ContentDisabler
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
Last updated | 2 months ago |
Total downloads | 110828 |
Total rating | 10 |
Categories | Mods Tweaks |
Dependency string | William758-ContentDisabler-1.3.0 |
Dependants | 49 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
ContentDisabler
This is a last resort for disabling things in the game, you should use the config from source mod if available.
Items and Equipment
Create a config for every item and equipment that allows hiding said item or equipment.
- Disabled Items and Equipment are removed from the logbook.
Prevents items and equipment from showing up anywhere that draws from the normal drop pool :
- Chests, Sacrifice, MultiShops, CommandMenus.
Probably does not prevent items from showing up by other means (untested) :
- HelperItems, FixedRewards, ItemTransformation, BossRewards
Artifacts
Create a config for every artifact that prevents artifact from being selected in the lobby.
- Only prevents choice in lobby, artifact can be enabled from effects that can enable artifacts during a run.
Difficulties
Create a config for every difficulty that prevents difficulty from being selected in the lobby.
Survivors
Create a config for every survivor that prevents survivor from being picked in character select or from rolling in metamorphosis.
- Disabled Survivors are removed from the logbook.
Skills
Create a config for every named skill that removes said skill from all SkillFamilies.
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Intended for removal of selectable skills in lobby, not sure what might break from disabling other skills.
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If all skills get removed from a SkillFamily, then the default skill will still be available.
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Config to remove empty SkillFamily (disabled by default)
Skins
Create a config for every skin to remove said skin from being chosen.
Bodies and SpawnCards
Allows the disabling of monsters and interactables spawned by the Director.
- Removing too many things might break things idk? (use caution)
Generates a config entry for all bodies.
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Disabled bodies are removed from the log book.
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Prevents all SpawnCards that would spawn this body from being used, to disable only some variants of a monster instead look in the [SpawnCard] config section.
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These configs only affect monsters spawned in using SpawnCards, so some configs will do absolutely nothing.
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If you want to disable purchasable drones from spawning, instead look in the [SpawnCard] config section.
Generate a config for every spawn card used by the Director.
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There is no catalog for SpawnCards, so config entries are generated when visiting a stage or when checking if the SpawnCard can be used.
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Some SpawnCards have different variations that you may also want to disable. (for example snow covered variations of monsters and interactables)
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CharacterSpawnCards (starts with csc in config name) allows prevention of specific variants of a monster from spawning.
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InteractableSpawnCards (starts with isc in config name) allows prevention of specific variants of interactables from spawning. (includes purchasable drones)
Installation:
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.3.0 - Updated for SotS.
v1.2.4 - Added support for Difficulties. Config to remove empty SkillFamily.
v1.2.3 - Added an additional check to find and disable skills from some mods that weren't being detected before.
v1.2.2 - Added Skin disabling.
v1.2.1 - Added a safeguard against invalid config names preventing the game from loading.
v1.2.0 - Unnamed SpawnCards no longer generate ConfigEntries. Added support for Artifacts and Skills.
v1.1.0 - SpawnCard support.
v1.0.1 - Added Survivor disabling.
v1.0.0 - Initial Release.