CorpseBloomReborn
CorpseBloom Adjustment, Highly Configurable!
Last updated | 2 months ago |
Total downloads | 49541 |
Total rating | 10 |
Categories | Mods Tweaks |
Dependency string | William758-CorpseBloomReborn-1.3.0 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
CorpseBloomReborn
Corpsebloom now grants a percentage of maximum health as reserve.
- Healing is stored into reserve and heals you over time.
Prevent healing multipliers from affecting healing twice while using Corpsebloom.
- Rejuvenation Rack double healing can be re-enabled with config.
Configure when healing goes into reserve. (these are disabled by default)
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HealBeforeReserve prioritizes healing into health before going into reserve.
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HealWhenReserveFull will cause any extra healing past full reserve to go back into health.
Reserve usage is modified by different situations.
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Reserve has a minimum and maximum usage rate.
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Reserve is not used while under the effect of Malachite HealingDisabled.
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Reserve is used at minimum rate when fully healed.
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Aegis causes usage rate to approach maximum as barrier fraction approaches 0.
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Reserve usage rate being divided by stack count can be re-enabled with config.
Current reserve is shown as a purple bar on the HealthBar of the HUD and AllyCards.
Installation:
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.3.0 - Updated for SotS.
Credits:
paddywan for creating CorpseBloomPlusPlus which I referenced to start this project.