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Decompiled source of RocketRaccoon v1.0.9
plugins/RocketMod.dll
Decompiled 6 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Assets.RoR2.Scripts.Platform; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.AI.Walker; using EntityStates.Commando; using EntityStates.Commando.CommandoWeapon; using EntityStates.ScavMonster; using HG; using HG.BlendableTypes; using KinematicCharacterController; using ModdedEntityStates.Rocket; using On.RoR2; using R2API; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RocketMod; using RocketMod.Modules; using RocketMod.Modules.Achievements; using RocketMod.Modules.BaseStates; using RocketMod.Modules.Characters; using RocketMod.SkillStates.Emote; using RocketMod.Survivors.Rocket; using RocketMod.Survivors.Rocket.Components; using RocketMod.Survivors.Rocket.SkillStates; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RocketMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+513bda4b90bcbb6968126a6e585a100c748e2e3d")] [assembly: AssemblyProduct("RocketMod")] [assembly: AssemblyTitle("RocketMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public static class IListExtensions { public static void Shuffle<T>(this IList<T> ts) { int count = ts.Count; int num = count - 1; for (int i = 0; i < num; i++) { int index = Random.Range(i, count); T value = ts[i]; ts[i] = ts[index]; ts[index] = value; } } } namespace ModdedEntityStates.Rocket { public class LatchState : GenericCharacterMain { public float duration = 4f; public Vector3 latchPoint = Vector3.zero; public override void OnEnter() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); ((Behaviour)((EntityState)this).modelLocator).enabled = false; if (latchPoint != Vector3.zero) { ((EntityState)this).GetModelTransform().rotation = Util.QuaternionSafeLookRotation(latchPoint); } if (Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator)) { ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); } if (Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator)) { ((EntityState)this).PlayAnimation("FullBody, Underride", "WallCling"); } } public override void OnExit() { ((Behaviour)((EntityState)this).modelLocator).enabled = true; ((GenericCharacterMain)this).OnExit(); } public override void FixedUpdate() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).FixedUpdate(); if (!((EntityState)this).isAuthority || !Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { return; } if (((EntityState)this).fixedAge <= duration) { ((EntityState)this).characterMotor.moveDirection = Vector3.zero; ((EntityState)this).characterMotor.velocity = Vector3.zero; ((EntityState)this).characterMotor.rootMotion = Vector3.zero; if (((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justPressed) { if (Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator)) { ((EntityState)this).PlayAnimation("FullBody, Underride", "BufferEmpty"); } ((EntityState)this).outer.SetNextState((EntityState)(object)new JetpackThrust()); } else if (((ButtonState)(ref ((EntityState)this).inputBank.jump)).justPressed) { if (Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator)) { ((EntityState)this).PlayAnimation("FullBody, Underride", "RidingDismount"); } GenericCharacterMain.ApplyJumpVelocity(((EntityState)this).characterMotor, ((EntityState)this).characterBody, 1f, 1f, false); ((EntityState)this).outer.SetNextStateToMain(); } } else { if (Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator)) { ((EntityState)this).PlayAnimation("FullBody, Underride", "RidingDismount"); } GenericCharacterMain.ApplyJumpVelocity(((EntityState)this).characterMotor, ((EntityState)this).characterBody, 1f, 1f, false); ((EntityState)this).outer.SetNextStateToMain(); } } } public class BaseRidingState : GenericCharacterMain { public CharacterBody riddenBody; public Collider riddenCollider; private GameObject _anchor; private Vector3 _initialPosition; private Vector3 _lastPosition; private Quaternion _lastRotation; private Transform _modelTransform; public override void OnEnter() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03d8: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); if (Object.op_Implicit((Object)(object)riddenBody) && NetworkServer.active) { riddenBody.AddBuff(RocketBuffs.ridingBuff); } riddenCollider = findHighestHurtbox(); if ((Object)(object)riddenCollider == (Object)null) { ((EntityState)this).outer.SetNextStateToMain(); return; } ((EntityState)this).GetComponent<RocketWeaponComponent>().riddenCollider = riddenCollider; Bounds bounds = riddenCollider.bounds; Vector3 center = ((Bounds)(ref bounds)).center; bounds = riddenCollider.bounds; center.y = ((Bounds)(ref bounds)).max.y; bounds = riddenCollider.bounds; float y = ((Bounds)(ref bounds)).max.y; bounds = riddenCollider.bounds; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(0f, -0.4f + (y - ((Bounds)(ref bounds)).center.y), -0.3f); _anchor = new GameObject("rocketAnchor"); _anchor.transform.SetParent(((Component)riddenCollider).transform); _anchor.transform.position = center; string name = ((Object)((Component)riddenBody.hurtBoxGroup.mainHurtBox.healthComponent).gameObject).name; Log.Debug("Ridden body is " + name); switch (name) { case "RobPaladinBody(Clone)": val += new Vector3(1.55f, 1.6f, -0.3f); break; case "RobRavagerBody(Clone)": val += new Vector3(1.55f, 1.6f, -0.3f); break; case "NemesisEnforcerBody(Clone)": val += new Vector3(2.5f, 4.5f, -0.2f); break; case "AliemBody(Clone)": val += new Vector3(0f, 0.3f, 0f); break; case "SquidTurretBody(Clone)": val += new Vector3(0f, 1f, 0f); break; case "BeetleGuardAllyBody(Clone)": val += new Vector3(0f, 0f, 2f); break; } bounds = riddenCollider.bounds; float y2 = ((Bounds)(ref bounds)).max.y; bounds = riddenCollider.bounds; if (y2 - ((Bounds)(ref bounds)).center.y > 1f || name == "AliemBody(Clone)" || name == "BeetleGuardAllyBody(Clone)") { _anchor.transform.localPosition = val; } if ((Object)(object)riddenBody.modelLocator != (Object)null && (Object)(object)riddenBody.modelLocator.modelTransform != (Object)null) { _anchor.transform.rotation = riddenBody.modelLocator.modelTransform.rotation; } else { _anchor.transform.rotation = ((Component)riddenBody).gameObject.transform.rotation; } ((EntityState)this).gameObject.layer = LayerIndex.fakeActor.intVal; _modelTransform = ((EntityState)this).GetModelTransform(); _initialPosition = (Object.op_Implicit((Object)(object)_modelTransform) ? _modelTransform.position : ((EntityState)this).transform.position); _lastPosition = _initialPosition; _lastRotation = ((EntityState)this).transform.rotation; ((Behaviour)((EntityState)this).modelLocator).enabled = false; ((EntityState)this).GetComponent<CharacterBody>().aimOriginTransform.localPosition = new Vector3(0f, 1.25f, 0f); } private Collider findHighestHurtbox() { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)riddenBody.hurtBoxGroup == (Object)null) { return null; } string name = ((Object)((Component)riddenBody.hurtBoxGroup.mainHurtBox.healthComponent).gameObject).name; name.Replace("(Clone)", ""); GameObject val = BodyCatalog.FindBodyPrefab(name); if (!Object.op_Implicit((Object)(object)val)) { return null; } HurtBox[] array = null; int num = -1; if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<HurtBoxGroup>())) { array = val.GetComponentInChildren<HurtBoxGroup>().hurtBoxes; for (int i = 0; i < array.Length; i++) { HurtBox val2 = array[i]; if (!((Object)(object)val2 == (Object)null)) { if (num == -1) { num = i; } else if (((Component)val2).transform.position.y > ((Component)array[i]).transform.position.y) { num = i; } } } } return riddenBody.hurtBoxGroup.hurtBoxes[num].collider; } public override void Update() { ((GenericCharacterMain)this).Update(); if ((Object)(object)riddenCollider != (Object)null && (Object)(object)_anchor != (Object)null) { UpdateRidingPosition(); } } public override void FixedUpdate() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).FixedUpdate(); if (riddenBody.healthComponent.alive) { if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.moveDirection = Vector3.zero; ((EntityState)this).characterMotor.velocity = Vector3.zero; ((EntityState)this).characterMotor.rootMotion = Vector3.zero; if ((Object)(object)riddenCollider != (Object)null && (Object)(object)_anchor != (Object)null) { UpdateRidingPosition(fixedUpdate: true); } else { ((EntityState)this).outer.SetNextStateToMain(); } } } else { ((EntityState)this).outer.SetNextStateToMain(); } } private void UpdateRidingPosition(bool fixedUpdate = false) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.Lerp(_initialPosition, _anchor.transform.position, ((EntityState)this).fixedAge * 3f); val = Vector3.Lerp(_lastPosition, val, 0.5f); ((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(val, true); if (Object.op_Implicit((Object)(object)_modelTransform)) { _modelTransform.position = val; Quaternion val2 = Quaternion.Lerp(_lastRotation, _anchor.transform.rotation, 0.1f); _modelTransform.rotation = val2; ((EntityState)this).characterDirection.forward = _anchor.transform.forward; _lastRotation = val2; } _lastPosition = val; } public override void OnExit() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnExit(); if (Object.op_Implicit((Object)(object)riddenBody) && NetworkServer.active) { riddenBody.RemoveBuff(RocketBuffs.ridingBuff); } ((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(((Component)((EntityState)this).characterMotor).transform.position + new Vector3(0f, 2.25f, 0f), true); ((EntityState)this).GetComponent<RocketWeaponComponent>().riddenCollider = null; ((EntityState)this).gameObject.layer = LayerIndex.defaultLayer.intVal; Object.Destroy((Object)(object)_anchor); ((EntityState)this).PlayAnimation("FullBody, Underride", "RidingDismount"); ((Behaviour)((EntityState)this).modelLocator).enabled = true; ((BaseCharacterMain)this).modelAnimator.SetLayerWeight(((BaseCharacterMain)this).modelAnimator.GetLayerIndex("AimYaw"), 1f); ((EntityState)this).GetComponent<CharacterBody>().aimOriginTransform.localPosition = new Vector3(0f, 0f, 0f); } public override void OnSerialize(NetworkWriter writer) { ((EntityState)this).OnSerialize(writer); if (Object.op_Implicit((Object)(object)riddenBody)) { writer.Write(((Component)riddenBody).gameObject); } } public override void OnDeserialize(NetworkReader reader) { ((EntityState)this).OnDeserialize(reader); GameObject val = reader.ReadGameObject(); if (Object.op_Implicit((Object)(object)val)) { riddenBody = val.GetComponent<CharacterBody>(); } } } public class EndRidingState : BaseState { public override void OnEnter() { ((BaseState)this).OnEnter(); ((EntityState)this).GetModelAnimator().SetBool("Riding", false); ((EntityState)this).PlayAnimation("FullBody, Underride", "RidingDismount"); ((EntityState)this).outer.SetState((EntityState)(object)new RocketCharacterMain { wasRiding = true }); } } public class RocketCharacterMain : GenericCharacterMain { public bool wasRiding = false; private Animator cachedAnimator; public LocalUser localUser; public override void OnEnter() { ((GenericCharacterMain)this).OnEnter(); if (wasRiding && ((EntityState)this).isAuthority) { GenericCharacterMain.ApplyJumpVelocity(((EntityState)this).characterMotor, ((EntityState)this).characterBody, 1f, 1f, false); ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator(); ((Component)modelChildLocator.FindChild("MainHurtbox")).GetComponent<Animator>().Play("NormalHurtbox"); } cachedAnimator = ((EntityState)this).GetModelAnimator(); } public override void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).Update(); bool flag = !((EntityState)this).characterBody.outOfCombat; cachedAnimator.SetBool("inCombat", flag); if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded) { CheckEmote<ToggleMusic>(RocketConfig.toggleMusicKey.Value); CheckEmote<Taunt>(RocketConfig.tauntKey.Value); CheckEmote<Dance>(RocketConfig.danceKey.Value); } } private void FindLocalUser() { if (localUser != null || !Object.op_Implicit((Object)(object)((EntityState)this).characterBody)) { return; } foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList) { if ((Object)(object)readOnlyLocalUsers.cachedBody == (Object)(object)((EntityState)this).characterBody) { localUser = readOnlyLocalUsers; break; } } } private void CheckEmote<T>(KeyboardShortcut keybind) where T : EntityState, new() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (Config.GetKeyPressed(keybind)) { FindLocalUser(); if (localUser != null && !localUser.isUIFocused) { ((EntityState)this).outer.SetInterruptState((EntityState)(object)new T(), (InterruptPriority)0); } } } } public class RocketRidingState : BaseRidingState { public override void OnEnter() { base.OnEnter(); ChildLocator modelChildLocator = ((EntityState)this).GetModelChildLocator(); ((Component)modelChildLocator.FindChild("MainHurtbox")).GetComponent<Animator>().Play("RidingHurtbox"); ((EntityState)this).PlayAnimation("FullBody, Underride", "Riding", "RidingClimb.playbackRate", 0.4f, 0f); ((EntityState)this).GetModelAnimator().SetBool("Riding", true); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(RocketBuffs.ridingBuff); } } public override void FixedUpdate() { base.FixedUpdate(); ((EntityState)this).PlayAnimation("Body", "Idle"); if (((EntityState)this).isAuthority && ((ButtonState)(ref ((EntityState)this).inputBank.jump)).justPressed) { ((EntityState)this).outer.SetState((EntityState)(object)new EndRidingState()); } } public override void OnExit() { base.OnExit(); if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(RocketBuffs.ridingBuff); } } } } namespace RocketMod { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void ErrorAssetBundle(string assetName, string bundleName) { Error("failed to load asset, " + assetName + ", because it does not exist in asset bundle, " + bundleName); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.vcr.RocketRacMod", "RocketRaccoonMod", "0.2.0")] public class RocketPlugin : BaseUnityPlugin { public const string MODUID = "com.vcr.RocketRacMod"; public const string MODNAME = "RocketRaccoonMod"; public const string MODVERSION = "0.2.0"; public const string DEVELOPER_PREFIX = "VCR"; public static RocketPlugin instance; public static bool rooInstalled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); private void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Language.Init(); new RocketSurvivor().Initialize(); new ContentPacks().Initialize(); } } } namespace RocketMod.Modules { internal static class Asset { internal static Dictionary<string, AssetBundle> loadedBundles = new Dictionary<string, AssetBundle>(); internal static AssetBundle LoadAssetBundle(string bundleName) { if (bundleName == "myassetbundle") { Log.Error("AssetBundle name hasn't been changed. not loading any assets to avoid conflicts.\nMake sure to rename your assetbundle filename and rename the AssetBundleName field in your character setup code "); return null; } if (loadedBundles.ContainsKey(bundleName)) { return loadedBundles[bundleName]; } AssetBundle val = null; try { val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)RocketPlugin.instance).Info.Location), "AssetBundles", bundleName)); } catch (Exception arg) { Log.Error($"Error loading asset bundle, {bundleName}. Your asset bundle must be in a folder next to your mod dll called 'AssetBundles'. Follow the guide to build and install your mod correctly!\n{arg}"); } loadedBundles[bundleName] = val; return val; } internal static GameObject CloneTracer(string originalTracerName, string newTracerName) { if ((Object)(object)LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null) { return null; } GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true); if (!Object.op_Implicit((Object)(object)val.GetComponent<EffectComponent>())) { val.AddComponent<EffectComponent>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<VFXAttributes>())) { val.AddComponent<VFXAttributes>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } val.GetComponent<Tracer>().speed = 250f; val.GetComponent<Tracer>().length = 50f; Content.CreateAndAddEffectDef(val); return val; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { if (!Object.op_Implicit((Object)(object)objectToConvert)) { return; } MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).sharedMaterial)) { ((Renderer)val).sharedMaterial.ConvertDefaultShaderToHopoo(); } } SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer val2 in componentsInChildren2) { if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).sharedMaterial)) { ((Renderer)val2).sharedMaterial.ConvertDefaultShaderToHopoo(); } } } internal static GameObject LoadCrosshair(string crosshairName) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair"); if ((Object)(object)val == (Object)null) { Log.Error("could not load crosshair with the name " + crosshairName + ". defaulting to Standard"); return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/StandardCrosshair"); } return val; } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, bool parentToTransform) { return assetBundle.LoadEffect(resourceName, "", parentToTransform); } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, string soundName = "", bool parentToTransform = false) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(resourceName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(resourceName, ((Object)assetBundle).name); return null; } val.AddComponent<DestroyOnTimer>().duration = 12f; val.AddComponent<NetworkIdentity>(); val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2; EffectComponent val2 = val.AddComponent<EffectComponent>(); val2.applyScale = false; val2.effectIndex = (EffectIndex)(-1); val2.parentToReferencedTransform = parentToTransform; val2.positionAtReferencedTransform = true; val2.soundName = soundName; Content.CreateAndAddEffectDef(val); return val; } internal static GameObject CreateProjectileGhostPrefab(this AssetBundle assetBundle, string ghostName) { GameObject val = assetBundle.LoadAsset<GameObject>(ghostName); if ((Object)(object)val == (Object)null) { Log.Error("Failed to load ghost prefab " + ghostName); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<ProjectileGhostController>())) { val.AddComponent<ProjectileGhostController>(); } ConvertAllRenderersToHopooShader(val); return val; } internal static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName); } internal static GameObject LoadAndAddProjectilePrefab(this AssetBundle assetBundle, string newPrefabName) { GameObject val = assetBundle.LoadAsset<GameObject>(newPrefabName); if ((Object)(object)val == (Object)null) { Log.ErrorAssetBundle(newPrefabName, ((Object)assetBundle).name); return null; } Content.AddProjectilePrefab(val); return val; } } public static class Config { public static ConfigFile MyConfig = ((BaseUnityPlugin)RocketPlugin.instance).Config; public static ConfigEntry<bool> CharacterEnableConfig(string section, string characterName, string description = "", bool enabledByDefault = true) { if (string.IsNullOrEmpty(description)) { description = "Set to false to disable this character and as much of its code and content as possible"; } return BindAndOptions(section, "Enable " + characterName, enabledByDefault, description, restartRequired: true); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, string description = "", bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, 0f, 20f, description, restartRequired); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, float min, float max, string description = "", bool restartRequired = false) { if (string.IsNullOrEmpty(description)) { description = name; } if (restartRequired) { description += " (restart required)"; } ConfigEntry<T> val = MyConfig.Bind<T>(section, name, defaultValue, description); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { TryRegisterOption<T>(val, min, max, restartRequired); } return val; } public static ConfigEntry<float> BindAndOptionsSlider(string section, string name, float defaultValue, string description, float min = 0f, float max = 20f, bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, min, max, description, restartRequired); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TryRegisterOption<T>(ConfigEntry<T> entry, float min, float max, bool restartRequired) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Expected O, but got Unknown if (entry is ConfigEntry<float>) { ModSettingsManager.AddOption((BaseOption)new SliderOption(entry as ConfigEntry<float>, new SliderConfig { min = min, max = max, formatString = "{0:0.00}", restartRequired = restartRequired })); } if (entry is ConfigEntry<int>) { ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry as ConfigEntry<int>, new IntSliderConfig { min = (int)min, max = (int)max, restartRequired = restartRequired })); } if (entry is ConfigEntry<bool>) { ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(entry as ConfigEntry<bool>, restartRequired)); } if (entry is ConfigEntry<KeyboardShortcut>) { ModSettingsManager.AddOption((BaseOption)new KeyBindOption(entry as ConfigEntry<KeyboardShortcut>, restartRequired)); } } public static bool GetKeyPressed(KeyboardShortcut entry) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) foreach (KeyCode modifier in ((KeyboardShortcut)(ref entry)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } return Input.GetKeyDown(((KeyboardShortcut)(ref entry)).MainKey); } public static void InitROO(Sprite modSprite, string modDescription) { if (RocketPlugin.rooInstalled) { _InitROO(modSprite, modDescription); } } public static void _InitROO(Sprite modSprite, string modDescription) { ModSettingsManager.SetModIcon(modSprite); ModSettingsManager.SetModDescription(modDescription); } public static bool RobGetKeyPressed(ConfigEntry<KeyboardShortcut> entry) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) KeyboardShortcut value = entry.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } value = entry.Value; return Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey); } } internal class Content { internal static void AddCharacterBodyPrefab(GameObject bprefab) { ContentPacks.bodyPrefabs.Add(bprefab); } internal static void AddMasterPrefab(GameObject prefab) { ContentPacks.masterPrefabs.Add(prefab); } internal static void AddProjectilePrefab(GameObject prefab) { ContentPacks.projectilePrefabs.Add(prefab); } internal static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, float sortPosition) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, sortPosition); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, unlockableDef, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef, float sortPosition) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) SurvivorDef val = ScriptableObject.CreateInstance<SurvivorDef>(); val.bodyPrefab = bodyPrefab; val.displayPrefab = displayPrefab; val.primaryColor = charColor; val.cachedName = ((Object)bodyPrefab).name.Replace("Body", ""); val.displayNameToken = tokenPrefix + "NAME"; val.descriptionToken = tokenPrefix + "DESCRIPTION"; val.outroFlavorToken = tokenPrefix + "OUTRO_FLAVOR"; val.mainEndingEscapeFailureFlavorToken = tokenPrefix + "OUTRO_FAILURE"; val.desiredSortPosition = sortPosition; val.unlockableDef = unlockableDef; AddSurvivorDef(val); } internal static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } internal static UnlockableDef CreateAndAddUnlockbleDef(string identifier, string nameToken, Sprite achievementIcon) { UnlockableDef val = ScriptableObject.CreateInstance<UnlockableDef>(); val.cachedName = identifier; val.nameToken = nameToken; val.achievementIcon = achievementIcon; AddUnlockableDef(val); return val; } internal static void AddSkillDef(SkillDef skillDef) { ContentPacks.skillDefs.Add(skillDef); } internal static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } internal static void AddEntityState(Type entityState) { ContentPacks.entityStates.Add(entityState); } internal static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static BuffDef CreateAndAddBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance<BuffDef>(); ((Object)val).name = buffName; val.buffColor = buffColor; val.canStack = canStack; val.isDebuff = isDebuff; val.eliteDef = null; val.iconSprite = buffIcon; AddBuffDef(val); return val; } internal static void AddEffectDef(EffectDef effectDef) { ContentPacks.effectDefs.Add(effectDef); } internal static EffectDef CreateAndAddEffectDef(GameObject effectPrefab) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown EffectDef val = new EffectDef(effectPrefab); AddEffectDef(val); return val; } internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.akId = AkSoundEngine.GetIDFromString(eventName); val.eventName = eventName; AddNetworkSoundEventDef(val); return val; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List<GameObject> bodyPrefabs = new List<GameObject>(); public static List<GameObject> masterPrefabs = new List<GameObject>(); public static List<GameObject> projectilePrefabs = new List<GameObject>(); public static List<SurvivorDef> survivorDefs = new List<SurvivorDef>(); public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); public static List<SkillFamily> skillFamilies = new List<SkillFamily>(); public static List<SkillDef> skillDefs = new List<SkillDef>(); public static List<Type> entityStates = new List<Type>(); public static List<BuffDef> buffDefs = new List<BuffDef>(); public static List<EffectDef> effectDefs = new List<EffectDef>(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "com.vcr.RocketRacMod"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); contentPack.unlockableDefs.Add(unlockableDefs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } internal static class Helpers { public static bool isLocalUserRocket { get { //IL_003a: Unknown result type (might be due to invalid IL or missing references) foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { if ((Object)(object)instance != (Object)null && (Object)(object)instance.networkUser != (Object)null) { GameObject bodyPrefab = BodyCatalog.GetBodyPrefab(instance.networkUser.bodyIndexPreference); if (Object.op_Implicit((Object)(object)bodyPrefab) && Object.op_Implicit((Object)(object)bodyPrefab.GetComponent<RocketWeaponComponent>()) && ((NetworkBehaviour)instance).hasAuthority) { return true; } } } return false; } } public static PlayerCharacterMasterController getLocalPlayer { get { foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { if (((NetworkBehaviour)instance).hasAuthority) { return instance; } } return null; } } public static NetworkUser getLocalUser { get { foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances) { if (((NetworkBehaviour)instance).hasAuthority) { return instance.networkUser; } } return null; } } } internal static class ItemDisplayCheck { public static List<Object> allDisplayedItems; public static void PrintUnused(ItemDisplayRuleSet itemDisplayRuleSet, string bodyName = "") { PrintUnused((IEnumerable<KeyAssetRuleGroup>)itemDisplayRuleSet.keyAssetRuleGroups.ToList(), bodyName); } public static void PrintUnused(IEnumerable<KeyAssetRuleGroup> ruleSet = null, string bodyName = "") { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) string text = "generating item displays for " + bodyName; if (allDisplayedItems == null) { LazyGatherAllItems(); } List<Object> list = new List<Object>(allDisplayedItems); string text2 = ""; if (ruleSet != null) { foreach (KeyAssetRuleGroup item in ruleSet) { if (item.displayRuleGroup.rules.Length != 0) { list.Remove(item.keyAsset); if (string.IsNullOrEmpty(text2)) { text2 = item.displayRuleGroup.rules[0].childName; } } } } if (string.IsNullOrEmpty(text2)) { text2 = "Chest"; } foreach (Object item2 in list) { string text3 = ""; if (ItemDisplays.KeyAssetDisplayPrefabs.ContainsKey(item2)) { text3 += SpitOutNewRule(item2, text2, ItemDisplays.KeyAssetDisplayPrefabs[item2]); } else { Log.Error($"COULD NOT FIND DISPLAY PREFABS FOR KEYASSET {item2}"); } text += text3; } Log.Message(text); } private static void LazyGatherAllItems() { allDisplayedItems = new List<Object>(ItemDisplays.KeyAssetDisplayPrefabs.Keys); allDisplayedItems.Sort(delegate(Object item1, Object item2) { if (item1 is ItemDef && item2 is ItemDef) { return item1.name.CompareTo(item2.name); } if (item1 is EquipmentDef && item2 is EquipmentDef) { return item1.name.CompareTo(item2.name); } if (item1 is ItemDef && item2 is EquipmentDef) { return -1; } return (item1 is EquipmentDef && item2 is ItemDef) ? 1 : 0; }); } private static string SpitOutNewRule(Object asset, string firstCompatibleChild, ItemDisplayRule[] displayRules) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (displayRules.Length == 0) { return $"\n[NO DISPLAY RULES FOUND FOR THE KEYASSET {asset}"; } string text = "\n itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets[\"" + asset.name + "\"]"; for (int i = 0; i < displayRules.Length; i++) { text = (((int)displayRules[i].limbMask != 0) ? (text + ",\n" + $" ItemDisplays.CreateLimbMaskDisplayRule(LimbFlags.{displayRules[i].limbMask})") : (text + ",\n ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay(\"" + ((Object)displayRules[i].followerPrefab).name + "\"),\n \"" + firstCompatibleChild + "\",\n new Vector3(2, 2, 2),\n new Vector3(0, 0, 0),\n new Vector3(1, 1, 1)\n )")); } return text + "\n ));"; } } internal static class ItemDisplays { private static Dictionary<string, GameObject> itemDisplayPrefabs = new Dictionary<string, GameObject>(); public static Dictionary<Object, ItemDisplayRule[]> KeyAssetDisplayPrefabs = new Dictionary<Object, ItemDisplayRule[]>(); public static Dictionary<string, Object> KeyAssets = new Dictionary<string, Object>(); public static int queuedDisplays; public static bool initialized = false; public static void LazyInit() { if (!initialized) { initialized = true; PopulateDisplays(); } } internal static void DisposeWhenDone() { queuedDisplays--; if (queuedDisplays <= 0 && initialized) { initialized = false; itemDisplayPrefabs = null; KeyAssetDisplayPrefabs = null; KeyAssets = null; } } internal static void PopulateDisplays() { PopulateFromBody("LoaderBody"); } private static void PopulateFromBody(string bodyName) { ItemDisplayRuleSet itemDisplayRuleSet = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyName).GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>().itemDisplayRuleSet; KeyAssetRuleGroup[] keyAssetRuleGroups = itemDisplayRuleSet.keyAssetRuleGroups; for (int i = 0; i < keyAssetRuleGroups.Length; i++) { ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules; KeyAssetDisplayPrefabs[keyAssetRuleGroups[i].keyAsset] = rules; KeyAssets[keyAssetRuleGroups[i].keyAsset.name] = keyAssetRuleGroups[i].keyAsset; for (int j = 0; j < rules.Length; j++) { GameObject followerPrefab = rules[j].followerPrefab; if (Object.op_Implicit((Object)(object)followerPrefab)) { string key = ((Object)followerPrefab).name?.ToLowerInvariant(); if (!itemDisplayPrefabs.ContainsKey(key)) { itemDisplayPrefabs[key] = followerPrefab; } } } } } private static void PopulateCustomLightningArm() { GameObject val = PrefabAPI.InstantiateClone(itemDisplayPrefabs["displaylightningarmright"], "DisplayLightningCustom", false); LimbMatcher component = val.GetComponent<LimbMatcher>(); component.limbPairs[0].targetChildLimb = "LightningArm1"; component.limbPairs[1].targetChildLimb = "LightningArm2"; component.limbPairs[2].targetChildLimb = "LightningArmEnd"; itemDisplayPrefabs["displaylightningarmcustom"] = val; } public static GameObject LoadDisplay(string name) { if (itemDisplayPrefabs.ContainsKey(name.ToLowerInvariant()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLowerInvariant()])) { return itemDisplayPrefabs[name.ToLowerInvariant()]; } Log.Error("item display " + name + " returned null"); return null; } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(string itemName, params ItemDisplayRule[] rules) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRuleGroupWithRules(GetKeyAssetFromString(itemName), rules); } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(Object keyAsset_, params ItemDisplayRule[] rules) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (keyAsset_ == (Object)null) { Log.Error("could not find keyasset"); } KeyAssetRuleGroup result = default(KeyAssetRuleGroup); result.keyAsset = keyAsset_; result.displayRuleGroup = new DisplayRuleGroup { rules = rules }; return result; } public static ItemDisplayRule CreateDisplayRule(string prefabName, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRule(LoadDisplay(prefabName), childName, position, rotation, scale); } public static ItemDisplayRule CreateDisplayRule(GameObject itemPrefab, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) ItemDisplayRule result = default(ItemDisplayRule); result.ruleType = (ItemDisplayRuleType)0; result.childName = childName; result.followerPrefab = itemPrefab; result.limbMask = (LimbFlags)0; result.localPos = position; result.localAngles = rotation; result.localScale = scale; return result; } public static ItemDisplayRule CreateLimbMaskDisplayRule(LimbFlags limb) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) ItemDisplayRule result = default(ItemDisplayRule); result.ruleType = (ItemDisplayRuleType)1; result.limbMask = limb; result.childName = ""; result.followerPrefab = null; return result; } private static Object GetKeyAssetFromString(string itemName) { Object val = (Object)(object)LegacyResourcesAPI.Load<ItemDef>("ItemDefs/" + itemName); if (val == (Object)null) { val = (Object)(object)LegacyResourcesAPI.Load<EquipmentDef>("EquipmentDefs/" + itemName); } if (val == (Object)null) { Log.Error("Could not load keyasset for " + itemName); } return val; } } internal static class Language { public static string TokensOutput = ""; public static bool usingLanguageFolder = false; public static bool printingEnabled = false; public static void Init() { if (usingLanguageFolder) { Language.collectLanguageRootFolders += Language_collectLanguageRootFolders; } } private static void Language_collectLanguageRootFolders(List<string> obj) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)RocketPlugin.instance).Info.Location), "Language"); if (Directory.Exists(text)) { obj.Add(text); } } public static void Add(string token, string text) { if (!usingLanguageFolder) { LanguageAPI.Add(token, text); } if (printingEnabled) { TokensOutput = TokensOutput + "\n \"" + token + "\" : \"" + text.Replace(Environment.NewLine, "\\n").Replace("\n", "\\n") + "\","; } } public static void PrintOutput(string fileName = "") { if (printingEnabled) { string text = "{\n strings:\n {" + TokensOutput + "\n }\n}"; Log.Message(fileName + ": \n" + text); if (!string.IsNullOrEmpty(fileName)) { string path = Path.Combine(Directory.GetParent(((BaseUnityPlugin)RocketPlugin.instance).Info.Location).FullName, "Language", "en", fileName); File.WriteAllText(path, text); } TokensOutput = ""; } } } internal static class Materials { private static List<Material> cachedMaterials = new List<Material>(); internal static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard"); public static Material LoadMaterial(this AssetBundle assetBundle, string materialName) { return assetBundle.CreateHopooMaterialFromBundle(materialName); } public static Material CreateHopooMaterialFromBundle(this AssetBundle assetBundle, string materialName) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name.Contains(materialName); }); if (Object.op_Implicit((Object)(object)val)) { Log.Debug(((Object)val).name + " has already been loaded. returning cached"); return val; } val = assetBundle.LoadAsset<Material>(materialName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(materialName, ((Object)assetBundle).name); return new Material(hotpoo); } return val.ConvertDefaultShaderToHopoo(); } public static Material SetHopooMaterial(this Material tempMat) { return tempMat.ConvertDefaultShaderToHopoo(); } public static Material ConvertDefaultShaderToHopoo(this Material tempMat) { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { Log.Debug(((Object)tempMat).name + " has already been converted. returning cached"); return tempMat; } string text = ((Object)tempMat.shader).name.ToLowerInvariant(); if (!text.StartsWith("standard") && !text.StartsWith("autodesk")) { Log.Debug(((Object)tempMat).name + " is not unity standard shader. aborting material conversion"); return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = hotpoo; tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); tempMat.SetTexture("_NormalTex", tempMat.GetTexture("_BumpMap")); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("NOCULL")) { tempMat.SetInt("_Cull", 0); } if (tempMat.IsKeywordEnabled("LIMBREMOVAL")) { tempMat.SetInt("_LimbRemovalOn", 1); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } public static Material SetSpecular(this Material material, float strength) { material.SetFloat("_SpecularStrength", strength); return material; } public static Material SetSpecular(this Material material, float strength, float exponent) { material.SetFloat("_SpecularStrength", strength); material.SetFloat("SpecularExponent", exponent); return material; } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; public static GameObject CreateDisplayPrefab(AssetBundle assetBundle, string displayPrefabName, GameObject prefab) { GameObject val = assetBundle.LoadAsset<GameObject>(displayPrefabName); if ((Object)(object)val == (Object)null) { Log.Error("could not load display prefab " + displayPrefabName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } CharacterModel val2 = val.GetComponent<CharacterModel>(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = val.AddComponent<CharacterModel>(); } val2.baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos; Asset.ConvertAllRenderersToHopooShader(val); return val; } public static GameObject LoadCharacterModel(AssetBundle assetBundle, string modelName) { GameObject val = assetBundle.LoadAsset<GameObject>(modelName); if ((Object)(object)val == (Object)null) { Log.Error("could not load model prefab " + modelName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject LoadCharacterBody(AssetBundle assetBundle, string bodyName) { GameObject val = assetBundle.LoadAsset<GameObject>(bodyName); if ((Object)(object)val == (Object)null) { Log.Error("could not load body prefab " + bodyName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject CloneCharacterBody(BodyInfo bodyInfo) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error(bodyInfo.bodyNameToClone + " Body to clone is not a valid body, character creation failed"); return null; } GameObject val2 = PrefabAPI.InstantiateClone(val, bodyInfo.bodyName); for (int num = val2.transform.childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)val2.transform.GetChild(num)).gameObject); } return val2; } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject model, BodyInfo bodyInfo) { return CreateBodyPrefab(CloneCharacterBody(bodyInfo), model, bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, AssetBundle assetBundle, string modelName, BodyInfo bodyInfo) { return CreateBodyPrefab(newBodyPrefab, LoadCharacterModel(assetBundle, modelName), bodyInfo); } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string bodyPrefabName, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterBody(assetBundle, bodyPrefabName), LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, GameObject model, BodyInfo bodyInfo) { if ((Object)(object)model == (Object)null || (Object)(object)newBodyPrefab == (Object)null) { Log.Error($"Character creation failed. Model: {model}, Body: {newBodyPrefab}"); return null; } SetupCharacterBody(newBodyPrefab, bodyInfo); Transform modelBaseTransform = AddCharacterModelToSurvivorBody(newBodyPrefab, model.transform, bodyInfo); SetupModelLocator(newBodyPrefab, modelBaseTransform, model.transform); SetupCharacterDirection(newBodyPrefab, modelBaseTransform, model.transform); SetupCameraTargetParams(newBodyPrefab, bodyInfo); SetupCapsuleCollider(newBodyPrefab); Content.AddCharacterBodyPrefab(newBodyPrefab); return newBodyPrefab; } private static void SetupCharacterBody(GameObject newBodyPrefab, BodyInfo bodyInfo) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = newBodyPrefab.GetComponent<CharacterBody>(); component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component.bodyColor = bodyInfo.bodyColor; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.hideCrosshair = false; component.preferredPodPrefab = bodyInfo.podPrefab; component.baseMaxHealth = bodyInfo.maxHealth; component.baseRegen = bodyInfo.healthRegen; component.baseArmor = bodyInfo.armor; component.baseMaxShield = bodyInfo.shield; component.baseDamage = bodyInfo.damage; component.baseAttackSpeed = bodyInfo.attackSpeed; component.baseCrit = bodyInfo.crit; component.baseMoveSpeed = bodyInfo.moveSpeed; component.baseJumpPower = bodyInfo.jumpPower; component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats; if (bodyInfo.autoCalculateLevelStats) { component.levelMaxHealth = Mathf.Round(component.baseMaxHealth * 0.3f); component.levelMaxShield = Mathf.Round(component.baseMaxShield * 0.3f); component.levelRegen = component.baseRegen * 0.2f; component.levelMoveSpeed = 0f; component.levelJumpPower = 0f; component.levelDamage = component.baseDamage * 0.2f; component.levelAttackSpeed = 0f; component.levelCrit = 0f; component.levelArmor = 0f; } else { component.levelMaxHealth = bodyInfo.healthGrowth; component.levelMaxShield = bodyInfo.shieldGrowth; component.levelRegen = bodyInfo.regenGrowth; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.levelDamage = bodyInfo.damageGrowth; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.levelCrit = bodyInfo.critGrowth; component.levelArmor = bodyInfo.armorGrowth; } component.baseAcceleration = bodyInfo.acceleration; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.bodyFlags = (BodyFlags)16; component.rootMotionInMainState = false; component.hullClassification = (HullClassification)0; component.isChampion = false; } private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) Transform val = bodyPrefab.transform.Find("ModelBase"); if ((Object)(object)val == (Object)null) { val = new GameObject("ModelBase").transform; val.parent = bodyPrefab.transform; val.localPosition = bodyInfo.modelBasePosition; val.localRotation = Quaternion.identity; } modelTransform.parent = ((Component)val).transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; Transform val2 = bodyPrefab.transform.Find("CameraPivot"); if ((Object)(object)val2 == (Object)null) { val2 = new GameObject("CameraPivot").transform; val2.parent = bodyPrefab.transform; val2.localPosition = bodyInfo.cameraPivotPosition; val2.localRotation = Quaternion.identity; } Transform val3 = bodyPrefab.transform.Find("AimOrigin"); if ((Object)(object)val3 == (Object)null) { val3 = new GameObject("AimOrigin").transform; val3.parent = bodyPrefab.transform; val3.localPosition = bodyInfo.aimOriginPosition; val3.localRotation = Quaternion.identity; } bodyPrefab.GetComponent<CharacterBody>().aimOriginTransform = val3; return ((Component)val).transform; } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { if (Object.op_Implicit((Object)(object)prefab.GetComponent<CharacterDirection>())) { CharacterDirection component = prefab.GetComponent<CharacterDirection>(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } } private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo) { CameraTargetParams component = prefab.GetComponent<CameraTargetParams>(); component.cameraParams = bodyInfo.cameraParams; component.cameraPivotTransform = prefab.transform.Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent<ModelLocator>(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent<CapsuleCollider>(); component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } public static CharacterModel SetupCharacterModel(GameObject bodyPrefab, CustomRendererInfo[] customInfos = null) { CharacterModel val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.GetComponent<CharacterModel>(); bool flag = (Object)(object)val != (Object)null; if (!flag) { val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>(); } val.body = bodyPrefab.GetComponent<CharacterBody>(); val.autoPopulateLightInfos = true; val.temporaryOverlays = new List<TemporaryOverlayInstance>(); if (!flag) { SetupCustomRendererInfos(val, customInfos); } else { SetupPreAttachedRendererInfos(val); } SetupHurtboxGroup(bodyPrefab, ((Component)val).gameObject); SetupAimAnimator(bodyPrefab, ((Component)val).gameObject); SetupFootstepController(((Component)val).gameObject); SetupRagdoll(((Component)val).gameObject); return val; } public static void SetupPreAttachedRendererInfos(CharacterModel characterModel) { for (int i = 0; i < characterModel.baseRendererInfos.Length; i++) { if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial; } if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { Log.Error($"no material for rendererinfo of this renderer: {characterModel.baseRendererInfos[i].renderer}"); } characterModel.baseRendererInfos[i].defaultMaterial.ConvertDefaultShaderToHopoo(); } } public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos) { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) ChildLocator component = ((Component)characterModel).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model"); return; } List<RendererInfo> list = new List<RendererInfo>(); for (int i = 0; i < customInfos.Length; i++) { if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName))) { Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName); continue; } Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component2)) { Material val = customInfos[i].material; if ((Object)(object)val == (Object)null) { val = ((!customInfos[i].dontHotpoo) ? component2.sharedMaterial.ConvertDefaultShaderToHopoo() : component2.sharedMaterial); } list.Add(new RendererInfo { renderer = component2, defaultMaterial = val, ignoreOverlays = customInfos[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } } characterModel.baseRendererInfos = list.ToArray(); } private static void SetupHurtboxGroup(GameObject bodyPrefab, GameObject model) { SetupMainHurtboxesFromChildLocator(bodyPrefab, model); SetHurtboxesHealthComponents(bodyPrefab); } private static void SetupMainHurtboxesFromChildLocator(GameObject bodyPrefab, GameObject model) { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bodyPrefab.GetComponent<HurtBoxGroup>() != (Object)null) { Log.Debug("Hitboxgroup already exists on model prefab. aborting code setup"); return; } ChildLocator component = model.GetComponent<ChildLocator>(); if (string.IsNullOrEmpty(component.FindChildNameInsensitive("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator called 'MainHurtbox'"); return; } HurtBoxGroup val = model.AddComponent<HurtBoxGroup>(); HurtBox val2 = null; GameObject val3 = component.FindChildGameObjectInsensitive("HeadHurtbox"); if (Object.op_Implicit((Object)(object)val3)) { Log.Debug("HeadHurtboxFound. Setting up"); val2 = val3.AddComponent<HurtBox>(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val2.isBullseye = false; val2.isSniperTarget = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 1; } HurtBox val4 = component.FindChildGameObjectInsensitive("MainHurtbox").AddComponent<HurtBox>(); ((Component)val4).gameObject.layer = LayerIndex.entityPrecise.intVal; val4.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val4.isBullseye = true; val4.isSniperTarget = (Object)(object)val2 == (Object)null; val4.damageModifier = (DamageModifier)0; val4.hurtBoxGroup = val; val4.indexInGroup = 0; if (Object.op_Implicit((Object)(object)val2)) { val.hurtBoxes = (HurtBox[])(object)new HurtBox[2] { val4, val2 }; } else { val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val4 }; } val.mainHurtBox = val4; val.bullseyeCount = 1; } private static string FindChildNameInsensitive(this ChildLocator childLocator, string child) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) return childLocator.transformPairs.Where((NameTransformPair pair) => pair.name.ToLowerInvariant() == child.ToLowerInvariant()).FirstOrDefault().name; } private static Transform FindChildInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChild(childLocator.FindChildNameInsensitive(child)); } private static GameObject FindChildGameObjectInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChildGameObject(childLocator.FindChildNameInsensitive(child)); } public static void SetHurtboxesHealthComponents(GameObject bodyPrefab) { HealthComponent component = bodyPrefab.GetComponent<HealthComponent>(); HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren<HurtBoxGroup>(); foreach (HurtBoxGroup val in componentsInChildren) { val.mainHurtBox.healthComponent = component; for (int j = 0; j < val.hurtBoxes.Length; j++) { val.hurtBoxes[j].healthComponent = component; } } } private static void SetupFootstepController(GameObject model) { FootstepHandler val = model.AddComponent<FootstepHandler>(); val.baseFootstepString = "Play_player_footstep"; val.sprintFootstepOverrideString = ""; val.enableFootstepDust = true; val.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent<RagdollController>(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)component2)) { component2.sharedMaterial = ragdollMaterial; } else { Log.Error($"Ragdoll bone {((Component)val).gameObject} doesn't have a collider. Ragdoll will break."); } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { AimAnimator val = model.AddComponent<AimAnimator>(); val.directionComponent = prefab.GetComponent<CharacterDirection>(); val.pitchRangeMax = 60f; val.pitchRangeMin = -60f; val.yawRangeMin = -80f; val.yawRangeMax = 80f; val.pitchGiveupRange = 30f; val.yawGiveupRange = 10f; val.giveupDuration = 3f; val.inputBank = prefab.GetComponent<InputBankTest>(); } public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { CloneDopplegangerMaster(bodyPrefab, masterName, masterToCopy); } public static GameObject CloneDopplegangerMaster(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; Content.AddMasterPrefab(val); return val; } public static GameObject CreateBlankMasterPrefab(GameObject bodyPrefab, string masterName) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/CommandoMonsterMaster"), masterName, true); ContentPacks.masterPrefabs.Add(val); CharacterMaster component = val.GetComponent<CharacterMaster>(); component.bodyPrefab = bodyPrefab; AISkillDriver[] components = val.GetComponents<AISkillDriver>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } return val; } public static GameObject LoadMaster(this AssetBundle assetBundle, GameObject bodyPrefab, string assetName) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(assetName); BaseAI val2 = val.GetComponent<BaseAI>(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent<BaseAI>(); val2.aimVectorDampTime = 0.1f; val2.aimVectorMaxSpeed = 360f; } val2.scanState = new SerializableEntityStateType(typeof(Wander)); EntityStateMachine component = val.GetComponent<EntityStateMachine>(); if ((Object)(object)component == (Object)null) { AddEntityStateMachine(val, "AI", typeof(Wander), typeof(Wander)); } val2.stateMachine = component; CharacterMaster val3 = val.GetComponent<CharacterMaster>(); if ((Object)(object)val3 == (Object)null) { val3 = val.AddComponent<CharacterMaster>(); } val3.bodyPrefab = bodyPrefab; val3.teamIndex = (TeamIndex)2; Content.AddMasterPrefab(val); return val; } public static void ClearEntityStateMachines(GameObject bodyPrefab) { EntityStateMachine[] components = bodyPrefab.GetComponents<EntityStateMachine>(); for (int num = components.Length - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)components[num]); } NetworkStateMachine component = bodyPrefab.GetComponent<NetworkStateMachine>(); component.stateMachines = Array.Empty<EntityStateMachine>(); CharacterDeathBehavior component2 = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2)) { component2.idleStateMachine = Array.Empty<EntityStateMachine>(); } SetStateOnHurt component3 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3)) { component3.idleStateMachine = Array.Empty<EntityStateMachine>(); } CharacterBody component4 = bodyPrefab.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = Array.Empty<EntityStateMachine>(); } } public static EntityStateMachine AddEntityStateMachine(GameObject prefab, string machineName, Type mainStateType = null, Type initalStateType = null, bool addToHurt = true, bool addToDeath = true) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(prefab, machineName); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(Idle); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(Idle); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = prefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = prefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2) && addToDeath) { component2.idleStateMachine = component2.idleStateMachine.Append(val).ToArray(); } SetStateOnHurt component3 = prefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3) && addToHurt) { component3.idleStateMachine = component3.idleStateMachine.Append(val).ToArray(); } return val; } public static EntityStateMachine AddMainEntityStateMachine(GameObject bodyPrefab, string machineName = "Body", Type mainStateType = null, Type initalStateType = null) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(bodyPrefab, machineName); if ((Object)(object)val == (Object)null) { val = bodyPrefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(GenericCharacterMain); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(SpawnTeleporterState); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = bodyPrefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2)) { component2.deathStateMachine = val; } SetStateOnHurt component3 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3)) { component3.targetStateMachine = val; } return val; } public static void SetupHitBoxGroup(GameObject modelPrefab, string hitBoxGroupName, params string[] hitboxChildNames) { ChildLocator component = modelPrefab.GetComponent<ChildLocator>(); Transform[] array = (Transform[])(object)new Transform[hitboxChildNames.Length]; for (int i = 0; i < hitboxChildNames.Length; i++) { array[i] = component.FindChild(hitboxChildNames[i]); if ((Object)(object)array[i] == (Object)null) { Log.Error("missing hitbox for " + hitboxChildNames[i]); } } SetupHitBoxGroup(modelPrefab, hitBoxGroupName, array); } public static void SetupHitBoxGroup(GameObject prefab, string hitBoxGroupName, params Transform[] hitBoxTransforms) { List<HitBox> list = new List<HitBox>(); foreach (Transform val in hitBoxTransforms) { if ((Object)(object)val == (Object)null) { Log.Error("Error setting up hitboxGroup for " + hitBoxGroupName + ": hitbox transform was null"); continue; } HitBox item = ((Component)val).gameObject.AddComponent<HitBox>(); ((Component)val).gameObject.layer = LayerIndex.projectile.intVal; list.Add(item); } if (list.Count == 0) { Log.Error("No hitboxes were set up. aborting setting up hitboxGroup for " + hitBoxGroupName); return; } HitBoxGroup val2 = prefab.AddComponent<HitBoxGroup>(); val2.hitBoxes = list.ToArray(); val2.groupName = hitBoxGroupName; } } public class CustomRendererInfo { public string childName; public Material material = null; public bool dontHotpoo = false; public bool ignoreOverlays = false; } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab) { SkillSlot[] array = new SkillSlot[4]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); CreateSkillFamilies(targetPrefab, (SkillSlot[])(object)array); } public static void CreateSkillFamilies(GameObject targetPrefab, params SkillSlot[] slots) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); foreach (SkillSlot val in slots) { SkillSlot val2 = val; switch (val2 - -1) { case 1: component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); break; case 2: component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); break; case 3: component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); break; case 4: component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); break; } } } public static void ClearGenericSkills(GameObject targetPrefab) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, SkillSlot skillSlot, bool hidden = false) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); switch (skillSlot - -1) { case 1: return component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary", hidden); case 2: return component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary", hidden); case 3: return component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility", hidden); case 4: return component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special", hidden); case 0: Log.Error("Failed to create GenericSkill with skillslot None. If making a GenericSkill outside of the main 4, specify a familyName, and optionally a genericSkillName"); return null; default: return null; } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { return CreateGenericSkillWithSkillFamily(targetPrefab, familyName, familyName, hidden); } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string genericSkillName, string familyName, bool hidden = false) { GenericSkill val = targetPrefab.AddComponent<GenericSkill>(); val.skillName = genericSkillName; val.hideInCharacterSelect = hidden; SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val2).name = ((Object)targetPrefab).name + familyName + "Family"; val2.variants = (Variant[])(object)new Variant[0]; val._skillFamily = val2; Content.AddSkillFamily(val2); return val; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef<SkillDef>(skillDefInfo); } public static T CreateSkillDef<T>(SkillDefInfo skillDefInfo) where T : SkillDef { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) T val = ScriptableObject.CreateInstance<T>(); ((SkillDef)val).skillName = skillDefInfo.skillName; ((Object)(object)val).name = skillDefInfo.skillName; ((SkillDef)val).skillNameToken = skillDefInfo.skillNameToken; ((SkillDef)val).skillDescriptionToken = skillDefInfo.skillDescriptionToken; ((SkillDef)val).icon = skillDefInfo.skillIcon; ((SkillDef)val).activationState = skillDefInfo.activationState; ((SkillDef)val).activationStateMachineName = skillDefInfo.activationStateMachineName; ((SkillDef)val).interruptPriority = skillDefInfo.interruptPriority; ((SkillDef)val).baseMaxStock = skillDefInfo.baseMaxStock; ((SkillDef)val).baseRechargeInterval = skillDefInfo.baseRechargeInterval; ((SkillDef)val).rechargeStock = skillDefInfo.rechargeStock; ((SkillDef)val).requiredStock = skillDefInfo.requiredStock; ((SkillDef)val).stockToConsume = skillDefInfo.stockToConsume; ((SkillDef)val).dontAllowPastMaxStocks = skillDefInfo.dontAllowPastMaxStocks; ((SkillDef)val).beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; ((SkillDef)val).canceledFromSprinting = skillDefInfo.canceledFromSprinting; ((SkillDef)val).forceSprintDuringState = skillDefInfo.forceSprintDuringState; ((SkillDef)val).fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; ((SkillDef)val).resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; ((SkillDef)val).isCombatSkill = skillDefInfo.isCombatSkill; ((SkillDef)val).mustKeyPress = skillDefInfo.mustKeyPress; ((SkillDef)val).cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; ((SkillDef)val).keywordTokens = skillDefInfo.keywordTokens; Content.AddSkillDef((SkillDef)(object)val); return val; } } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = Array.Empty<string>(); public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public InterruptPriority interruptPriority; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool resetCooldownTimerOnUse = false; public bool fullRestockOnAssign = true; public bool dontAllowPastMaxStocks = false; public bool beginSkillCooldownOnSkillEnd = false; public bool mustKeyPress = false; public bool isCombatSkill = true; public bool canceledFromSprinting = false; public bool cancelSprintingOnActivation = true; public bool forceSprintDuringState = false; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing