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Uninvited_calamity-Marian-1.2.3 icon

Marian

Adds a Custom character. Multiplayer-compatible! If you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord.

Date uploaded 10 months ago
Version 1.2.3
Download link Uninvited_calamity-Marian-1.2.3.zip
Downloads 16268
Dependency string Uninvited_calamity-Marian-1.2.3

This mod requires the following mods to function

tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

Marian.

Adds Marian to ROR2, a cyborg snake lady. Multiplayer compatible, if you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord or dm me at uninvitedCalamity#1334. Colour blindness UI modifiers added, please let me know they're not good enough.

Lobby

Overview

Marian is a Manuverable close range survivor with a mid-range option.

Scatter gun

Scatter gun is a full auto shotgun

Smart Missiles

Smart missiles Lock onto upto 5 enemies on screen, afflicting blight on impact. Always fires 5 missiles, tries to evenly distribute missiles across enemies. TargetLockon

Grapple

Grapple changes Marian's primary skill. Grapple primary will pull Marian towards Grappled point, Grapple will gradually slow Marian down when close to grapple point (Unless attached to an enemy), will deal damage and stun to grappled enemies. Jumping increases velocity. Grapple will pull until skill 1 is released, you jump, or grappled enemy is contacted. Range is indicated on the "UI" Close range: InRangeClose Long range: InRangeLong Out of range: OutOfRange

Ice bomb

Marian throws/fires an Ice bomb, freezing enemies for 4.6 seconds

Known issues

  • Config does not show description of colour blindnessmode/Display value, put in value name instead
  • Grapple does not automatically cancel on miss if the raycast finds something

Objectives

  • Maybe set up the mod for emotes???

Version 1.2.3

  • Added PoisonBomb and IceMissile to states.cs

Version 1.2.2

  • Poison bomb and Icemissiles were not overiting damage type on client, now overite used projectile

Version 1.2.1

  • Added alt Grenade and Missiles
  • Re-added shapekey anims for blinking and flinching
  • Changed Grapple UI

Version 1.2.0

  • Smart missile ping stops pinging after third charge, until targets are lost
  • Smart missile Timing fixed and adjusted
  • Smart missile Buff managed entirely by player, Client or Host, by spawning an additional projectile that manages how much of the buff should be active
  • Changed charge effects, different one for each stage
  • Removed logs from Smart missile
  • Grapple re-casts from hit point if it hits Marian
  • Grapple Auto exits and restocks if grapple is out of range but in raycast

Version 1.1.3

  • UI for Grapple and Missiles only instantiates on Player characters with base authority

Version 1.1.2

  • UI scaler was treating config values below 100 as 0

Version 1.1.1

  • Increased minimum size of smart missile UI, Interpolates between two set values-
  • Missiles charge in sets of three
  • Add UI scale option to Config
  • Mastery skin is darker

Version 1.1.0

  • Added mastery skin, Model and rig had to be re-imported for all skins, if there are any issues let me know
  • Changed Icebomb cool down to 13 seconds
  • Grapple switch restores stock on cancel or miss
  • Smart missile increases missiles over time while it is targeting enemies, up to 50
  • Smart missile Targeting ui is smaller

Version 1.0.12

  • Grapple switch exits when skill 1 held and out of range
  • Adjusted animation layers and Gun parent to allow bending up and down when aiming grapple

Version 1.0.11

  • No longer double plays exit animation when attempting to grapple out of range or exiting manually

Version 1.0.10

  • Marian no longer gets stuck in grapple state when frozen

Version 1.0.9

  • Icebomb is no longer infinite with sturdy mug on client, however no longer functions.

Version 1.0.8

  • Missiles restock if there are no enemies to target, does not fire
  • Grapple animation for switch ends before player can fire
  • Changed sound of Icebomb Detonation
  • Removed commended aim Override request from Grapple switch code
  • Muzzle flashes appear on gun
  • Animations are networked sort of, The Grapple switch exit animation doesn't 100% lineup but whatevs
  • Added seconds to grenade description

Version 1.0.7

  • Grapple switch ends after kicking an enemy, or when attempting to grapple outside grapple range.

Version 1.0.6

  • Added animations for Grapple and Icebomb
  • Icebomb speed no longer effected by attackspeed
  • Added toggle for item displays in config
  • Added Config settings for Colour blindness
  • Updated descriptions for primary and secondary to show 5*<damage>
  • Updated parenting of Roll of pennies
  • Can now fire immediately out of jumping in Grapple

Version 1.0.5

  • Changed Icebomb proc, radius and recharge time (17 sec)
  • Removed Henry's throw bomb skill
  • Added Marian skills to states.cs
  • Adjusted animator, Gun is now effected by animations
  • Primary uses Base aimray origin for angle anf firepoint calc
  • Ice bomb now uses it's own Explosion effect
  • Grapple skill no-longer gets stuck if quick tapped
  • Primary now makes sound on other player's games

Version 1.0.4

  • Taking off your shorts in the lobby nolonger causes index out of bounds error
  • Increased size of "UI"

Version 1.0.3

  • Add compatibility with Auto sprint
  • Primary is no longer canceled by sprint, but still cancels sprinting (You could tap sprint to interrupt the firecycle and fire faster)

Version 1.0.2

  • Remove / mute logs in Primary, Missile and Grapple Switch

Version 1.0.1

  • Fixed issue with Icebombs not spawning from client players
  • Check for Null Target in marian_grapple_simple

Version 1.0.0

  • Initial upload

Credit

  • Model, Animations and Abilities made by Uninvited Calamity (Me :D, Blend file can be downloaded from https://github.com/uninvitedCalamity/ROR2_MarianMod/tree/main/BlendFile/GitCopy).
  • Character built using the Henry Example by ArcPh1r3.
  • Lodington for the Cheats for testing and sinai-dev for Unity explorer.
  • HIFU for informing me of the one line needed to fix the icebomb issue.
  • Kessmonster for telling me about the auto-run issues.
  • James for telling me about issues with Tinkers satchel, and pointing out how Glaring the Mastery skin's white is.
  • stevarian for telling me about the grapple stuck on freeze glitch.
  • drinksenoughcoffeetoascend for feedback on Grapple, Icebomb and Smart Missile.