Decompiled source of Mari Track Commando v1.0.1

TrackMariCommando.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates.Missions.BrotherEncounter;
using HG;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using MonoMod.RuntimeDetour.HookGen;
using On.EntityStates;
using On.EntityStates.Missions.BrotherEncounter;
using On.RoR2;
using R2API.Networking;
using R2API.Networking.Interfaces;
using RoR2;
using RoR2.ContentManagement;
using RuneFoxMods.DynamicSkins;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrackMariCommando")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrackMariCommando")]
[assembly: AssemblyTitle("TrackMariCommando")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MariCommando
{
	[BepInPlugin("com.Schale.TrackMariCommando", "Track Mari Commando Skin", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MariCommandoPlugin : BaseUnityPlugin
	{
		public class DynamicSkinExtension
		{
			private Modification DefMariCommandoDZLModification;

			private Modification DefMariCommandoDZRModification;

			private Modification DefMariCommandoed001LModification;

			private Modification DefMariCommandoed001RModification;

			private Modification DefMariCommandofs001Modification;

			private Modification DefMariCommandofs002Modification;

			private Modification DefMariCommandoHFModification;

			private Modification DefMariCommandolhModification;

			private Modification DefMariCommandoqfLModification;

			private Modification DefMariCommandoqfRModification;

			internal void BeforeStart()
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				_DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger;
				new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply();
			}

			internal void AfterStart()
			{
				InitializeModifications();
				InitializeDynamicBones();
				AddModificationsToList();
			}

			internal void BeforeBodyCatalogInit()
			{
				CommandoBodyDefMariCommandoSkinAddedEvent += onSkinAdded;
			}

			internal void AfterBodyCatalogInit()
			{
			}

			private void InitializeModifications()
			{
				DefMariCommandoDZLModification = new Modification("DZL.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 78, AffectsBaseModel: true, assetBundle);
				DefMariCommandoDZRModification = new Modification("DZR.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 76, AffectsBaseModel: true, assetBundle);
				DefMariCommandoed001LModification = new Modification("ed001L.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 85, AffectsBaseModel: true, assetBundle);
				DefMariCommandoed001RModification = new Modification("ed001R.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 82, AffectsBaseModel: true, assetBundle);
				DefMariCommandofs001Modification = new Modification("fs001.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 81, AffectsBaseModel: true, assetBundle);
				DefMariCommandofs002Modification = new Modification("fs002.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 80, AffectsBaseModel: true, assetBundle);
				DefMariCommandoHFModification = new Modification("HF.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 71, AffectsBaseModel: true, assetBundle);
				DefMariCommandolhModification = new Modification("lh.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 88, AffectsBaseModel: true, assetBundle);
				DefMariCommandoqfLModification = new Modification("qfL.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 66, AffectsBaseModel: true, assetBundle);
				DefMariCommandoqfRModification = new Modification("qfR.prefab", "head", "CommandoBody", "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 61, AffectsBaseModel: true, assetBundle);
			}

			private void InitializeDynamicBones()
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0133: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0167: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_0200: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Unknown result type (might be due to invalid IL or missing references)
				//IL_0228: Unknown result type (might be due to invalid IL or missing references)
				//IL_027f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0293: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0312: Unknown result type (might be due to invalid IL or missing references)
				//IL_0326: Unknown result type (might be due to invalid IL or missing references)
				//IL_0346: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_045e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0472: Unknown result type (might be due to invalid IL or missing references)
				//IL_0486: Unknown result type (might be due to invalid IL or missing references)
				//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0508: Unknown result type (might be due to invalid IL or missing references)
				//IL_0539: Unknown result type (might be due to invalid IL or missing references)
				//IL_05a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_05b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_05c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0651: Unknown result type (might be due to invalid IL or missing references)
				//IL_0665: Unknown result type (might be due to invalid IL or missing references)
				//IL_0679: Unknown result type (might be due to invalid IL or missing references)
				//IL_0699: Unknown result type (might be due to invalid IL or missing references)
				//IL_06ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_0732: Unknown result type (might be due to invalid IL or missing references)
				//IL_0746: Unknown result type (might be due to invalid IL or missing references)
				//IL_075a: Unknown result type (might be due to invalid IL or missing references)
				//IL_077a: Unknown result type (might be due to invalid IL or missing references)
				//IL_07ab: Unknown result type (might be due to invalid IL or missing references)
				DefMariCommandoDZLModification.dynamicBoneData = new DynamicBoneData("DZL", 0.02f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoDZRModification.dynamicBoneData = new DynamicBoneData("DZR", 0.02f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoed001LModification.dynamicBoneData = new DynamicBoneData("ed001L", 0.8f, null, 0.2f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
				DefMariCommandoed001RModification.dynamicBoneData = new DynamicBoneData("ed001R", 0.8f, null, 0.2f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
				DefMariCommandofs001Modification.dynamicBoneData = new DynamicBoneData("fs001", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandofs002Modification.dynamicBoneData = new DynamicBoneData("fs002", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoHFModification.dynamicBoneData = new DynamicBoneData("HF", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandolhModification.dynamicBoneData = new DynamicBoneData("lh", 0.2f, null, 0.05f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoqfLModification.dynamicBoneData = new DynamicBoneData("qfL", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoqfRModification.dynamicBoneData = new DynamicBoneData("qfR", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
			}

			private void AddModificationsToList()
			{
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 78, DefMariCommandoDZLModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 76, DefMariCommandoDZRModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 85, DefMariCommandoed001LModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 82, DefMariCommandoed001RModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 81, DefMariCommandofs001Modification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 80, DefMariCommandofs002Modification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 71, DefMariCommandoHFModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 88, DefMariCommandolhModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 66, DefMariCommandoqfLModification);
				_DynamicSkinManager.AddModification("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", 61, DefMariCommandoqfRModification);
			}

			private static void onSkinAdded(object sender, SkinAddedArgs e)
			{
				_DynamicSkinManager.AddSkinDef(e.skinDef);
			}
		}

		public delegate void VoidDelegate();

		public class SkinAddedArgs : EventArgs
		{
			public SkinDef skinDef { get; }

			public GameObject bodyPrefab { get; }

			public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject)
			{
				skinDef = newSkinDef;
				bodyPrefab = newGameObject;
			}
		}

		private class FieldException : Exception
		{
			public FieldException(string message, Exception innerException)
				: base(message, innerException)
			{
			}
		}

		private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension();

		private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager();

		private static VoidDelegate BeforeStartDelegate;

		private static VoidDelegate AfterStartDelegate;

		private static VoidDelegate BeforeBodyCatalogDelegate;

		private static VoidDelegate AfterBodyCatalogDelegate;

		private static AssetBundle assetBundle;

		private static readonly List<Material> materialsWithRoRShader = new List<Material>();

		internal static MariCommandoPlugin Instance { get; private set; }

		internal static ManualLogSource InstanceLogger
		{
			get
			{
				MariCommandoPlugin instance = Instance;
				return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
			}
		}

		private static event EventHandler<SkinAddedArgs> CommandoBodyDefMariCommandoSkinAddedEvent;

		private void Start()
		{
			Instance = this;
			BeforeStart();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TrackMariCommando.moffeinmaricommando"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
			HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
			ReplaceShaders();
			AfterStart();
		}

		private void BeforeStart()
		{
			BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart));
			BeforeStartDelegate?.Invoke();
		}

		private void AfterStart()
		{
			AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart));
			AfterStartDelegate?.Invoke();
		}

		private static void BeforeBodyCatalogInit()
		{
			BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit));
			BeforeBodyCatalogDelegate?.Invoke();
		}

		private static void AfterBodyCatalogInit()
		{
			AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit));
			AfterBodyCatalogDelegate?.Invoke();
		}

		private static void ReplaceShaders()
		{
			LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/MariCommando/Skin/matMariCommando.mat", "Assets/Skins/MariCommando/Skin/matMariWeapon.mat");
		}

		private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
			foreach (string text in materialPaths)
			{
				Material val = assetBundle.LoadAsset<Material>(text);
				val.shader = shader;
				materialsWithRoRShader.Add(val);
			}
		}

		private static void LanguageLoadStrings(Action<Language> orig, Language self)
		{
			orig(self);
			self.SetStringByToken("MOFFEIN_SKIN_DEFMARICOMMANDO_NAME", "Mari (Track)");
		}

		private static void BodyCatalogInit()
		{
			BeforeBodyCatalogInit();
			AddCommandoBodyDefMariCommandoSkin();
			AfterBodyCatalogInit();
		}

		private static void CommandoBodyDefMariCommandoSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
		{
			MariCommandoPlugin.CommandoBodyDefMariCommandoSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
		}

		private static void AddCommandoBodyDefMariCommandoSkin()
		{
			string text = "CommandoBody";
			string text2 = "DefTrackMariCommando";
			try
			{
				GameObject val = BodyCatalog.FindBodyPrefab(text);
				if (!Object.op_Implicit((Object)(object)val))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
					return;
				}
				ModelLocator component = val.GetComponent<ModelLocator>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
					return;
				}
				GameObject gameObject = ((Component)component.modelTransform).gameObject;
				ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
				if (!Object.op_Implicit((Object)(object)skinController))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
					return;
				}
				Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
				Light[] componentsInChildren = gameObject.GetComponentsInChildren<Light>(true);
				SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
				SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
				skin.skinDefParams = skinParams;
				TryCatchThrow("Icon", delegate
				{
					skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\MariCommando\\Icons\\DefMariCommandoIcon.png");
				});
				((Object)skin).name = text2;
				skin.nameToken = "MOFFEIN_SKIN_DEFMARICOMMANDO_NAME";
				skin.rootObject = gameObject;
				TryCatchThrow("Base Skins", delegate
				{
					skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
				});
				TryCatchThrow("Unlockable Name", delegate
				{
					skin.unlockableDef = null;
				});
				TryCatchThrow("Game Object Activations", delegate
				{
					skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
				});
				TryCatchThrow("Renderer Infos", delegate
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_006f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0078: Unknown result type (might be due to invalid IL or missing references)
					//IL_0097: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
					//IL_00df: Unknown result type (might be due to invalid IL or missing references)
					//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
					//IL_013c: Unknown result type (might be due to invalid IL or missing references)
					//IL_013d: Unknown result type (might be due to invalid IL or missing references)
					skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
					{
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariCommando.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariWeapon.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariWeapon.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
						}
					};
				});
				TryCatchThrow("Mesh Replacements", delegate
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_005f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0068: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
					//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
					//IL_010c: Unknown result type (might be due to invalid IL or missing references)
					//IL_010d: Unknown result type (might be due to invalid IL or missing references)
					skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
					{
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\MariCommando\\Meshes\\MariMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\MariCommando\\Meshes\\Mari_Original_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\MariCommando\\Meshes\\Mari_Original_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
						}
					};
				});
				TryCatchThrow("Light Infos", delegate
				{
					skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
				});
				TryCatchThrow("Minion Skin Replacements", delegate
				{
					skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
				});
				TryCatchThrow("Projectile Ghost Replacements", delegate
				{
					skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
				});
				Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
				skinController.skins[skinController.skins.Length - 1] = skin;
				MwSkinEvents.Init(skin);
				CommandoBodyDefMariCommandoSkinAdded(skin, val);
			}
			catch (FieldException ex)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
			catch (Exception ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogError((object)ex2);
			}
		}

		private static void TryCatchThrow(string message, Action action)
		{
			try
			{
				action?.Invoke();
			}
			catch (Exception innerException)
			{
				throw new FieldException(message, innerException);
			}
		}

		private static void TryAddComponent<T>(GameObject obj) where T : Component
		{
			if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
			{
				obj.AddComponent<T>();
			}
		}
	}
	public class MwExpressionController : MonoBehaviour
	{
		private enum Feature
		{
			Eyes,
			Brows,
			Mouth
		}

		private enum Priority
		{
			Default,
			DefaultHigh,
			Standard,
			StandardHigh,
			Marginal,
			MarginalHigh
		}

		private enum Label
		{
			Default,
			InCombat,
			LowHealth
		}

		private class ExpressionState
		{
			public Coroutine coroutine;

			public Feature feature;

			public int blendShapeIndex;

			public Priority priority;

			public Label label;

			public float time;
		}

		[CompilerGenerated]
		private sealed class <BlendToZero>d__35 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public int index;

			public float time;

			public MwExpressionController <>4__this;

			private float <interpolationTime>5__1;

			private float <startWeight>5__2;

			private float <stopwatch>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <BlendToZero>d__35(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<interpolationTime>5__1 = GetInterpolationTime(time);
					<startWeight>5__2 = <>4__this.skinnedMeshRenderer.GetBlendShapeWeight(index);
					<stopwatch>5__3 = 0f;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (<stopwatch>5__3 < <interpolationTime>5__1)
				{
					<stopwatch>5__3 += Time.deltaTime;
					<>4__this.skinnedMeshRenderer.SetBlendShapeWeight(index, Mathf.Lerp(<startWeight>5__2, 0f, <stopwatch>5__3 / <interpolationTime>5__1));
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <ExpressionRoutine>d__41 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Feature feature;

			public SkinnedMeshRenderer renderer;

			public int index;

			public float time;

			public MwExpressionController <>4__this;

			private float <interpolationTime>5__1;

			private float <stopwatch>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ExpressionRoutine>d__41(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<interpolationTime>5__1 = GetInterpolationTime(time);
					<stopwatch>5__2 = 0f;
					<>4__this.featureActive[feature] = true;
					goto IL_00c9;
				case 1:
					<>1__state = -1;
					goto IL_00c9;
				case 2:
					<>1__state = -1;
					<stopwatch>5__2 += time - <interpolationTime>5__1 * 2f;
					break;
				case 3:
					{
						<>1__state = -1;
						break;
					}
					IL_00c9:
					if (<stopwatch>5__2 < <interpolationTime>5__1)
					{
						<stopwatch>5__2 += Time.deltaTime;
						renderer.SetBlendShapeWeight(index, Mathf.Lerp(0f, 100f, <stopwatch>5__2 / <interpolationTime>5__1));
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					renderer.SetBlendShapeWeight(index, 100f);
					<>2__current = (object)new WaitForSeconds(time - <interpolationTime>5__1 * 2f);
					<>1__state = 2;
					return true;
				}
				if (<stopwatch>5__2 < time)
				{
					<stopwatch>5__2 += Time.deltaTime;
					renderer.SetBlendShapeWeight(index, Mathf.Lerp(100f, 0f, (<stopwatch>5__2 - (time - <interpolationTime>5__1)) / <interpolationTime>5__1));
					<>2__current = null;
					<>1__state = 3;
					return true;
				}
				renderer.SetBlendShapeWeight(index, 0f);
				<>4__this.featureActive[feature] = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <InstantExpressionRoutine>d__43 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Feature feature;

			public SkinnedMeshRenderer renderer;

			public int index;

			public float time;

			public MwExpressionController <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <InstantExpressionRoutine>d__43(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.featureActive[feature] = true;
					renderer.SetBlendShapeWeight(index, 100f);
					<>2__current = (object)new WaitForSeconds(time);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					renderer.SetBlendShapeWeight(index, 0f);
					<>4__this.featureActive[feature] = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LerpExpressionRoutine>d__44 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Feature feature;

			public SkinnedMeshRenderer renderer;

			public int index;

			public float time;

			public MwExpressionController <>4__this;

			private float <stopwatch>5__1;

			private float <middle>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LerpExpressionRoutine>d__44(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<stopwatch>5__1 = 0f;
					<middle>5__2 = time / 2f;
					<>4__this.featureActive[feature] = true;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (<stopwatch>5__1 < time)
				{
					<stopwatch>5__1 += Time.deltaTime;
					if (<stopwatch>5__1 < <middle>5__2)
					{
						renderer.SetBlendShapeWeight(index, Mathf.Lerp(0f, 100f, <stopwatch>5__1 / <middle>5__2));
					}
					else
					{
						renderer.SetBlendShapeWeight(index, Mathf.Lerp(100f, 0f, (<stopwatch>5__1 - <middle>5__2) / <middle>5__2));
					}
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				renderer.SetBlendShapeWeight(index, 0f);
				<>4__this.featureActive[feature] = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private const string meshName = "CommandoMesh";

		private Dictionary<Feature, ExpressionState> featureCoroutines = new Dictionary<Feature, ExpressionState>
		{
			{
				Feature.Eyes,
				null
			},
			{
				Feature.Brows,
				null
			},
			{
				Feature.Mouth,
				null
			}
		};

		private Dictionary<Feature, bool> featureActive = new Dictionary<Feature, bool>
		{
			{
				Feature.Eyes,
				false
			},
			{
				Feature.Brows,
				false
			},
			{
				Feature.Mouth,
				false
			}
		};

		private bool inDeathState;

		private float blinkInterval;

		private float blinkStopwatch;

		private bool doubleBlink;

		private CharacterBody _characterBody;

		private SkinnedMeshRenderer _skinnedMeshRenderer;

		private static bool hasLoadedBlendShapes;

		private static int browHurtIndex;

		private static int browAngryIndex;

		private static int eyesLowBlinkIndex;

		private static int eyesHighBlinkIndex;

		private static int eyesSquintIndex;

		private static int mouthFrownIndex;

		private static int mouthGrimaceIndex;

		private static int mouthDisappointedIndex;

		private static int mouthHurtIndex;

		private static int defaultExpressionIndex;

		private static int hideHaloIndex;

		private static HashSet<string> badItemsSet = new HashSet<string> { "SlowOnHit", "Squid", "Firework" };

		private CharacterBody characterBody
		{
			get
			{
				if ((Object)(object)_characterBody != (Object)null)
				{
					return _characterBody;
				}
				_characterBody = ((Component)this).GetComponent<CharacterBody>();
				return _characterBody;
			}
		}

		private SkinnedMeshRenderer skinnedMeshRenderer
		{
			get
			{
				if ((Object)(object)_skinnedMeshRenderer != (Object)null)
				{
					return _skinnedMeshRenderer;
				}
				_skinnedMeshRenderer = GetSkinnedMeshRenderer(characterBody, "CommandoMesh");
				return _skinnedMeshRenderer;
			}
		}

		public static void Init()
		{
			SubscribeEvents();
		}

		private static void SubscribeEvents()
		{
			MwSkinEvents.SkinAppliedRun += AddExpressionController;
			MwSkinEvents.SkinAppliedRun += LoadBlendShapes;
			MwSkinEvents.TakeDamage += ExpressionOnHit;
			MwSkinEvents.Death += ExpressionOnDeath;
			MwSkinEvents.ShrineFailure += ExpressionOnShrineFailure;
			MwSkinEvents.LevelUp += ExpressionOnHoldoutOnLevelOnMithrix;
			MwSkinEvents.MithrixDefeat += ExpressionOnHoldoutOnLevelOnMithrix;
			MwSkinEvents.HoldoutZoneCharged += ExpressionOnHoldoutOnLevelOnMithrix;
			MwSkinEvents.GetItem += ExpressionOnItem;
		}

		private static void LoadBlendShapes(GameObject body)
		{
			if (!hasLoadedBlendShapes)
			{
				GetBlendShapesIndexes(body);
			}
		}

		private void CancelCurrentExpressions(SkinnedMeshRenderer renderer)
		{
			foreach (ExpressionState value in featureCoroutines.Values)
			{
				if (value != null)
				{
					CancelExpression(value);
				}
			}
		}

		private void CancelExpression(ExpressionState expressionState)
		{
			((MonoBehaviour)this).StopCoroutine(expressionState.coroutine);
			featureActive[expressionState.feature] = false;
			((MonoBehaviour)this).StartCoroutine(BlendToZero(expressionState.blendShapeIndex, expressionState.time));
		}

		[IteratorStateMachine(typeof(<BlendToZero>d__35))]
		private IEnumerator BlendToZero(int index, float time)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <BlendToZero>d__35(0)
			{
				<>4__this = this,
				index = index,
				time = time
			};
		}

		private static void GetBlendShapesIndexes(GameObject body)
		{
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if ((Object)(object)val != (Object)null)
			{
				browHurtIndex = val.sharedMesh.GetBlendShapeIndex("browHurt");
				browAngryIndex = val.sharedMesh.GetBlendShapeIndex("browAngry");
				eyesLowBlinkIndex = val.sharedMesh.GetBlendShapeIndex("eyeLowBlink");
				eyesHighBlinkIndex = val.sharedMesh.GetBlendShapeIndex("eyeHighBlink");
				eyesSquintIndex = val.sharedMesh.GetBlendShapeIndex("eyeSquint");
				mouthFrownIndex = val.sharedMesh.GetBlendShapeIndex("mouthFrown");
				mouthGrimaceIndex = val.sharedMesh.GetBlendShapeIndex("mouthGrimace");
				mouthDisappointedIndex = val.sharedMesh.GetBlendShapeIndex("mouthDisappointed");
				mouthHurtIndex = val.sharedMesh.GetBlendShapeIndex("mouthHurt");
				hideHaloIndex = val.sharedMesh.GetBlendShapeIndex("haloHide");
				defaultExpressionIndex = val.sharedMesh.GetBlendShapeIndex("Basis.001");
				hasLoadedBlendShapes = true;
			}
		}

		private static void AddExpressionController(GameObject body)
		{
			MwExpressionController mwExpressionController = body.AddComponent<MwExpressionController>();
		}

		private static SkinnedMeshRenderer GetSkinnedMeshRenderer(GameObject body, string meshName)
		{
			object result;
			if (body == null)
			{
				result = null;
			}
			else
			{
				CharacterBody component = body.GetComponent<CharacterBody>();
				if (component == null)
				{
					result = null;
				}
				else
				{
					ModelLocator modelLocator = component.modelLocator;
					if (modelLocator == null)
					{
						result = null;
					}
					else
					{
						Transform modelTransform = modelLocator.modelTransform;
						if (modelTransform == null)
						{
							result = null;
						}
						else
						{
							Transform obj = modelTransform.Find(meshName);
							result = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null);
						}
					}
				}
			}
			return (SkinnedMeshRenderer)result;
		}

		private static SkinnedMeshRenderer GetSkinnedMeshRenderer(CharacterBody body, string meshName)
		{
			object result;
			if (body == null)
			{
				result = null;
			}
			else
			{
				ModelLocator modelLocator = body.modelLocator;
				if (modelLocator == null)
				{
					result = null;
				}
				else
				{
					Transform modelTransform = modelLocator.modelTransform;
					if (modelTransform == null)
					{
						result = null;
					}
					else
					{
						Transform obj = modelTransform.Find(meshName);
						result = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null);
					}
				}
			}
			return (SkinnedMeshRenderer)result;
		}

		private void SetExpressionRoutine(Func<Feature, SkinnedMeshRenderer, int, float, IEnumerator> Routine, Feature feature, int index, float time, Priority priority = Priority.Standard, Label label = Label.Default)
		{
			ExpressionState expressionState = featureCoroutines[feature];
			if (expressionState != null && priority > expressionState.priority)
			{
				CancelExpression(expressionState);
			}
			if (!featureActive[feature])
			{
				featureCoroutines[feature] = new ExpressionState
				{
					coroutine = ((MonoBehaviour)this).StartCoroutine(Routine(feature, skinnedMeshRenderer, index, time)),
					feature = feature,
					blendShapeIndex = index,
					priority = priority,
					label = label,
					time = time
				};
			}
		}

		[IteratorStateMachine(typeof(<ExpressionRoutine>d__41))]
		private IEnumerator ExpressionRoutine(Feature feature, SkinnedMeshRenderer renderer, int index, float time)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ExpressionRoutine>d__41(0)
			{
				<>4__this = this,
				feature = feature,
				renderer = renderer,
				index = index,
				time = time
			};
		}

		private static float GetInterpolationTime(float time)
		{
			return Mathf.Min(time / 4f, 0.15f);
		}

		[IteratorStateMachine(typeof(<InstantExpressionRoutine>d__43))]
		private IEnumerator InstantExpressionRoutine(Feature feature, SkinnedMeshRenderer renderer, int index, float time)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <InstantExpressionRoutine>d__43(0)
			{
				<>4__this = this,
				feature = feature,
				renderer = renderer,
				index = index,
				time = time
			};
		}

		[IteratorStateMachine(typeof(<LerpExpressionRoutine>d__44))]
		private IEnumerator LerpExpressionRoutine(Feature feature, SkinnedMeshRenderer renderer, int index, float time)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LerpExpressionRoutine>d__44(0)
			{
				<>4__this = this,
				feature = feature,
				renderer = renderer,
				index = index,
				time = time
			};
		}

		private static void ExpressionOnHit(GameObject body, DamageDealtMessage damageMessage)
		{
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if (Object.op_Implicit((Object)(object)val) && damageMessage != null)
			{
				GameObject victim = damageMessage.victim;
				if (((victim != null) ? new float?(victim.GetComponent<HealthComponent>().combinedHealthFraction) : null) > 0.25f)
				{
					MwExpressionController component = body.GetComponent<MwExpressionController>();
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesHighBlinkIndex, 0.3f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, browHurtIndex, 0.3f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, mouthHurtIndex, 0.3f, Priority.Marginal);
				}
			}
		}

		private static void ExpressionOnShrineFailure(GameObject body)
		{
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if (Object.op_Implicit((Object)(object)val))
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesLowBlinkIndex, 0.8f, Priority.Marginal);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, browHurtIndex, 0.8f, Priority.Marginal);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, mouthDisappointedIndex, 0.8f, Priority.Marginal);
			}
		}

		private static void ExpressionOnHoldoutOnLevelOnMithrix(GameObject body)
		{
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if (Object.op_Implicit((Object)(object)val))
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesHighBlinkIndex, 1f, Priority.Marginal);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, defaultExpressionIndex, 1f, Priority.Marginal);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, defaultExpressionIndex, 1f, Priority.Marginal);
			}
		}

		private static void ExpressionOnItem(GameObject body, ItemIndex itemIndex)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if (Object.op_Implicit((Object)(object)val))
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				HashSet<string> hashSet = badItemsSet;
				ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
				if (hashSet.Contains((itemDef != null) ? ((Object)itemDef).name : null))
				{
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesLowBlinkIndex, 0.8f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, browHurtIndex, 0.8f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, mouthDisappointedIndex, 0.8f, Priority.Marginal);
				}
				else
				{
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesHighBlinkIndex, 1f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, defaultExpressionIndex, 1f, Priority.Marginal);
					component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, defaultExpressionIndex, 1f, Priority.Marginal);
				}
			}
		}

		private static void ExpressionOnDeath(GameObject body)
		{
			SkinnedMeshRenderer val = GetSkinnedMeshRenderer(body, "CommandoMesh");
			if ((Object)(object)val != (Object)null)
			{
				MwExpressionController component = body.GetComponent<MwExpressionController>();
				val.SetBlendShapeWeight(hideHaloIndex, 100f);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Brows, browHurtIndex, float.PositiveInfinity, Priority.MarginalHigh);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Eyes, eyesHighBlinkIndex, float.PositiveInfinity, Priority.MarginalHigh);
				component.SetExpressionRoutine(component.ExpressionRoutine, Feature.Mouth, mouthHurtIndex, float.PositiveInfinity, Priority.MarginalHigh);
				component.inDeathState = true;
			}
		}

		private void Update()
		{
			BlinkUpdate();
			HurtUpdate();
			CombatUpdate();
		}

		private void HurtUpdate()
		{
			if ((Object)(object)characterBody == (Object)null || inDeathState)
			{
				return;
			}
			HealthComponent healthComponent = characterBody.healthComponent;
			if ((double?)((healthComponent != null) ? new float?(healthComponent.combinedHealthFraction) : null) <= 0.25)
			{
				if (featureActive[Feature.Brows])
				{
					ExpressionState expressionState = featureCoroutines[Feature.Brows];
					if (expressionState == null || expressionState.priority >= Priority.Standard)
					{
						goto IL_00e7;
					}
				}
				SetExpressionRoutine(ExpressionRoutine, Feature.Brows, browHurtIndex, float.PositiveInfinity, Priority.Standard, Label.LowHealth);
				goto IL_00e7;
			}
			if (featureActive[Feature.Brows] && featureCoroutines[Feature.Brows].label == Label.LowHealth)
			{
				CancelExpression(featureCoroutines[Feature.Brows]);
			}
			if (featureActive[Feature.Eyes] && featureCoroutines[Feature.Eyes].label == Label.LowHealth)
			{
				CancelExpression(featureCoroutines[Feature.Eyes]);
			}
			if (featureActive[Feature.Mouth] && featureCoroutines[Feature.Mouth].label == Label.LowHealth)
			{
				CancelExpression(featureCoroutines[Feature.Mouth]);
			}
			return;
			IL_00e7:
			if (featureActive[Feature.Eyes])
			{
				ExpressionState expressionState2 = featureCoroutines[Feature.Eyes];
				if (expressionState2 == null || expressionState2.priority >= Priority.Standard)
				{
					goto IL_013b;
				}
			}
			SetExpressionRoutine(ExpressionRoutine, Feature.Eyes, eyesHighBlinkIndex, float.PositiveInfinity, Priority.Standard, Label.LowHealth);
			goto IL_013b;
			IL_013b:
			if (featureActive[Feature.Mouth])
			{
				ExpressionState expressionState3 = featureCoroutines[Feature.Mouth];
				if (expressionState3 == null || expressionState3.priority >= Priority.Standard)
				{
					return;
				}
			}
			SetExpressionRoutine(ExpressionRoutine, Feature.Mouth, mouthHurtIndex, float.PositiveInfinity, Priority.Standard, Label.LowHealth);
		}

		private void CombatUpdate()
		{
			if ((Object)(object)characterBody == (Object)null || inDeathState)
			{
				return;
			}
			if (!characterBody.outOfCombat)
			{
				if (!featureActive[Feature.Brows])
				{
					SetExpressionRoutine(ExpressionRoutine, Feature.Brows, browAngryIndex, float.PositiveInfinity, Priority.Default, Label.InCombat);
				}
				if (!featureActive[Feature.Eyes])
				{
					SetExpressionRoutine(ExpressionRoutine, Feature.Eyes, eyesSquintIndex, float.PositiveInfinity, Priority.Default, Label.InCombat);
				}
				if (!featureActive[Feature.Mouth])
				{
					SetExpressionRoutine(ExpressionRoutine, Feature.Mouth, mouthFrownIndex, float.PositiveInfinity, Priority.Default, Label.InCombat);
				}
			}
			else
			{
				if (featureActive[Feature.Brows] && featureCoroutines[Feature.Brows].label == Label.InCombat)
				{
					CancelExpression(featureCoroutines[Feature.Brows]);
				}
				if (featureActive[Feature.Eyes] && featureCoroutines[Feature.Eyes].label == Label.InCombat)
				{
					CancelExpression(featureCoroutines[Feature.Eyes]);
				}
				if (featureActive[Feature.Mouth] && featureCoroutines[Feature.Mouth].label == Label.InCombat)
				{
					CancelExpression(featureCoroutines[Feature.Mouth]);
				}
			}
		}

		private void BlinkUpdate()
		{
			blinkStopwatch += Time.deltaTime;
			if (!(blinkStopwatch >= blinkInterval))
			{
				return;
			}
			if (!inDeathState && (Object)(object)skinnedMeshRenderer != (Object)null)
			{
				SetExpressionRoutine(LerpExpressionRoutine, Feature.Eyes, eyesLowBlinkIndex, 0.2f, Priority.DefaultHigh);
				if (doubleBlink)
				{
					doubleBlink = false;
				}
				else if (Random.value <= 0.1f)
				{
					doubleBlink = true;
				}
			}
			else
			{
				doubleBlink = false;
			}
			blinkStopwatch = 0f;
			if (doubleBlink)
			{
				blinkInterval = 0.3f;
			}
			else
			{
				blinkInterval = Random.Range(3f, 8f);
			}
		}
	}
	public static class MwSkinEvents
	{
		[CompilerGenerated]
		private sealed class <HoldBodyFromIdleUpdate>d__89 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public CharacterBody body;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HoldBodyFromIdleUpdate>d__89(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					HoldOffIdleInvocation?.Add(body);
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					HoldOffIdleInvocation?.Remove(body);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <OnSkinAppliedBody>d__83 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public orig_ApplySkinAsync orig;

			public ModelSkinController self;

			public int skinIndex;

			public AsyncReferenceHandleUnloadType unloadType;

			private GameObject <bodyObject>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnSkinAppliedBody>d__83(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<bodyObject>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = orig.Invoke(self, skinIndex, unloadType);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					ModelSkinController obj = self;
					object obj2;
					if (obj == null)
					{
						obj2 = null;
					}
					else
					{
						CharacterModel characterModel = obj.characterModel;
						if (characterModel == null)
						{
							obj2 = null;
						}
						else
						{
							CharacterBody body = characterModel.body;
							obj2 = ((body != null) ? ((Component)body).gameObject : null);
						}
					}
					<bodyObject>5__1 = (GameObject)obj2;
					if ((Object)(object)<bodyObject>5__1 != (Object)null && HasEventSkin(<bodyObject>5__1))
					{
						MwSkinEvents.SkinAppliedRun?.Invoke(<bodyObject>5__1);
					}
					else if ((Object)(object)<bodyObject>5__1 == (Object)null && (Object)(object)ArrayUtils.GetSafe<SkinDef>(self.skins, self.currentSkinIndex) == (Object)(object)eventSkin)
					{
						MwSkinEvents.SkinAppliedLobby?.Invoke(((Component)self).gameObject);
					}
					else if ((Object)(object)<bodyObject>5__1 != (Object)null)
					{
						MwSkinEvents.DifferentSkinApplied?.Invoke(<bodyObject>5__1);
					}
					else
					{
						MwSkinEvents.DifferentSkinApplied?.Invoke(((Component)self).gameObject);
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static SkinDef _eventSkin;

		private static HashSet<CharacterBody> HoldOffIdleInvocation = new HashSet<CharacterBody>();

		public static SkinDef eventSkin => _eventSkin;

		public static event Action<GameObject> SkinAppliedLobby;

		public static event Action<GameObject> SkinAppliedRun;

		public static event Action<GameObject> DifferentSkinApplied;

		public static event Action<GameObject> LeavePod;

		public static event Action<GameObject> Idle;

		public static event Action<GameObject> TeleporterStart;

		public static event Action<GameObject> DefeatBossGroup;

		public static event Action<GameObject> TeleporterEnd;

		public static event Action<GameObject> UsePrimary;

		public static event Action<GameObject> UseSecondary;

		public static event Action<GameObject> UseUtility;

		public static event Action<GameObject> UseSpecial;

		public static event Action<GameObject> UseEquipment;

		public static event Action<GameObject, DamageDealtMessage> TakeDamage;

		public static event Action<GameObject, float> Heal;

		public static event Action<GameObject> Death;

		public static event Action<GameObject> Jump;

		public static event Action<GameObject> LeaveStage;

		public static event Action<GameObject> ShrineSuccess;

		public static event Action<GameObject> ShrineFailure;

		public static event Action<GameObject, ItemIndex> GetItem;

		public static event Action<GameObject> HoldoutZoneCharged;

		public static event Action<GameObject> LevelUp;

		public static event Action<GameObject> MithrixDefeat;

		public static void Init(SkinDef skin)
		{
			_eventSkin = skin;
			RegisterNetMessages();
			MwExpressionController.Init();
			MwTransformController.Init();
			SubscribeEvents();
		}

		private static void RegisterNetMessages()
		{
			NetworkingAPI.RegisterMessageType<SyncGetItem>();
			NetworkingAPI.RegisterMessageType<SyncUseShrine>();
			NetworkingAPI.RegisterMessageType<SyncHoldoutZoneCharged>();
		}

		private static void SubscribeEvents()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			ModelSkinController.ApplySkinAsync += new hook_ApplySkinAsync(OnSkinAppliedBody);
			TeleporterInteraction.OnInteractionBegin += new hook_OnInteractionBegin(OnTeleporterStart);
			CharacterBody.OnDeathStart += new hook_OnDeathStart(OnDeath);
			GenericCharacterMain.ApplyJumpVelocity += new hook_ApplyJumpVelocity(OnJump);
			VehicleSeat.EjectPassenger_GameObject += new hook_EjectPassenger_GameObject(OnLeavePod);
			CharacterBody.Update += new hook_Update(OnBodyUpdate);
			SceneExitController.Begin += new hook_Begin(OnLeaveStage);
			CharacterBody.OnSkillActivated += new hook_OnSkillActivated(OnSkillActivated);
			ShrineChanceBehavior.AddShrineStack += new hook_AddShrineStack(OnChanceShrineInteract);
			HoldoutZoneController.Start += new hook_Start(OnHoldoutZoneCharged);
			EncounterFinished.OnEnter += new hook_OnEnter(OnMithrixDefeat);
			GenericPickupController.AttemptGrant += new Manipulator(OnPickupAttemptGrant);
			EquipmentSlot.onServerEquipmentActivated += OnUseEquipment;
			BossGroup.onBossGroupDefeatedServer += OnDefeatBossGroup;
			TeleporterInteraction.onTeleporterChargedGlobal += OnTeleporterEnd;
			GlobalEventManager.onClientDamageNotified += OnTakeDamage;
			HealthComponent.onCharacterHealServer += OnHeal;
			GlobalEventManager.onCharacterLevelUp += OnLevelUp;
		}

		public static bool HasEventSkin(GameObject obj)
		{
			return (Object)(object)eventSkin == (Object)(object)SkinCatalog.FindCurrentSkinDefForBodyInstance(obj);
		}

		public static void InvokeGetItem(GameObject body, int itemIndex)
		{
			MwSkinEvents.GetItem?.Invoke(body.gameObject, (ItemIndex)itemIndex);
		}

		public static void InvokeUseShrine(GameObject body, bool success)
		{
			if (success)
			{
				MwSkinEvents.ShrineSuccess?.Invoke(body);
			}
			else
			{
				MwSkinEvents.ShrineFailure?.Invoke(body);
			}
		}

		public static void InvokeHoldoutZoneCharged()
		{
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.HoldoutZoneCharged?.Invoke(val);
				}
			}
		}

		[IteratorStateMachine(typeof(<OnSkinAppliedBody>d__83))]
		private static IEnumerator OnSkinAppliedBody(orig_ApplySkinAsync orig, ModelSkinController self, int skinIndex, AsyncReferenceHandleUnloadType unloadType)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnSkinAppliedBody>d__83(0)
			{
				orig = orig,
				self = self,
				skinIndex = skinIndex,
				unloadType = unloadType
			};
		}

		private static void OnTeleporterStart(orig_OnInteractionBegin orig, TeleporterInteraction self, Interactor activator)
		{
			orig.Invoke(self, activator);
			TeleporterInteraction instance = TeleporterInteraction.instance;
			if (instance != null && !instance.isCharged && HasEventSkin(((Component)activator).gameObject))
			{
				MwSkinEvents.TeleporterStart?.Invoke(((Component)activator).gameObject);
			}
		}

		private static void OnDeath(orig_OnDeathStart orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (HasEventSkin(((Component)self).gameObject))
			{
				MwSkinEvents.Death?.Invoke(((Component)self).gameObject);
			}
		}

		private static void OnJump(orig_ApplyJumpVelocity orig, CharacterMotor characterMotor, CharacterBody characterBody, float horizontalBonus, float verticalBonus, bool vault)
		{
			orig.Invoke(characterMotor, characterBody, horizontalBonus, verticalBonus, vault);
			if (HasEventSkin(((Component)characterBody).gameObject))
			{
				MwSkinEvents.Jump?.Invoke(((Component)characterBody).gameObject);
			}
		}

		private static void OnLeavePod(orig_EjectPassenger_GameObject orig, VehicleSeat self, GameObject body)
		{
			orig.Invoke(self, body);
			if (self.isSurvivorPod && HasEventSkin(body))
			{
				MwSkinEvents.LeavePod?.Invoke(body);
			}
		}

		private static void OnBodyUpdate(orig_Update orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (!((Object)(object)self == (Object)null) && self.notMovingStopwatch > 10f && HasEventSkin(((Component)self).gameObject) && self.notMovingStopwatch % 10f < 0.1f && !HoldOffIdleInvocation.Contains(self))
			{
				MwSkinEvents.Idle?.Invoke(((Component)self).gameObject);
				((MonoBehaviour)RoR2Application.instance).StartCoroutine(HoldBodyFromIdleUpdate(self));
			}
		}

		[IteratorStateMachine(typeof(<HoldBodyFromIdleUpdate>d__89))]
		private static IEnumerator HoldBodyFromIdleUpdate(CharacterBody body)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HoldBodyFromIdleUpdate>d__89(0)
			{
				body = body
			};
		}

		private static void OnLeaveStage(orig_Begin orig, SceneExitController self)
		{
			orig.Invoke(self);
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.LeaveStage?.Invoke(val);
				}
			}
		}

		private static void OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
		{
			orig.Invoke(self, skill);
			if (HasEventSkin(((Component)self).gameObject))
			{
				if ((Object)(object)skill == (Object)(object)self.skillLocator.primary)
				{
					MwSkinEvents.UsePrimary?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.secondary)
				{
					MwSkinEvents.UseSecondary?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.utility)
				{
					MwSkinEvents.UseUtility?.Invoke(((Component)self).gameObject);
				}
				else if ((Object)(object)skill == (Object)(object)self.skillLocator.special)
				{
					MwSkinEvents.UseSpecial?.Invoke(((Component)self).gameObject);
				}
			}
		}

		private static void OnChanceShrineInteract(orig_AddShrineStack orig, ShrineChanceBehavior self, Interactor activator)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			int successfulPurchaseCount = self.successfulPurchaseCount;
			orig.Invoke(self, activator);
			if (HasEventSkin(((Component)activator).gameObject))
			{
				bool success = successfulPurchaseCount < self.successfulPurchaseCount;
				NetMessageExtensions.Send((INetMessage)(object)new SyncUseShrine(((Component)activator).GetComponent<CharacterBody>().master.bodyInstanceId, success), (NetworkDestination)1);
			}
		}

		private static void OnHoldoutZoneCharged(orig_Start orig, HoldoutZoneController self)
		{
			orig.Invoke(self);
			((UnityEvent<HoldoutZoneController>)(object)self.onCharged).AddListener((UnityAction<HoldoutZoneController>)delegate
			{
				NetMessageExtensions.Send((INetMessage)(object)new SyncHoldoutZoneCharged(), (NetworkDestination)1);
			});
		}

		private static void OnMithrixDefeat(orig_OnEnter orig, EncounterFinished self)
		{
			orig.Invoke(self);
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.MithrixDefeat?.Invoke(val);
				}
			}
		}

		private static void OnPickupAttemptGrant(ILContext il)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			Action<CharacterBody, PickupDef> action = delegate(CharacterBody body, PickupDef pickupDef)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected I4, but got Unknown
				if (HasEventSkin(((Component)body).gameObject))
				{
					NetMessageExtensions.Send((INetMessage)(object)new SyncGetItem(body.master.bodyInstanceId, (int)pickupDef.itemIndex), (NetworkDestination)1);
				}
			};
			ILCursor c = new ILCursor(il);
			if (c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0)
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 2)
			}) && c.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<GrantContext>(x, "shouldDestroy") && c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStfld<GenericPickupController>(x, "consumed")
				})
			}))
			{
				c.Emit(OpCodes.Ldarg_1);
				c.Emit(OpCodes.Ldloc_1);
				c.EmitDelegate<Action<CharacterBody, PickupDef>>(action);
			}
			else
			{
				MariCommandoPlugin.InstanceLogger.LogError((object)"OnPickupAttemptGrant ILHook failed. Pickup interaction related events will not occur");
			}
		}

		private static void OnUseEquipment(EquipmentSlot self, EquipmentIndex index)
		{
			if (HasEventSkin(((Component)self.characterBody).gameObject))
			{
				MwSkinEvents.UseEquipment?.Invoke(((Component)self.characterBody).gameObject);
			}
		}

		private static void OnDefeatBossGroup(BossGroup bossGroup)
		{
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.DefeatBossGroup?.Invoke(val);
				}
			}
		}

		private static void OnTeleporterEnd(TeleporterInteraction teleporterInteraction)
		{
			foreach (CharacterMaster readOnlyInstances in CharacterMaster.readOnlyInstancesList)
			{
				GameObject val = ((readOnlyInstances != null) ? readOnlyInstances.GetBodyObject() : null);
				if ((Object)(object)val != (Object)null && HasEventSkin(val))
				{
					MwSkinEvents.TeleporterEnd?.Invoke(val);
				}
			}
		}

		private static void OnTakeDamage(DamageDealtMessage damageMessage)
		{
			if (!((Object)(object)damageMessage?.victim != (Object)null))
			{
				return;
			}
			SkinDef val = SkinCatalog.FindCurrentSkinDefForBodyInstance(damageMessage?.victim);
			if (!((Object)(object)eventSkin == (Object)(object)val))
			{
				return;
			}
			Action<GameObject, DamageDealtMessage> takeDamage = MwSkinEvents.TakeDamage;
			if (takeDamage != null)
			{
				object arg;
				if (damageMessage == null)
				{
					arg = null;
				}
				else
				{
					GameObject victim = damageMessage.victim;
					arg = ((victim != null) ? victim.gameObject : null);
				}
				takeDamage((GameObject)arg, damageMessage);
			}
		}

		private static void OnHeal(HealthComponent self, float amount, ProcChainMask procChainMask)
		{
			object obj;
			if (self == null)
			{
				obj = null;
			}
			else
			{
				CharacterBody body = self.body;
				obj = ((body != null) ? ((Component)body).gameObject : null);
			}
			GameObject val = (GameObject)obj;
			if (HasEventSkin(val))
			{
				MwSkinEvents.Heal?.Invoke(val, amount);
			}
		}

		private static void OnLevelUp(CharacterBody characterBody)
		{
			GameObject obj = ((characterBody != null) ? ((Component)characterBody).gameObject : null);
			if (HasEventSkin(obj))
			{
				MwSkinEvents.LevelUp?.Invoke(obj);
			}
		}
	}
	public class SyncGetItem : INetMessage, ISerializableObject
	{
		private NetworkInstanceId netInstanceId;

		private int itemIndex;

		public SyncGetItem()
		{
		}

		public SyncGetItem(NetworkInstanceId netInstanceId, int itemIndex)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			this.netInstanceId = netInstanceId;
			this.itemIndex = itemIndex;
		}

		public void Serialize(NetworkWriter writer)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			writer.Write(netInstanceId);
			writer.Write(itemIndex);
		}

		public void Deserialize(NetworkReader reader)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			netInstanceId = reader.ReadNetworkId();
			itemIndex = reader.ReadInt32();
		}

		public void OnReceived()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Util.FindNetworkObject(netInstanceId);
			if ((Object)(object)val != (Object)null)
			{
				MwSkinEvents.InvokeGetItem(val, itemIndex);
			}
		}
	}
	public class SyncUseShrine : INetMessage, ISerializableObject
	{
		private NetworkInstanceId netInstanceId;

		private bool success;

		public SyncUseShrine()
		{
		}

		public SyncUseShrine(NetworkInstanceId netInstanceId, bool success)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			this.netInstanceId = netInstanceId;
			this.success = success;
		}

		public void Serialize(NetworkWriter writer)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			writer.Write(netInstanceId);
			writer.Write(success);
		}

		public void Deserialize(NetworkReader reader)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			netInstanceId = reader.ReadNetworkId();
			success = reader.ReadBoolean();
		}

		public void OnReceived()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Util.FindNetworkObject(netInstanceId);
			if ((Object)(object)val != (Object)null)
			{
				MwSkinEvents.InvokeUseShrine(val, success);
			}
		}
	}
	public class SyncHoldoutZoneCharged : INetMessage, ISerializableObject
	{
		public void Serialize(NetworkWriter writer)
		{
		}

		public void Deserialize(NetworkReader reader)
		{
		}

		public void OnReceived()
		{
			MwSkinEvents.InvokeHoldoutZoneCharged();
		}
	}
	public class MwTransformController : MonoBehaviour
	{
		public float armInwardMult = 0.04f;

		public float armForwardMult = 0.06f;

		public float armScaleFactor = 0.6092f;

		public bool isInRun;

		private Transform leftArm;

		private Transform rightArm;

		public static void Init()
		{
			SubscribeEvents();
		}

		private static void SubscribeEvents()
		{
			MwSkinEvents.SkinAppliedRun += AddTransformControllerRun;
			MwSkinEvents.SkinAppliedLobby += AddTransformControllerLobby;
			MwSkinEvents.Death += SetIsDead;
			MwSkinEvents.DifferentSkinApplied += RemoveTransformController;
		}

		private static void AddTransformControllerRun(GameObject body)
		{
			MwTransformController mwTransformController = body.AddComponent<MwTransformController>();
			mwTransformController.isInRun = true;
		}

		private static void RemoveTransformController(GameObject body)
		{
			MwTransformController mwTransformController = ((body != null) ? body.GetComponent<MwTransformController>() : null);
			if ((Object)(object)mwTransformController != (Object)null)
			{
				Object.Destroy((Object)(object)mwTransformController);
			}
		}

		private static void AddTransformControllerLobby(GameObject body)
		{
			MwTransformController mwTransformController = body.GetComponent<MwTransformController>();
			if ((Object)(object)mwTransformController == (Object)null)
			{
				mwTransformController = body.AddComponent<MwTransformController>();
			}
			mwTransformController.isInRun = false;
		}

		private void Start()
		{
			if (isInRun)
			{
				AssignLimbsRun();
			}
			else
			{
				AssignLimbsLobby();
			}
		}

		private void AssignLimbsRun()
		{
			leftArm = ((Component)((Component)((Component)this).GetComponent<ModelLocator>().modelTransform).GetComponent<ChildLocator>().FindChild("UpperArmL")).transform;
			rightArm = ((Component)((Component)((Component)this).GetComponent<ModelLocator>().modelTransform).GetComponent<ChildLocator>().FindChild("UpperArmR")).transform;
		}

		private void AssignLimbsLobby()
		{
			leftArm = ((Component)this).transform.Find("CommandoArmature/ROOT/base/stomach/chest/upper_arm.l");
			rightArm = ((Component)this).transform.Find("CommandoArmature/ROOT/base/stomach/chest/upper_arm.r");
		}

		private void LateUpdate()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			ApplyScale();
			ApplyPosition();
			leftArm.localScale = Vector3.one * armScaleFactor;
			Transform obj = leftArm;
			obj.localPosition += Vector3.right * armInwardMult + Vector3.forward * armForwardMult;
			rightArm.localScale = Vector3.one * armScaleFactor;
			Transform obj2 = rightArm;
			obj2.localPosition += Vector3.left * armInwardMult + Vector3.forward * armForwardMult;
		}

		private void ApplyScale()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			leftArm.localScale = Vector3.one * armScaleFactor;
			rightArm.localScale = Vector3.one * armScaleFactor;
		}

		private void ApplyPosition()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			Transform obj = leftArm;
			obj.localPosition += Vector3.right * armInwardMult + Vector3.forward * armForwardMult;
			Transform obj2 = rightArm;
			obj2.localPosition += Vector3.left * armInwardMult + Vector3.forward * armForwardMult;
		}

		private static void SetIsDead(GameObject body)
		{
			MwTransformController mwTransformController = ((body != null) ? body.GetComponent<MwTransformController>() : null);
			if ((Object)(object)mwTransformController != (Object)null)
			{
				((Behaviour)mwTransformController).enabled = false;
			}
		}
	}
	public static class MwUtils
	{
		[CompilerGenerated]
		private sealed class <ExecuteWhenNearPosition>d__4 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Action action;

			public GameObject gameObject;

			public Vector3 position;

			public float maxWait;

			private float <stopwatch>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ExecuteWhenNearPosition>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<stopwatch>5__1 = 0f;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (Vector3.Distance(gameObject.transform.position, position) > 0.5f && <stopwatch>5__1 < maxWait)
				{
					<stopwatch>5__1 += Time.deltaTime;
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				action?.Invoke();
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static Random rand = new Random();

		public static object RandomChoices(IEnumerable<object> choices, IEnumerable<float> weights)
		{
			List<float> list = new List<float>();
			float num = 0f;
			foreach (float weight in weights)
			{
				num += weight;
				list.Add(num);
			}
			float num2 = (float)rand.NextDouble() * num;
			int num3 = 0;
			foreach (object choice in choices)
			{
				if (num2 <= list[num3])
				{
					return choice;
				}
				num3++;
			}
			MariCommandoPlugin.InstanceLogger.LogWarning((object)"RandomChoices: Couldn't make a choice - returning null!");
			return null;
		}

		public static object RandomChoice(IEnumerable<object> choices)
		{
			IList<object> list = (choices as IList<object>) ?? choices.ToList();
			if (list.Count > 0)
			{
				return list[rand.Next(list.Count)];
			}
			MariCommandoPlugin.InstanceLogger.LogWarning((object)"RandomChoice: Got passed an empty enumerable - returning null!");
			return null;
		}

		public static object RandomChoice(object[] choices)
		{
			if (choices.Length != 0)
			{
				return choices[rand.Next(choices.Length)];
			}
			MariCommandoPlugin.InstanceLogger.LogWarning((object)"RandomChoice: Got passed an empty enumerable - returning null!");
			return null;
		}

		[IteratorStateMachine(typeof(<ExecuteWhenNearPosition>d__4))]
		public static IEnumerator ExecuteWhenNearPosition(Action action, GameObject gameObject, Vector3 position, float maxWait = 1f)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ExecuteWhenNearPosition>d__4(0)
			{
				action = action,
				gameObject = gameObject,
				position = position,
				maxWait = maxWait
			};
		}
	}
}
namespace RuneFoxMods
{
	internal class Utils
	{
		public static void PrintBodyCatalog()
		{
			Debug.Log((object)"\nBodyCatalog");
			foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
			{
				Debug.Log((object)((Object)allBodyPrefab).name);
			}
			Debug.Log((object)"\n");
		}

		public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			for (int j = 0; j < parent.transform.childCount; j++)
			{
				Transform child = parent.transform.GetChild(j);
				if ((Object)(object)child == (Object)null)
				{
					break;
				}
				string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
				string[] obj = new string[6]
				{
					text,
					((Object)child).name,
					" ",
					text2,
					" ",
					null
				};
				Vector3 position = ((Component)child).transform.position;
				obj[5] = ((object)(Vector3)(ref position)).ToString();
				Debug.Log((object)string.Concat(obj));
				if (includecomponents)
				{
					ReadComponents(((Component)child).gameObject, tabs + 1);
					Debug.Log((object)"");
				}
				ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
			}
		}

		public static void readheiarchy(GameObject parent, bool includeComponents = true)
		{
			Debug.Log((object)((Object)parent).name);
			if (includeComponents)
			{
				ReadComponents(parent, 1);
				Debug.Log((object)"");
			}
			ReadChildren(parent, 1, includeComponents);
		}

		public static void ReadComponents(GameObject obj, int tabs)
		{
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			Component[] components = obj.GetComponents(typeof(Component));
			Component[] array = components;
			foreach (Component val in array)
			{
				string text2 = "";
				Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + "  " + text2));
			}
		}

		public static void PrintAllPaths(GameObject parent)
		{
			Debug.Log((object)((Object)parent).name);
			PrintAllPathsInner(parent, ((Object)parent).name);
		}

		private static void PrintAllPathsInner(GameObject parent, string parent_string)
		{
			int childCount = parent.transform.childCount;
			for (int i = 0; i < childCount; i++)
			{
				Transform child = parent.transform.GetChild(i);
				if (((Object)child).name.EndsWith("_end"))
				{
					break;
				}
				string text = parent_string + "/" + ((Object)child).name;
				Debug.Log((object)("  " + ((Object)child).name + "\t\t" + text));
				PrintAllPathsInner(((Component)child).gameObject, text);
			}
		}

		public static void PrintDynamicBone(DynamicBone DB)
		{
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Root: " + (object)DB.m_Root));
			Debug.Log((object)("Damping: " + DB.m_Damping));
			Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib));
			Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
			Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib));
			Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
			Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib));
			Debug.Log((object)("Inert: " + DB.m_Inert));
			Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib));
			Debug.Log((object)("Radius: " + DB.m_Radius));
			Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib));
			Debug.Log((object)("End Length: " + DB.m_EndLength));
			Vector3 val = DB.m_EndOffset;
			Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Gravity;
			Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Force;
			Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString()));
			Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString()));
			Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
			foreach (DynamicBoneCollider collider in DB.m_Colliders)
			{
				Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
				Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString()));
				val = collider.m_Center;
				Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString()));
				Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString()));
				Debug.Log((object)("\t Radius " + collider.m_Radius));
				Debug.Log((object)("\t Height " + collider.m_Height));
			}
			Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
			foreach (Transform exclusion in DB.m_Exclusions)
			{
				Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
			}
		}

		public static ChildLocator GetChildLocator(GameObject body)
		{
			ChildLocator val = null;
			Transform child = body.transform.GetChild(0);
			if (Object.op_Implicit((Object)(object)child))
			{
				Transform child2 = child.GetChild(0);
				if (Object.op_Implicit((Object)(object)child2))
				{
					val = ((Component)child2).GetComponent<ChildLocator>();
					if (Object.op_Implicit((Object)(object)val))
					{
						Debug.Log((object)"Locator Found");
					}
				}
			}
			return val;
		}

		public static Transform FindChildInTree(Transform Root, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(Root);
			while (queue.Count != 0)
			{
				Transform val = queue.Dequeue();
				if (((Object)val).name == name)
				{
					return val;
				}
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					queue.Enqueue(child);
				}
			}
			return null;
		}

		public static string RemoveCloneNaming(string str)
		{
			return str.Remove(str.Length - 7);
		}
	}
}
namespace RuneFoxMods.DynamicSkins
{
	public static class DynamicSkinHelpers
	{
		public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
		{
			SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		public static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
		{
			List<Transform> list = new List<Transform>();
			BoneArrayBuilderHelper(NewBoneRoot, list);
			return list.ToArray();
		}

		public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
		{
			if (!((Object)parent).name.EndsWith("_end"))
			{
				list.Add(parent);
			}
			for (int i = 0; i < parent.childCount; i++)
			{
				BoneArrayBuilderHelper(parent.GetChild(i), list);
			}
		}

		public static Transform GetArmature(GameObject obj)
		{
			return GetArmatureHelper(obj);
		}

		public static Transform GetArmatureHelper(GameObject obj)
		{
			if (((Object)obj).name.ToLower().Contains("armature"))
			{
				return obj.transform;
			}
			for (int i = 0; i < obj.transform.childCount; i++)
			{
				Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
				if (Object.op_Implicit((Object)(object)armatureHelper))
				{
					return armatureHelper;
				}
			}
			return null;
		}

		public static Transform GetTopParent(Transform obj)
		{
			Transform val = obj;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			return val;
		}

		public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return ((Object)bones[i]).name;
				}
			}
			return null;
		}

		public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length; i++)
			{
				if (((Object)bones[i]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}

		public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}
	}
	internal class DynamicSkinManager
	{
		internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>();

		private GameObject LastModelObject;

		internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>();

		private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();

		internal ManualLogSource InstanceLogger;

		internal void AddModification(string skinNameToken, int boneIndex, Modification modification)
		{
			if (!ModificationList.TryGetValue(skinNameToken, out var value))
			{
				value = new SortedList<int, Modification>();
				ModificationList.Add(skinNameToken, value);
			}
			value.Add(boneIndex, modification);
		}

		internal void AddSkinDef(SkinDef skinDef)
		{
			SkinDefs.Add(skinDef.nameToken, skinDef);
		}

		internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType)
		{
			IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType);
			RemoveInvalidModelObjects();
			ModifiedObjects.TryGetValue(modelObject, out var value);
			try
			{
				if (!SkinDefs.TryGetValue(self.nameToken, out var _))
				{
					if (value != null)
					{
						ClearSkinModifications(LastModelObject, value);
					}
					return result;
				}
				if (value == null)
				{
					AppliedModifications appliedModifications = new AppliedModifications();
					ModifiedObjects.Add(modelObject, appliedModifications);
					ApplySkinModifications(self, modelObject, appliedModifications);
				}
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
				InstanceLogger.LogError((object)ex);
			}
			return result;
		}

		private void RemoveInvalidModelObjects()
		{
			foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
			{
				ModifiedObjects.Remove(item);
			}
		}

		private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			while (modifications.BaseModelModifications.Count != 0)
			{
				Modification modification = modifications.BaseModelModifications.Pop();
				clearModification(modification, modelObject, modifications);
			}
			while (modifications.OtherModifications.Count != 0)
			{
				clearModification(modifications.OtherModifications[0], modelObject, modifications);
			}
			ModifiedObjects.Remove(modelObject);
		}

		private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications)
		{
			CharacterModel component = modelObject.GetComponent<CharacterModel>();
			LastModelObject = modelObject;
			if (!ModificationList.TryGetValue(skindef.nameToken, out var value))
			{
				return;
			}
			foreach (KeyValuePair<int, Modification> item in value)
			{
				ApplyModification(modelObject, component, item.Value, modifications);
			}
		}

		private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
		{
			string bodyname = modification.bodyname;
			string parentname = modification.parentname;
			Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
			GameObject val2;
			if (modification.affectsbasemodel)
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				modification.inst_armature = val2;
				ModificationApplyBones(modelObject, modification, modifications);
			}
			else
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				Transform armature = DynamicSkinHelpers.GetArmature(val2);
				((Component)armature).transform.SetParent(val, false);
				modification.inst_armature = ((Component)armature).gameObject;
			}
			modification.instance = val2;
			if (modification.dynamicBoneData != null)
			{
				ModificationApplyDynamicBones(modelObject, modification);
			}
			ModificationAddRenderers(val2, characterModel);
			modifications.OtherModifications.Add(modification);
		}

		private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications)
		{
			SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
			List<Transform> list = baseSkinRenderers[0].bones.ToList();
			Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform);
			list.InsertRange(modification.boneIndex, array);
			modification.boneCount = array.Length;
			SkinnedMeshRenderer[] array2 = baseSkinRenderers;
			foreach (SkinnedMeshRenderer val in array2)
			{
				val.bones = list.ToArray();
			}
			modifications.BaseModelModifications.Push(modification);
		}

		private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
			List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
			foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
			{
				Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name);
				DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>();
				val3.m_Direction = collider.m_Direction;
				val3.m_Center = collider.m_Center;
				val3.m_Bound = collider.m_Bound;
				val3.m_Radius = collider.m_Radius;
				val3.m_Height = collider.m_Height;
				list.Add(val3);
			}
			modification.inst_DB_colliders = list;
			Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
			val.m_Damping = modification.dynamicBoneData.m_Damping;
			val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
			val.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
			val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
			val.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
			val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
			val.m_Inert = modification.dynamicBoneData.m_Inert;
			val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
			val.m_Radius = modification.dynamicBoneData.m_Radius;
			val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
			val.m_EndLength = modification.dynamicBoneData.m_EndLength;
			val.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
			val.m_Gravity = modification.dynamicBoneData.m_Gravity;
			val.m_Force = modification.dynamicBoneData.m_Force;
			val.m_Colliders = list;
			val.m_Exclusions = new List<Transform>();
			foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
			{
				Transform val4 = Utils.FindChildInTree(root, exclusion);
				if ((Object)(object)val4 != (Object)null)
				{
					val.m_Exclusions.Add(val4);
				}
				else
				{
					Debug.LogWarning((object)"Tried to exclude a transform that could not be found");
				}
			}
			val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
		}

		private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel)
		{
			//IL_0050: Unknown result type (

TrackMariCommandoVoiceover.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BaseVoiceoverLib;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using R2API;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using TrackMariCommandoVoiceover.Components;
using TrackMariCommandoVoiceover.Modules;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrackMariCommandoVoiceover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a74fa81e8d61cbb2c92cb75cfe0e2a7a25a9e64e")]
[assembly: AssemblyProduct("TrackMariCommandoVoiceover")]
[assembly: AssemblyTitle("TrackMariCommandoVoiceover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TrackMariCommandoVoiceover
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Schale.TrackMariCommandoVoiceover", "TrackMariCommandoVoiceover", "1.0.0")]
	public class TrackMariCommandoVoiceoverPlugin : BaseUnityPlugin
	{
		public class NSEInfo
		{
			public NetworkSoundEventDef nse;

			public uint akId = 0u;

			public string eventName = string.Empty;

			public NSEInfo(NetworkSoundEventDef source)
			{
				nse = source;
				akId = source.akId;
				eventName = source.eventName;
			}

			private void DisableSound()
			{
				nse.akId = 0u;
				nse.eventName = string.Empty;
			}

			private void EnableSound()
			{
				nse.akId = akId;
				nse.eventName = eventName;
			}

			public void ValidateParams()
			{
				if (akId == 0)
				{
					akId = nse.akId;
				}
				if (eventName == string.Empty)
				{
					eventName = nse.eventName;
				}
				if (!enableVoicelines.Value)
				{
					DisableSound();
				}
				else
				{
					EnableSound();
				}
			}
		}

		public static ConfigEntry<bool> enableVoicelines;

		public static bool playedSeasonalVoiceline = false;

		public static AssetBundle assetBundle;

		public static SurvivorDef survivorDef = Addressables.LoadAssetAsync<SurvivorDef>((object)"RoR2/Base/Commando/Commando.asset").WaitForCompletion();

		public static ConfigEntry<KeyboardShortcut> btnTitle;

		public static ConfigEntry<KeyboardShortcut> btnThanks;

		public static ConfigEntry<KeyboardShortcut> btnHurt;

		public static ConfigEntry<KeyboardShortcut> btnEx1;

		public static ConfigEntry<KeyboardShortcut> btnEx2;

		public static ConfigEntry<KeyboardShortcut> btnEx3;

		public static ConfigEntry<KeyboardShortcut> btnExL1;

		public static ConfigEntry<KeyboardShortcut> btnExL2;

		public static ConfigEntry<KeyboardShortcut> btnExL3;

		public static ConfigEntry<KeyboardShortcut> btnExN1;

		public static ConfigEntry<KeyboardShortcut> btnExN2;

		public static ConfigEntry<KeyboardShortcut> btnExN3;

		public static ConfigEntry<KeyboardShortcut> btnExNL1;

		public static ConfigEntry<KeyboardShortcut> btnExNL2;

		public static ConfigEntry<KeyboardShortcut> btnExNL3;

		public static ConfigEntry<KeyboardShortcut> btnCommon;

		public static ConfigEntry<KeyboardShortcut> btnTactical;

		public static List<NSEInfo> nseList = new List<NSEInfo>();

		public void Awake()
		{
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_0099: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Expected O, but got Unknown
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Expected O, but got Unknown
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Expected O, but got Unknown
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Expected O, but got Unknown
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Expected O, but got Unknown
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Expected O, but got Unknown
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Expected O, but got Unknown
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Expected O, but got Unknown
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Expected O, but got Unknown
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02db: Expected O, but got Unknown
			//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Expected O, but got Unknown
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Expected O, but got Unknown
			Files.PluginInfo = ((BaseUnityPlugin)this).Info;
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
			new Content().Initialize();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TrackMariCommandoVoiceover.trackmaricommandovoiceoverbundle"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			SoundBanks.Init();
			InitNSE();
			enableVoicelines = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Enable Voicelines"), true, new ConfigDescription("Enable voicelines when using the Track Mari Commando Skin.", (AcceptableValueBase)null, Array.Empty<object>()));
			enableVoicelines.SettingChanged += EnableVoicelines_SettingChanged;
			btnHurt = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hurt"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnThanks = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Thanks"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnCommon = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Common Skill"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnTactical = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Tactical Action"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnTitle = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Blue Archive"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				RiskOfOptionsCompat();
			}
		}

		private void EnableVoicelines_SettingChanged(object sender, EventArgs e)
		{
			RefreshNSE();
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private void RiskOfOptionsCompat()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Expected O, but got Unknown
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableVoicelines));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnTitle));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnThanks));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnTactical));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnCommon));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnHurt));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL3));
			ModSettingsManager.SetModIcon(assetBundle.LoadAsset<Sprite>("trackmariicon"));
		}

		private void OnLoad()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			SkinDef val = null;
			SkinDef[] array = SkinCatalog.FindSkinsForBody(BodyCatalog.FindBodyIndex("CommandoBody"));
			SkinDef[] array2 = array;
			foreach (SkinDef val2 in array2)
			{
				if (((Object)val2).name == "DefTrackMariCommando")
				{
					val = val2;
					break;
				}
			}
			if (!Object.op_Implicit((Object)(object)val))
			{
				Debug.LogError((object)"TrackMariCommandoVoiceover: Track Mari Commando SkinDef not found. Voicelines will not work!");
			}
			else
			{
				VoiceoverInfo val3 = new VoiceoverInfo(typeof(TrackMariCommandoVoiceoverComponent), val, "CommandoBody");
				val3.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val3.selectActions, (Delegate?)new LobbySelectActions(TrackMariSelect));
			}
			RefreshNSE();
		}

		private void TrackMariSelect(GameObject mannequinObject)
		{
			if (!enableVoicelines.Value)
			{
				return;
			}
			bool flag = false;
			if (!playedSeasonalVoiceline)
			{
				if ((DateTime.Today.Month == 1 && DateTime.Today.Day == 1) || (DateTime.Today.Month == 12 && DateTime.Today.Day == 31))
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_Newyear", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 9 && DateTime.Today.Day == 12)
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_bday", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 10 && DateTime.Today.Day == 31)
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_Halloween", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 12 && (DateTime.Today.Day == 24 || DateTime.Today.Day == 25))
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_xmas", mannequinObject);
					flag = true;
				}
				if (flag)
				{
					playedSeasonalVoiceline = true;
				}
			}
			if (!flag)
			{
				if (Util.CheckRoll(5f, 0f, (CharacterMaster)null))
				{
					Util.PlaySound("Play_TrackMariCommando_Title", mannequinObject);
				}
				else
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby", mannequinObject);
				}
			}
		}

		private void InitNSE()
		{
			TrackMariCommandoVoiceoverComponent.nseShout = RegisterNSE("Play_TrackMariCommando_Shout");
			TrackMariCommandoVoiceoverComponent.nseBlock = RegisterNSE("Play_TrackMariCommando_Block");
			TrackMariCommandoVoiceoverComponent.nseDisappoint = RegisterNSE("Play_TrackMariCommando_Covered");
			TrackMariCommandoVoiceoverComponent.nseTacticalAction = RegisterNSE("Play_TrackMariCommando_TacticalAction");
			TrackMariCommandoVoiceoverComponent.nseCommonSkill = RegisterNSE("Play_TrackMariCommando_CommonSkill");
			TrackMariCommandoVoiceoverComponent.nseHurt = RegisterNSE("Play_TrackMariCommando_Hurt");
			TrackMariCommandoVoiceoverComponent.nseThanks = RegisterNSE("Play_TrackMariCommando_Recovery");
			TrackMariCommandoVoiceoverComponent.nseTitle = RegisterNSE("Play_TrackMariCommando_Title");
			TrackMariCommandoVoiceoverComponent.nseEx1 = RegisterNSE("Play_TrackMariCommando_EX_1");
			TrackMariCommandoVoiceoverComponent.nseEx2 = RegisterNSE("Play_TrackMariCommando_EX_2");
			TrackMariCommandoVoiceoverComponent.nseEx3 = RegisterNSE("Play_TrackMariCommando_EX_3");
			TrackMariCommandoVoiceoverComponent.nseExL1 = RegisterNSE("Play_TrackMariCommando_EX_Level_1");
			TrackMariCommandoVoiceoverComponent.nseExL2 = RegisterNSE("Play_TrackMariCommando_EX_Level_2");
			TrackMariCommandoVoiceoverComponent.nseExL3 = RegisterNSE("Play_TrackMariCommando_EX_Level_3");
			TrackMariCommandoVoiceoverComponent.nseExN1 = RegisterNSE("Play_TrackMariCommando_Normal_EX_1");
			TrackMariCommandoVoiceoverComponent.nseExN2 = RegisterNSE("Play_TrackMariCommando_Normal_EX_2");
			TrackMariCommandoVoiceoverComponent.nseExN3 = RegisterNSE("Play_TrackMariCommando_Normal_EX_3");
			TrackMariCommandoVoiceoverComponent.nseExNL1 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_1");
			TrackMariCommandoVoiceoverComponent.nseExNL2 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_2");
			TrackMariCommandoVoiceoverComponent.nseExNL3 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_3");
		}

		private NetworkSoundEventDef RegisterNSE(string eventName)
		{
			NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			val.eventName = eventName;
			Content.networkSoundEventDefs.Add(val);
			nseList.Add(new NSEInfo(val));
			return val;
		}

		public void RefreshNSE()
		{
			foreach (NSEInfo nse in nseList)
			{
				nse.ValidateParams();
			}
		}
	}
}
namespace TrackMariCommandoVoiceover.Modules
{
	public class Content : IContentPackProvider
	{
		[CompilerGenerated]
		private sealed class <FinalizeAsync>d__8 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public FinalizeAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FinalizeAsync>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <GenerateContentPackAsync>d__7 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public GetContentPackAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <GenerateContentPackAsync>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				ContentPack.Copy(<>4__this.contentPack, args.output);
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadStaticContentAsync>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public LoadStaticContentAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadStaticContentAsync>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				<>4__this.contentPack.identifier = <>4__this.identifier;
				<>4__this.contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal ContentPack contentPack = new ContentPack();

		public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		public string identifier => "com.Schale.TrackMariCommandoVoiceover";

		public void Initialize()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		[IteratorStateMachine(typeof(<LoadStaticContentAsync>d__6))]
		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadStaticContentAsync>d__6(0)
			{
				<>4__this = this,
				args = args
			};
		}

		[IteratorStateMachine(typeof(<GenerateContentPackAsync>d__7))]
		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <GenerateContentPackAsync>d__7(0)
			{
				<>4__this = this,
				args = args
			};
		}

		[IteratorStateMachine(typeof(<FinalizeAsync>d__8))]
		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FinalizeAsync>d__8(0)
			{
				<>4__this = this,
				args = args
			};
		}
	}
	public static class Files
	{
		public static PluginInfo PluginInfo;

		internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location);

		internal static void Init(PluginInfo info)
		{
			PluginInfo = info;
		}

		internal static string GetPathToFile(string folderName, string fileName)
		{
			return Path.Combine(assemblyDir, folderName, fileName);
		}
	}
	public static class SoundBanks
	{
		private static bool initialized;

		public static string SoundBankDirectory => Files.assemblyDir;

		public static void Init()
		{
			if (initialized)
			{
				return;
			}
			initialized = true;
			using Stream stream = new FileStream(SoundBankDirectory + "\\TrackMariCommandoSoundbank.bnk", FileMode.Open);
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			SoundBanks.Add(array);
		}
	}
}
namespace TrackMariCommandoVoiceover.Components
{
	public class TrackMariCommandoVoiceoverComponent : BaseVoiceoverComponent
	{
		public static NetworkSoundEventDef nseShout;

		public static NetworkSoundEventDef nseBlock;

		public static NetworkSoundEventDef nseDisappoint;

		public static NetworkSoundEventDef nseCommonSkill;

		public static NetworkSoundEventDef nseTacticalAction;

		public static NetworkSoundEventDef nseHurt;

		public static NetworkSoundEventDef nseTitle;

		public static NetworkSoundEventDef nseThanks;

		public static NetworkSoundEventDef nseEx1;

		public static NetworkSoundEventDef nseEx2;

		public static NetworkSoundEventDef nseEx3;

		public static NetworkSoundEventDef nseExL1;

		public static NetworkSoundEventDef nseExL2;

		public static NetworkSoundEventDef nseExL3;

		public static NetworkSoundEventDef nseExN1;

		public static NetworkSoundEventDef nseExN2;

		public static NetworkSoundEventDef nseExN3;

		public static NetworkSoundEventDef nseExNL1;

		public static NetworkSoundEventDef nseExNL2;

		public static NetworkSoundEventDef nseExNL3;

		private float levelCooldown = 0f;

		private float blockedCooldown = 0f;

		private float lowHealthCooldown = 0f;

		private float shrineFailCooldown = 0f;

		private float specialCooldown = 0f;

		private float utilityCooldown = 0f;

		private bool acquiredScepter = false;

		protected override void Start()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			((BaseVoiceoverComponent)this).Start();
			if (Object.op_Implicit((Object)(object)base.inventory) && base.inventory.GetItemCount(BaseVoiceoverComponent.scepterIndex) > 0)
			{
				acquiredScepter = true;
			}
		}

		protected override void FixedUpdate()
		{
			((BaseVoiceoverComponent)this).FixedUpdate();
			if (levelCooldown > 0f)
			{
				levelCooldown -= Time.fixedDeltaTime;
			}
			if (blockedCooldown > 0f)
			{
				blockedCooldown -= Time.fixedDeltaTime;
			}
			if (lowHealthCooldown > 0f)
			{
				lowHealthCooldown -= Time.fixedDeltaTime;
			}
			if (shrineFailCooldown > 0f)
			{
				shrineFailCooldown -= Time.fixedDeltaTime;
			}
			if (utilityCooldown > 0f)
			{
				utilityCooldown -= Time.fixedDeltaTime;
			}
			if (specialCooldown > 0f)
			{
				specialCooldown -= Time.fixedDeltaTime;
			}
		}

		public override void PlayDamageBlockedServer()
		{
			if (NetworkServer.active && !(blockedCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 1.8f, false))
			{
				blockedCooldown = 60f;
			}
		}

		public override void PlayDeath()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Defeat", 4f, true);
		}

		public override void PlayHurt(float percentHPLost)
		{
			if (percentHPLost >= 0.1f)
			{
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Hurt", 0f, false);
			}
		}

		public override void PlayLevelUp()
		{
			if (!(levelCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Levelup", 5.3f, false))
			{
				levelCooldown = 60f;
			}
		}

		public override void PlayLowHealth()
		{
			if (!(lowHealthCooldown > 0f) && Random.Range(0, 3) switch
			{
				0 => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_1_1", 5.3f, false), 
				1 => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_2_2", 3.5f, false), 
				_ => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_EX_3", 2f, false), 
			})
			{
				lowHealthCooldown = 60f;
			}
		}

		public override void PlaySpawn()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Spawn", 2.35f, true);
		}

		public override void PlayTeleporterFinish()
		{
			switch (Random.Range(0, 4))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_1", 3f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_2", 4f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_3", 3.2f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_4", 2.25f, false);
				break;
			}
		}

		public override void PlayTeleporterStart()
		{
			switch (Random.Range(0, 7))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_CommonSkill", 1.6f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_1", 1.2f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_2", 1.7f, false);
				break;
			case 3:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_3", 1.3f, false);
				break;
			case 4:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_1", 2.2f, false);
				break;
			case 5:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_2", 2f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_3", 2.2f, false);
				break;
			}
		}

		public override void PlayUtilityAuthority(GenericSkill skill)
		{
			if (!(utilityCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0f, false))
			{
				utilityCooldown = 20f;
			}
		}

		public override void PlayVictory()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_5", 24.5f, true);
		}

		protected override void Inventory_onItemAddedClient(ItemIndex itemIndex)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Invalid comparison between Unknown and I4
			((BaseVoiceoverComponent)this).Inventory_onItemAddedClient(itemIndex);
			if ((int)BaseVoiceoverComponent.scepterIndex != -1 && itemIndex == BaseVoiceoverComponent.scepterIndex)
			{
				PlayAcquireScepter();
				return;
			}
			ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
			if ((Object)(object)itemDef == (Object)(object)Items.Squid || (Object)(object)itemDef == (Object)(object)Items.Plant || (Object)(object)itemDef == (Object)(object)Items.SlowOnHit)
			{
				PlayBadItem();
			}
			else if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.deprecatedTier == 2)
			{
				PlayAcquireLegendary();
			}
		}

		public override void PlaySpecialAuthority(GenericSkill skill)
		{
			if (!(specialCooldown > 0f))
			{
				bool flag = false;
				if ((!Util.CheckRoll(50f, 0f, (CharacterMaster)null)) ? ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTacticalAction, 1.3f, false) : ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseCommonSkill, 1.9f, false))
				{
					specialCooldown = 20f;
				}
			}
		}

		public void PlayAcquireScepter()
		{
			if (!acquiredScepter)
			{
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_ExWeapon_Get", 8.5f, true);
				acquiredScepter = true;
			}
		}

		public void PlayBadItem()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Covered", 1f, false);
		}

		public void PlayAcquireLegendary()
		{
			switch (Random.Range(0, 4))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_1", 5.9f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_2", 6.1f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_3", 5.5f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_4", 4.6f, false);
				break;
			}
		}

		public override void PlayShrineOfChanceFailServer()
		{
			if (!(shrineFailCooldown > 0f) && Util.CheckRoll(15f, 0f, (CharacterMaster)null) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseDisappoint, 1f, false))
			{
				shrineFailCooldown = 60f;
			}
		}

		protected override void CheckInputs()
		{
			if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnTitle))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTitle, 1.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnThanks))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseThanks, 2.75f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnHurt))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurt, 0.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnTactical))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTacticalAction, 1.3f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnCommon))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseCommonSkill, 1.9f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx1, 1.7f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx2, 2.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx3, 2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL1, 1.6f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL2, 2.2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL3))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL3, 2.9f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN1, 1.25f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN2, 1.7f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN3, 1.3f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL1, 2.2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL2, 2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL3))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL3, 2.2f, false);
			}
		}

		public override bool ComponentEnableVoicelines()
		{
			return TrackMariCommandoVoiceoverPlugin.enableVoicelines.Value;
		}
	}
}