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vinestweaks
Adds an artifact that lets monsters, elites, and bosses drop items with configurable chances through Risk of Options. Every 10 player levels rolls a red-tier item.
By VGMWorld
| Last updated | 7 hours ago |
| Total downloads | 16 |
| Total rating | 1 |
| Categories | Tweaks Artifacts AI Generated |
| Dependency string | VGMWorld-vinestweaks-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5README
VinesTweaks
Adds Artifact of Rewarding Vines for Risk of Rain 2.
When the artifact is enabled:
- Normal monsters drop a weighted random item at 0.3% by default.
- Elite monsters drop a weighted random item at 1% by default.
- Boss/champion monsters drop an extra weighted random item at 10% by default.
- Each time the player team reaches a new 10-level milestone above 0, it rolls a red-tier item at 100% by default.
All numeric values are configurable through Risk of Options.
Configuration
Open Risk of Options in-game and tune:
- Monster drop chance percent
- Elite drop chance percent
- Boss extra drop chance percent
- Player level red tier threshold
- Red tier milestone chance percent
- Common, uncommon, and legendary tier weights
- Item drop launch velocity
- Debug logging
The same values are also stored in BepInEx config under:
BepInEx/config/com.vgmworld.vinestweaks.cfg
Build
- Install the dependencies in a separate r2modman or Thunderstore profile.
- Copy
local.props.exampletolocal.props. - Set
BepInExProfilePathandRoR2ManagedPath. - Run:
dotnet build
Install Locally
Copy the built files from bin/Debug/netstandard2.1/ into:
<profile>/BepInEx/plugins/vinestweaks/
Launch the modded profile, enable Artifact of Rewarding Vines before starting a run, and inspect the BepInEx console or BepInEx/LogOutput.log if the artifact does not appear.