Wolfo-LittleGameplayTweaks icon

LittleGameplayTweaks

More enemy variety, 2 more loop lighting changes, slightly faster Interactables, Prismatic Trials+, and some more.

CHANGELOG

Changelog:

v3.1.1
!Fixed Verdant Falls never using it's Sots enemy spawn pool. (It's meant to spawn Children)
Added requested config to disable changes per Stage. (Enemy + Interactable + More Credits changes)
Added requested config for Regen Cells and Beetle Skin.

v3.1.0 -
Added 2 loop weathers variants. (Sunset Plains, Dusk Acres) (No terrain chanes, disabled with Stage Aesthetics)

The portal after False Son now takes you to A stage 5 instead of always Helminth Roost.

Void Fields, Void Locus and Planetarium now all count as a stage but don't have time pass.
Cells now take less time to charge.
(30 for the first 4, 45 the next 4, 60 the last)
(3 minutes less charging)
Cells now emmit regeneration before activation.

!Fixed Disturbed Impact using the wrong interactables spawn pool. (Vanilla bug)
!Fixed Golden Dieback using the wrong monster and interactable spawn pool. (Vanilla bug)
!Fixed old stage 3s, 4s, 5s never spawning Sots interactables. (Vanilla bug)
!Fixed Distant Roost(2) never spawning Sotv or Sots monsters or interactables. (Gearbox reintroduced this bug)
!Fixed Wetlands Aspect never spawning Sotv or Sots monsters or interactables. (Gearbox reintroduced this bug)

~Replaced Lesser Wisp with Jellyfish on Verdant/Viscous Falls
+Loop Parent on Viscous Falls
+Loop Solus Control Unit on Viscous Falls

+Loop Hermit Crab on Aquaduct
~Moved Loop Acid Larva from Aquaduct to Wetlands
+Bison on Reformed Altar
~More minibosses on Reformed Altar

!Less Grandparent on Helminth
+Likelier Void Devestators from Void Seeds. (Especially on Loops)
~Adjusted rates of various loop exclusive enemies.

Added TC280 to Disturbed Impact
Added Shrine of Order to Shattered Abode, Reformed Altar (as Shrine)
Added Shrine of Order to Siphoned Forest, Aphelian Sanctuary, Void Fields (as Rare)

Shrine of Shaping now costs 40 credits (instead of 50) and only starts spawning on stage 3 (instead of 2).

XI construct now flees less, hopefully making the fight better.
Mod no longer increases Yellow Printer rates.
Boss item drop rate lowered to 1/5 (down from 1/4)
Config to allow enemies to level up to 999. (Disabled by default)



v3.0.2
Less interactables in Gilded Coast
Yellow printers no longer appear on stage 2 (mod was meant to make them stage 3 earliest but didn't work)
Fix Halc Shrines not draining gold faster from prev patch.
Blood Shrines now take 50/70/90 health. 
-Ever since Sotv items 75 health cost sucked.

Added config for 1 Category Chest per stage. (Won't be adding new stages to this but someone asked for it.)
Added config for faster Halcy shrine.

v3.0.1
!Moved all item buffs into their own mod.
-Nerfed Aquaduct Elders (half health, half damage, since this mod makes them scale and activate bands)
-Vermin pre-loop on Forest (mod bug fix)
-Halcy Shrine drains gold 3x faster.


v3.0.0 - Sots Support
"Fixed" vanila bug where wrong spawn pools are often chosen.
Added Child to Parent family
Added Scorch Wurm to Worm family

Updated DLC2 Monster Spawn pools with previous changes
*No Longer removes Lesser Wisp from Snowy Forest
+Grovetender on Reformed Altar
+Loop Child on Acres
*Moved Blind Pest from Reformed Altar to Treeborn.
+Loop Mushroom on Treeborn
+Grandparent to Helminth
+Loop Lunar Chimera on Helminth

Updated DLC2 Interactable Spawn pools with previous changes
*No longer removes 2 of the small category chests per stage

Fixed Third Seer spawning outside of the map after the update
Added optional Knurlf buff to grant armor.
Added Config for Aquaduct Elder Lemurian buffs.
Removed Happiest Mask from Twisted Scav, as apparently rework mods could spawn infinite of them.

v2.9.9 - Sots fix
Content not updated for Sots yet just fixes.

v2.5.9 - Fixed storepage image being gone due to Discord.
-Scav Bosses will no longer get more white/green items.
-Nerfed Twisted Scavenger damage by 25%.
-Made Combat Shrine enemies not have multiplied hp in multiplayer.
-Fixed an issue with Wake of Vultures stealing Void elite buff and ZetAspects
-Readded Beetle on Sulfurpools and made Beetles use their unused Sulfur skins.

v2.5.8
-Quabquab spawns Gummy Quabquabs more often.
-Gummy Quabquabs no longer recieve Goobo Jr.
-Fixed vanilla bug where Twisted Scav encounter always scaled as 0 players.

v2.5.6/7
-Removed Skins
--Moved to SimulacrumAddtions as rewards

v2.5.5
-Attempt 3 to fix Prismatic Crystals Client.
(Previous fix was also internet connection dependent so it didn't work)
-Option to nerf Voidling (40% less damage, 20/10% less health for phase 1/2) (Default false)
-Prismatic Final bosses will get less damage if Fire/Lightning/Voidtouched.

v2.5.4
-Prismatic Trial :\
--Moved client fix later so that it hopefully works all the time now.\
--All bosses won't be the same elite per stage anymore.\
--TP radius will now have correct radius on clients.  
-Buffed Quabquab

v2.5.3
-Fixed Third Lunar Seer spawning improperly on clients.
-Gave Kjarao/Runald more HP
-Scavengers will be less common as a boss
-Twisted Scavengers won't be elite anymore during a Prismatic Trial
-Twisted Scavengers are now immune to Void Implosions like other final bosses
-Removed SimulacrumAdditions as a dependency.

v2.5.2  
Fix RedToWhite Cauldron dropping bonus 3 times leading to 9 items instead of 5.  
Decorational Gold Shrines no longer show their icon.
Healing Core now starts with some invulnerability

v2.5.1    
Fix for Risky Mod as we both edit spawn pools  

v2.5.0 - Cleanup && Mod Split   
-Made Simulacrum Tweaks it's own mod  
--Added that mod as a dependecy for now so Mod should be automatically downloaded  
-Moved GameplayQoL from WolfoQoL to here.  
--Third Lunar Seer  
--Slightly Faster Interactables  
-Prismatic Trial as proper gamemode  
--You can choose modifiers/artifacts now  
--As the default is a endless, stages in order gamemode, various things are adjusted to fit more with that  
-Red Multishop  
-3 New twisted scavs  
-Gilded Coast now spawns with some shrines  
-Worms Family  
-Elite Scavs get more items  
-More Mountains  
-More Void Locust Portals  
-Shorter Deep Void Signal  
-Worm on Meadow  
-Lamps on Loop Shipgrave  
-Married Elder Lemurian scale now  
-Married Elders activate Bands  
-Laser Scope grants +10 Crit on first stack  
-Defense Nucleus Constructs gets Wake of Wultures  
-Invulnerable Commando Roll  



v2.0.4 QuickUpdate for 1.2.3.0\
v2.0.3
* Config for Simu Ending, when it starts appearing, how many waves until the next
* Same Configs for Simu Forced major Special Boss.
* Ending is now every 30 waves starting at 60.
* Forced Special boss is now every 60 waves starting at 60. (They still occur randomly anyways)
* Equipment Drone Boss Wave nerf and can't happen until wave 15.
* Simu Special Scaling less strong in Multiplayer

v2.0.2 
* Simus Ending now uses it's own ending
* Bug fixes

v2.0.1
* Config for Captain keeping his abilities in Hidden Realms
* Config for Mechanical Squid Turret
* Config for Stricter enemy blacklist in Simu
* Enemy Documentation now viewable next to config file in r2modman
* Bug fixes

v2.0.0
* Updated to Survivors of the Void
* Simulacrum : More Augments
* Simulacrum : Every stage uses it's own interactable pool instead of all the same.
* Simulacrum : Quality of Life, Balance and Bug Fixes
* Finishes the Void Elite Aspect and allows it to be obtained.
* Perfected Elites have a chance to spawn for Eulogy Zero
* Adds 3 Skins, 2 self made and 1 that's unused in the files but finished.
* Captain keeps his abilities in all stages

v1.0.1 - Fixed the Submodule

v1.0.0 - Release.