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Decompiled source of AegisRemovesBarrierDecay v1.0.1
AegisRemovesBarrierDecay.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using On.RoR2; using R2API; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("AegisRemovesBarrierDecay")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AegisRemovesBarrierDecay")] [assembly: AssemblyTitle("AegisRemovesBarrierDecay")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] namespace AegisRemovesBarrierDecay; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Wolfo.AegisRemovesBarrierDecay", "AegisRemovesBarrierDecay", "1.0.1")] public class AegisRemovesBarrierDecay : BaseUnityPlugin { public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterBody.RecalculateStats += new hook_RecalculateStats(AegisNoDecay); LanguageAPI.Add("ITEM_BARRIERONOVERHEAL_PICKUP", "Healing past full grants you a barrier. Barrier no longer decays.", "en"); LanguageAPI.Add("ITEM_BARRIERONOVERHEAL_DESC", "Healing past full grants you a <style=cIsHealing>barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>. All <style=cIsHealing>barrier</style> no longer naturally decays.", "en"); } private void AegisNoDecay(orig_RecalculateStats orig, CharacterBody self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.inventory) && self.inventory.GetItemCount(Items.BarrierOnOverHeal) > 0) { self.barrierDecayRate = 0f; } } }