op_Implicit((Object)(object)effectPrfab.GetComponent<VFXAttributes>())) { effectPrfab.AddComponent<VFXAttributes>(); } if (!Object.op_Implicit((Object)(object)effectPrfab.GetComponent<NetworkIdentity>())) { effectPrfab.AddComponent<NetworkIdentity>(); } } } public static class Tokens { public static SubFileSystem fileSystem; internal static string languageRoot => Path.Combine(assemblyDir, "language"); internal static string assemblyDir => Path.GetDirectoryName(Files.PluginInfo.Location); public static void RegisterLanguageTokens() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown Language.SetFolders += new hook_SetFolders(fixme); } private static void fixme(orig_SetFolders orig, Language self, IEnumerable<string> newFolders) { if (Directory.Exists(languageRoot)) { IEnumerable<string> second = Directory.EnumerateDirectories(Path.Combine(languageRoot), self.name); orig.Invoke(self, newFolders.Union(second)); } else { orig.Invoke(self, newFolders); } } } public static class ImpSkinSetup { public static void BuildTheFuckingSkins() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_0440: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_04fd: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_0591: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0617: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_0637: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_067e: Unknown result type (might be due to invalid IL or missing references) //IL_0692: Unknown result type (might be due to invalid IL or missing references) //IL_06a6: Unknown result type (might be due to invalid IL or missing references) //IL_0712: Unknown result type (might be due to invalid IL or missing references) //IL_0727: Unknown result type (might be due to invalid IL or missing references) //IL_072c: Unknown result type (might be due to invalid IL or missing references) //IL_073d: Unknown result type (might be due to invalid IL or missing references) //IL_074a: Unknown result type (might be due to invalid IL or missing references) //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_077f: Unknown result type (might be due to invalid IL or missing references) //IL_0793: Unknown result type (might be due to invalid IL or missing references) //IL_07a7: Unknown result type (might be due to invalid IL or missing references) //IL_07bb: Unknown result type (might be due to invalid IL or missing references) //IL_0827: Unknown result type (might be due to invalid IL or missing references) //IL_083c: Unknown result type (might be due to invalid IL or missing references) //IL_0841: Unknown result type (might be due to invalid IL or missing references) //IL_0852: Unknown result type (might be due to invalid IL or missing references) //IL_085f: Unknown result type (might be due to invalid IL or missing references) //IL_0861: Unknown result type (might be due to invalid IL or missing references) //IL_0894: Unknown result type (might be due to invalid IL or missing references) //IL_08a8: Unknown result type (might be due to invalid IL or missing references) //IL_08bc: Unknown result type (might be due to invalid IL or missing references) //IL_08d0: Unknown result type (might be due to invalid IL or missing references) //IL_093c: Unknown result type (might be due to invalid IL or missing references) //IL_0951: Unknown result type (might be due to invalid IL or missing references) //IL_0956: Unknown result type (might be due to invalid IL or missing references) //IL_0967: Unknown result type (might be due to invalid IL or missing references) //IL_0974: Unknown result type (might be due to invalid IL or missing references) //IL_0976: Unknown result type (might be due to invalid IL or missing references) //IL_09a9: Unknown result type (might be due to invalid IL or missing references) //IL_09bd: Unknown result type (might be due to invalid IL or missing references) //IL_09d1: Unknown result type (might be due to invalid IL or missing references) //IL_09e5: Unknown result type (might be due to invalid IL or missing references) CharacterModel componentInChildren = Imp.myCharacter.GetComponentInChildren<CharacterModel>(); SkinDef val = Addressables.LoadAssetAsync<SkinDef>((object)RoR2_Base_Imp.skinImpBodyDefault_asset).WaitForCompletion(); SkinDefParams val2 = Addressables.LoadAssetAsync<SkinDefParams>((object)RoR2_Base_Imp_skinImpBodyDefault.params_asset).WaitForCompletion(); Renderer component = ((Component)((Component)componentInChildren).transform.Find("ImpMesh")).GetComponent<Renderer>(); Debug.Log((object)("rendname: " + ((Object)component).name)); RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Imp.matImp_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; ((Component)componentInChildren).GetComponentInChildren<CharacterModel>().baseRendererInfos = array; LanguageAPI.Add("Imp_Default_SKIN", "Imp"); SkinDef val3 = Object.Instantiate<SkinDef>(val); val3.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val3.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val3.rootObject = ((Component)componentInChildren).gameObject; val3.skinDefParams.rendererInfos = array; val3.icon = Skins.CreateSkinIcon(new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f), new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f)); val3.skinDefParams.meshReplacements[0].renderer = component; ((Object)val3).name = "Imp_Default_SKIN"; val3.nameToken = "Imp_Default_SKIN"; SkinDef val4 = Object.Instantiate<SkinDef>(val); val4.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val4.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val4.rootObject = ((Component)componentInChildren).gameObject; val4.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Lemurian.matLemurianBruiser_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val4.skinDefParams.meshReplacements[0].renderer = component; val4.icon = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion().GetComponentInChildren<ModelSkinController>() .skins[0].icon; ((Object)val4).name = "Lemurian_Bruiser_SKIN"; val4.nameToken = "Lemurian_Bruiser_SKIN"; SkinDef val5 = Object.Instantiate<SkinDef>(val); val5.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val5.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val5.rootObject = ((Component)componentInChildren).gameObject; val5.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Shopkeeper.matNewt_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val5.skinDefParams.meshReplacements[0].renderer = component; val5.icon = Skins.CreateSkinIcon(new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f), new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f)); ((Object)val5).name = "Lemurian_Lunar_SKIN"; val5.nameToken = "Lemurian_Lunar_SKIN"; SkinDef val6 = Object.Instantiate<SkinDef>(val); val6.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val6.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val6.rootObject = ((Component)componentInChildren).gameObject; val6.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_RoboBallBuddy.RoboBallFriendGreen_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val6.skinDefParams.meshReplacements[0].renderer = component; val6.icon = Skins.CreateSkinIcon(new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f), new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f)); ((Object)val6).name = "Lemurian_GlowFace_SKIN"; val6.nameToken = "Lemurian_GlowFace_SKIN"; SkinDef val7 = Object.Instantiate<SkinDef>(val); val7.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val7.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val7.rootObject = ((Component)componentInChildren).gameObject; val7.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC1_VoidSurvivor.matVoidSurvivorBlasterSphereAreaIndicatorCorrupted_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val7.skinDefParams.meshReplacements[0].renderer = component; val7.icon = Skins.CreateSkinIcon(new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f), new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f)); ((Object)val7).name = "Lemurian_Corrupted_SKIN"; val7.nameToken = "Lemurian_Corrupted_SKIN"; SkinDef val8 = Object.Instantiate<SkinDef>(val); val8.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val8.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val8.rootObject = ((Component)componentInChildren).gameObject; val8.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Titan.matTitanGold_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val8.skinDefParams.meshReplacements[0].renderer = component; val8.icon = Skins.CreateSkinIcon(new Color(1f, 67f / 85f, 0.1254902f), new Color(74f / 85f, 39f / 85f, 0f), new Color(0.14509805f, 4f / 85f, 0f), new Color(0.9843137f, 82f / 85f, 79f / 85f)); ((Object)val8).name = "Lemurian_Aurelionite_SKIN"; val8.nameToken = "Lemurian_Aurelionite_SKIN"; SkinDef val9 = Object.Instantiate<SkinDef>(val); val9.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val9.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val9.rootObject = ((Component)componentInChildren).gameObject; val9.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Seeker.matSeeker_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val9.skinDefParams.meshReplacements[0].renderer = component; val9.icon = Skins.CreateSkinIcon(new Color(0.83137256f, 56f / 85f, 20f / 51f), new Color(4f / 15f, 46f / 85f, 0.6431373f), new Color(0.4f, 33f / 85f, 8f / 15f), new Color(13f / 85f, 0.1764706f, 0.32156864f)); ((Object)val9).name = "Lemurian_Engine_SKIN"; val9.nameToken = "Lemurian_Engine_SKIN"; SkinDef val10 = Object.Instantiate<SkinDef>(val); val10.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val10.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val10.rootObject = ((Component)componentInChildren).gameObject; val10.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_FalseSon.matFalseSon_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val10.skinDefParams.meshReplacements[0].renderer = component; val10.icon = Skins.CreateSkinIcon(new Color(0.56078434f, 0.20784314f, 19f / 85f), new Color(43f / 51f, 0.8901961f, 0.9411765f), new Color(1f / 3f, 24f / 85f, 29f / 85f), new Color(26f / 51f, 0.64705884f, 53f / 85f)); ((Object)val10).name = "Lemurian_False_SKIN"; val10.nameToken = "Lemurian_False_SKIN"; SkinDef val11 = Object.Instantiate<SkinDef>(val); val11.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val11.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val11.rootObject = ((Component)componentInChildren).gameObject; val11.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Scorchling.matScorchling_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val11.skinDefParams.meshReplacements[0].renderer = component; val11.icon = Skins.CreateSkinIcon(new Color(0.99607843f, 0.827451f, 0.41960785f), new Color(1f, 0.4f, 0.003921569f), new Color(41f / 51f, 0f, 3f / 85f), new Color(0.6313726f, 0.19215687f, 0f)); ((Object)val11).name = "Lemurian_Scorch_SKIN"; val11.nameToken = "Lemurian_Scorch_SKIN"; List<SkinDef> list = new List<SkinDef> { val3, val4, val5, val6, val7, val8, val9, val10, val11 }; ((Component)componentInChildren).gameObject.GetComponent<ModelSkinController>().skins = list.ToArray(); } } public static class LemurianSkinSetup { public static void BuildTheFuckingSkins() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_0460: Unknown result type (might be due to invalid IL or missing references) //IL_0474: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_049c: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_0552: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_05ad: Unknown result type (might be due to invalid IL or missing references) //IL_05c1: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0652: Unknown result type (might be due to invalid IL or missing references) //IL_0657: Unknown result type (might be due to invalid IL or missing references) //IL_0668: Unknown result type (might be due to invalid IL or missing references) //IL_0675: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_06aa: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_06e6: Unknown result type (might be due to invalid IL or missing references) //IL_0762: Unknown result type (might be due to invalid IL or missing references) //IL_0777: Unknown result type (might be due to invalid IL or missing references) //IL_077c: Unknown result type (might be due to invalid IL or missing references) //IL_078d: Unknown result type (might be due to invalid IL or missing references) //IL_079a: Unknown result type (might be due to invalid IL or missing references) //IL_079c: Unknown result type (might be due to invalid IL or missing references) //IL_07cf: Unknown result type (might be due to invalid IL or missing references) //IL_07e3: Unknown result type (might be due to invalid IL or missing references) //IL_07f7: Unknown result type (might be due to invalid IL or missing references) //IL_080b: Unknown result type (might be due to invalid IL or missing references) //IL_0887: Unknown result type (might be due to invalid IL or missing references) //IL_089c: Unknown result type (might be due to invalid IL or missing references) //IL_08a1: Unknown result type (might be due to invalid IL or missing references) //IL_08b2: Unknown result type (might be due to invalid IL or missing references) //IL_08bf: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Unknown result type (might be due to invalid IL or missing references) //IL_0908: Unknown result type (might be due to invalid IL or missing references) //IL_091c: Unknown result type (might be due to invalid IL or missing references) //IL_0930: Unknown result type (might be due to invalid IL or missing references) //IL_09ac: Unknown result type (might be due to invalid IL or missing references) //IL_09c1: Unknown result type (might be due to invalid IL or missing references) //IL_09c6: Unknown result type (might be due to invalid IL or missing references) //IL_09d7: Unknown result type (might be due to invalid IL or missing references) //IL_09e4: Unknown result type (might be due to invalid IL or missing references) //IL_09e6: Unknown result type (might be due to invalid IL or missing references) //IL_0a19: Unknown result type (might be due to invalid IL or missing references) //IL_0a2d: Unknown result type (might be due to invalid IL or missing references) //IL_0a41: Unknown result type (might be due to invalid IL or missing references) //IL_0a55: Unknown result type (might be due to invalid IL or missing references) //IL_0ad1: Unknown result type (might be due to invalid IL or missing references) //IL_0ae6: Unknown result type (might be due to invalid IL or missing references) //IL_0aeb: Unknown result type (might be due to invalid IL or missing references) //IL_0afc: Unknown result type (might be due to invalid IL or missing references) //IL_0b09: Unknown result type (might be due to invalid IL or missing references) //IL_0b0b: Unknown result type (might be due to invalid IL or missing references) //IL_0b3e: Unknown result type (might be due to invalid IL or missing references) //IL_0b52: Unknown result type (might be due to invalid IL or missing references) //IL_0b66: Unknown result type (might be due to invalid IL or missing references) //IL_0b7a: Unknown result type (might be due to invalid IL or missing references) CharacterModel componentInChildren = Lemurian.myCharacter.GetComponentInChildren<CharacterModel>(); SkinDef val = Addressables.LoadAssetAsync<SkinDef>((object)RoR2_Base_Lemurian.skinLemurianBodyDefault_asset).WaitForCompletion(); SkinDefParams val2 = Addressables.LoadAssetAsync<SkinDefParams>((object)RoR2_Base_Lemurian_skinLemurianBodyDefault.params_asset).WaitForCompletion(); Renderer component = ((Component)((Component)componentInChildren).transform.Find("LemurianMesh")).GetComponent<Renderer>(); Debug.Log((object)("rendname: " + ((Object)component).name)); RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Lemurian.matLemurian_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; ((Component)componentInChildren).GetComponentInChildren<CharacterModel>().baseRendererInfos = array; LanguageAPI.Add("Lemurian_Default_SKIN", "Lemurian"); SkinDef val3 = Object.Instantiate<SkinDef>(val); val3.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val3.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val3.rootObject = ((Component)componentInChildren).gameObject; val3.skinDefParams.rendererInfos = array; val3.icon = Skins.CreateSkinIcon(new Color(1f, 1f, 1f), new Color(0.4f, 0f, 0.4f), new Color(1f, 1f, 1f), new Color(0.4f, 0f, 0.4f)); val3.skinDefParams.meshReplacements[0].renderer = component; ((Object)val3).name = "Lemurian_Default_SKIN"; val3.nameToken = "Lemurian_Default_SKIN"; SkinDef val4 = Object.Instantiate<SkinDef>(val); val4.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val4.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val4.rootObject = ((Component)componentInChildren).gameObject; val4.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Lemurian.matLemurianBruiser_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val4.skinDefParams.meshReplacements[0].renderer = component; val4.icon = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion().GetComponentInChildren<ModelSkinController>() .skins[0].icon; LanguageAPI.Add("Lemurian_Bruiser_SKIN", "Elder Lemurian"); ((Object)val4).name = "Lemurian_Bruiser_SKIN"; val4.nameToken = "Lemurian_Bruiser_SKIN"; SkinDef val5 = Object.Instantiate<SkinDef>(val); val5.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val5.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val5.rootObject = ((Component)componentInChildren).gameObject; val5.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Imp.matImp_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val5.skinDefParams.meshReplacements[0].renderer = component; val5.icon = Skins.CreateSkinIcon(new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f), new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f)); LanguageAPI.Add("Lemurian_Imp_SKIN", "Imp"); ((Object)val5).name = "Lemurian_Imp_SKIN"; val5.nameToken = "Lemurian_Imp_SKIN"; SkinDef val6 = Object.Instantiate<SkinDef>(val); val6.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val6.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val6.rootObject = ((Component)componentInChildren).gameObject; val6.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Shopkeeper.matNewt_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val6.skinDefParams.meshReplacements[0].renderer = component; val6.icon = Skins.CreateSkinIcon(new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f), new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f)); LanguageAPI.Add("Lemurian_Lunar_SKIN", "Lunar"); ((Object)val6).name = "Lemurian_Lunar_SKIN"; val6.nameToken = "Lemurian_Lunar_SKIN"; SkinDef val7 = Object.Instantiate<SkinDef>(val); val7.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val7.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val7.rootObject = ((Component)componentInChildren).gameObject; val7.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_RoboBallBuddy.RoboBallFriendGreen_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val7.skinDefParams.meshReplacements[0].renderer = component; val7.icon = Skins.CreateSkinIcon(new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f), new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f)); LanguageAPI.Add("Lemurian_GlowFace_SKIN", "Glowy Boy"); ((Object)val7).name = "Lemurian_GlowFace_SKIN"; val7.nameToken = "Lemurian_GlowFace_SKIN"; SkinDef val8 = Object.Instantiate<SkinDef>(val); val8.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val8.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val8.rootObject = ((Component)componentInChildren).gameObject; val8.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC1_VoidSurvivor.matVoidSurvivorBlasterSphereAreaIndicatorCorrupted_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val8.skinDefParams.meshReplacements[0].renderer = component; val8.icon = Skins.CreateSkinIcon(new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f), new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f)); LanguageAPI.Add("Lemurian_Corrupted_SKIN", "Corrupted"); ((Object)val8).name = "Lemurian_Corrupted_SKIN"; val8.nameToken = "Lemurian_Corrupted_SKIN"; SkinDef val9 = Object.Instantiate<SkinDef>(val); val9.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val9.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val9.rootObject = ((Component)componentInChildren).gameObject; val9.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Titan.matTitanGold_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val9.skinDefParams.meshReplacements[0].renderer = component; val9.icon = Skins.CreateSkinIcon(new Color(1f, 67f / 85f, 0.1254902f), new Color(74f / 85f, 39f / 85f, 0f), new Color(0.14509805f, 4f / 85f, 0f), new Color(0.9843137f, 82f / 85f, 79f / 85f)); LanguageAPI.Add("Lemurian_Aurelionite_SKIN", "Aurelionite"); ((Object)val9).name = "Lemurian_Aurelionite_SKIN"; val9.nameToken = "Lemurian_Aurelionite_SKIN"; SkinDef val10 = Object.Instantiate<SkinDef>(val); val10.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val10.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val10.rootObject = ((Component)componentInChildren).gameObject; val10.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Seeker.matSeeker_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val10.skinDefParams.meshReplacements[0].renderer = component; val10.icon = Skins.CreateSkinIcon(new Color(0.83137256f, 56f / 85f, 20f / 51f), new Color(4f / 15f, 46f / 85f, 0.6431373f), new Color(0.4f, 33f / 85f, 8f / 15f), new Color(13f / 85f, 0.1764706f, 0.32156864f)); LanguageAPI.Add("Lemurian_Engine_SKIN", "Engine"); ((Object)val10).name = "Lemurian_Engine_SKIN"; val10.nameToken = "Lemurian_Engine_SKIN"; SkinDef val11 = Object.Instantiate<SkinDef>(val); val11.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val11.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val11.rootObject = ((Component)componentInChildren).gameObject; val11.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_FalseSon.matFalseSon_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val11.skinDefParams.meshReplacements[0].renderer = component; val11.icon = Skins.CreateSkinIcon(new Color(0.56078434f, 0.20784314f, 19f / 85f), new Color(43f / 51f, 0.8901961f, 0.9411765f), new Color(1f / 3f, 24f / 85f, 29f / 85f), new Color(26f / 51f, 0.64705884f, 53f / 85f)); LanguageAPI.Add("Lemurian_False_SKIN", "Mysterious"); ((Object)val11).name = "Lemurian_False_SKIN"; val11.nameToken = "Lemurian_False_SKIN"; SkinDef val12 = Object.Instantiate<SkinDef>(val); val12.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val12.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val12.rootObject = ((Component)componentInChildren).gameObject; val12.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Scorchling.matScorchling_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val12.skinDefParams.meshReplacements[0].renderer = component; val12.icon = Skins.CreateSkinIcon(new Color(0.99607843f, 0.827451f, 0.41960785f), new Color(1f, 0.4f, 0.003921569f), new Color(41f / 51f, 0f, 3f / 85f), new Color(0.6313726f, 0.19215687f, 0f)); LanguageAPI.Add("Lemurian_Scorch_SKIN", "Scorching"); ((Object)val12).name = "Lemurian_Scorch_SKIN"; val12.nameToken = "Lemurian_Scorch_SKIN"; List<SkinDef> list = new List<SkinDef> { val3, val4, val5, val6, val7, val8, val9, val10, val11, val12 }; ((Component)componentInChildren).gameObject.GetComponent<ModelSkinController>().skins = list.ToArray(); } } public static class LunarExploderSkinSetup { public static void BuildTheFuckingSkins() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_046e: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0545: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Unknown result type (might be due to invalid IL or missing references) //IL_0571: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_05cc: Unknown result type (might be due to invalid IL or missing references) //IL_05e0: Unknown result type (might be due to invalid IL or missing references) //IL_05f4: Unknown result type (might be due to invalid IL or missing references) //IL_0608: Unknown result type (might be due to invalid IL or missing references) //IL_0674: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Unknown result type (might be due to invalid IL or missing references) //IL_068e: Unknown result type (might be due to invalid IL or missing references) //IL_069f: Unknown result type (might be due to invalid IL or missing references) //IL_06ac: Unknown result type (might be due to invalid IL or missing references) //IL_06ae: Unknown result type (might be due to invalid IL or missing references) //IL_06b7: Unknown result type (might be due to invalid IL or missing references) //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_06f2: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_0766: Unknown result type (might be due to invalid IL or missing references) //IL_077a: Unknown result type (might be due to invalid IL or missing references) //IL_07e6: Unknown result type (might be due to invalid IL or missing references) //IL_07fb: Unknown result type (might be due to invalid IL or missing references) //IL_0800: Unknown result type (might be due to invalid IL or missing references) //IL_0811: Unknown result type (might be due to invalid IL or missing references) //IL_081e: Unknown result type (might be due to invalid IL or missing references) //IL_0820: Unknown result type (might be due to invalid IL or missing references) //IL_0829: Unknown result type (might be due to invalid IL or missing references) //IL_083f: Unknown result type (might be due to invalid IL or missing references) //IL_0844: Unknown result type (might be due to invalid IL or missing references) //IL_0855: Unknown result type (might be due to invalid IL or missing references) //IL_0862: Unknown result type (might be due to invalid IL or missing references) //IL_0864: Unknown result type (might be due to invalid IL or missing references) //IL_08b0: Unknown result type (might be due to invalid IL or missing references) //IL_08c4: Unknown result type (might be due to invalid IL or missing references) //IL_08d8: Unknown result type (might be due to invalid IL or missing references) //IL_08ec: Unknown result type (might be due to invalid IL or missing references) //IL_0958: Unknown result type (might be due to invalid IL or missing references) //IL_096d: Unknown result type (might be due to invalid IL or missing references) //IL_0972: Unknown result type (might be due to invalid IL or missing references) //IL_0983: Unknown result type (might be due to invalid IL or missing references) //IL_0990: Unknown result type (might be due to invalid IL or missing references) //IL_0992: Unknown result type (might be due to invalid IL or missing references) //IL_099b: Unknown result type (might be due to invalid IL or missing references) //IL_09b1: Unknown result type (might be due to invalid IL or missing references) //IL_09b6: Unknown result type (might be due to invalid IL or missing references) //IL_09c7: Unknown result type (might be due to invalid IL or missing references) //IL_09d4: Unknown result type (might be due to invalid IL or missing references) //IL_09d6: Unknown result type (might be due to invalid IL or missing references) //IL_0a22: Unknown result type (might be due to invalid IL or missing references) //IL_0a36: Unknown result type (might be due to invalid IL or missing references) //IL_0a4a: Unknown result type (might be due to invalid IL or missing references) //IL_0a5e: Unknown result type (might be due to invalid IL or missing references) //IL_0aca: Unknown result type (might be due to invalid IL or missing references) //IL_0adf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae4: Unknown result type (might be due to invalid IL or missing references) //IL_0af5: Unknown result type (might be due to invalid IL or missing references) //IL_0b02: Unknown result type (might be due to invalid IL or missing references) //IL_0b04: Unknown result type (might be due to invalid IL or missing references) //IL_0b0d: Unknown result type (might be due to invalid IL or missing references) //IL_0b23: Unknown result type (might be due to invalid IL or missing references) //IL_0b28: Unknown result type (might be due to invalid IL or missing references) //IL_0b39: Unknown result type (might be due to invalid IL or missing references) //IL_0b46: Unknown result type (might be due to invalid IL or missing references) //IL_0b48: Unknown result type (might be due to invalid IL or missing references) //IL_0b94: Unknown result type (might be due to invalid IL or missing references) //IL_0ba8: Unknown result type (might be due to invalid IL or missing references) //IL_0bbc: Unknown result type (might be due to invalid IL or missing references) //IL_0bd0: Unknown result type (might be due to invalid IL or missing references) //IL_0c3c: Unknown result type (might be due to invalid IL or missing references) //IL_0c51: Unknown result type (might be due to invalid IL or missing references) //IL_0c56: Unknown result type (might be due to invalid IL or missing references) //IL_0c67: Unknown result type (might be due to invalid IL or missing references) //IL_0c74: Unknown result type (might be due to invalid IL or missing references) //IL_0c76: Unknown result type (might be due to invalid IL or missing references) //IL_0c7f: Unknown result type (might be due to invalid IL or missing references) //IL_0c95: Unknown result type (might be due to invalid IL or missing references) //IL_0c9a: Unknown result type (might be due to invalid IL or missing references) //IL_0cab: Unknown result type (might be due to invalid IL or missing references) //IL_0cb8: Unknown result type (might be due to invalid IL or missing references) //IL_0cba: Unknown result type (might be due to invalid IL or missing references) //IL_0d06: Unknown result type (might be due to invalid IL or missing references) //IL_0d1a: Unknown result type (might be due to invalid IL or missing references) //IL_0d2e: Unknown result type (might be due to invalid IL or missing references) //IL_0d42: Unknown result type (might be due to invalid IL or missing references) //IL_0dae: Unknown result type (might be due to invalid IL or missing references) //IL_0dc3: Unknown result type (might be due to invalid IL or missing references) //IL_0dc8: Unknown result type (might be due to invalid IL or missing references) //IL_0dd9: Unknown result type (might be due to invalid IL or missing references) //IL_0de6: Unknown result type (might be due to invalid IL or missing references) //IL_0de8: Unknown result type (might be due to invalid IL or missing references) //IL_0df1: Unknown result type (might be due to invalid IL or missing references) //IL_0e07: Unknown result type (might be due to invalid IL or missing references) //IL_0e0c: Unknown result type (might be due to invalid IL or missing references) //IL_0e1d: Unknown result type (might be due to invalid IL or missing references) //IL_0e2a: Unknown result type (might be due to invalid IL or missing references) //IL_0e2c: Unknown result type (might be due to invalid IL or missing references) //IL_0e78: Unknown result type (might be due to invalid IL or missing references) //IL_0e8c: Unknown result type (might be due to invalid IL or missing references) //IL_0ea0: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) CharacterModel componentInChildren = LunarExploder.myCharacter.GetComponentInChildren<CharacterModel>(); SkinDef val = Addressables.LoadAssetAsync<SkinDef>((object)RoR2_Base_LunarExploder.skinLunarExploderBodyDefault_asset).WaitForCompletion(); SkinDefParams val2 = Addressables.LoadAssetAsync<SkinDefParams>((object)RoR2_Base_LunarExploder_skinLunarExploderBodyDefault.params_asset).WaitForCompletion(); Renderer component = ((Component)((Component)componentInChildren).transform.Find("LunarExploderCoreMesh")).GetComponent<Renderer>(); Renderer component2 = ((Component)((Component)componentInChildren).transform.Find("LunarExploderMesh")).GetComponent<Renderer>(); Debug.Log((object)("rendname: " + ((Object)component).name)); RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploderCore_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; ((Component)componentInChildren).GetComponentInChildren<CharacterModel>().baseRendererInfos = array; LanguageAPI.Add("Lunar_Default_SKIN", "Lunar Exploder"); SkinDef val3 = Object.Instantiate<SkinDef>(val); val3.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val3.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val3.rootObject = ((Component)componentInChildren).gameObject; val3.skinDefParams.rendererInfos = array; val3.icon = Skins.CreateSkinIcon(new Color(0.6f, 0.4f, 1f), new Color(0.5019608f, 0f, 0f), new Color(0.6f, 0.4f, 1f), new Color(0.5019608f, 0f, 0f)); val3.skinDefParams.meshReplacements[0].renderer = component; val3.skinDefParams.meshReplacements[1].renderer = component2; ((Object)val3).name = "Lunar_Default_SKIN"; val3.nameToken = "Lunar_Default_SKIN"; SkinDef val4 = Object.Instantiate<SkinDef>(val); val4.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val4.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val4.rootObject = ((Component)componentInChildren).gameObject; val4.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Lemurian.matLemurianBruiser_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val4.skinDefParams.meshReplacements[0].renderer = component; val4.skinDefParams.meshReplacements[1].renderer = component2; val4.icon = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion().GetComponentInChildren<ModelSkinController>() .skins[0].icon; ((Object)val4).name = "Lemurian_Bruiser_SKIN"; val4.nameToken = "Lemurian_Bruiser_SKIN"; SkinDef val5 = Object.Instantiate<SkinDef>(val); val5.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val5.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val5.rootObject = ((Component)componentInChildren).gameObject; val5.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Imp.matImp_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val5.skinDefParams.meshReplacements[0].renderer = component; val5.skinDefParams.meshReplacements[1].renderer = component2; val5.icon = Skins.CreateSkinIcon(new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f), new Color(0.2f, 0f, 0f), new Color(0.5019608f, 0f, 0f)); ((Object)val5).name = "Lemurian_Imp_SKIN"; val5.nameToken = "Lemurian_Imp_SKIN"; SkinDef val6 = Object.Instantiate<SkinDef>(val); val6.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val6.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val6.rootObject = ((Component)componentInChildren).gameObject; val6.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Shopkeeper.matNewt_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val6.skinDefParams.meshReplacements[0].renderer = component; val6.skinDefParams.meshReplacements[1].renderer = component2; val6.icon = Skins.CreateSkinIcon(new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f), new Color(0.6f, 0.4f, 1f), new Color(0.8f, 0.7019608f, 1f)); ((Object)val6).name = "Lemurian_Lunar_SKIN"; val6.nameToken = "Lemurian_Lunar_SKIN"; SkinDef val7 = Object.Instantiate<SkinDef>(val); val7.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val7.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val7.rootObject = ((Component)componentInChildren).gameObject; val7.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_RoboBallBuddy.RoboBallFriendGreen_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val7.skinDefParams.meshReplacements[0].renderer = component; val7.skinDefParams.meshReplacements[1].renderer = component2; val7.icon = Skins.CreateSkinIcon(new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f), new Color(4f / 51f, 0.16078432f, 0.32156864f), new Color(0.8f, 0.8f, 0f)); ((Object)val7).name = "Lemurian_GlowFace_SKIN"; val7.nameToken = "Lemurian_GlowFace_SKIN"; SkinDef val8 = Object.Instantiate<SkinDef>(val); val8.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val8.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val8.rootObject = ((Component)componentInChildren).gameObject; val8.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC1_VoidSurvivor.matVoidSurvivorBlasterSphereAreaIndicatorCorrupted_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val8.skinDefParams.meshReplacements[0].renderer = component; val8.skinDefParams.meshReplacements[1].renderer = component2; val8.icon = Skins.CreateSkinIcon(new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f), new Color(0.8f, 0.16078432f, 0f), new Color(1f, 0.6f, 0f)); ((Object)val8).name = "Lemurian_Corrupted_SKIN"; val8.nameToken = "Lemurian_Corrupted_SKIN"; SkinDef val9 = Object.Instantiate<SkinDef>(val); val9.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val9.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val9.rootObject = ((Component)componentInChildren).gameObject; val9.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_Titan.matTitanGold_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val9.skinDefParams.meshReplacements[0].renderer = component; val9.skinDefParams.meshReplacements[1].renderer = component2; val9.icon = Skins.CreateSkinIcon(new Color(1f, 67f / 85f, 0.1254902f), new Color(74f / 85f, 39f / 85f, 0f), new Color(0.14509805f, 4f / 85f, 0f), new Color(0.9843137f, 82f / 85f, 79f / 85f)); ((Object)val9).name = "Lemurian_Aurelionite_SKIN"; val9.nameToken = "Lemurian_Aurelionite_SKIN"; SkinDef val10 = Object.Instantiate<SkinDef>(val); val10.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val10.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val10.rootObject = ((Component)componentInChildren).gameObject; val10.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Seeker.matSeeker_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val10.skinDefParams.meshReplacements[0].renderer = component; val10.skinDefParams.meshReplacements[1].renderer = component2; val10.icon = Skins.CreateSkinIcon(new Color(0.83137256f, 56f / 85f, 20f / 51f), new Color(4f / 15f, 46f / 85f, 0.6431373f), new Color(0.4f, 33f / 85f, 8f / 15f), new Color(13f / 85f, 0.1764706f, 0.32156864f)); ((Object)val10).name = "Lemurian_Engine_SKIN"; val10.nameToken = "Lemurian_Engine_SKIN"; SkinDef val11 = Object.Instantiate<SkinDef>(val); val11.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val11.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val11.rootObject = ((Component)componentInChildren).gameObject; val11.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_FalseSon.matFalseSon_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val11.skinDefParams.meshReplacements[0].renderer = component; val11.skinDefParams.meshReplacements[1].renderer = component2; val11.icon = Skins.CreateSkinIcon(new Color(0.56078434f, 0.20784314f, 19f / 85f), new Color(43f / 51f, 0.8901961f, 0.9411765f), new Color(1f / 3f, 24f / 85f, 29f / 85f), new Color(26f / 51f, 0.64705884f, 53f / 85f)); ((Object)val11).name = "Lemurian_False_SKIN"; val11.nameToken = "Lemurian_False_SKIN"; SkinDef val12 = Object.Instantiate<SkinDef>(val); val12.skinDefParams = Object.Instantiate<SkinDefParams>(val2); val12.skinDefParamsAddress = new AssetReferenceT<SkinDefParams>(""); val12.rootObject = ((Component)componentInChildren).gameObject; val12.skinDefParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { renderer = component, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC2_Scorchling.matScorchling_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }, new RendererInfo { renderer = component2, defaultMaterial = Addressables.LoadAssetAsync<Material>((object)RoR2_Base_LunarExploder.matLunarExploder_mat).WaitForCompletion(), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false } }; val12.skinDefParams.meshReplacements[0].renderer = component; val12.skinDefParams.meshReplacements[1].renderer = component2; val12.icon = Skins.CreateSkinIcon(new Color(0.99607843f, 0.827451f, 0.41960785f), new Color(1f, 0.4f, 0.003921569f), new Color(41f / 51f, 0f, 3f / 85f), new Color(0.6313726f, 0.19215687f, 0f)); ((Object)val12).name = "Lemurian_Scorch_SKIN"; val12.nameToken = "Lemurian_Scorch_SKIN"; List<SkinDef> list = new List<SkinDef> { val3, val4, val5, val6, val7, val8, val9, val10, val11, val12 }; ((Component)componentInChildren).gameObject.GetComponent<ModelSkinController>().skins = list.ToArray(); } } public class LunarExploderMain : GenericCharacterMain { private float stopWatch; private GameObject deathPreExplosionInstance; private Transform muzzleTransform; private Animator animator; public GameObject projectilePrefab; public static GameObject exploprefab; private GameObject aimSphere; public override void OnEnter() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); CrosshairUtils.RequestOverrideForBody(((EntityState)this).characterBody, LemPrefabs.LunarChPrefab, (OverridePriority)0); animator = ((EntityState)this).GetModelAnimator(); aimSphere = Object.Instantiate<GameObject>(LemPrefabs.LemDicator); aimSphere.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); } public override void Update() { ((GenericCharacterMain)this).Update(); if (!LunarExploder.sprintingenabled.Value & ((EntityState)this).characterBody.isSprinting) { animator.SetBool("isSprinting", false); } } public override void FixedUpdate() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Expected O, but got Unknown //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Expected O, but got Unknown //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Invalid comparison between Unknown and I4 //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Expected O, but got Unknown ((GenericCharacterMain)this).FixedUpdate(); if (((EntityState)this).characterBody.healthComponent.isHealthLow && !Object.op_Implicit((Object)(object)deathPreExplosionInstance) && !((EntityState)this).characterBody.HasBuff(Buffs.ExplodeBuff)) { muzzleTransform = ((BaseState)this).FindModelChild(DeathState.muzzleName); deathPreExplosionInstance = Object.Instantiate<GameObject>(DeathState.deathPreExplosionVFX, muzzleTransform.position, muzzleTransform.rotation); deathPreExplosionInstance.transform.parent = muzzleTransform; deathPreExplosionInstance.transform.localScale = Vector3.one * DeathState.deathExplosionRadius; ScaleParticleSystemDuration component = deathPreExplosionInstance.GetComponent<ScaleParticleSystemDuration>(); if (Object.op_Implicit((Object)(object)component)) { component.newDuration = 2f; } } if (!Object.op_Implicit((Object)(object)deathPreExplosionInstance)) { return; } stopWatch += Time.fixedDeltaTime; if (!