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Decompiled source of BelmontModCompats v1.0.1
plugins/BelmontModdedCompats.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BelmontMod.Content.Survivors; using BelmontMod.Modules; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("BelmontMod")] [assembly: AssemblyCompany("BelmontModdedCompats")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BelmontModdedCompats")] [assembly: AssemblyTitle("BelmontModdedCompats")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BelmontModdedCompats { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Vcr.BelmontMapCompats", "BelmontMapCompats", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class BelmontMapCompats : BaseUnityPlugin { public const string PluginGUID = "Vcr.BelmontMapCompats"; public const string PluginAuthor = "Vcr"; public const string PluginName = "BelmontMapCompats"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); SceneDirector.Start += new hook_Start(SceneDirector_Start); } private void SceneDirector_Start(orig_Start orig, SceneDirector self) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Helpers.isBelmontInPlay) { Scene activeScene = SceneManager.GetActiveScene(); switch (((Scene)(ref activeScene)).name) { case "tropics_wormsworms": TrySpawnChest(new Vector3(-156f, 55.6f, -15f), new Vector3(340f, 170f, 350f)); break; case "sunkentombs_wormsworms": TrySpawnChest(new Vector3(-50f, 19.1f, 114.4f), new Vector3(2.13f, 335f, 9.99f)); break; case "snowtime_sandtrap": TrySpawnChest(new Vector3(-148f, -70.5f, -18f), new Vector3(30f, 50f, 350f)); break; case "snowtime_highcharity": TrySpawnChest(new Vector3(191f, 62.5f, 76f), new Vector3(0f, 20f, 0f)); break; case "repurposedcrater": TrySpawnChest(new Vector3(13f, 116.45f, -16.4f), new Vector3(-1f, 210f, 358f)); break; case "BLANKTEMPLATE": TrySpawnChest(new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f)); break; } } } private void TrySpawnChest(Vector3 position, Vector3 rotation) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) GameObject treasureChestPrefab = Belmont.treasureChestPrefab; if (NetworkServer.active) { GameObject val = Object.Instantiate<GameObject>(treasureChestPrefab, position, Quaternion.Euler(rotation)); NetworkServer.Spawn(val); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string Format(object data, string file, int line) { string fileName = Path.GetFileName(file); return $"[{fileName}:{line}] {data}"; } internal static void Debug(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogDebug((object)Format(data, file, line)); } internal static void Error(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogError((object)Format(data, file, line)); } internal static void Fatal(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogFatal((object)Format(data, file, line)); } internal static void Info(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogInfo((object)Format(data, file, line)); } internal static void Message(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogMessage((object)Format(data, file, line)); } internal static void Warning(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogWarning((object)Format(data, file, line)); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { internal IgnoresAccessChecksToAttribute(string assemblyName) { } } }