using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("AegisRemovesBarrierDecay")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AegisRemovesBarrierDecay")]
[assembly: AssemblyTitle("AegisRemovesBarrierDecay")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace AegisRemovesBarrierDecay;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Wolfo.AegisRemovesBarrierDecay", "AegisRemovesBarrierDecay", "1.0.1")]
public class AegisRemovesBarrierDecay : BaseUnityPlugin
{
public void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
CharacterBody.RecalculateStats += new hook_RecalculateStats(AegisNoDecay);
LanguageAPI.Add("ITEM_BARRIERONOVERHEAL_PICKUP", "Healing past full grants you a barrier. Barrier no longer decays.", "en");
LanguageAPI.Add("ITEM_BARRIERONOVERHEAL_DESC", "Healing past full grants you a <style=cIsHealing>barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>. All <style=cIsHealing>barrier</style> no longer naturally decays.", "en");
}
private void AegisNoDecay(orig_RecalculateStats orig, CharacterBody self)
{
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)self.inventory) && self.inventory.GetItemCount(Items.BarrierOnOverHeal) > 0)
{
self.barrierDecayRate = 0f;
}
}
}