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Decompiled source of ConfigurableBottledChaos v1.0.3
ConfigurableBottledChaos.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ConfigurableBottledChaos")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ConfigurableBottledChaos")] [assembly: AssemblyTitle("ConfigurableBottledChaos")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NoEggOrVase { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("VVitchh.ConfigurableBottledChaos", "ConfigurableBottledChaos", "1.0.0")] public class chaosConfig : BaseUnityPlugin { public const string PluginGUID = "VVitchh.ConfigurableBottledChaos"; public const string PluginAuthor = "VVitchh"; public const string PluginName = "ConfigurableBottledChaos"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<bool> cfg_blastShower; public static ConfigEntry<bool> cfg_disposableMissileLauncher; public static ConfigEntry<bool> cfg_eccentricVase; public static ConfigEntry<bool> cfg_foreignFruit; public static ConfigEntry<bool> cfg_forgiveMePlease; public static ConfigEntry<bool> cfg_gnarledWoodsprite; public static ConfigEntry<bool> cfg_gooboJr; public static ConfigEntry<bool> cfg_goragsOpus; public static ConfigEntry<bool> cfg_jadeElephant; public static ConfigEntry<bool> cfg_milkyChrysalis; public static ConfigEntry<bool> cfg_molotov; public static ConfigEntry<bool> cfg_ocularHUD; public static ConfigEntry<bool> cfg_preonAccumulator; public static ConfigEntry<bool> cfg_primordialCube; public static ConfigEntry<bool> cfg_radarScanner; public static ConfigEntry<bool> cfg_recycler; public static ConfigEntry<bool> cfg_remoteCaffeinator; public static ConfigEntry<bool> cfg_royalCapacitor; public static ConfigEntry<bool> cfg_sawmerang; public static ConfigEntry<bool> cfg_seedOfLife; public static ConfigEntry<bool> cfg_seedOfLifeCONSUMED; public static ConfigEntry<bool> cfg_superMassiveLeech; public static ConfigEntry<bool> cfg_theBackUp; public static ConfigEntry<bool> cfg_trophyHuntersTricorn; public static ConfigEntry<bool> cfg_PIRATEHAT; public static ConfigEntry<bool> cfg_volcanicEgg; public static ConfigEntry<bool> cfg_effigyOfGrief; public static ConfigEntry<bool> cfg_glowingMeteorite; public static ConfigEntry<bool> cfg_hellfireTincture; public static ConfigEntry<bool> cfg_spinelTonic; public void InitConfig() { cfg_blastShower = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Blast shower", true, (ConfigDescription)null); cfg_disposableMissileLauncher = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Disposable missile launcher", true, (ConfigDescription)null); cfg_eccentricVase = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Eccentric vase", true, (ConfigDescription)null); cfg_foreignFruit = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Foreign fruit", true, (ConfigDescription)null); cfg_forgiveMePlease = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Forgive me please", true, (ConfigDescription)null); cfg_gnarledWoodsprite = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Gnarled woodsprite", true, (ConfigDescription)null); cfg_gooboJr = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Goobo Jr", true, (ConfigDescription)null); cfg_goragsOpus = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Gorags opus", true, (ConfigDescription)null); cfg_jadeElephant = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Jade elephant", true, (ConfigDescription)null); cfg_milkyChrysalis = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Milky chrysalis", false, (ConfigDescription)null); cfg_molotov = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Molotov", true, (ConfigDescription)null); cfg_ocularHUD = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Ocular HUD", true, (ConfigDescription)null); cfg_preonAccumulator = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Preon accumulator", true, (ConfigDescription)null); cfg_primordialCube = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Primordial cube", true, (ConfigDescription)null); cfg_radarScanner = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Radar scanner", true, (ConfigDescription)null); cfg_recycler = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Recycler", false, (ConfigDescription)null); cfg_remoteCaffeinator = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Remote caffeinator", true, (ConfigDescription)null); cfg_royalCapacitor = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Royal capacitor", true, (ConfigDescription)null); cfg_sawmerang = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Sawmerang", true, (ConfigDescription)null); cfg_seedOfLife = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Seed of life", true, (ConfigDescription)null); cfg_seedOfLifeCONSUMED = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Seed of life (Consumed)", false, (ConfigDescription)null); cfg_superMassiveLeech = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Super massive leech", true, (ConfigDescription)null); cfg_theBackUp = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "The back up", true, (ConfigDescription)null); cfg_trophyHuntersTricorn = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Trophy hunters tricorn", false, "Will only do something if you use equipment while you have a valid target on screen"); cfg_PIRATEHAT = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Trophy hunters tricorn (Consumed)", false, (ConfigDescription)null); cfg_volcanicEgg = ((BaseUnityPlugin)this).Config.Bind<bool>("Regular equipment", "Volcanic egg", true, (ConfigDescription)null); cfg_effigyOfGrief = ((BaseUnityPlugin)this).Config.Bind<bool>("Lunar equipment", "Effigy of grief", false, (ConfigDescription)null); cfg_glowingMeteorite = ((BaseUnityPlugin)this).Config.Bind<bool>("Lunar equipment", "Glowing meteorite", false, (ConfigDescription)null); cfg_hellfireTincture = ((BaseUnityPlugin)this).Config.Bind<bool>("Lunar equipment", "Hellfire tincture", false, (ConfigDescription)null); cfg_spinelTonic = ((BaseUnityPlugin)this).Config.Bind<bool>("Lunar equipment", "Spinel tonic", false, "If enabled, and spinel tonic activates, you will still roll for the permanent debuff."); } public void Awake() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0475: Unknown result type (might be due to invalid IL or missing references) //IL_04a3: Unknown result type (might be due to invalid IL or missing references) //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_0509: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Unknown result type (might be due to invalid IL or missing references) //IL_056f: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Unknown result type (might be due to invalid IL or missing references) //IL_05a7: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) InitConfig(); Log.Init(((BaseUnityPlugin)this).Logger); EquipmentDef val = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Cleanse/Cleanse.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val)) { val.canBeRandomlyTriggered = cfg_blastShower.Value; } EquipmentDef val2 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/CommandMissile/CommandMissile.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val2)) { val2.canBeRandomlyTriggered = cfg_disposableMissileLauncher.Value; } EquipmentDef val3 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Gateway/Gateway.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val3)) { val3.canBeRandomlyTriggered = cfg_eccentricVase.Value; } EquipmentDef val4 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Fruit/Fruit.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val4)) { val4.canBeRandomlyTriggered = cfg_foreignFruit.Value; } EquipmentDef val5 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/DeathProjectile/DeathProjectile.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val5)) { val5.canBeRandomlyTriggered = cfg_forgiveMePlease.Value; } EquipmentDef val6 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/PassiveHealing/PassiveHealing.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val6)) { val6.canBeRandomlyTriggered = cfg_gnarledWoodsprite.Value; } EquipmentDef val7 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/GummyClone/GummyClone.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val7)) { val7.canBeRandomlyTriggered = cfg_gooboJr.Value; } EquipmentDef val8 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/TeamWarCry/TeamWarCry.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val8)) { val8.canBeRandomlyTriggered = cfg_goragsOpus.Value; } EquipmentDef val9 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/GainArmor/GainArmor.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val9)) { val9.canBeRandomlyTriggered = cfg_jadeElephant.Value; } EquipmentDef val10 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Jetpack/Jetpack.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val10)) { val10.canBeRandomlyTriggered = cfg_milkyChrysalis.Value; } EquipmentDef val11 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/Molotov/Molotov.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val11)) { val11.canBeRandomlyTriggered = cfg_molotov.Value; } EquipmentDef val12 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/CritOnUse/CritOnUse.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val12)) { val12.canBeRandomlyTriggered = cfg_ocularHUD.Value; } EquipmentDef val13 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/BFG/BFG.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val13)) { val13.canBeRandomlyTriggered = cfg_preonAccumulator.Value; } EquipmentDef val14 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Blackhole/Blackhole.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val14)) { val14.canBeRandomlyTriggered = cfg_primordialCube.Value; } EquipmentDef val15 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Scanner/Scanner.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val15)) { val15.canBeRandomlyTriggered = cfg_radarScanner.Value; } EquipmentDef val16 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Recycle/Recycle.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val16)) { val16.canBeRandomlyTriggered = cfg_recycler.Value; } EquipmentDef val17 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/VendingMachine/VendingMachine.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val17)) { val17.canBeRandomlyTriggered = cfg_remoteCaffeinator.Value; } EquipmentDef val18 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Lightning/Lightning.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val18)) { val18.canBeRandomlyTriggered = cfg_royalCapacitor.Value; } EquipmentDef val19 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Saw/Saw.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val19)) { val19.canBeRandomlyTriggered = cfg_sawmerang.Value; } EquipmentDef val20 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC2/HealAndRevive/HealAndRevive.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val20)) { val20.canBeRandomlyTriggered = cfg_seedOfLife.Value; } EquipmentDef val21 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC2/HealAndRevive/HealAndReviveConsumed.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val21)) { val21.canBeRandomlyTriggered = cfg_seedOfLifeCONSUMED.Value; } EquipmentDef val22 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/LifestealOnHit/LifestealOnHit.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val22)) { val22.canBeRandomlyTriggered = cfg_superMassiveLeech.Value; } EquipmentDef val23 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/DroneBackup/DroneBackup.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val23)) { val23.canBeRandomlyTriggered = cfg_theBackUp.Value; } EquipmentDef val24 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/BossHunter/BossHunter.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val24)) { val24.canBeRandomlyTriggered = cfg_trophyHuntersTricorn.Value; } EquipmentDef val25 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/DLC1/BossHunter/BossHunterConsumed.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val25)) { val25.canBeRandomlyTriggered = cfg_PIRATEHAT.Value; } EquipmentDef val26 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/FireBallDash/FireBallDash.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val26)) { val26.canBeRandomlyTriggered = cfg_volcanicEgg.Value; } EquipmentDef val27 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/CrippleWard/CrippleWard.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val27)) { val27.canBeRandomlyTriggered = cfg_effigyOfGrief.Value; } EquipmentDef val28 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Meteor/Meteor.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val28)) { val28.canBeRandomlyTriggered = cfg_glowingMeteorite.Value; } EquipmentDef val29 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/BurnNearby/BurnNearby.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val29)) { val29.canBeRandomlyTriggered = cfg_hellfireTincture.Value; } EquipmentDef val30 = Addressables.LoadAssetAsync<EquipmentDef>((object)"RoR2/Base/Tonic/Tonic.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val30)) { val30.canBeRandomlyTriggered = cfg_spinelTonic.Value; } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }