Decompiled source of Mari Track Commando v1.0.3

TrackMariCommando.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour;
using MonoMod.RuntimeDetour.HookGen;
using MwSkinAdditions;
using RoR2;
using RuneFoxMods.DynamicSkins;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrackMariCommando")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrackMariCommando")]
[assembly: AssemblyTitle("TrackMariCommando")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TrackMariCommando
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Schale.TrackMariCommando", "TrackMariCommando", "1.0.3")]
	public class TrackMariCommandoPlugin : BaseUnityPlugin
	{
		public class DynamicSkinExtension
		{
			private Modification DefMariCommandoDZLModification;

			private Modification DefMariCommandoDZRModification;

			private Modification DefMariCommandoed001LModification;

			private Modification DefMariCommandoed001RModification;

			private Modification DefMariCommandofs001Modification;

			private Modification DefMariCommandofs002Modification;

			private Modification DefMariCommandoHFModification;

			private Modification DefMariCommandolhModification;

			private Modification DefMariCommandoqfLModification;

			private Modification DefMariCommandoqfRModification;

			internal void BeforeStart()
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				_DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger;
				new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply();
			}

			internal void AfterStart()
			{
				InitializeModifications();
				InitializeDynamicBones();
				AddModificationsToList();
			}

			internal void BeforeBodyCatalogInit()
			{
				CommandoBodyDefMariCommandoSkinAddedEvent += onSkinAdded;
			}

			internal void AfterBodyCatalogInit()
			{
			}

			private void InitializeModifications()
			{
				DefMariCommandoDZLModification = new Modification("DZL.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 78, AffectsBaseModel: true, assetBundle);
				DefMariCommandoDZRModification = new Modification("DZR.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 76, AffectsBaseModel: true, assetBundle);
				DefMariCommandoed001LModification = new Modification("ed001L.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 85, AffectsBaseModel: true, assetBundle);
				DefMariCommandoed001RModification = new Modification("ed001R.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 82, AffectsBaseModel: true, assetBundle);
				DefMariCommandofs001Modification = new Modification("fs001.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 81, AffectsBaseModel: true, assetBundle);
				DefMariCommandofs002Modification = new Modification("fs002.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 80, AffectsBaseModel: true, assetBundle);
				DefMariCommandoHFModification = new Modification("HF.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 71, AffectsBaseModel: true, assetBundle);
				DefMariCommandolhModification = new Modification("lh.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 88, AffectsBaseModel: true, assetBundle);
				DefMariCommandoqfLModification = new Modification("qfL.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 66, AffectsBaseModel: true, assetBundle);
				DefMariCommandoqfRModification = new Modification("qfR.prefab", "head", "CommandoBody", "SCHALE_SKIN_DEFMARICOMMANDO_NAME", 61, AffectsBaseModel: true, assetBundle);
			}

			private void InitializeDynamicBones()
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0133: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0167: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_0200: Unknown result type (might be due to invalid IL or missing references)
				//IL_0214: Unknown result type (might be due to invalid IL or missing references)
				//IL_0228: Unknown result type (might be due to invalid IL or missing references)
				//IL_027f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0293: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0312: Unknown result type (might be due to invalid IL or missing references)
				//IL_0326: Unknown result type (might be due to invalid IL or missing references)
				//IL_0346: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_045e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0472: Unknown result type (might be due to invalid IL or missing references)
				//IL_0486: Unknown result type (might be due to invalid IL or missing references)
				//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_04d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0508: Unknown result type (might be due to invalid IL or missing references)
				//IL_0539: Unknown result type (might be due to invalid IL or missing references)
				//IL_05a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_05b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_05c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_05e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0651: Unknown result type (might be due to invalid IL or missing references)
				//IL_0665: Unknown result type (might be due to invalid IL or missing references)
				//IL_0679: Unknown result type (might be due to invalid IL or missing references)
				//IL_0699: Unknown result type (might be due to invalid IL or missing references)
				//IL_06ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_0732: Unknown result type (might be due to invalid IL or missing references)
				//IL_0746: Unknown result type (might be due to invalid IL or missing references)
				//IL_075a: Unknown result type (might be due to invalid IL or missing references)
				//IL_077a: Unknown result type (might be due to invalid IL or missing references)
				//IL_07ab: Unknown result type (might be due to invalid IL or missing references)
				DefMariCommandoDZLModification.dynamicBoneData = new DynamicBoneData("DZL", 0.02f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoDZRModification.dynamicBoneData = new DynamicBoneData("DZR", 0.02f, null, 0.005f, null, 0.55f, null, 0.85f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoed001LModification.dynamicBoneData = new DynamicBoneData("ed001L", 0.8f, null, 0.2f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
				DefMariCommandoed001RModification.dynamicBoneData = new DynamicBoneData("ed001R", 0.8f, null, 0.2f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
				DefMariCommandofs001Modification.dynamicBoneData = new DynamicBoneData("fs001", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandofs002Modification.dynamicBoneData = new DynamicBoneData("fs002", 0.2f, null, 0.05f, null, 0.8f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoHFModification.dynamicBoneData = new DynamicBoneData("HF", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandolhModification.dynamicBoneData = new DynamicBoneData("lh", 0.2f, null, 0.05f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0.19f, 0f), (Bound)0, 0.15f, 0f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoqfLModification.dynamicBoneData = new DynamicBoneData("qfL", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
				DefMariCommandoqfRModification.dynamicBoneData = new DynamicBoneData("qfR", 0.894f, null, 0.1f, null, 0.783f, null, 0.713f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>
				{
					new DynamicBoneColliderData("chest", (Direction)1, new Vector3(0f, 0.1f, 0.03f), (Bound)0, 0.15f, 0.66f),
					new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(-0.06f, 0.28f, -0.04f), (Bound)0, 0.09f, 0.63f)
				}, new List<string>(), (FreezeAxis)0);
			}

			private void AddModificationsToList()
			{
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 78, DefMariCommandoDZLModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 76, DefMariCommandoDZRModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 85, DefMariCommandoed001LModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 82, DefMariCommandoed001RModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 81, DefMariCommandofs001Modification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 80, DefMariCommandofs002Modification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 71, DefMariCommandoHFModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 88, DefMariCommandolhModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 66, DefMariCommandoqfLModification);
				_DynamicSkinManager.AddModification("SCHALE_SKIN_DEFMARICOMMANDO_NAME", 61, DefMariCommandoqfRModification);
			}

			private static void onSkinAdded(object sender, SkinAddedArgs e)
			{
				_DynamicSkinManager.AddSkinDef(e.skinDef);
			}
		}

		public delegate void VoidDelegate();

		public class SkinAddedArgs : EventArgs
		{
			public SkinDef skinDef { get; }

			public GameObject bodyPrefab { get; }

			public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject)
			{
				skinDef = newSkinDef;
				bodyPrefab = newGameObject;
			}
		}

		private class FieldException : Exception
		{
			public FieldException(string message, Exception innerException)
				: base(message, innerException)
			{
			}
		}

		private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension();

		private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager();

		private static VoidDelegate BeforeStartDelegate;

		private static VoidDelegate AfterStartDelegate;

		private static VoidDelegate BeforeBodyCatalogDelegate;

		private static VoidDelegate AfterBodyCatalogDelegate;

		private static AssetBundle assetBundle;

		private static readonly List<Material> materialsWithRoRShader = new List<Material>();

		internal static TrackMariCommandoPlugin Instance { get; private set; }

		internal static ManualLogSource InstanceLogger
		{
			get
			{
				TrackMariCommandoPlugin instance = Instance;
				return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
			}
		}

		private static event EventHandler<SkinAddedArgs> CommandoBodyDefMariCommandoSkinAddedEvent;

		private void Start()
		{
			Instance = this;
			BeforeStart();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TrackMariCommando.schaletrackmaricommando"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
			HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
			ReplaceShaders();
			AfterStart();
		}

		private void BeforeStart()
		{
			BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart));
			BeforeStartDelegate?.Invoke();
		}

		private void AfterStart()
		{
			AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart));
			AfterStartDelegate?.Invoke();
		}

		private static void BeforeBodyCatalogInit()
		{
			BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit));
			BeforeBodyCatalogDelegate?.Invoke();
		}

		private static void AfterBodyCatalogInit()
		{
			AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit));
			AfterBodyCatalogDelegate?.Invoke();
		}

		private static void ReplaceShaders()
		{
			LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/MariCommando/Skin/matMariCommando.mat", "Assets/Skins/MariCommando/Skin/matMariWeapon.mat");
		}

		private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
			foreach (string text in materialPaths)
			{
				Material val = assetBundle.LoadAsset<Material>(text);
				val.shader = shader;
				materialsWithRoRShader.Add(val);
			}
		}

		private static void LanguageLoadStrings(Action<Language> orig, Language self)
		{
			orig(self);
			self.SetStringByToken("SCHALE_SKIN_DEFMARICOMMANDO_NAME", "Mari");
		}

		private static void BodyCatalogInit()
		{
			BeforeBodyCatalogInit();
			AddCommandoBodyDefMariCommandoSkin();
			AfterBodyCatalogInit();
		}

		private static void CommandoBodyDefMariCommandoSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
		{
			TrackMariCommandoPlugin.CommandoBodyDefMariCommandoSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
		}

		private static void AddCommandoBodyDefMariCommandoSkin()
		{
			string text = "CommandoBody";
			string text2 = "DefTrackMariCommando";
			try
			{
				GameObject val = BodyCatalog.FindBodyPrefab(text);
				if (!Object.op_Implicit((Object)(object)val))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
					return;
				}
				ModelLocator component = val.GetComponent<ModelLocator>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
					return;
				}
				GameObject gameObject = ((Component)component.modelTransform).gameObject;
				ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
				if (!Object.op_Implicit((Object)(object)skinController))
				{
					InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
					return;
				}
				Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
				Light[] componentsInChildren = gameObject.GetComponentsInChildren<Light>(true);
				SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
				SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
				skin.skinDefParams = skinParams;
				TryCatchThrow("Icon", delegate
				{
					skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\TrackMariCommando\\Icons\\DefMariCommandoIcon.png");
				});
				((Object)skin).name = text2;
				skin.nameToken = "SCHALE_SKIN_DEFMARICOMMANDO_NAME";
				skin.rootObject = gameObject;
				TryCatchThrow("Base Skins", delegate
				{
					skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
				});
				TryCatchThrow("Unlockable Name", delegate
				{
					skin.unlockableDef = null;
				});
				TryCatchThrow("Game Object Activations", delegate
				{
					skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
				});
				TryCatchThrow("Renderer Infos", delegate
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_006f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0078: Unknown result type (might be due to invalid IL or missing references)
					//IL_0097: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
					//IL_00df: Unknown result type (might be due to invalid IL or missing references)
					//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
					//IL_013c: Unknown result type (might be due to invalid IL or missing references)
					//IL_013d: Unknown result type (might be due to invalid IL or missing references)
					skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
					{
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariCommando.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariWeapon.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
						},
						new RendererInfo
						{
							defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/MariCommando/Skin/matMariWeapon.mat"),
							defaultShadowCastingMode = (ShadowCastingMode)0,
							ignoreOverlays = false,
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
						}
					};
				});
				TryCatchThrow("Mesh Replacements", delegate
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_005e: Unknown result type (might be due to invalid IL or missing references)
					//IL_005f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0068: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
					//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
					//IL_010c: Unknown result type (might be due to invalid IL or missing references)
					//IL_010d: Unknown result type (might be due to invalid IL or missing references)
					skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
					{
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\TrackMariCommando\\Meshes\\MariMesh.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "CommandoMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\TrackMariCommando\\Meshes\\Mari_Original_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh")
						},
						new MeshReplacement
						{
							mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\TrackMariCommando\\Meshes\\Mari_Original_Weapon.mesh"),
							renderer = renderers.First((Renderer r) => ((Object)r).name == "GunMesh.001")
						}
					};
				});
				TryCatchThrow("Light Infos", delegate
				{
					skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
				});
				TryCatchThrow("Minion Skin Replacements", delegate
				{
					skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
				});
				TryCatchThrow("Projectile Ghost Replacements", delegate
				{
					skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
				});
				Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
				skinController.skins[skinController.skins.Length - 1] = skin;
				MwSkinEvents.Init(skin);
				CommandoBodyDefMariCommandoSkinAdded(skin, val);
			}
			catch (FieldException ex)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
			catch (Exception ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogError((object)ex2);
			}
		}

		private static void TryCatchThrow(string message, Action action)
		{
			try
			{
				action?.Invoke();
			}
			catch (Exception innerException)
			{
				throw new FieldException(message, innerException);
			}
		}

		private static void TryAddComponent<T>(GameObject obj) where T : Component
		{
			if (!Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
			{
				obj.AddComponent<T>();
			}
		}
	}
	public static class MwSkinEvents
	{
		private static HashSet<string> badItemsSet = new HashSet<string> { "SlowOnHit", "Squid", "Firework" };

		public static void Init(SkinDef skinDef)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Expected O, but got Unknown
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Expected O, but got Unknown
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Expected O, but got Unknown
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			EventSub val = new EventSub(skinDef, (BoneTransformation[])(object)new BoneTransformation[2]
			{
				new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.l", Vector3.one * 0.6092f, new Vector3(-0.1f, 0f, 0.12f), (string)null),
				new BoneTransformation("CommandoArmature/ROOT/base/stomach/chest/upper_arm.r", Vector3.one * 0.6092f, new Vector3(0.1f, 0f, 0.12f), (string)null)
			}, (ExtraObject[])null, true, (BlendShapeAnimation[])(object)new BlendShapeAnimation[1] { (BlendShapeAnimation)new BlinkBlendShapeAnimation("CommandoMesh", "eyeLowBlink", -1, 0, 0.1f, 0f, 0.1f, false) }, (IdleAnimation[])(object)new IdleAnimation[2]
			{
				new IdleAnimation((BlendShapeAnimation[])(object)new BlendShapeAnimation[3]
				{
					new BlendShapeAnimation("CommandoMesh", "eyeSquint", 0, -2, 0.3f, float.PositiveInfinity, 0.3f, false),
					new BlendShapeAnimation("CommandoMesh", "browAngry", 1, -2, 0.3f, float.PositiveInfinity, 0.3f, false),
					new BlendShapeAnimation("CommandoMesh", "mouthFrown", 2, -2, 0.3f, float.PositiveInfinity, 0.3f, false)
				}, (Func<ExpressionController, bool>)InCombat, true),
				new IdleAnimation((BlendShapeAnimation[])(object)new BlendShapeAnimation[3]
				{
					new BlendShapeAnimation("CommandoMesh", "eyeHighBlink", 0, -1, 0.3f, float.PositiveInfinity, 0.3f, true),
					new BlendShapeAnimation("CommandoMesh", "browHurt", 1, -1, 0.3f, float.PositiveInfinity, 0.3f, false),
					new BlendShapeAnimation("CommandoMesh", "mouthHurt", 2, -1, 0.3f, float.PositiveInfinity, 0.3f, false)
				}, (Func<ExpressionController, bool>)LowHealth, true)
			}, (VoiceGroup[])null);
			val.TakeDamage = (Action<GameObject, DamageReport>)Delegate.Combine(val.TakeDamage, new Action<GameObject, DamageReport>(ExpressionOnHit));
			val.Death = (Action<GameObject>)Delegate.Combine(val.Death, new Action<GameObject>(ExpressionOnDeath));
			val.ShrineFailure = (Action<GameObject>)Delegate.Combine(val.ShrineFailure, new Action<GameObject>(ExpressionOnShrineFailure));
			val.LevelUp = (Action<GameObject>)Delegate.Combine(val.LevelUp, new Action<GameObject>(ExpressionOnHoldoutOnLevelOnMithrix));
			val.MithrixDefeat = (Action<GameObject>)Delegate.Combine(val.MithrixDefeat, new Action<GameObject>(ExpressionOnHoldoutOnLevelOnMithrix));
			val.HoldoutZoneCharged = (Action<GameObject>)Delegate.Combine(val.HoldoutZoneCharged, new Action<GameObject>(ExpressionOnHoldoutOnLevelOnMithrix));
			val.GetItem = (Action<GameObject, ItemIndex>)Delegate.Combine(val.GetItem, new Action<GameObject, ItemIndex>(ExpressionOnItem));
			val.Init();
		}

		private static bool InCombat(ExpressionController expressionController)
		{
			CharacterBody characterBody = expressionController.characterBody;
			if ((Object)(object)characterBody != (Object)null)
			{
				return !characterBody.outOfCombat;
			}
			return false;
		}

		private static bool LowHealth(ExpressionController expressionController)
		{
			CharacterBody characterBody = expressionController.characterBody;
			if ((Object)(object)characterBody != (Object)null)
			{
				int result;
				if (characterBody == null)
				{
					result = 0;
				}
				else
				{
					HealthComponent healthComponent = characterBody.healthComponent;
					result = ((((healthComponent != null) ? new float?(healthComponent.combinedHealthFraction) : null) <= 0.25f) ? 1 : 0);
				}
				return (byte)result != 0;
			}
			return false;
		}

		private static void ExpressionOnHit(GameObject body, DamageReport damageReport)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Expected O, but got Unknown
			if (damageReport == null)
			{
				return;
			}
			HealthComponent victim = damageReport.victim;
			if (((victim != null) ? new float?(((Component)victim).GetComponent<HealthComponent>().combinedHealthFraction) : null) > 0.25f)
			{
				ExpressionController component = body.GetComponent<ExpressionController>();
				if (component != null)
				{
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeHighBlink", 0, 0, 0.1f, 0.1f, 0.1f, true));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "browHurt", 1, 0, 0.1f, 0.1f, 0.1f, false));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "mouthHurt", 2, 0, 0.1f, 0.1f, 0.1f, false));
				}
			}
		}

		private static void ExpressionOnShrineFailure(GameObject body)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeLowBlink", 0, 0, 0.2f, 0.4f, 0.2f, true));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "browHurt", 1, 0, 0.2f, 0.4f, 0.2f, false));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "mouthDisappointed", 2, 0, 0.2f, 0.4f, 0.2f, false));
			}
		}

		private static void ExpressionOnHoldoutOnLevelOnMithrix(GameObject body)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeHighBlink", 0, 0, 0.2f, 0.6f, 0.2f, true));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "Basis.001", 1, 0, 0.2f, 0.6f, 0.2f, false));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "Basis.001", 2, 0, 0.2f, 0.6f, 0.2f, false));
			}
		}

		private static void ExpressionOnItem(GameObject body, ItemIndex itemIndex)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Expected O, but got Unknown
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				HashSet<string> hashSet = badItemsSet;
				ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
				if (hashSet.Contains((itemDef != null) ? ((Object)itemDef).name : null))
				{
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeLowBlink", 0, 0, 0.2f, 0.6f, 0.2f, true));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "browHurt", 1, 0, 0.2f, 0.6f, 0.2f, false));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "mouthDisappointed", 2, 0, 0.2f, 0.6f, 0.2f, false));
				}
				else
				{
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeHighBlink", 0, 0, 0.2f, 0.6f, 0.2f, true));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "Basis.001", 1, 0, 0.2f, 0.6f, 0.2f, false));
					component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "Basis.001", 2, 0, 0.2f, 0.6f, 0.2f, false));
				}
			}
		}

		private static void ExpressionOnDeath(GameObject body)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			ExpressionController component = body.GetComponent<ExpressionController>();
			if (component != null)
			{
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "eyeHighBlink", 0, 2, 0.2f, float.PositiveInfinity, 0.2f, true));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "browHurt", 1, 2, 0.2f, float.PositiveInfinity, 0.2f, false));
				component.TryPlayAnimation(new BlendShapeAnimation("CommandoMesh", "mouthHurt", 2, 2, 0.2f, float.PositiveInfinity, 0.2f, false));
			}
		}
	}
}
namespace RuneFoxMods
{
	internal class Utils
	{
		public static void PrintBodyCatalog()
		{
			Debug.Log((object)"\nBodyCatalog");
			foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
			{
				Debug.Log((object)((Object)allBodyPrefab).name);
			}
			Debug.Log((object)"\n");
		}

		public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			for (int j = 0; j < parent.transform.childCount; j++)
			{
				Transform child = parent.transform.GetChild(j);
				if ((Object)(object)child == (Object)null)
				{
					break;
				}
				string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
				string[] obj = new string[6]
				{
					text,
					((Object)child).name,
					" ",
					text2,
					" ",
					null
				};
				Vector3 position = ((Component)child).transform.position;
				obj[5] = ((object)(Vector3)(ref position)).ToString();
				Debug.Log((object)string.Concat(obj));
				if (includecomponents)
				{
					ReadComponents(((Component)child).gameObject, tabs + 1);
					Debug.Log((object)"");
				}
				ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
			}
		}

		public static void readheiarchy(GameObject parent, bool includeComponents = true)
		{
			Debug.Log((object)((Object)parent).name);
			if (includeComponents)
			{
				ReadComponents(parent, 1);
				Debug.Log((object)"");
			}
			ReadChildren(parent, 1, includeComponents);
		}

		public static void ReadComponents(GameObject obj, int tabs)
		{
			string text = "";
			for (int i = 0; i < tabs; i++)
			{
				text += "  ";
			}
			Component[] components = obj.GetComponents(typeof(Component));
			Component[] array = components;
			foreach (Component val in array)
			{
				string text2 = "";
				Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + "  " + text2));
			}
		}

		public static void PrintAllPaths(GameObject parent)
		{
			Debug.Log((object)((Object)parent).name);
			PrintAllPathsInner(parent, ((Object)parent).name);
		}

		private static void PrintAllPathsInner(GameObject parent, string parent_string)
		{
			int childCount = parent.transform.childCount;
			for (int i = 0; i < childCount; i++)
			{
				Transform child = parent.transform.GetChild(i);
				if (((Object)child).name.EndsWith("_end"))
				{
					break;
				}
				string text = parent_string + "/" + ((Object)child).name;
				Debug.Log((object)("  " + ((Object)child).name + "\t\t" + text));
				PrintAllPathsInner(((Component)child).gameObject, text);
			}
		}

		public static void PrintDynamicBone(DynamicBone DB)
		{
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Root: " + (object)DB.m_Root));
			Debug.Log((object)("Damping: " + DB.m_Damping));
			Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib));
			Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
			Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib));
			Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
			Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib));
			Debug.Log((object)("Inert: " + DB.m_Inert));
			Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib));
			Debug.Log((object)("Radius: " + DB.m_Radius));
			Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib));
			Debug.Log((object)("End Length: " + DB.m_EndLength));
			Vector3 val = DB.m_EndOffset;
			Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Gravity;
			Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString()));
			val = DB.m_Force;
			Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString()));
			Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString()));
			Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
			foreach (DynamicBoneCollider collider in DB.m_Colliders)
			{
				Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
				Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString()));
				val = collider.m_Center;
				Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString()));
				Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString()));
				Debug.Log((object)("\t Radius " + collider.m_Radius));
				Debug.Log((object)("\t Height " + collider.m_Height));
			}
			Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
			foreach (Transform exclusion in DB.m_Exclusions)
			{
				Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
			}
		}

		public static ChildLocator GetChildLocator(GameObject body)
		{
			ChildLocator val = null;
			Transform child = body.transform.GetChild(0);
			if (Object.op_Implicit((Object)(object)child))
			{
				Transform child2 = child.GetChild(0);
				if (Object.op_Implicit((Object)(object)child2))
				{
					val = ((Component)child2).GetComponent<ChildLocator>();
					if (Object.op_Implicit((Object)(object)val))
					{
						Debug.Log((object)"Locator Found");
					}
				}
			}
			return val;
		}

		public static Transform FindChildInTree(Transform Root, string name)
		{
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(Root);
			while (queue.Count != 0)
			{
				Transform val = queue.Dequeue();
				if (((Object)val).name == name)
				{
					return val;
				}
				for (int i = 0; i < val.childCount; i++)
				{
					Transform child = val.GetChild(i);
					queue.Enqueue(child);
				}
			}
			return null;
		}

		public static string RemoveCloneNaming(string str)
		{
			return str.Remove(str.Length - 7);
		}
	}
}
namespace RuneFoxMods.DynamicSkins
{
	public static class DynamicSkinHelpers
	{
		public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
		{
			SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		public static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
		{
			List<Transform> list = new List<Transform>();
			BoneArrayBuilderHelper(NewBoneRoot, list);
			return list.ToArray();
		}

		public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
		{
			if (!((Object)parent).name.EndsWith("_end"))
			{
				list.Add(parent);
			}
			for (int i = 0; i < parent.childCount; i++)
			{
				BoneArrayBuilderHelper(parent.GetChild(i), list);
			}
		}

		public static Transform GetArmature(GameObject obj)
		{
			return GetArmatureHelper(obj);
		}

		public static Transform GetArmatureHelper(GameObject obj)
		{
			if (((Object)obj).name.ToLower().Contains("armature"))
			{
				return obj.transform;
			}
			for (int i = 0; i < obj.transform.childCount; i++)
			{
				Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
				if (Object.op_Implicit((Object)(object)armatureHelper))
				{
					return armatureHelper;
				}
			}
			return null;
		}

		public static Transform GetTopParent(Transform obj)
		{
			Transform val = obj;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
			}
			return val;
		}

		public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return ((Object)bones[i]).name;
				}
			}
			return null;
		}

		public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length; i++)
			{
				if (((Object)bones[i]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}

		public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
		{
			Transform[] bones = meshRenderer.bones;
			for (int i = 0; i <= bones.Length - 1; i++)
			{
				if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
				{
					return i;
				}
			}
			return -1;
		}
	}
	internal class DynamicSkinManager
	{
		internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>();

		private GameObject LastModelObject;

		internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>();

		private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();

		internal ManualLogSource InstanceLogger;

		internal void AddModification(string skinNameToken, int boneIndex, Modification modification)
		{
			if (!ModificationList.TryGetValue(skinNameToken, out var value))
			{
				value = new SortedList<int, Modification>();
				ModificationList.Add(skinNameToken, value);
			}
			value.Add(boneIndex, modification);
		}

		internal void AddSkinDef(SkinDef skinDef)
		{
			SkinDefs.Add(skinDef.nameToken, skinDef);
		}

		internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType)
		{
			IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType);
			RemoveInvalidModelObjects();
			ModifiedObjects.TryGetValue(modelObject, out var value);
			try
			{
				if (!SkinDefs.TryGetValue(self.nameToken, out var _))
				{
					if (value != null)
					{
						ClearSkinModifications(LastModelObject, value);
					}
					return result;
				}
				if (value == null)
				{
					AppliedModifications appliedModifications = new AppliedModifications();
					ModifiedObjects.Add(modelObject, appliedModifications);
					ApplySkinModifications(self, modelObject, appliedModifications);
				}
			}
			catch (Exception ex)
			{
				InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
				InstanceLogger.LogError((object)ex);
			}
			return result;
		}

		private void RemoveInvalidModelObjects()
		{
			foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
			{
				ModifiedObjects.Remove(item);
			}
		}

		private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
		{
			while (modifications.BaseModelModifications.Count != 0)
			{
				Modification modification = modifications.BaseModelModifications.Pop();
				clearModification(modification, modelObject, modifications);
			}
			while (modifications.OtherModifications.Count != 0)
			{
				clearModification(modifications.OtherModifications[0], modelObject, modifications);
			}
			ModifiedObjects.Remove(modelObject);
		}

		private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications)
		{
			CharacterModel component = modelObject.GetComponent<CharacterModel>();
			LastModelObject = modelObject;
			if (!ModificationList.TryGetValue(skindef.nameToken, out var value))
			{
				return;
			}
			foreach (KeyValuePair<int, Modification> item in value)
			{
				ApplyModification(modelObject, component, item.Value, modifications);
			}
		}

		private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
		{
			string bodyname = modification.bodyname;
			string parentname = modification.parentname;
			Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
			GameObject val2;
			if (modification.affectsbasemodel)
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				modification.inst_armature = val2;
				ModificationApplyBones(modelObject, modification, modifications);
			}
			else
			{
				val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
				((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
				modification.instance = val2;
				Transform armature = DynamicSkinHelpers.GetArmature(val2);
				((Component)armature).transform.SetParent(val, false);
				modification.inst_armature = ((Component)armature).gameObject;
			}
			modification.instance = val2;
			if (modification.dynamicBoneData != null)
			{
				ModificationApplyDynamicBones(modelObject, modification);
			}
			ModificationAddRenderers(val2, characterModel);
			modifications.OtherModifications.Add(modification);
		}

		private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications)
		{
			SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
			List<Transform> list = baseSkinRenderers[0].bones.ToList();
			Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform);
			list.InsertRange(modification.boneIndex, array);
			modification.boneCount = array.Length;
			SkinnedMeshRenderer[] array2 = baseSkinRenderers;
			foreach (SkinnedMeshRenderer val in array2)
			{
				val.bones = list.ToArray();
			}
			modifications.BaseModelModifications.Push(modification);
		}

		private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
			List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
			foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
			{
				Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name);
				DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>();
				val3.m_Direction = collider.m_Direction;
				val3.m_Center = collider.m_Center;
				val3.m_Bound = collider.m_Bound;
				val3.m_Radius = collider.m_Radius;
				val3.m_Height = collider.m_Height;
				list.Add(val3);
			}
			modification.inst_DB_colliders = list;
			Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
			val.m_Damping = modification.dynamicBoneData.m_Damping;
			val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
			val.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
			val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
			val.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
			val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
			val.m_Inert = modification.dynamicBoneData.m_Inert;
			val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
			val.m_Radius = modification.dynamicBoneData.m_Radius;
			val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
			val.m_EndLength = modification.dynamicBoneData.m_EndLength;
			val.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
			val.m_Gravity = modification.dynamicBoneData.m_Gravity;
			val.m_Force = modification.dynamicBoneData.m_Force;
			val.m_Colliders = list;
			val.m_Exclusions = new List<Transform>();
			foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
			{
				Transform val4 = Utils.FindChildInTree(root, exclusion);
				if ((Object)(object)val4 != (Object)null)
				{
					val.m_Exclusions.Add(val4);
				}
				else
				{
					Debug.LogWarning((object)"Tried to exclude a transform that could not be found");
				}
			}
			val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
		}

		private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length);
			if (componentsInChildren.Length != 0)
			{
				int num = componentsInChildren.Length;
				SkinnedMeshRenderer[] array = componentsInChildren;
				foreach (SkinnedMeshRenderer val in array)
				{
					characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo
					{
						renderer = (Renderer)(object)componentsInChildren[^num],
						ignoreOverlays = false,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						defaultMaterial = ((Renderer)val).sharedMaterial
					};
					num--;
				}
			}
		}

		private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications)
		{
			if (modification.inst_DB_colliders != null)
			{
				foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders)
				{
					Object.Destroy((Object)(object)inst_DB_collider);
				}
			}
			if (modification.affectsbasemodel)
			{
				SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
				List<Transform> list = baseSkinRenderers[0].bones.ToList();
				list.RemoveRange(modification.boneIndex, modification.boneCount);
				SkinnedMeshRenderer[] array = baseSkinRenderers;
				foreach (SkinnedMeshRenderer val in array)
				{
					val.bones = list.ToArray();
				}
			}
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature);
			Object.Destroy((Object)(object)modifications.OtherModifications[0].instance);
			if (!modifications.OtherModifications.Remove(modification))
			{
				InstanceLogger.LogError((object)"Skin Modification was not removed");
			}
		}
	}
	internal class Modification
	{
		public string prefabpath;

		public string bodyname;

		public string parentname;

		public GameObject prefab;

		public bool affectsbasemodel;

		public DynamicBoneData dynamicBoneData;

		public string parentSkinToken;

		public int boneIndex;

		public int boneCount;

		public GameObject instance;

		public GameObject inst_armature;

		public DynamicBone inst_dynamicBone;

		public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>();

		public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle)
		{
			bodyname = BodyName;
			prefabpath = PrefabPath;
			parentname = ParentName;
			parentSkinToken = ParentSkinToken;
			affectsbasemodel = AffectsBaseModel;
			boneIndex = BoneIndex;
			prefab = assetBundle.LoadAsset<GameObject>(prefabpath);
			if ((Object)(object)prefab == (Object)null)
			{
				Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded"));
			}
		}
	}
	internal class AppliedModifications
	{
		public Stack<Modification> BaseModelModifications = new Stack<Modification>();

		public List<Modification> OtherModifications = new List<Modification>();
	}
	internal class DynamicBoneData
	{
		public string m_Root;

		public float m_Damping;

		public AnimationCurve m_DampingDistrib;

		public float m_Elasticity;

		public AnimationCurve m_ElasticityDistrib;

		public float m_Stiffness;

		public AnimationCurve m_StiffnessDistrib;

		public float m_Inert;

		public AnimationCurve m_InertDistrib;

		public float m_Radius;

		public AnimationCurve m_RadiusDistrib;

		public float m_EndLength;

		public Vector3 m_EndOffset;

		public Vector3 m_Gravity;

		public Vector3 m_Force;

		public List<DynamicBoneColliderData> m_Colliders;

		public List<string> m_Exclusions;

		public FreezeAxis m_FreezeAxis;

		public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			m_Root = root;
			m_Damping = damping;
			m_DampingDistrib = damping_dist;
			m_Elasticity = elasticity;
			m_ElasticityDistrib = elasticity_dist;
			m_Stiffness = stiffness;
			m_StiffnessDistrib = stiffness_dist;
			m_Inert = inert;
			m_InertDistrib = inert_dist;
			m_Radius = radius;
			m_RadiusDistrib = radius_dist;
			m_EndLength = end_length;
			m_EndOffset = end_offset;
			m_Gravity = gravity;
			m_Force = force;
			m_Colliders = colliders;
			m_Exclusions = exclusions;
			m_FreezeAxis = freeze_axis;
		}
	}
	internal class DynamicBoneColliderData
	{
		public string m_parent_name;

		public Direction m_Direction;

		public Vector3 m_Center;

		public Bound m_Bound;

		public float m_Radius;

		public float m_Height;

		public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			m_parent_name = parent_name;
			m_Direction = direction;
			m_Center = Center;
			m_Bound = bound;
			m_Radius = radius;
			m_Height = heaight;
		}
	}
}

TrackMariCommandoVoiceover.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BaseVoiceoverLib;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using R2API;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using TrackMariCommandoVoiceover.Components;
using TrackMariCommandoVoiceover.Modules;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrackMariCommandoVoiceover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a2834c0254fa3cf8412e8bd24f5caf72125a29d4")]
[assembly: AssemblyProduct("TrackMariCommandoVoiceover")]
[assembly: AssemblyTitle("TrackMariCommandoVoiceover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TrackMariCommandoVoiceover
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Schale.TrackMariCommandoVoiceover", "TrackMariCommandoVoiceover", "1.0.2")]
	public class TrackMariCommandoVoiceoverPlugin : BaseUnityPlugin
	{
		public class NSEInfo
		{
			public NetworkSoundEventDef nse;

			public uint akId = 0u;

			public string eventName = string.Empty;

			public NSEInfo(NetworkSoundEventDef source)
			{
				nse = source;
				akId = source.akId;
				eventName = source.eventName;
			}

			private void DisableSound()
			{
				nse.akId = 0u;
				nse.eventName = string.Empty;
			}

			private void EnableSound()
			{
				nse.akId = akId;
				nse.eventName = eventName;
			}

			public void ValidateParams()
			{
				if (akId == 0)
				{
					akId = nse.akId;
				}
				if (eventName == string.Empty)
				{
					eventName = nse.eventName;
				}
				if (!enableVoicelines.Value)
				{
					DisableSound();
				}
				else
				{
					EnableSound();
				}
			}
		}

		public static ConfigEntry<bool> enableVoicelines;

		public static bool playedSeasonalVoiceline = false;

		public static AssetBundle assetBundle;

		public static SurvivorDef survivorDef = Addressables.LoadAssetAsync<SurvivorDef>((object)"RoR2/Base/Commando/Commando.asset").WaitForCompletion();

		public static ConfigEntry<KeyboardShortcut> btnTitle;

		public static ConfigEntry<KeyboardShortcut> btnThanks;

		public static ConfigEntry<KeyboardShortcut> btnHurt;

		public static ConfigEntry<KeyboardShortcut> btnEx1;

		public static ConfigEntry<KeyboardShortcut> btnEx2;

		public static ConfigEntry<KeyboardShortcut> btnEx3;

		public static ConfigEntry<KeyboardShortcut> btnExL1;

		public static ConfigEntry<KeyboardShortcut> btnExL2;

		public static ConfigEntry<KeyboardShortcut> btnExL3;

		public static ConfigEntry<KeyboardShortcut> btnExN1;

		public static ConfigEntry<KeyboardShortcut> btnExN2;

		public static ConfigEntry<KeyboardShortcut> btnExN3;

		public static ConfigEntry<KeyboardShortcut> btnExNL1;

		public static ConfigEntry<KeyboardShortcut> btnExNL2;

		public static ConfigEntry<KeyboardShortcut> btnExNL3;

		public static ConfigEntry<KeyboardShortcut> btnCommon;

		public static ConfigEntry<KeyboardShortcut> btnTactical;

		public static List<NSEInfo> nseList = new List<NSEInfo>();

		public void Awake()
		{
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_0099: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Expected O, but got Unknown
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Expected O, but got Unknown
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Expected O, but got Unknown
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Expected O, but got Unknown
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Expected O, but got Unknown
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Expected O, but got Unknown
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Expected O, but got Unknown
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Expected O, but got Unknown
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Expected O, but got Unknown
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02db: Expected O, but got Unknown
			//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Expected O, but got Unknown
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Expected O, but got Unknown
			Files.PluginInfo = ((BaseUnityPlugin)this).Info;
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
			new Content().Initialize();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TrackMariCommandoVoiceover.trackmaricommandovoiceoverbundle"))
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
			SoundBanks.Init();
			InitNSE();
			enableVoicelines = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Enable Voicelines"), true, new ConfigDescription("Enable voicelines when using the Track Mari Commando Skin.", (AcceptableValueBase)null, Array.Empty<object>()));
			enableVoicelines.SettingChanged += EnableVoicelines_SettingChanged;
			btnHurt = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hurt"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnThanks = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Thanks"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnCommon = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Common Skill"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnTactical = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Tactical Action"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnTitle = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Blue Archive"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnEx3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExL3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Level 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExN3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
			btnExNL3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Normal EX Level 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				RiskOfOptionsCompat();
			}
		}

		private void EnableVoicelines_SettingChanged(object sender, EventArgs e)
		{
			RefreshNSE();
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private void RiskOfOptionsCompat()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Expected O, but got Unknown
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableVoicelines));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnTitle));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnThanks));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnTactical));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnCommon));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnHurt));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnEx3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExL3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExN3));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL1));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL2));
			ModSettingsManager.AddOption((BaseOption)new KeyBindOption(btnExNL3));
			ModSettingsManager.SetModIcon(assetBundle.LoadAsset<Sprite>("trackmariicon"));
		}

		private void OnLoad()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			SkinDef val = null;
			SkinDef[] array = SkinCatalog.FindSkinsForBody(BodyCatalog.FindBodyIndex("CommandoBody"));
			SkinDef[] array2 = array;
			foreach (SkinDef val2 in array2)
			{
				if (((Object)val2).name == "DefTrackMariCommando")
				{
					val = val2;
					break;
				}
			}
			if (!Object.op_Implicit((Object)(object)val))
			{
				Debug.LogError((object)"TrackMariCommandoVoiceover: Track Mari Commando SkinDef not found. Voicelines will not work!");
			}
			else
			{
				VoiceoverInfo val3 = new VoiceoverInfo(typeof(TrackMariCommandoVoiceoverComponent), val, "CommandoBody");
				val3.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val3.selectActions, (Delegate?)new LobbySelectActions(TrackMariSelect));
			}
			RefreshNSE();
		}

		private void TrackMariSelect(GameObject mannequinObject)
		{
			if (!enableVoicelines.Value)
			{
				return;
			}
			bool flag = false;
			if (!playedSeasonalVoiceline)
			{
				if ((DateTime.Today.Month == 1 && DateTime.Today.Day == 1) || (DateTime.Today.Month == 12 && DateTime.Today.Day == 31))
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_Newyear", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 9 && DateTime.Today.Day == 12)
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_bday", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 10 && DateTime.Today.Day == 31)
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_Halloween", mannequinObject);
					flag = true;
				}
				else if (DateTime.Today.Month == 12 && (DateTime.Today.Day == 24 || DateTime.Today.Day == 25))
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby_xmas", mannequinObject);
					flag = true;
				}
				if (flag)
				{
					playedSeasonalVoiceline = true;
				}
			}
			if (!flag)
			{
				if (Util.CheckRoll(5f, 0f, (CharacterMaster)null))
				{
					Util.PlaySound("Play_TrackMariCommando_Title", mannequinObject);
				}
				else
				{
					Util.PlaySound("Play_TrackMariCommando_Lobby", mannequinObject);
				}
			}
		}

		private void InitNSE()
		{
			TrackMariCommandoVoiceoverComponent.nseShout = RegisterNSE("Play_TrackMariCommando_Shout");
			TrackMariCommandoVoiceoverComponent.nseBlock = RegisterNSE("Play_TrackMariCommando_Block");
			TrackMariCommandoVoiceoverComponent.nseDisappoint = RegisterNSE("Play_TrackMariCommando_Covered");
			TrackMariCommandoVoiceoverComponent.nseTacticalAction = RegisterNSE("Play_TrackMariCommando_TacticalAction");
			TrackMariCommandoVoiceoverComponent.nseCommonSkill = RegisterNSE("Play_TrackMariCommando_CommonSkill");
			TrackMariCommandoVoiceoverComponent.nseHurt = RegisterNSE("Play_TrackMariCommando_Hurt");
			TrackMariCommandoVoiceoverComponent.nseThanks = RegisterNSE("Play_TrackMariCommando_Recovery");
			TrackMariCommandoVoiceoverComponent.nseTitle = RegisterNSE("Play_TrackMariCommando_Title");
			TrackMariCommandoVoiceoverComponent.nseEx1 = RegisterNSE("Play_TrackMariCommando_EX_1");
			TrackMariCommandoVoiceoverComponent.nseEx2 = RegisterNSE("Play_TrackMariCommando_EX_2");
			TrackMariCommandoVoiceoverComponent.nseEx3 = RegisterNSE("Play_TrackMariCommando_EX_3");
			TrackMariCommandoVoiceoverComponent.nseExL1 = RegisterNSE("Play_TrackMariCommando_EX_Level_1");
			TrackMariCommandoVoiceoverComponent.nseExL2 = RegisterNSE("Play_TrackMariCommando_EX_Level_2");
			TrackMariCommandoVoiceoverComponent.nseExL3 = RegisterNSE("Play_TrackMariCommando_EX_Level_3");
			TrackMariCommandoVoiceoverComponent.nseExN1 = RegisterNSE("Play_TrackMariCommando_Normal_EX_1");
			TrackMariCommandoVoiceoverComponent.nseExN2 = RegisterNSE("Play_TrackMariCommando_Normal_EX_2");
			TrackMariCommandoVoiceoverComponent.nseExN3 = RegisterNSE("Play_TrackMariCommando_Normal_EX_3");
			TrackMariCommandoVoiceoverComponent.nseExNL1 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_1");
			TrackMariCommandoVoiceoverComponent.nseExNL2 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_2");
			TrackMariCommandoVoiceoverComponent.nseExNL3 = RegisterNSE("Play_TrackMariCommando_Normal_EX_Level_3");
		}

		private NetworkSoundEventDef RegisterNSE(string eventName)
		{
			NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			val.eventName = eventName;
			Content.networkSoundEventDefs.Add(val);
			nseList.Add(new NSEInfo(val));
			return val;
		}

		public void RefreshNSE()
		{
			foreach (NSEInfo nse in nseList)
			{
				nse.ValidateParams();
			}
		}
	}
}
namespace TrackMariCommandoVoiceover.Modules
{
	public class Content : IContentPackProvider
	{
		[CompilerGenerated]
		private sealed class <FinalizeAsync>d__8 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public FinalizeAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FinalizeAsync>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <GenerateContentPackAsync>d__7 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public GetContentPackAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <GenerateContentPackAsync>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				ContentPack.Copy(<>4__this.contentPack, args.output);
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadStaticContentAsync>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public LoadStaticContentAsyncArgs args;

			public Content <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadStaticContentAsync>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				<>4__this.contentPack.identifier = <>4__this.identifier;
				<>4__this.contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
				args.ReportProgress(1f);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal ContentPack contentPack = new ContentPack();

		public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		public string identifier => "com.Schale.TrackMariCommandoVoiceover";

		public void Initialize()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)this);
		}

		[IteratorStateMachine(typeof(<LoadStaticContentAsync>d__6))]
		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadStaticContentAsync>d__6(0)
			{
				<>4__this = this,
				args = args
			};
		}

		[IteratorStateMachine(typeof(<GenerateContentPackAsync>d__7))]
		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <GenerateContentPackAsync>d__7(0)
			{
				<>4__this = this,
				args = args
			};
		}

		[IteratorStateMachine(typeof(<FinalizeAsync>d__8))]
		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FinalizeAsync>d__8(0)
			{
				<>4__this = this,
				args = args
			};
		}
	}
	public static class Files
	{
		public static PluginInfo PluginInfo;

		internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location);

		internal static void Init(PluginInfo info)
		{
			PluginInfo = info;
		}

		internal static string GetPathToFile(string folderName, string fileName)
		{
			return Path.Combine(assemblyDir, folderName, fileName);
		}
	}
	public static class SoundBanks
	{
		private static bool initialized;

		public static string SoundBankDirectory => Files.assemblyDir;

		public static void Init()
		{
			if (initialized)
			{
				return;
			}
			initialized = true;
			using Stream stream = new FileStream(SoundBankDirectory + "\\TrackMariCommandoSoundbank.bnk", FileMode.Open);
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			SoundBanks.Add(array);
		}
	}
}
namespace TrackMariCommandoVoiceover.Components
{
	public class TrackMariCommandoVoiceoverComponent : BaseVoiceoverComponent
	{
		public static NetworkSoundEventDef nseShout;

		public static NetworkSoundEventDef nseBlock;

		public static NetworkSoundEventDef nseDisappoint;

		public static NetworkSoundEventDef nseCommonSkill;

		public static NetworkSoundEventDef nseTacticalAction;

		public static NetworkSoundEventDef nseHurt;

		public static NetworkSoundEventDef nseTitle;

		public static NetworkSoundEventDef nseThanks;

		public static NetworkSoundEventDef nseEx1;

		public static NetworkSoundEventDef nseEx2;

		public static NetworkSoundEventDef nseEx3;

		public static NetworkSoundEventDef nseExL1;

		public static NetworkSoundEventDef nseExL2;

		public static NetworkSoundEventDef nseExL3;

		public static NetworkSoundEventDef nseExN1;

		public static NetworkSoundEventDef nseExN2;

		public static NetworkSoundEventDef nseExN3;

		public static NetworkSoundEventDef nseExNL1;

		public static NetworkSoundEventDef nseExNL2;

		public static NetworkSoundEventDef nseExNL3;

		private float levelCooldown = 0f;

		private float blockedCooldown = 0f;

		private float lowHealthCooldown = 0f;

		private float shrineFailCooldown = 0f;

		private float specialCooldown = 0f;

		private float utilityCooldown = 0f;

		private bool acquiredScepter = false;

		protected override void Start()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			((BaseVoiceoverComponent)this).Start();
			if (Object.op_Implicit((Object)(object)base.inventory) && base.inventory.GetItemCount(BaseVoiceoverComponent.scepterIndex) > 0)
			{
				acquiredScepter = true;
			}
		}

		protected override void FixedUpdate()
		{
			((BaseVoiceoverComponent)this).FixedUpdate();
			if (levelCooldown > 0f)
			{
				levelCooldown -= Time.fixedDeltaTime;
			}
			if (blockedCooldown > 0f)
			{
				blockedCooldown -= Time.fixedDeltaTime;
			}
			if (lowHealthCooldown > 0f)
			{
				lowHealthCooldown -= Time.fixedDeltaTime;
			}
			if (shrineFailCooldown > 0f)
			{
				shrineFailCooldown -= Time.fixedDeltaTime;
			}
			if (utilityCooldown > 0f)
			{
				utilityCooldown -= Time.fixedDeltaTime;
			}
			if (specialCooldown > 0f)
			{
				specialCooldown -= Time.fixedDeltaTime;
			}
		}

		public override void PlayDamageBlockedServer()
		{
			if (NetworkServer.active && !(blockedCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 1.8f, false))
			{
				blockedCooldown = 60f;
			}
		}

		public override void PlayDeath()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Defeat", 4f, true);
		}

		public override void PlayHurt(float percentHPLost)
		{
			if (percentHPLost >= 0.1f)
			{
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Hurt", 0f, false);
			}
		}

		public override void PlayLevelUp()
		{
			if (!(levelCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Levelup", 5.3f, false))
			{
				levelCooldown = 60f;
			}
		}

		public override void PlayLowHealth()
		{
			if (!(lowHealthCooldown > 0f) && Random.Range(0, 3) switch
			{
				0 => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_1_1", 5.3f, false), 
				1 => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_2_2", 3.5f, false), 
				_ => ((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_EX_3", 2f, false), 
			})
			{
				lowHealthCooldown = 60f;
			}
		}

		public override void PlaySpawn()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Spawn", 2.35f, true);
		}

		public override void PlayTeleporterFinish()
		{
			switch (Random.Range(0, 4))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_1", 3f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_2", 4f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_3", 3.2f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Victory_4", 2.25f, false);
				break;
			}
		}

		public override void PlayTeleporterStart()
		{
			switch (Random.Range(0, 7))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_CommonSkill", 1.6f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_1", 1.2f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_2", 1.7f, false);
				break;
			case 3:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_3", 1.3f, false);
				break;
			case 4:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_1", 2.2f, false);
				break;
			case 5:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_2", 2f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Normal_EX_Level_3", 2.2f, false);
				break;
			}
		}

		public override void PlayUtilityAuthority(GenericSkill skill)
		{
			if (!(utilityCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0f, false))
			{
				utilityCooldown = 20f;
			}
		}

		public override void PlayVictory()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Memorial_5", 24.5f, true);
		}

		protected override void Inventory_onItemAddedClient(ItemIndex itemIndex)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Invalid comparison between Unknown and I4
			((BaseVoiceoverComponent)this).Inventory_onItemAddedClient(itemIndex);
			if ((int)BaseVoiceoverComponent.scepterIndex != -1 && itemIndex == BaseVoiceoverComponent.scepterIndex)
			{
				PlayAcquireScepter();
				return;
			}
			ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
			if ((Object)(object)itemDef == (Object)(object)Items.Squid || (Object)(object)itemDef == (Object)(object)Items.Plant || (Object)(object)itemDef == (Object)(object)Items.SlowOnHit)
			{
				PlayBadItem();
			}
			else if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.deprecatedTier == 2)
			{
				PlayAcquireLegendary();
			}
		}

		public override void PlaySpecialAuthority(GenericSkill skill)
		{
			if (!(specialCooldown > 0f))
			{
				bool flag = false;
				if ((!Util.CheckRoll(50f, 0f, (CharacterMaster)null)) ? ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTacticalAction, 1.3f, false) : ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseCommonSkill, 1.9f, false))
				{
					specialCooldown = 20f;
				}
			}
		}

		public void PlayAcquireScepter()
		{
			if (!acquiredScepter)
			{
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_ExWeapon_Get", 8.5f, true);
				acquiredScepter = true;
			}
		}

		public void PlayBadItem()
		{
			((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Covered", 1f, false);
		}

		public void PlayAcquireLegendary()
		{
			switch (Random.Range(0, 4))
			{
			case 0:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_1", 5.9f, false);
				break;
			case 1:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_2", 6.1f, false);
				break;
			case 2:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_3", 5.5f, false);
				break;
			default:
				((BaseVoiceoverComponent)this).TryPlaySound("Play_TrackMariCommando_Relationship_4", 4.6f, false);
				break;
			}
		}

		public override void PlayShrineOfChanceFailServer()
		{
			if (!(shrineFailCooldown > 0f) && Util.CheckRoll(15f, 0f, (CharacterMaster)null) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseDisappoint, 1f, false))
			{
				shrineFailCooldown = 60f;
			}
		}

		protected override void CheckInputs()
		{
			if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnTitle))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTitle, 1.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnThanks))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseThanks, 2.75f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnHurt))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurt, 0.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnTactical))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTacticalAction, 1.3f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnCommon))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseCommonSkill, 1.9f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx1, 1.7f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx2, 2.1f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnEx1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx3, 2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL1, 1.6f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL2, 2.2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExL3))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL3, 2.9f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN1, 1.25f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN2, 1.7f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExN1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExN3, 1.3f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL1))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL1, 2.2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL2))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL2, 2f, false);
			}
			else if (Utils.GetKeyPressed(TrackMariCommandoVoiceoverPlugin.btnExNL3))
			{
				((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExNL3, 2.2f, false);
			}
		}

		public override bool ComponentEnableVoicelines()
		{
			return TrackMariCommandoVoiceoverPlugin.enableVoicelines.Value;
		}
	}
}